//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include namespace cpp3ds { //////////////////////////////////////////////////////////// TcpListener::TcpListener() : Socket(Tcp, false) { } //////////////////////////////////////////////////////////// unsigned short TcpListener::getLocalPort() const { if (getHandle() != priv::SocketImpl::invalidSocket()) { // Retrieve informations about the local end of the socket sockaddr_in address; priv::SocketImpl::AddrLength size = sizeof(address); if (getsockname(getHandle(), reinterpret_cast(&address), &size) != -1) { return ntohs(address.sin_port); } } // We failed to retrieve the port return 0; } //////////////////////////////////////////////////////////// Socket::Status TcpListener::listen(unsigned short port) { // Create the internal socket if it doesn't exist create(); // Bind the socket to the specified port sockaddr_in address = priv::SocketImpl::createAddress(INADDR_ANY, port); if (bind(getHandle(), reinterpret_cast(&address), sizeof(address)) == -1) { // Not likely to happen, but... err() << "Failed to bind listener socket to port " << port << std::endl; return Error; } // Listen to the bound port if (::listen(getHandle(), 0) == -1) { // Oops, socket is deaf err() << "Failed to listen to port " << port << std::endl; return Error; } return Done; } //////////////////////////////////////////////////////////// void TcpListener::close() { // Simply close the socket Socket::close(); } //////////////////////////////////////////////////////////// Socket::Status TcpListener::accept(TcpSocket& socket) { // Make sure that we're listening if (getHandle() == priv::SocketImpl::invalidSocket()) { err() << "Failed to accept a new connection, the socket is not listening" << std::endl; return Error; } // Accept a new connection sockaddr_in address; priv::SocketImpl::AddrLength length = sizeof(address); SocketHandle remote = ::accept(getHandle(), reinterpret_cast(&address), &length); // Check for errors if (remote == priv::SocketImpl::invalidSocket()) return priv::SocketImpl::getErrorStatus(); // Initialize the new connected socket socket.close(); socket.create(remote); return Done; } } // namespace cpp3ds