#ifndef CPP3DS_FILESYSTEM_H #define CPP3DS_FILESYSTEM_H #include #include #ifndef EMULATION #include <3ds.h> #endif namespace cpp3ds { class FileSystem { public: static const std::string getFilePath(const std::string& filename); }; } // namespace cpp3ds #endif //CPP3DS_FILESYSTEM_H //////////////////////////////////////////////////////////// /// \class cpp3ds::FileSystem /// \ingroup system /// ////////////////////////////////////////////////////////////