//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #ifndef EMULATION #include <3ds.h> #include #endif namespace cpp3ds { //////////////////////////////////////////////////////////// Vertex::Vertex() : position (0, 0), color (255, 255, 255), texCoords(0, 0), normal (0, 0, 1) { } //////////////////////////////////////////////////////////// Vertex::Vertex(const Vector3f& thePosition) : position (thePosition), color (255, 255, 255), texCoords(0, 0), normal (0, 0, 1) { } //////////////////////////////////////////////////////////// Vertex::Vertex(const Vector3f& thePosition, const Color& theColor) : position (thePosition), color (theColor), texCoords(0, 0), normal (0, 0, 1) { } //////////////////////////////////////////////////////////// Vertex::Vertex(const Vector3f& thePosition, const Vector2f& theTexCoords) : position (thePosition), color (255, 255, 255), texCoords(theTexCoords), normal (0, 0, 1) { } //////////////////////////////////////////////////////////// Vertex::Vertex(const Vector3f& thePosition, const Color& theColor, const Vector2f& theTexCoords) : position (thePosition), color (theColor), texCoords(theTexCoords), normal (0, 0, 1) { } //////////////////////////////////////////////////////////// Vertex::Vertex(const Vector3f& thePosition, const Color& theColor, const Vector2f& theTexCoords, const Vector3f& theNormal) : position (thePosition), color (theColor), texCoords(theTexCoords), normal (theNormal) { } #ifndef EMULATION //////////////////////////////////////////////////////////// void* Vertex::operator new (std::size_t size) { void *p = linearAlloc(size); if (!p) std::__throw_bad_alloc(); return p; } //////////////////////////////////////////////////////////// void Vertex::operator delete (void *p) { linearFree(p); } //////////////////////////////////////////////////////////// void* Vertex::operator new[] (std::size_t size) { void *p = linearAlloc(size); if (!p) std::__throw_bad_alloc(); return p; } //////////////////////////////////////////////////////////// void Vertex::operator delete[] (void *p) { linearFree(p); } #endif } // namespace cpp3ds