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Copy pathVertexContainer.cpp
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164 lines (128 loc) · 3.58 KB
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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <cpp3ds/Graphics/VertexContainer.hpp>
#include <cpp3ds/Graphics/VertexArray.hpp>
#include <cpp3ds/Graphics/VertexBuffer.hpp>
#include <cpp3ds/Graphics/RenderTarget.hpp>
namespace cpp3ds
{
////////////////////////////////////////////////////////////
VertexContainer::VertexContainer() :
m_impl(NULL)
{
if (VertexBuffer::isAvailable())
{
m_impl = new VertexBuffer;
}
else
{
m_impl = new VertexArray;
}
}
////////////////////////////////////////////////////////////
VertexContainer::VertexContainer(PrimitiveType type, unsigned int vertexCount) :
m_impl(NULL)
{
if (VertexBuffer::isAvailable())
{
m_impl = new VertexBuffer(type, vertexCount);
}
else
{
m_impl = new VertexArray(type, vertexCount);
}
}
////////////////////////////////////////////////////////////
VertexContainer::VertexContainer(int) :
m_impl(NULL)
{
}
////////////////////////////////////////////////////////////
VertexContainer::VertexContainer(const VertexContainer& copy) :
m_impl(NULL)
{
if (copy.m_impl)
{
// copy is a VertexContainer
if (VertexBuffer::isAvailable())
{
m_impl = new VertexBuffer(*static_cast<const VertexBuffer*>(copy.m_impl));
}
else
{
m_impl = new VertexArray(*static_cast<const VertexArray*>(copy.m_impl));
}
}
// If copy is not a VertexContainer, derived classes will handle copying
}
////////////////////////////////////////////////////////////
VertexContainer::~VertexContainer()
{
delete m_impl;
}
////////////////////////////////////////////////////////////
unsigned int VertexContainer::getVertexCount() const
{
return m_impl->getVertexCount();
}
////////////////////////////////////////////////////////////
Vertex& VertexContainer::operator [](unsigned int index)
{
return (*m_impl)[index];
}
////////////////////////////////////////////////////////////
const Vertex& VertexContainer::operator [](unsigned int index) const
{
return (*m_impl)[index];
}
////////////////////////////////////////////////////////////
void VertexContainer::clear()
{
m_impl->clear();
}
////////////////////////////////////////////////////////////
void VertexContainer::resize(unsigned int vertexCount)
{
m_impl->resize(vertexCount);
}
////////////////////////////////////////////////////////////
void VertexContainer::append(const Vertex& vertex)
{
m_impl->append(vertex);
}
////////////////////////////////////////////////////////////
void VertexContainer::setPrimitiveType(PrimitiveType type)
{
m_impl->setPrimitiveType(type);
}
////////////////////////////////////////////////////////////
PrimitiveType VertexContainer::getPrimitiveType() const
{
return m_impl->getPrimitiveType();
}
////////////////////////////////////////////////////////////
FloatBox VertexContainer::getBounds() const
{
return m_impl->getBounds();
}
////////////////////////////////////////////////////////////
VertexContainer& VertexContainer::operator =(const VertexContainer& right)
{
VertexContainer temp(right);
std::swap(m_impl, temp.m_impl);
return *this;
}
////////////////////////////////////////////////////////////
void VertexContainer::draw(RenderTarget& target, RenderStates states) const
{
if (VertexBuffer::isAvailable())
{
target.draw(*static_cast<const VertexBuffer*>(m_impl), states);
}
else
{
m_impl->draw(target, states);
}
}
} // namespace cpp3ds