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167 lines (156 loc) · 6.11 KB
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//-----------------------------------------------------------------------------
//
// SceneActivation.cpp
//
// Implementation of the Z-Wave COMMAND_CLASS_SCENE_ACTIVATION
//
// Copyright (c) 2012 Greg Satz <satz@iranger.com>
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.
//
// OpenZWave is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, either version 3 of the License,
// or (at your option) any later version.
//
// OpenZWave is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
#include "command_classes/CommandClasses.h"
#include "command_classes/SceneActivation.h"
#include "Defs.h"
#include "Msg.h"
#include "Node.h"
#include "Driver.h"
#include "Notification.h"
#include "platform/Log.h"
#include "value_classes/ValueInt.h"
namespace OpenZWave
{
namespace Internal
{
namespace CC
{
enum SceneActivationCmd
{
SceneActivationCmd_Set = 0x01
};
//-----------------------------------------------------------------------------
// <SceneActivation::SceneActivation>
// Constructor
//-----------------------------------------------------------------------------
SceneActivation::SceneActivation(uint32 const _homeId, uint8 const _nodeId) :
CommandClass(_homeId, _nodeId)
{
Timer::SetDriver(GetDriver());
}
//-----------------------------------------------------------------------------
// <SceneActivation::HandleIncommingMsg>
// Handle a message from the Z-Wave network
//-----------------------------------------------------------------------------
bool SceneActivation::HandleIncomingMsg(uint8 const* _data, uint32 const _length, uint32 const _instance // = 1
)
{
if (SceneActivationCmd_Set == (SceneActivationCmd) _data[0])
{
// Scene Activation Set received so send notification
char msg[64];
uint32 duration;
if (_data[2] == 0)
{
snprintf(msg, sizeof(msg), "now");
duration = 0;
}
else if (_data[2] <= 0x7F)
{
snprintf(msg, sizeof(msg), "%d seconds", _data[2]);
duration = _data[2];
}
else if (_data[2] <= 0xFE)
{
snprintf(msg, sizeof(msg), "%d minutes", _data[2]);
duration = _data[2] * 60;
}
else
{
snprintf(msg, sizeof(msg), "via configuration");
duration = 0;
}
Log::Write(LogLevel_Info, GetNodeId(), "Received SceneActivation set from node %d: scene id=%d %s. Sending event notification.", GetNodeId(), _data[1], msg);
/* Sending the Scene ID via a notification should be depreciated in 1.8 */
Notification* notification = new Notification(Notification::Type_SceneEvent);
notification->SetHomeAndNodeIds(GetHomeId(), GetNodeId());
notification->SetSceneId(_data[1]);
GetDriver()->QueueNotification(notification);
Log::Write(LogLevel_Info, GetNodeId(), "Received SceneActivation report: %d (duration: %d)", _data[1], duration);
if (Internal::VC::ValueInt* value = static_cast<Internal::VC::ValueInt*>(GetValue(_instance, ValueID_Index_SceneActivation::SceneID)))
{
value->OnValueRefreshed(_data[1]);
value->Release();
}
if (Internal::VC::ValueInt* value = static_cast<Internal::VC::ValueInt*>(GetValue(_instance, ValueID_Index_SceneActivation::Duration)))
{
value->OnValueRefreshed(duration);
value->Release();
}
if (duration < 1000)
duration = 1000;
else
duration = duration * 1000;
Log::Write(LogLevel_Info, GetNodeId(), "Automatically Clearing SceneID/Duration in %d ms", duration);
TimerThread::TimerCallback callback = bind(&SceneActivation::ClearScene, this, _instance);
TimerSetEvent(duration, callback, _instance);
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// <SceneActivation::HandleIncommingMsg>
// Handle a message from the Z-Wave network
//-----------------------------------------------------------------------------
bool SceneActivation::HandleMsg(uint8 const* _data, uint32 const _length, uint32 const _instance // = 1
)
{
Log::Write(LogLevel_Warning, GetNodeId(), "Received a SceneActivation Message for a Controlled CommandClass");
return false;
}
//-----------------------------------------------------------------------------
// <SceneActivation::ClearScene>
// Return the Scene ValueID's to defaults, after the duration has expired
//-----------------------------------------------------------------------------
void SceneActivation::ClearScene(uint32 _instance)
{
if (Internal::VC::ValueInt* value = static_cast<Internal::VC::ValueInt*>(GetValue(_instance, ValueID_Index_SceneActivation::SceneID)))
{
value->OnValueRefreshed(0);
value->Release();
}
if (Internal::VC::ValueInt* value = static_cast<Internal::VC::ValueInt*>(GetValue(_instance, ValueID_Index_SceneActivation::Duration)))
{
value->OnValueRefreshed(0);
value->Release();
}
}
//-----------------------------------------------------------------------------
// <SceneActivation::CreateVars>
// Create the values managed by this command class
//-----------------------------------------------------------------------------
void SceneActivation::CreateVars(uint8 const _instance)
{
if (Node* node = GetNodeUnsafe())
{
node->CreateValueInt(ValueID::ValueGenre_User, GetCommandClassId(), _instance, ValueID_Index_SceneActivation::SceneID, "Scene", "", true, false, 0, 0);
node->CreateValueInt(ValueID::ValueGenre_User, GetCommandClassId(), _instance, ValueID_Index_SceneActivation::Duration, "Duration", "", true, false, 0, 0);
}
}
} // namespace CC
} // namespace Internal
} // namespace OpenZWave