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436 lines (304 loc) · 9.29 KB
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// Vector.cpp
//
// Vector class is an array with mathematical functions
//
// 29 january 1999 RD Started
// 2002-1-21 DD removed some special functions; delta, gamma etc.
// 2004-3-13 DD new 'Command' non-memebr functions
// 2004-4-14 DD Maths operators +, -, * are now friends
// 2005-12-17 DD size_t --> I
// 2006-1-13 DD Damn it A BUG!!!!!!!!!!!!! was testing FDM from chapter 19
// 2006-2-2 DD all friend members (e.g. operators) must have the template
// specification otherwise it is not correct C++.
// 2007-12-20 Extra bracket ')' removed that caused a compiler error
/*
template <class V, class I, class S>
Vector<V, I, S> Vector<V, I, S>::operator - () const
{ // Unary minus
// Create new vector of same size and same starting index
Vector<V, I, S> result(Size(), MinIndex());
// Copy all elements negative
for (I i=MinIndex(); i<=MaxIndex(); i++)
/// BUG BUG DAMN IT result[i] = - result[i];
result[i] = - (*this)[i];
// Return result
return result;
}*/
// (C) Datasim Component Technology 1999-2006
#ifndef Vector_CPP
#define Vector_CPP
#include "Vector.hpp"
// Constructors & destructor
template <class V, class I, class S>
Vector<V, I, S>::Vector(): Array<V, I, S>()
{ // Default constructor
}
template <class V, class I, class S>
Vector<V, I, S>::Vector(I size): Array<V, I, S>(size)
{ // Constructor with size. Start index=1.
}
template <class V, class I, class S>
Vector<V, I, S>::Vector(I size, I start): Array<V, I, S>(size, start)
{ // Constructor with size & start index
}
template <class V, class I, class S>
Vector<V, I, S>::Vector(I size, I start, const V& val): Array<V, I, S>(size, start, val)
{ // Constructor with size & start index
}
template <class V, class I, class S>
Vector<V, I, S>::Vector(const Vector<V, I, S>& source): Array<V, I, S>(source)
{ // Copy constructor
}
template <class V, class I, class S>
Vector<V, I, S>::Vector(const Array<V, I, S>& source): Array<V, I, S>(source)
{ // Constructor with a Array
}
template <class V, class I, class S>
Vector<V, I, S>::~Vector()
{ // Destructor
}
// Modifiers
// Operators
template <class V, class I, class S>
Vector<V, I, S>& Vector<V, I, S>::operator = (const Vector<V, I, S>& source)
{ // Assignment operator
// Exit if same object
if (this==&source) return *this;
// Call baseclass assignment
Array<V, I, S>::operator = (source);
return *this;
}
template <class V, class I, class S>
Vector<V, I, S> Vector<V, I, S>::operator - () const
{ // Unary minus
// Create new vector of same size and same starting index
Vector<V, I, S> result(Size(), MinIndex());
// Copy all elements negative
for (I i=MinIndex(); i<=MaxIndex(); i++)
/// BUG BUG DAMN IT result[i] = - result[i];
result[i] = - (*this)[i];
// Return result
return result;
}
template <class V, class I, class S>
Vector<V, I, S> operator + (const Vector<V, I, S>& v, const V& a)
{ // Add v to every element
// Create new vector of same size and same starting index
Vector<V, I, S> result(v.Size(), v.MinIndex());
// Copy all elements + v
for (I i = v.MinIndex(); i <= v.MaxIndex(); i++)
result[i] = v[i] + a;
// Return result
return result;
}
template <class V, class I, class S>
Vector<V, I, S> operator + (const V& a, const Vector<V, I, S>& v)
{
return v + a;
}
template <class V, class I, class S>
Vector<V, I, S> operator * (const Vector<V, I, S>& v, const V& a)
{ // Multiply to every element by a
// Create new vector of same size and same starting index
Vector<V, I, S> result(v.Size(), v.MinIndex());
// Copy all elements + v
for (I i = v.MinIndex(); i <= v.MaxIndex(); i++)
result[i] = v[i] * a;
// Return result
return result;
}
template <class V, class I, class S>
Vector<V, I, S> operator * (const V& a, const Vector<V, I, S>& v)
{
return v * a;
}
template <class V, class I, class S>
Vector<V, I, S> operator - (const Vector<V, I, S>& v, const V& a)
{ // Subtract v from every element
// Create new vector of same size and same starting index
Vector<V, I, S> result(v.Size(), v.MinIndex());
// Copy all elements - v
for (I i = v.MinIndex(); i <= v.MaxIndex(); i++)
result[i] = v[i] - a;
// Return result
return result;
}
template <class V, class I, class S>
Vector<V, I, S> operator - (const V& a, const Vector<V, I, S>& v)
{
// Create new vector of same size and same starting index
Vector<V, I, S> result(v.Size(), v.MinIndex());
// Copy all elements - v
for (I i = v.MinIndex(); i <= v.MaxIndex(); i++)
result[i] = a - v[i];
// Return result
return result;
}
template <class V, class I, class S>
Vector<V, I, S> Vector<V, I, S>::operator / (const V& a) const
{ // Add v to every element
// Create new vector of same size and same starting index
Vector<V, I, S> result(Size(), MinIndex());
// Copy all elements + v
for (I i = MinIndex(); i <= MaxIndex(); i++)
result[i] = (*this)[i] / a;
// Return result
return result;
}
template <class V, class I, class S>
Vector<V, I, S> Vector<V, I, S>::operator + (const Vector<V, I, S>& v) const
{ // Add the elements
// Create new vector of same size and same starting index
Vector<V, I, S> result(Size(), MinIndex());
// Result[x]=Source[x]+v[x];
for (I i=MinIndex(); i<=MaxIndex(); i++) result[i] = (*this)[i] + v[i];
// Return result
return result;
}
template <class V, class I, class S>
Vector<V, I, S> Vector<V, I, S>::operator - (const Vector<V, I, S>& v) const
{ // Subtract the elements
// Create new vector of same size and same starting index
Vector<V, I, S> result(Size(), MinIndex());
// Result[x]=Source[x]-v[x];
for (I i=MinIndex(); i<=MaxIndex(); i++) result[i] = (*this)[i] - v[i];
// Return result
return result;
}
/* ERROR PAST
template <class V, class I, class S>
Vector<V, I, S>& Vector<V, I, S>::operator -= (const Vector<V, I, S>& v)
{ // Subtract the elements
for (I i=MinIndex(); i<=MaxIndex(); i++)
(*this)[i] = (*this)[i] - v[i]);
;
return *this;
};
template <class V, class I, class S>
Vector<V, I, S>& Vector<V, I, S>::operator *= (const Vector<V, I, S>& v)
{ // Multiply the elements
for (I i=MinIndex(); i<=MaxIndex(); i++)
(*this)[i] = (*this)[i] * v[i]);
return *this;
};
*/
template <class V, class I, class S>
Vector<V, I, S>& Vector<V, I, S>::operator += (const V& v)
{ // Add v to every element
for (I i=MinIndex(); i<=MaxIndex(); i++)
(*this)[i] = (*this)[i] + v;
return *this;
}
template <class V, class I, class S>
Vector<V, I, S>& Vector<V, I, S>::operator -= (const V& v)
{ // Subtract v from every element
for (I i=MinIndex(); i<=MaxIndex(); i++)
(*this)[i] = (*this)[i] - v;
return *this;
}
template <class V, class I, class S>
Vector<V, I, S>& Vector<V, I, S>::operator *= (const V& v)
{ // Multiply every element by v
for (I i=MinIndex(); i<=MaxIndex(); i++)
(*this)[i] = (*this)[i] * v;
return *this;
}
template <class V, class I, class S>
Vector<V, I, S>& Vector<V, I, S>::operator /= (const V& v)
{ // Divide every element by v
for (I i=MinIndex(); i<=MaxIndex(); i++)
(*this)[i] = (*this)[i] / v;
return *this;
}
template <class V, class I, class S>
Vector<V, I, S>& Vector<V, I, S>::operator += (const Vector<V, I, S>& v)
{ // Add the elements
for (I i=MinIndex(); i<=MaxIndex(); i++)
(*this)[i] = (*this)[i] + v[i];
return *this;
}
template <class V, class I, class S>
Vector<V, I, S>& Vector<V, I, S>::operator -= (const Vector<V, I, S>& v)
{ // Subtract the elements
for (I i=MinIndex(); i<=MaxIndex(); i++)
(*this)[i] = (*this)[i] - v[i];
return *this;
}
template <class V, class I, class S>
Vector<V, I, S>& Vector<V, I, S>::operator *= (const Vector<V, I, S>& v)
{ // Multiply the elements
for (I i=MinIndex(); i<=MaxIndex(); i++)
(*this)[i] = (*this)[i] * v[i];
return *this;
}
// Some 'command' type functions that are useful in some applications. Most functions
// are void and this promotes Efficiency. Usability is also enhanced.
//
template <class V, class I> void scale(Vector<V,I>& v, const V& a)
{ // v * a
for (I i = v. MinIndex(); i <= v. MaxIndex(); i++)
{
v[i] *= a;
}
}
template <class V, class I> void scale(const V& a, Vector<V,I>& v)
{ // a * v
scale(v, a);
}
template <class V, class I> void add(Vector<V,I>& v, const V& a)
{ // v + a
for (I i = v. MinIndex(); i <= v. MaxIndex(); i++)
{
v[i] += a;
}
}
template <class V, class I> void add(const V& a, Vector<V,I>& v)
{ // a + v
add(v, a);
}
template <class V, class I> void
scaleAndOffset(Vector<V,I>& v, const V& a, const V& b)
{ // (a * v) + b
for (I i = v. MinIndex(); i <= v. MaxIndex(); i++)
{
v[i] *= a;
v[i] += b;
}
}
template <class V, class I> void subtract(Vector<V,I>& v, const V& a)
{ // v - a
for (I i = v. MinIndex(); i <= v. MaxIndex(); i++)
{
v[i] -= a;
}
}
template <class V, class I> void subtract(const V& a, Vector<V,I>& v)
{ // a - v
// This operation is not commutative, so redo the for loop
for (I i = v. MinIndex(); i <= v. MaxIndex(); i++)
{
v[i] = a - v[i];
}
}
template <class V, class I> void divide(Vector<V,I>& v, const V& a)
{ // v / a
for (I i= v. MinIndex(); i <= v. MaxIndex(); i++)
{
v[i] /= a;
}
}
template <class V, class I> void toggleSign(Vector<V,I>& v)
{ // -v (unary minus)
for (I i = v. MinIndex(); i <= v. MaxIndex(); i++)
{
v[i] = -v[i];
}
}
template <class V, class I> void assign(Vector<V,I>& v, const V& RHS)
{ // All elements = RHS
for (I i = v. MinIndex(); i <= v. MaxIndex(); i++)
{
v[i] = RHS;
}
}
#endif // Vector_cpp