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Copy pathMoveComponent.cpp
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36 lines (32 loc) · 1.08 KB
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#include "MoveComponent.h"
#include "Actor.h"
MoveComponent::MoveComponent(class Actor* owner, int updateOrder): Component(owner, updateOrder), mAngularSpeed(0.0f), mForwardSpeed(0.0f)
{
}
void MoveComponent::Update(float deltaTime)
{
if (!Math::NearZero(mAngularSpeed))
{
float rot = pOwner->GetRotation();
rot += mAngularSpeed * deltaTime;
pOwner->SetRotation(rot);
}
if (!Math::NearZero(mForwardSpeed))
{
Vector2 pos = pOwner->GetPosition();
pos += pOwner->GetForward() * mForwardSpeed * deltaTime;
// Screen wrapping (for asteroids)
if (pos.x < -512.0f) { pos.x = 510.0f; }
else if (pos.x > 512.0f) { pos.x = -510.0f; }
if (pos.y < -384.0f) { pos.y = 382.0f; }
else if (pos.y > 384.0f) { pos.y = -382.0f; }
pOwner->SetPosition(pos);
}
}