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StreamExtensions.cs
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using System;
using System.Collections.Generic;
using System.IO;
namespace ServiceStack.Text
{
public static class StreamExtensions
{
public static void WriteTo(this Stream inStream, Stream outStream)
{
var memoryStream = inStream as MemoryStream;
if (memoryStream != null)
{
memoryStream.WriteTo(outStream);
return;
}
var data = new byte[4096];
int bytesRead;
while ((bytesRead = inStream.Read(data, 0, data.Length)) > 0)
{
outStream.Write(data, 0, bytesRead);
}
}
public static IEnumerable<string> ReadLines(this StreamReader reader)
{
if (reader == null)
throw new ArgumentNullException("reader");
string line;
while ((line = reader.ReadLine()) != null)
{
yield return line;
}
}
/// <summary>
/// @jonskeet: Collection of utility methods which operate on streams.
/// r285, February 26th 2009: http://www.yoda.arachsys.com/csharp/miscutil/
/// </summary>
const int DefaultBufferSize = 8 * 1024;
/// <summary>
/// Reads the given stream up to the end, returning the data as a byte
/// array.
/// </summary>
public static byte[] ReadFully(this Stream input)
{
return ReadFully(input, DefaultBufferSize);
}
/// <summary>
/// Reads the given stream up to the end, returning the data as a byte
/// array, using the given buffer size.
/// </summary>
public static byte[] ReadFully(this Stream input, int bufferSize)
{
if (bufferSize < 1)
{
throw new ArgumentOutOfRangeException("bufferSize");
}
return ReadFully(input, new byte[bufferSize]);
}
/// <summary>
/// Reads the given stream up to the end, returning the data as a byte
/// array, using the given buffer for transferring data. Note that the
/// current contents of the buffer is ignored, so the buffer needn't
/// be cleared beforehand.
/// </summary>
public static byte[] ReadFully(this Stream input, byte[] buffer)
{
if (buffer == null)
{
throw new ArgumentNullException("buffer");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (buffer.Length == 0)
{
throw new ArgumentException("Buffer has length of 0");
}
// We could do all our own work here, but using MemoryStream is easier
// and likely to be just as efficient.
using (var tempStream = new MemoryStream())
{
CopyTo(input, tempStream, buffer);
// No need to copy the buffer if it's the right size
#if !NETFX_CORE
if (tempStream.Length == tempStream.GetBuffer().Length)
{
return tempStream.GetBuffer();
}
#endif
// Okay, make a copy that's the right size
return tempStream.ToArray();
}
}
/// <summary>
/// Copies all the data from one stream into another.
/// </summary>
public static void CopyTo(this Stream input, Stream output)
{
CopyTo(input, output, DefaultBufferSize);
}
/// <summary>
/// Copies all the data from one stream into another, using a buffer
/// of the given size.
/// </summary>
public static void CopyTo(this Stream input, Stream output, int bufferSize)
{
if (bufferSize < 1)
{
throw new ArgumentOutOfRangeException("bufferSize");
}
CopyTo(input, output, new byte[bufferSize]);
}
/// <summary>
/// Copies all the data from one stream into another, using the given
/// buffer for transferring data. Note that the current contents of
/// the buffer is ignored, so the buffer needn't be cleared beforehand.
/// </summary>
public static void CopyTo(this Stream input, Stream output, byte[] buffer)
{
if (buffer == null)
{
throw new ArgumentNullException("buffer");
}
if (input == null)
{
throw new ArgumentNullException("input");
}
if (output == null)
{
throw new ArgumentNullException("output");
}
if (buffer.Length == 0)
{
throw new ArgumentException("Buffer has length of 0");
}
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
output.Write(buffer, 0, read);
}
}
/// <summary>
/// Reads exactly the given number of bytes from the specified stream.
/// If the end of the stream is reached before the specified amount
/// of data is read, an exception is thrown.
/// </summary>
public static byte[] ReadExactly(this Stream input, int bytesToRead)
{
return ReadExactly(input, new byte[bytesToRead]);
}
/// <summary>
/// Reads into a buffer, filling it completely.
/// </summary>
public static byte[] ReadExactly(this Stream input, byte[] buffer)
{
return ReadExactly(input, buffer, buffer.Length);
}
/// <summary>
/// Reads exactly the given number of bytes from the specified stream,
/// into the given buffer, starting at position 0 of the array.
/// </summary>
public static byte[] ReadExactly(this Stream input, byte[] buffer, int bytesToRead)
{
return ReadExactly(input, buffer, 0, bytesToRead);
}
/// <summary>
/// Reads exactly the given number of bytes from the specified stream,
/// into the given buffer, starting at position 0 of the array.
/// </summary>
public static byte[] ReadExactly(this Stream input, byte[] buffer, int startIndex, int bytesToRead)
{
if (input == null)
{
throw new ArgumentNullException("input");
}
if (buffer == null)
{
throw new ArgumentNullException("buffer");
}
if (startIndex < 0 || startIndex >= buffer.Length)
{
throw new ArgumentOutOfRangeException("startIndex");
}
if (bytesToRead < 1 || startIndex + bytesToRead > buffer.Length)
{
throw new ArgumentOutOfRangeException("bytesToRead");
}
return ReadExactlyFast(input, buffer, startIndex, bytesToRead);
}
/// <summary>
/// Same as ReadExactly, but without the argument checks.
/// </summary>
private static byte[] ReadExactlyFast(Stream fromStream, byte[] intoBuffer, int startAtIndex, int bytesToRead)
{
var index = 0;
while (index < bytesToRead)
{
var read = fromStream.Read(intoBuffer, startAtIndex + index, bytesToRead - index);
if (read == 0)
{
throw new EndOfStreamException
(String.Format("End of stream reached with {0} byte{1} left to read.",
bytesToRead - index,
bytesToRead - index == 1 ? "s" : ""));
}
index += read;
}
return intoBuffer;
}
}
}