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triangle.cpp
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executable file
·140 lines (121 loc) · 3.22 KB
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#include "triangle.h"
Triangle::Triangle()
{
number = -1;
enabled = false;
ship = false;
TextureArray = NULL;
playerN1 = false;
playerN2 = false;
}
void Triangle::init(int numberTr, bool player, GLfloat** Texture)
{
number = numberTr;
enabled = true;
ship = false;
TextureArray = Texture;
if ( player == 0 ) {
playerN1 = true;
playerN2 = false;
} else {
playerN1 = false;
playerN2 = true;
}
this->clean();
}
Triangle::~Triangle()
{
}
bool Triangle::isPlayerN1()
{
return playerN1;
}
bool Triangle::isPlayerN2()
{
return playerN2;
}
bool Triangle::isShip()
{
return ship;
}
int Triangle::isNumber()
{
return number;
}
void Triangle::build()
{
ship = true;
if ( isPlayerN1() ) {
TextureArray[number*3+0][0]=0.5f;
TextureArray[number*3+0][1]=0.0f;
TextureArray[number*3+1][0]=0.75f;
TextureArray[number*3+1][1]=0.5f;
TextureArray[number*3+2][0]=1.0f;
TextureArray[number*3+2][1]=0.0f;
} else {
TextureArray[number*3+0][0]=1.0f;
TextureArray[number*3+0][1]=1.0f;
TextureArray[number*3+1][0]=0.75f;
TextureArray[number*3+1][1]=0.5f;
TextureArray[number*3+2][0]=0.5f;
TextureArray[number*3+2][1]=1.0f;
}
}
void Triangle::kill()
{
enabled = false;
if ( isPlayerN1() ) {
TextureArray[number*3+0][0]=1.0f;
TextureArray[number*3+0][1]=0.0f;
TextureArray[number*3+1][0]=1.0f;
TextureArray[number*3+1][1]=0.5f;
TextureArray[number*3+2][0]=0.75f;
TextureArray[number*3+2][1]=0.5f;
} else {
TextureArray[number*3+0][0]=1.0f;
TextureArray[number*3+0][1]=0.5f;
TextureArray[number*3+1][0]=1.0f;
TextureArray[number*3+1][1]=1.0f;
TextureArray[number*3+2][0]=0.75f;
TextureArray[number*3+2][1]=0.5f;
}
}
void Triangle::fail()
{
enabled = false;
if ( isPlayerN1() ) {
TextureArray[number*3+0][0]=0.75f;
TextureArray[number*3+0][1]=0.5f;
TextureArray[number*3+1][0]=0.5f;
TextureArray[number*3+1][1]=0.0f;
TextureArray[number*3+2][0]=0.25f;
TextureArray[number*3+2][1]=0.5f;
} else {
TextureArray[number*3+0][0]=0.25f;
TextureArray[number*3+0][1]=0.5f;
TextureArray[number*3+1][0]=0.5f;
TextureArray[number*3+1][1]=1.0f;
TextureArray[number*3+2][0]=0.75f;
TextureArray[number*3+2][1]=0.5f;
}
}
void Triangle::clean()
{
enabled = true;
ship = false;
if ( isPlayerN1() ) {
TextureArray[number*3+0][0]=0.0f;
TextureArray[number*3+0][1]=0.0f;
TextureArray[number*3+1][0]=0.25f;
TextureArray[number*3+1][1]=0.5f;
TextureArray[number*3+2][0]=0.5f;
TextureArray[number*3+2][1]=0.0f;
} else {
TextureArray[number*3+0][0]=0.5f;
TextureArray[number*3+0][1]=1.0f;
TextureArray[number*3+1][0]=0.25f;
TextureArray[number*3+1][1]=0.5f;
TextureArray[number*3+2][0]=0.0f;
TextureArray[number*3+2][1]=1.0f;
}
}