forked from messagebird/java-rest-api
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBase64.java
More file actions
496 lines (415 loc) · 22.5 KB
/
Copy pathBase64.java
File metadata and controls
496 lines (415 loc) · 22.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
package com.messagebird;
/**
* Cutted version of iharder's base64 implementation
* @todo replace with actual library on next major bump
*
* <p>Encodes and decodes to and from Base64 notation.</p>
* <p>Homepage: <a href="http://iharder.net/base64">http://iharder.net/base64</a>.</p>
*
* <p>
* I am placing this code in the Public Domain. Do with it as you will.
* This software comes with no guarantees or warranties but with
* plenty of well-wishing instead!
* Please visit <a href="http://iharder.net/base64">http://iharder.net/base64</a>
* periodically to check for updates or to contribute improvements.
* </p>
*
* @author Robert Harder
* @author rob@iharder.net
* @version 2.3.7
*/
class Base64 {
/* ******** P U B L I C F I E L D S ******** */
/** No options specified. Value is zero. */
public final static int NO_OPTIONS = 0;
/** Specify that gzipped data should <em>not</em> be automatically gunzipped. */
public final static int DONT_GUNZIP = 4;
/**
* Encode using Base64-like encoding that is URL- and Filename-safe as described
* in Section 4 of RFC3548:
* <a href="http://www.faqs.org/rfcs/rfc3548.html">http://www.faqs.org/rfcs/rfc3548.html</a>.
* It is important to note that data encoded this way is <em>not</em> officially valid Base64,
* or at the very least should not be called Base64 without also specifying that is
* was encoded using the URL- and Filename-safe dialect.
*/
public final static int URL_SAFE = 16;
/**
* Encode using the special "ordered" dialect of Base64 described here:
* <a href="http://www.faqs.org/qa/rfcc-1940.html">http://www.faqs.org/qa/rfcc-1940.html</a>.
*/
public final static int ORDERED = 32;
/* ******** P R I V A T E F I E L D S ******** */
/** The equals sign (=) as a byte. */
private final static byte EQUALS_SIGN = (byte)'=';
/** Preferred encoding. */
private final static String PREFERRED_ENCODING = "US-ASCII";
private final static byte WHITE_SPACE_ENC = -5; // Indicates white space in encoding
private final static byte EQUALS_SIGN_ENC = -1; // Indicates equals sign in encoding
/* ******** S T A N D A R D B A S E 6 4 A L P H A B E T ******** */
/**
* Translates a Base64 value to either its 6-bit reconstruction value
* or a negative number indicating some other meaning.
**/
private final static byte[] _STANDARD_DECODABET = {
-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 0 - 8
-5,-5, // Whitespace: Tab and Linefeed
-9,-9, // Decimal 11 - 12
-5, // Whitespace: Carriage Return
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 14 - 26
-9,-9,-9,-9,-9, // Decimal 27 - 31
-5, // Whitespace: Space
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 33 - 42
62, // Plus sign at decimal 43
-9,-9,-9, // Decimal 44 - 46
63, // Slash at decimal 47
52,53,54,55,56,57,58,59,60,61, // Numbers zero through nine
-9,-9,-9, // Decimal 58 - 60
-1, // Equals sign at decimal 61
-9,-9,-9, // Decimal 62 - 64
0,1,2,3,4,5,6,7,8,9,10,11,12,13, // Letters 'A' through 'N'
14,15,16,17,18,19,20,21,22,23,24,25, // Letters 'O' through 'Z'
-9,-9,-9,-9,-9,-9, // Decimal 91 - 96
26,27,28,29,30,31,32,33,34,35,36,37,38, // Letters 'a' through 'm'
39,40,41,42,43,44,45,46,47,48,49,50,51, // Letters 'n' through 'z'
-9,-9,-9,-9,-9 // Decimal 123 - 127
,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 128 - 139
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 140 - 152
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 153 - 165
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 166 - 178
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 179 - 191
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 192 - 204
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 205 - 217
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 218 - 230
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 231 - 243
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9 // Decimal 244 - 255
};
/* ******** U R L S A F E B A S E 6 4 A L P H A B E T ******** */
/**
* Used in decoding URL- and Filename-safe dialects of Base64.
*/
private final static byte[] _URL_SAFE_DECODABET = {
-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 0 - 8
-5,-5, // Whitespace: Tab and Linefeed
-9,-9, // Decimal 11 - 12
-5, // Whitespace: Carriage Return
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 14 - 26
-9,-9,-9,-9,-9, // Decimal 27 - 31
-5, // Whitespace: Space
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 33 - 42
-9, // Plus sign at decimal 43
-9, // Decimal 44
62, // Minus sign at decimal 45
-9, // Decimal 46
-9, // Slash at decimal 47
52,53,54,55,56,57,58,59,60,61, // Numbers zero through nine
-9,-9,-9, // Decimal 58 - 60
-1, // Equals sign at decimal 61
-9,-9,-9, // Decimal 62 - 64
0,1,2,3,4,5,6,7,8,9,10,11,12,13, // Letters 'A' through 'N'
14,15,16,17,18,19,20,21,22,23,24,25, // Letters 'O' through 'Z'
-9,-9,-9,-9, // Decimal 91 - 94
63, // Underscore at decimal 95
-9, // Decimal 96
26,27,28,29,30,31,32,33,34,35,36,37,38, // Letters 'a' through 'm'
39,40,41,42,43,44,45,46,47,48,49,50,51, // Letters 'n' through 'z'
-9,-9,-9,-9,-9 // Decimal 123 - 127
,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 128 - 139
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 140 - 152
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 153 - 165
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 166 - 178
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 179 - 191
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 192 - 204
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 205 - 217
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 218 - 230
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 231 - 243
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9 // Decimal 244 - 255
};
/* ******** O R D E R E D B A S E 6 4 A L P H A B E T ******** */
/**
* Used in decoding the "ordered" dialect of Base64.
*/
private final static byte[] _ORDERED_DECODABET = {
-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 0 - 8
-5,-5, // Whitespace: Tab and Linefeed
-9,-9, // Decimal 11 - 12
-5, // Whitespace: Carriage Return
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 14 - 26
-9,-9,-9,-9,-9, // Decimal 27 - 31
-5, // Whitespace: Space
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 33 - 42
-9, // Plus sign at decimal 43
-9, // Decimal 44
0, // Minus sign at decimal 45
-9, // Decimal 46
-9, // Slash at decimal 47
1,2,3,4,5,6,7,8,9,10, // Numbers zero through nine
-9,-9,-9, // Decimal 58 - 60
-1, // Equals sign at decimal 61
-9,-9,-9, // Decimal 62 - 64
11,12,13,14,15,16,17,18,19,20,21,22,23, // Letters 'A' through 'M'
24,25,26,27,28,29,30,31,32,33,34,35,36, // Letters 'N' through 'Z'
-9,-9,-9,-9, // Decimal 91 - 94
37, // Underscore at decimal 95
-9, // Decimal 96
38,39,40,41,42,43,44,45,46,47,48,49,50, // Letters 'a' through 'm'
51,52,53,54,55,56,57,58,59,60,61,62,63, // Letters 'n' through 'z'
-9,-9,-9,-9,-9 // Decimal 123 - 127
,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 128 - 139
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 140 - 152
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 153 - 165
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 166 - 178
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 179 - 191
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 192 - 204
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 205 - 217
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 218 - 230
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 231 - 243
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9 // Decimal 244 - 255
};
/* ******** D E T E R M I N E W H I C H A L H A B E T ******** */
/**
* Returns one of the _SOMETHING_DECODABET byte arrays depending on
* the options specified.
* It's possible, though silly, to specify ORDERED and URL_SAFE
* in which case one of them will be picked, though there is
* no guarantee as to which one will be picked.
*/
private final static byte[] getDecodabet( int options ) {
if( (options & URL_SAFE) == URL_SAFE) {
return _URL_SAFE_DECODABET;
} else if ((options & ORDERED) == ORDERED) {
return _ORDERED_DECODABET;
} else {
return _STANDARD_DECODABET;
}
} // end getAlphabet
/** Defeats instantiation. */
private Base64(){}
/* ******** D E C O D I N G M E T H O D S ******** */
/**
* Decodes four bytes from array <var>source</var>
* and writes the resulting bytes (up to three of them)
* to <var>destination</var>.
* The source and destination arrays can be manipulated
* anywhere along their length by specifying
* <var>srcOffset</var> and <var>destOffset</var>.
* This method does not check to make sure your arrays
* are large enough to accomodate <var>srcOffset</var> + 4 for
* the <var>source</var> array or <var>destOffset</var> + 3 for
* the <var>destination</var> array.
* This method returns the actual number of bytes that
* were converted from the Base64 encoding.
* <p>This is the lowest level of the decoding methods with
* all possible parameters.</p>
*
*
* @param source the array to convert
* @param srcOffset the index where conversion begins
* @param destination the array to hold the conversion
* @param destOffset the index where output will be put
* @param options alphabet type is pulled from this (standard, url-safe, ordered)
* @return the number of decoded bytes converted
* @throws NullPointerException if source or destination arrays are null
* @throws IllegalArgumentException if srcOffset or destOffset are invalid
* or there is not enough room in the array.
* @since 1.3
*/
private static int decode4to3(
byte[] source, int srcOffset,
byte[] destination, int destOffset, int options ) {
// Lots of error checking and exception throwing
if( source == null ){
throw new NullPointerException( "Source array was null." );
} // end if
if( destination == null ){
throw new NullPointerException( "Destination array was null." );
} // end if
if( srcOffset < 0 || srcOffset + 3 >= source.length ){
throw new IllegalArgumentException( String.format(
"Source array with length %d cannot have offset of %d and still process four bytes.", source.length, srcOffset ) );
} // end if
if( destOffset < 0 || destOffset +2 >= destination.length ){
throw new IllegalArgumentException( String.format(
"Destination array with length %d cannot have offset of %d and still store three bytes.", destination.length, destOffset ) );
} // end if
byte[] DECODABET = getDecodabet( options );
// Example: Dk==
if( source[ srcOffset + 2] == EQUALS_SIGN ) {
// Two ways to do the same thing. Don't know which way I like best.
//int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 )
// | ( ( DECODABET[ source[ srcOffset + 1] ] << 24 ) >>> 12 );
int outBuff = ( ( DECODABET[ source[ srcOffset ] ] & 0xFF ) << 18 )
| ( ( DECODABET[ source[ srcOffset + 1] ] & 0xFF ) << 12 );
destination[ destOffset ] = (byte)( outBuff >>> 16 );
return 1;
}
// Example: DkL=
else if( source[ srcOffset + 3 ] == EQUALS_SIGN ) {
// Two ways to do the same thing. Don't know which way I like best.
//int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 )
// | ( ( DECODABET[ source[ srcOffset + 1 ] ] << 24 ) >>> 12 )
// | ( ( DECODABET[ source[ srcOffset + 2 ] ] << 24 ) >>> 18 );
int outBuff = ( ( DECODABET[ source[ srcOffset ] ] & 0xFF ) << 18 )
| ( ( DECODABET[ source[ srcOffset + 1 ] ] & 0xFF ) << 12 )
| ( ( DECODABET[ source[ srcOffset + 2 ] ] & 0xFF ) << 6 );
destination[ destOffset ] = (byte)( outBuff >>> 16 );
destination[ destOffset + 1 ] = (byte)( outBuff >>> 8 );
return 2;
}
// Example: DkLE
else {
// Two ways to do the same thing. Don't know which way I like best.
//int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 )
// | ( ( DECODABET[ source[ srcOffset + 1 ] ] << 24 ) >>> 12 )
// | ( ( DECODABET[ source[ srcOffset + 2 ] ] << 24 ) >>> 18 )
// | ( ( DECODABET[ source[ srcOffset + 3 ] ] << 24 ) >>> 24 );
int outBuff = ( ( DECODABET[ source[ srcOffset ] ] & 0xFF ) << 18 )
| ( ( DECODABET[ source[ srcOffset + 1 ] ] & 0xFF ) << 12 )
| ( ( DECODABET[ source[ srcOffset + 2 ] ] & 0xFF ) << 6)
| ( ( DECODABET[ source[ srcOffset + 3 ] ] & 0xFF ) );
destination[ destOffset ] = (byte)( outBuff >> 16 );
destination[ destOffset + 1 ] = (byte)( outBuff >> 8 );
destination[ destOffset + 2 ] = (byte)( outBuff );
return 3;
}
} // end decodeToBytes
/**
* Low-level access to decoding ASCII characters in
* the form of a byte array. <strong>Ignores GUNZIP option, if
* it's set.</strong> This is not generally a recommended method,
* although it is used internally as part of the decoding process.
* Special case: if len = 0, an empty array is returned. Still,
* if you need more speed and reduced memory footprint (and aren't
* gzipping), consider this method.
*
* @param source The Base64 encoded data
* @param off The offset of where to begin decoding
* @param len The length of characters to decode
* @param options Can specify options such as alphabet type to use
* @return decoded data
* @throws java.io.IOException If bogus characters exist in source data
* @since 1.3
*/
public static byte[] decode( byte[] source, int off, int len, int options )
throws java.io.IOException {
// Lots of error checking and exception throwing
if( source == null ){
throw new NullPointerException( "Cannot decode null source array." );
} // end if
if( off < 0 || off + len > source.length ){
throw new IllegalArgumentException( String.format(
"Source array with length %d cannot have offset of %d and process %d bytes.", source.length, off, len ) );
} // end if
if( len == 0 ){
return new byte[0];
}else if( len < 4 ){
throw new IllegalArgumentException(
"Base64-encoded string must have at least four characters, but length specified was " + len );
} // end if
byte[] DECODABET = getDecodabet( options );
int len34 = len * 3 / 4; // Estimate on array size
byte[] outBuff = new byte[ len34 ]; // Upper limit on size of output
int outBuffPosn = 0; // Keep track of where we're writing
byte[] b4 = new byte[4]; // Four byte buffer from source, eliminating white space
int b4Posn = 0; // Keep track of four byte input buffer
int i = 0; // Source array counter
byte sbiDecode = 0; // Special value from DECODABET
for( i = off; i < off+len; i++ ) { // Loop through source
sbiDecode = DECODABET[ source[i]&0xFF ];
// White space, Equals sign, or legit Base64 character
// Note the values such as -5 and -9 in the
// DECODABETs at the top of the file.
if( sbiDecode >= WHITE_SPACE_ENC ) {
if( sbiDecode >= EQUALS_SIGN_ENC ) {
b4[ b4Posn++ ] = source[i]; // Save non-whitespace
if( b4Posn > 3 ) { // Time to decode?
outBuffPosn += decode4to3( b4, 0, outBuff, outBuffPosn, options );
b4Posn = 0;
// If that was the equals sign, break out of 'for' loop
if( source[i] == EQUALS_SIGN ) {
break;
} // end if: equals sign
} // end if: quartet built
} // end if: equals sign or better
} // end if: white space, equals sign or better
else {
// There's a bad input character in the Base64 stream.
throw new java.io.IOException( String.format(
"Bad Base64 input character decimal %d in array position %d", ((int)source[i])&0xFF, i ) );
} // end else:
} // each input character
byte[] out = new byte[ outBuffPosn ];
System.arraycopy( outBuff, 0, out, 0, outBuffPosn );
return out;
} // end decode
/**
* Decodes data from Base64 notation, automatically
* detecting gzip-compressed data and decompressing it.
*
* @param s the string to decode
* @return the decoded data
* @throws java.io.IOException If there is a problem
* @since 1.4
*/
public static byte[] decode( String s ) throws java.io.IOException {
return decode( s, NO_OPTIONS );
}
/**
* Decodes data from Base64 notation, automatically
* detecting gzip-compressed data and decompressing it.
*
* @param s the string to decode
* @param options encode options such as URL_SAFE
* @return the decoded data
* @throws java.io.IOException if there is an error
* @throws NullPointerException if <tt>s</tt> is null
* @since 1.4
*/
public static byte[] decode( String s, int options ) throws java.io.IOException {
if( s == null ){
throw new NullPointerException( "Input string was null." );
} // end if
byte[] bytes;
try {
bytes = s.getBytes( PREFERRED_ENCODING );
} // end try
catch( java.io.UnsupportedEncodingException uee ) {
bytes = s.getBytes();
} // end catch
//</change>
// Decode
bytes = decode( bytes, 0, bytes.length, options );
// Check to see if it's gzip-compressed
// GZIP Magic Two-Byte Number: 0x8b1f (35615)
boolean dontGunzip = (options & DONT_GUNZIP) != 0;
if( (bytes != null) && (bytes.length >= 4) && (!dontGunzip) ) {
int head = ((int)bytes[0] & 0xff) | ((bytes[1] << 8) & 0xff00);
if( java.util.zip.GZIPInputStream.GZIP_MAGIC == head ) {
java.io.ByteArrayInputStream bais = null;
java.util.zip.GZIPInputStream gzis = null;
java.io.ByteArrayOutputStream baos = null;
byte[] buffer = new byte[2048];
int length = 0;
try {
baos = new java.io.ByteArrayOutputStream();
bais = new java.io.ByteArrayInputStream( bytes );
gzis = new java.util.zip.GZIPInputStream( bais );
while( ( length = gzis.read( buffer ) ) >= 0 ) {
baos.write(buffer,0,length);
} // end while: reading input
// No error? Get new bytes.
bytes = baos.toByteArray();
} // end try
catch( java.io.IOException e ) {
e.printStackTrace();
// Just return originally-decoded bytes
} // end catch
finally {
try{ baos.close(); } catch( Exception e ){}
try{ gzis.close(); } catch( Exception e ){}
try{ bais.close(); } catch( Exception e ){}
} // end finally
} // end if: gzipped
} // end if: bytes.length >= 2
return bytes;
} // end decode
} // end class Base64