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Copy pathreaction-trigger.lua
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266 lines (244 loc) · 8.19 KB
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-- trigger commands when custom reactions complete
-- author expwnent
-- replaces autoSyndrome
--@ module = true
local usage = [====[
modtools/reaction-trigger
=========================
Triggers dfhack commands when custom reactions complete, regardless of whether
it produced anything, once per completion. Arguments::
-clear
unregister all reaction hooks
-reactionName name
specify the name of the reaction
-syndrome name
specify the name of the syndrome to be applied to valid targets
-allowNonworkerTargets
allow other units to be targeted if the worker is invalid or ignored
-allowMultipleTargets
allow all valid targets within range to be affected
if absent:
if running a script, only one target will be used
if applying a syndrome, then only one target will be infected
-ignoreWorker
ignores the worker when selecting the targets
-dontSkipInactive
when selecting targets in range, include creatures that are inactive
dead creatures count as inactive
-range [ x y z ]
controls how far elligible targets can be from the workshop
defaults to [ 0 0 0 ] (on a workshop tile)
negative numbers can be used to ignore outer squares of the workshop
line of sight is not respected, and the worker is always within range
-resetPolicy policy
the policy in the case that the syndrome is already present
policy
NewInstance (default)
DoNothing
ResetDuration
AddDuration
-command [ commandStrs ]
specify the command to be run on the target(s)
special args
\\WORKER_ID
\\TARGET_ID
\\BUILDING_ID
\\LOCATION
\\REACTION_NAME
\\anything -> \anything
anything -> anything
when used with -syndrome, the target must be valid for the syndrome
otherwise, the command will not be run for that target
]====]
local eventful = require 'plugins.eventful'
local syndromeUtil = require 'syndrome-util'
local utils = require 'utils'
reactionHooks = reactionHooks or {} --as:{_type:table,_array:{_type:table,_array:{_type:table,reactionName:__arg,syndrome:__arg,allowNonworkerTargets:__arg,allowMultipleTargets:__arg,resetPolicy:__arg,command:__arg}}}
eventful.enableEvent(eventful.eventType.UNLOAD,1)
eventful.onUnload.reactionTrigger = function()
reactionHooks = {}
end
local function findSyndrome(name)
for _,syndrome in ipairs(df.global.world.raws.syndromes.all) do
if syndrome.syn_name == name then
return syndrome
end
end
end
function getWorkerAndBuilding(job)
local workerId = -1
local buildingId = -1
for _,generalRef in ipairs(job.general_refs) do
if generalRef:getType() == df.general_ref_type.UNIT_WORKER then
if workerId ~= -1 then
print(job)
printall(job)
error('reaction-trigger: two workers on same job: ' .. workerId .. ', ' .. generalRef.unit_id) --hint:df.general_ref_unit_workerst
else
workerId = generalRef.unit_id --hint:df.general_ref_unit_workerst
if workerId == -1 then
print(job)
printall(job)
error('reaction-trigger: invalid worker')
end
end
elseif generalRef:getType() == df.general_ref_type.BUILDING_HOLDER then
if buildingId ~= -1 then
print(job)
printall(job)
error('reaction-trigger: two buildings same job: ' .. buildingId .. ', ' .. generalRef.building_id) --hint:df.general_ref_building_holderst
else
buildingId = generalRef.building_id --hint:df.general_ref_building_holderst
if buildingId == -1 then
print(job)
printall(job)
error('reaction-trigger: invalid building')
end
end
end
end
return workerId,buildingId
end
local function processCommand(job, worker, target, building, command)
local result = {} --as:string[]
for _,arg in ipairs(command) do
if arg == '\\WORKER_ID' then
table.insert(result,''..worker.id)
elseif arg == '\\TARGET_ID' then
table.insert(result,''..target.id)
elseif arg == '\\BUILDING_ID' then
table.insert(result,''..building.id)
elseif arg == '\\LOCATION' then
table.insert(result,''..job.pos.x)
table.insert(result,''..job.pos.y)
table.insert(result,''..job.pos.z)
elseif arg == '\\REACTION_NAME' then
table.insert(result,''..job.reaction_name)
elseif string.sub(arg,1,1) == '\\' then
table.insert(result,string.sub(arg,2))
else
table.insert(result,arg)
end
end
return result
end
eventful.onJobCompleted.reactionTrigger = function(job)
if job.completion_timer > 0 then
return
end
-- if job.job_type ~= df.job_type.CustomReaction then
-- --TODO: support builtin reaction triggers if someone asks
-- return
-- end
if not job.reaction_name or job.reaction_name == '' then
return
end
-- print('reaction name: ' .. job.reaction_name)
if not job.reaction_name or not reactionHooks[job.reaction_name] then
return
end
local worker_id,building_id = getWorkerAndBuilding(job)
local worker = df.unit.find(worker_id)
local building = df.building.find(building_id)
if not worker or not building then
--this probably means that it finished before EventManager could get a copy of the job while the job was running
--TODO: consider printing a warning once
return
end
local function doAction(action)
local didSomething = false
if action.syndrome and not action.ignoreWorker then
local syndrome = findSyndrome(action.syndrome)
if syndrome then
didSomething = syndromeUtil.infectWithSyndromeIfValidTarget(worker, syndrome, syndromeUtil.ResetPolicy[action.resetPolicy]) or didSomething
end
end
if action.command and not action.ignoreWorker and (not action.syndrome or didSomething) then
local processed = processCommand(job, worker, worker, building, action.command)
dfhack.run_command(table.unpack(processed))
didSomething = true
end
if didSomething and not action.allowMultipleTargets then
return
end
if not action.allowNonworkerTargets and not action.allowMultipleTargets then
return
end
local function foreach(unit)
local didSomething = false
if unit == worker or not (action.dontSkipInactive or dfhack.units.isActive(unit)) then
return false
end
local xRange, yRange, zRange = 0, 0, 0
if action.range then
xRange,yRange,zRange = tonumber(action.range[1]), tonumber(action.range[2]), tonumber(action.range[3])
end
if unit.pos.z < building.z - zRange or unit.pos.z > building.z + zRange then
return false
elseif unit.pos.x < building.x1 - xRange or unit.pos.x > building.x2 + xRange then
return false
elseif unit.pos.y < building.y1 - yRange or unit.pos.y > building.y2 + yRange then
return false
else
if action.syndrome then
local syndrome = findSyndrome(action.syndrome)
if syndrome then
didSomething = syndromeUtil.infectWithSyndromeIfValidTarget(unit,syndrome,syndromeUtil.ResetPolicy[action.resetPolicy]) or didSomething
end
end
if action.command and ( (not action.syndrome) or didSomething ) then
local processed = processCommand(job, worker, unit, building, action.command)
dfhack.run_command(table.unpack(processed))
didSomething = true
end
if didSomething and not action.allowMultipleTargets then
return true
end
return false
end
end
for _,unit in ipairs(df.global.world.units.all) do
if foreach(unit) then
break
end
end
end
for _,action in ipairs(reactionHooks[job.reaction_name]) do
doAction(action)
end
end
eventful.enableEvent(eventful.eventType.JOB_COMPLETED,0) --0 is necessary to catch cancelled jobs and not trigger them
local validArgs = utils.invert({
'help',
'clear',
'reactionName',
'syndrome',
'command',
'allowNonworkerTargets',
'allowMultipleTargets',
'range',
'ignoreWorker',
'dontSkipInactive',
'resetPolicy'
})
if moduleMode then
return
end
local args = utils.processArgs({...}, validArgs)
if args.help then
print(usage)
return
end
if args.clear then
reactionHooks = {}
end
if not args.reactionName then
return
end
if not reactionHooks[args.reactionName] then
reactionHooks[args.reactionName] = {}
end
if args.syndrome and not findSyndrome(args.syndrome) then
error('Could not find syndrome ' .. args.syndrome)
end
table.insert(reactionHooks[args.reactionName], args)