diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 0b33b63728..765dfed989 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -6,6 +6,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). +## [1.0.0] - 2022-06-27 + +### Changed + +- Changed version to 1.0.0. (#2046) + ## [1.0.0-pre.10] - 2022-06-21 ### Added diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index 9bd31d650e..29c3ea870f 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "1.0.0-pre.10", + "version": "1.0.0", "unity": "2020.3", "dependencies": { "com.unity.nuget.mono-cecil": "1.10.1",