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Connection error #2719

Description

@Inf4mouskid

Description

A ConnectionApprovedMessage was received from a client on the server side.

Reproduce Steps

I'm not entirely sure what causes this to happen I was following a tutorial on NGO (though it is a year old and there are new features in NGO since it was posted)

Actual Outcome

Client doesn't spawn in nor does it properly connect

Expected Outcome

The client is supposed to spawn in upon connecting.

Screenshots

image

Environment

  • OS: Windows 11
  • Unity Version: 2022 LTS (10f1)
  • Netcode Version: 1.6.0
  • Netcode Commit: Aug 25, 2023 release

Additional Context

[Tutorial]
link to the tutorial I was following
Youtube Code monkey
the error occured originally at the network client transform chapter though through game dev magic it resolved itself but now occurs on the network variables section

[Log error from unity]
Message Size: 90. Message Content: 02 01 7d 9a e2 a5 01 b2 36 17 b3 01 46 c4 ca 04 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 5a ae 11 b1 fc b0 a5 e5

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