Describe the bug
When using a nullable type for NetworkedVar, the following exception is thrown:
ArgumentException: BitReader cannot read type Nullable`1
MLAPI.Serialization.BitReader.ReadObjectPacked (System.Type type) (at <8d9fa217963146d0878ccfa52019c2fa>:0)
MLAPI.NetworkedVar.NetworkedVar`1[T].ReadDelta (System.IO.Stream stream, System.Boolean keepDirtyDelta) (at <8d9fa217963146d0878ccfa52019c2fa>:0)
MLAPI.NetworkedBehaviour.HandleNetworkedVarDeltas (System.Collections.Generic.List`1[T] networkedVarList, System.IO.Stream stream, System.UInt64 clientId, MLAPI.NetworkedBehaviour logInstance) (at <8d9fa217963146d0878ccfa52019c2fa>:0)
MLAPI.Messaging.InternalMessageHandler.HandleNetworkedVarDelta (System.UInt64 clientId, System.IO.Stream stream) (at <8d9fa217963146d0878ccfa52019c2fa>:0)
MLAPI.NetworkingManager.HandleIncomingData (System.UInt64 clientId, System.String channelName, System.ArraySegment`1[T] data, System.Single receiveTime) (at <8d9fa217963146d0878ccfa52019c2fa>:0)
MLAPI.NetworkingManager.Update () (at <8d9fa217963146d0878ccfa52019c2fa>:0)
Is it required to write a custom NetworkedVar container?
To Reproduce
Use a nullable type, e.g. (normal Vector3 object works)
private static NetworkedVarSettings defaultNetVarSettings = new NetworkedVarSettings()
{
ReadPermission = NetworkedVarPermission.Everyone,
WritePermission = NetworkedVarPermission.OwnerOnly
};
private NetworkedVar<Vector3?> lookAtPos = new NetworkedVar<Vector3?>(defaultNetVarSettings);
Expected behavior
Variable is synchronized.
Environment (please complete the following information):
- OS: [e.g. Windows 10]
- Unity Version: 2019.1.6f1
- MLAPI Version: 10.13.1
Additional context
Add any other context about the problem here.
Describe the bug
When using a nullable type for NetworkedVar, the following exception is thrown:
Is it required to write a custom NetworkedVar container?
To Reproduce
Use a nullable type, e.g. (normal Vector3 object works)
Expected behavior
Variable is synchronized.
Environment (please complete the following information):
Additional context
Add any other context about the problem here.