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NetworkManager gives error on serializing empty NetworkPrefabs array #1843

Description

@yigiteren

Steps to produce:

  1. Create an empty GameObject and add NetworkManager component to it.
  2. You will see the error popping up on the console immediately

Expected behaviour: No errors to be given because an array is empty
Current behaviour: Gives about 9 errors, "Retrieving array element that was out of bounds"

The issue only occurs when NetworkPrefabs array is empty.

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priority:highThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at Unitytype:bugBug Report

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