|
PrefabUtility.SaveAsPrefabAssetAndConnect(cube, path, InteractionMode.AutomatedAction); |
using the code in the example causes unity to display warnings:
Invalid AssetDatabase path: C:/Users/Tomas/Documents/Unity Developer Project/Assets. Use path relative to the project folder.
Invalid AssetDatabase path: C:/Users/Tomas/Documents/Unity Developer Project/Assets/Test.prefab. Use path relative to the project folder.
PrefabAPIExamples/Assets/Editor/Scripts/CreatePrefab.cs
Line 21 in 886e619
using the code in the example causes unity to display warnings:
Invalid AssetDatabase path: C:/Users/Tomas/Documents/Unity Developer Project/Assets. Use path relative to the project folder.
Invalid AssetDatabase path: C:/Users/Tomas/Documents/Unity Developer Project/Assets/Test.prefab. Use path relative to the project folder.