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@compileMembersOnly - too generic, targeted transforms cover it better and avoid name duplication (now it's EnumName.ENUM_NAME_ENUM_MEMBER).
@extension - too generic, originally it was designed as a workaround to add members to existing classes, but interface merging + simple property set works, and it's exactly like it's done in JS.
@pureAbstract - it was added only for dota, interface merging covers it.
@metaExtension - looks like it was added only for a single environment, I think we might reevaluate the need for it.
@customConstructor - I personally don't see much point in it, wouldn't it be better to type it as an interface and function?
@compileMembersOnly- too generic, targeted transforms cover it better and avoid name duplication (now it'sEnumName.ENUM_NAME_ENUM_MEMBER).@extension- too generic, originally it was designed as a workaround to add members to existing classes, but interface merging + simple property set works, and it's exactly like it's done in JS.@pureAbstract- it was added only for dota, interface merging covers it.@metaExtension- looks like it was added only for a single environment, I think we might reevaluate the need for it.@customConstructor- I personally don't see much point in it, wouldn't it be better to type it as an interface and function?@phantom- what was an original motivation for it? It looks similar to Add identifier aliases #65 and phantomBindingPatterns idea #645.