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TouchScript.csproj
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128 lines (128 loc) · 5.85 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{128FD14A-9D70-4B07-8F9A-E85A511BA28B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TouchScript</RootNamespace>
<AssemblyName>TouchScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>
</DocumentationFile>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="/bin/sh -c '${SolutionDir}/Build/postbuild.sh "${SolutionDir}" Plugins "${TargetDir}/"*.dll'" workingdir="${SolutionDir}/Build" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\TouchScript.XML</DocumentationFile>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="/bin/sh -c '${SolutionDir}/Build/postbuild.sh "${SolutionDir}" Plugins "${TargetDir}/"*.dll'" workingdir="${SolutionDir}/Build" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>..\Lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Behaviors\FullscreenTarget.cs" />
<Compile Include="Behaviors\Transformer2D.cs" />
<Compile Include="Clusters\Clusters.cs" />
<Compile Include="Debugging\TouchDebugger.cs" />
<Compile Include="Devices\Display\GenericDisplayDevice.cs" />
<Compile Include="Devices\Display\IDisplayDevice.cs" />
<Compile Include="GestureManager.cs" />
<Compile Include="GestureManagerInstance.cs" />
<Compile Include="Gestures\FlickGesture.cs" />
<Compile Include="Gestures\Gesture.cs" />
<Compile Include="Gestures\LongPressGesture.cs" />
<Compile Include="Gestures\PanGesture.cs" />
<Compile Include="Gestures\RotateGesture.cs" />
<Compile Include="Gestures\ScaleGesture.cs" />
<Compile Include="Gestures\MetaGesture.cs" />
<Compile Include="Gestures\PressGesture.cs" />
<Compile Include="Gestures\ReleaseGesture.cs" />
<Compile Include="Gestures\Simple\SimplePanGesture.cs" />
<Compile Include="Gestures\Simple\SimpleRotateGesture.cs" />
<Compile Include="Gestures\Simple\SimpleScaleGesture.cs" />
<Compile Include="Gestures\TapGesture.cs" />
<Compile Include="Gestures\Simple\Transform2DGestureBase.cs" />
<Compile Include="Gestures\Simple\TwoPointTransform2DGestureBase.cs" />
<Compile Include="Hit\HitTest.cs" />
<Compile Include="Hit\ITouchHit.cs" />
<Compile Include="Hit\ITouchHit2D.cs" />
<Compile Include="Hit\ITouchHit3D.cs" />
<Compile Include="Hit\ITouchHitFactory.cs" />
<Compile Include="Hit\TouchHit.cs" />
<Compile Include="Hit\TouchHit2D.cs" />
<Compile Include="Hit\TouchHit3D.cs" />
<Compile Include="Hit\TouchHitFactory.cs" />
<Compile Include="Hit\Untouchable.cs" />
<Compile Include="Gestures\IGestureDelegate.cs" />
<Compile Include="IGestureManager.cs" />
<Compile Include="Devices\Display\DisplayDevice.cs" />
<Compile Include="InputSources\ICoordinatesRemapper.cs" />
<Compile Include="InputSources\IInputSource.cs" />
<Compile Include="InputSources\InputSource.cs" />
<Compile Include="InputSources\MouseInput.cs" />
<Compile Include="ITouchManager.cs" />
<Compile Include="ITouch.cs" />
<Compile Include="Layers\CameraLayer.cs" />
<Compile Include="Layers\CameraLayer2D.cs" />
<Compile Include="Layers\CameraLayerBase.cs" />
<Compile Include="Layers\FullscreenLayer.cs" />
<Compile Include="Layers\TouchLayer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tags.cs" />
<Compile Include="TouchManager.cs" />
<Compile Include="TouchManagerInstance.cs" />
<Compile Include="TouchPoint.cs" />
<Compile Include="Utils\ClusterUtils.cs" />
<Compile Include="Utils\Attributes\NullToggleAttribute.cs" />
<Compile Include="Utils\Attributes\ToggleLeftAttribute.cs" />
<Compile Include="Utils\ProjectionUtils.cs" />
<Compile Include="InputSources\MobileInput.cs" />
<Compile Include="Utils\TimedSequence.cs" />
<Compile Include="Utils\TransformUtils.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>cd $(SolutionDir)Build
postbuild.bat "$(SolutionDir)" Plugins "$(ProjectDir)$(OutDir)*.dll"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>