Skip to content
Permalink

Comparing changes

Choose two branches to see what’s changed or to start a new pull request. If you need to, you can also or learn more about diff comparisons.

Open a pull request

Create a new pull request by comparing changes across two branches. If you need to, you can also . Learn more about diff comparisons here.
base repository: Unity-Technologies/com.unity.netcode.gameobjects
Failed to load repositories. Confirm that selected base ref is valid, then try again.
Loading
base: develop-2.0.0
Choose a base ref
...
head repository: SirHall/MLAPI
Failed to load repositories. Confirm that selected head ref is valid, then try again.
Loading
compare: master
Choose a head ref
Checking mergeability… Don’t worry, you can still create the pull request.
  • 5 commits
  • 5 files changed
  • 1 contributor

Commits on Sep 11, 2018

  1. Configuration menu
    Copy the full SHA
    38156e4 View commit details
    Browse the repository at this point in the history
  2. Added method in 'SpawnManager' that returns an array of all NetworkOb…

    …ject's owned by a given client
    SirHall committed Sep 11, 2018
    Configuration menu
    Copy the full SHA
    9fc54d7 View commit details
    Browse the repository at this point in the history
  3. Configuration menu
    Copy the full SHA
    b5c1b9a View commit details
    Browse the repository at this point in the history
  4. Added option in 'NetworkConfig' to disable checking whether the Netwo…

    …rkedPrefabs are syncronized between the clients and server
    SirHall committed Sep 11, 2018
    Configuration menu
    Copy the full SHA
    a3122d1 View commit details
    Browse the repository at this point in the history
  5. Added 'AddNetworkedPrefab(s)' methods to 'NetworkingManager' class. A…

    …llowing runtime addition of NetworkedPrefabs
    SirHall committed Sep 11, 2018
    Configuration menu
    Copy the full SHA
    bbddf6f View commit details
    Browse the repository at this point in the history
Loading