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701 lines (523 loc) · 22.8 KB
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package core;
//Java real time strategy
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import enemyAI.*;
import gui.*;
public class mainThread extends JFrame implements KeyListener, ActionListener, MouseMotionListener, MouseListener, FocusListener{
public static int[] screen, bufferScreen;
public static int[] screen2, buffer2Screen;
public static int[] zBuffer;
public static int[] zBuffer2;
public static BufferedImage doubleBuffer;
public static BufferedImage doubleBuffer2;
public static BufferedImage bf;
public static Ticker t;
public static int frameInterval;
public static int frameIndex;
public static int gameFrame;
public static long lastDraw;
public static long delta;
public static long sleepTime;
public static int framePerSecond, cpuUsage;
public static double thisTime, lastTime;
public static boolean JavaRTSLoaded;
public static boolean gamePaused, gameStarted, playerVictory, AIVictory, afterMatch;
public static texture[] textures;
public static byte[][] lightMapTextures;
public static int[][] lightMapTexturesInfo;
public static camera Camera;
public static playerCommander pc;
public static enemyCommander ec;
public static AssetManager theAssetManager;
public static gameCursor theGameCursor;
public static grid gridMap;
public static postProcessingThread PPT;
public static Object PPT_Lock;
public static JPanel panel;
public static Turn2DTo3DFactory my2Dto3DFactory;
public static byte[] shadowBitmap;
public static byte[] shadowBitmap2;
public static short[] displacementBuffer;
public static short[] displacementBuffer2;
public static boolean leftMouseButtonReleased, escapeKeyPressed;
public static String buttonAction;
public static int menuStatus = 0;
public static final int mainMenu = 0;
public static final int difficulitySelectionMenu = 1;
public static final int helpMenu = 2;
public static final int endGameMenu = 3;
public static final int optionMenu = 4;
public static final int highscoreMenu = 5;
public static final int screen_width = 1024;
public static final int screen_height = 682;
public static final int screen_size= screen_width*screen_height;
public static final int shadowmap_width = 2048;
public static final int shadowmap_width_bit = 11;
public static String timeString;
public static boolean fogOfWarDisabled;
public static Robot myRobot;
public static boolean capturedMouse, mouseLeftScreen, focusLost;
public static int mouseX, mouseY, centerScreenX, centerScreenY, currentMouseX, currentMouseY;
public static char currentInputChar;
public mainThread(){
setTitle("Battle Tank 3");
panel= (JPanel) this.getContentPane();
panel.setPreferredSize(new Dimension(screen_width, screen_height));
panel.setMinimumSize(new Dimension(screen_width,screen_height));
panel.setLayout(null);
setResizable(false);
pack();
setVisible(true);
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
setLocation(dim.width/2-this.getSize().width/2, dim.height/2-this.getSize().height/2);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mouseX = screen_width/2;
mouseY = screen_height/2;
//create screen buffer
doubleBuffer = new BufferedImage(screen_width, screen_height, BufferedImage.TYPE_INT_RGB);
DataBuffer dest = doubleBuffer.getRaster().getDataBuffer();
screen = ((DataBufferInt)dest).getData();
bufferScreen = screen;
doubleBuffer2 = new BufferedImage(screen_width, screen_width, BufferedImage.TYPE_INT_RGB);
DataBuffer dest2 = doubleBuffer2.getRaster().getDataBuffer();
screen2 = ((DataBufferInt)dest2).getData();
buffer2Screen = screen2;
//create depth buffer
zBuffer = new int[screen_size];
zBuffer2 = new int[screen_size];
//create shadoow bitmap
shadowBitmap = new byte[screen_size];
shadowBitmap2 = new byte[screen_size];
for(int i = 0; i < screen_size; i++){
shadowBitmap[i] = 127;
shadowBitmap2[i] = 127;
}
//create displacement buffer
displacementBuffer = new short[screen_size];
displacementBuffer2 = new short[screen_size];
for(int i = 0; i < screen_size; i++){
displacementBuffer[i] = 12345;
}
frameIndex = 0;
frameInterval = 25;
lastDraw = 0;
try {
myRobot = new Robot();
} catch (AWTException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
//create main thread
t = new Ticker(0);
t.addActionListener(this);
//create a daemon thread which will sleep for the duration of the game
Thread dt = new Thread(new DaemonThread() );
dt.setDaemon(true);
//create another thread to create post processing effects
PPT_Lock = new Object();
PPT = new postProcessingThread();
Thread theTread = new Thread(PPT);
//start threads
t.start();
dt.start();
theTread.start();
}
//This method is called every time the ticker ticks. To take advantage of modern multicore cpu,
//The graphic engine does polygon rasterization on the main thread and post processing stuff (explosion,
//smokes, user interface etc...) on a second thread. One draw back is that the post processing
//thread is always lag the main thread by 1 frame. However it is barely noticeable.
public void actionPerformed(ActionEvent e){
if(frameIndex == 0) {
//Add key handler
panel.addKeyListener(this);
panel.addMouseMotionListener(this);
panel.addMouseListener(this);
panel.addFocusListener(this);
panel.requestFocus();
//create camera
Camera = new camera(new vector(3,2f,-1.25f), 0, 300);
//Create look up tables
gameData.makeData();
//init grid
gridMap = new grid(128);
//init light source
sunLight.init();
//init rasterizer
rasterizer.init();
//init 2d to 3d factory
my2Dto3DFactory = new Turn2DTo3DFactory();
my2Dto3DFactory.init();
loadTexture();
theAssetManager = new AssetManager();
theAssetManager.init();
theGameCursor = new gameCursor();
theGameCursor.init();
currentMouseX = getLocationOnScreen().x + screen_width/2;
currentMouseY = getLocationOnScreen().y + screen_height/2;
centerScreenX = getLocationOnScreen().x + screen_width/2;
centerScreenY = getLocationOnScreen().y + screen_height/2;
if(capturedMouse)
myRobot.mouseMove(centerScreenX, centerScreenY);
//hide mouse cursor
// Transparent 16 x 16 pixel cursor image.
BufferedImage cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
// Create a new blank cursor.
Cursor blankCursor = Toolkit.getDefaultToolkit().createCustomCursor(
cursorImg, new Point(0, 0), "blank cursor");
// Set the blank cursor to the JFrame.
this.getContentPane().setCursor(blankCursor);
}
frameIndex++;
if(capturedMouse && !mouseLeftScreen && !focusLost) {
currentMouseX = MouseInfo.getPointerInfo().getLocation().x;
currentMouseY = MouseInfo.getPointerInfo().getLocation().y;
centerScreenX = getLocationOnScreen().x + screen_width/2;
centerScreenY = getLocationOnScreen().y + screen_height/2;
int deltaX = currentMouseX - centerScreenX;
int deltaY = currentMouseY - centerScreenY;
mouseX+=deltaX;
mouseY+=deltaY;
myRobot.mouseMove(centerScreenX, centerScreenY);
if(mouseX < 0)
mouseX = 0;
if(mouseX >= screen_width)
mouseX = screen_width-1;
if(mouseY < 0)
mouseY = 0;
if(mouseY >= screen_height)
mouseY = screen_height-1;
inputHandler.mouse_x = mouseX;
inputHandler.mouse_y = mouseY;
}
inputHandler.processInput();
if(!gamePaused) {
if(gameStarted)
gameFrame++;
timeString = secondsToString((int)(gameFrame*0.025));
//handle user's interaction with game GUI
if(gameFrame == 1 && gameStarted){
theAssetManager.prepareAssetForNewGame();
}
gridMap.update();
//Clears the z-buffer. All depth values are set to 0.
clearDepthBuffer();
//update camera
Camera.update();
//update light source
sunLight.update();
//update and draw 3D mashes from game objects
theAssetManager.updateAndDraw();
if(gameStarted) {
pc.update();
ec.update();
}
}else {
}
//show unpassable obstacle
//gridMap.draw();
if(this.getGraphics() != null && PPT!= null){
//wait for the Post processing Thread if it is still working
waitForPostProcessingThread();
//prepare resources for the post processing thread
postProcessingThread.prepareResources();
//Signal post processing thread that it can proceed
synchronized(PPT) {
PPT.notify();
}
if(frameIndex %2 == 0 && frameIndex > 3){
bf = doubleBuffer;
//draw mouse cursor
theGameCursor.updateAndDraw(bufferScreen);
}else if(frameIndex != 1 && frameIndex > 3){
bf = doubleBuffer2;
//draw mouse cursor
theGameCursor.updateAndDraw(buffer2Screen);
}
if(frameIndex > 3)
paintComponent(panel.getGraphics());
swapResources();
//maintain a constant frame rate
regulateFramerate();
}else{
System.exit(-1);
}
}
public void paintComponent(Graphics g){
//copy the pixel information to the video memory
//Graphics2D g2 =(Graphics2D)bf.getGraphics(); //(Graphics2D)g;
//display polygon count and frame rate
//g2.setColor(Color.WHITE);
//g2.drawString("FPS: " + framePerSecond + " " + "Polygons: " + theAssetManager.polygonCount + " " + "Thread1 Sleep: " + sleepTime + "ms " + "Thread2 Sleep: " + postProcessingThread.sleepTime + "ms " , 5, 15);
//copy the screen buffer to video memory
g.drawImage(bf, 0, 0, this);
}
public void clearDepthBuffer(){
zBuffer[0] = 0;
for(int i = 1; i < screen_size; i+=i)
System.arraycopy(zBuffer, 0, zBuffer, i, screen_size - i >= i ? i : screen_size - i);
}
//read keyboard inputs
public void keyPressed(KeyEvent e){
if(e.getKeyCode() == KeyEvent.VK_LEFT)
inputHandler.leftKeyPressed = true;
else if(e.getKeyCode() == KeyEvent.VK_RIGHT)
inputHandler.rightKeyPressed = true;
else if(e.getKeyCode() == KeyEvent.VK_CONTROL)
inputHandler.controlKeyPressed = true;
else if(e.getKeyCode() == KeyEvent.VK_ESCAPE)
inputHandler.escapeKeyPressed = true;
inputHandler.readCharacter(e.getKeyChar());
}
public void keyReleased(KeyEvent e){
if(e.getKeyCode() == KeyEvent.VK_LEFT)
inputHandler.leftKeyPressed = false;
else if(e.getKeyCode() == KeyEvent.VK_RIGHT)
inputHandler.rightKeyPressed = false;
else if(e.getKeyCode() == KeyEvent.VK_CONTROL)
inputHandler.controlKeyPressed = false;
else if(e.getKeyCode() == KeyEvent.VK_ESCAPE)
inputHandler.escapeKeyReleased = true;
inputHandler.handleKeyRelease(e.getKeyChar());
}
public void keyTyped(KeyEvent e) {
}
public void mouseDragged(MouseEvent e) {
if(capturedMouse && !focusLost) {
}else {
inputHandler.mouse_x = e.getX();
inputHandler.mouse_y = e.getY();
}
}
public void mouseMoved(MouseEvent e) {
if(capturedMouse && !focusLost) {
}else {
inputHandler.mouse_x = e.getX();
inputHandler.mouse_y = e.getY();
}
}
@Override
public void mouseClicked(MouseEvent arg0) {}
@Override
public void mouseEntered(MouseEvent arg0) {
mouseLeftScreen = false;
inputHandler.mouseIsInsideScreen = true;
}
@Override
public void mouseExited(MouseEvent arg0) {
mouseLeftScreen = true;
inputHandler.mouseIsInsideScreen = false;
if(capturedMouse)
inputHandler.mouseIsInsideScreen = true;
}
@Override
public void mousePressed(MouseEvent e) {
if(e.getButton() == 1){
inputHandler.leftMouseButtonPressed = true;
}
if(e.getButton() == 3){
inputHandler.rightMouseButtonPressed = true;
}
}
@Override
public void mouseReleased(MouseEvent e) {
if(e.getButton() == 1){
inputHandler.leftMouseButtonReleased = true;
}
if(e.getButton() == 3){
inputHandler.rightMouseButtonReleased = true;
}
}
public void loadTexture(){
textures = new texture[73];
String imageFolder = "../images/";
try{
textures[0] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "1.jpg")), 9, 9);
textures[1] = new texture("explosion aura", ImageIO.read(getClass().getResource(imageFolder + "2.jpg")), 7, 7);
textures[2] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "3.jpg")), 6, 6);
textures[3] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "4.jpg")), 8, 6);
textures[4] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "5.jpg")), 7, 7);
textures[5] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "6.jpg")), 5, 7);
textures[6] = new texture("explosion", ImageIO.read(getClass().getResource(imageFolder + "7.jpg")), 8, 8);
textures[7] = new texture("explosion", ImageIO.read(getClass().getResource(imageFolder + "8.jpg")), 8, 8);
textures[8] = new texture("explosion", ImageIO.read(getClass().getResource(imageFolder + "9.jpg")), 8, 8);
textures[9] = new texture("explosion", ImageIO.read(getClass().getResource(imageFolder + "10.jpg")), 8, 8);
textures[10] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "12.jpg")), 6, 6);
textures[11] = new texture("smoke", ImageIO.read(getClass().getResource(imageFolder + "11.jpg")), 9, 9);
textures[12] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "13.jpg")), 7, 7);
textures[13] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "14.jpg")), 7, 7);
textures[14] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "15.jpg")), 5, 5);
textures[15] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "16.jpg")), 5, 5);
textures[16] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "17.jpg")), 5, 5);
textures[17] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "18.jpg")), 7, 7);
textures[18] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "19.jpg")), 6, 6);
textures[19] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "20.jpg")), 6, 6);
textures[20] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "21.jpg")), 6, 6);
textures[21] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "22.jpg")), 6, 6);
textures[22] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "23.jpg")), 6, 6);
textures[23] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "25.jpg")), 6, 6);
textures[24] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "24.jpg")), 5, 5);
textures[25] = new texture("solid color", 160 << 16 | 160 << 8 | 160, 5, 5);
textures[26] = new texture("solid color", 80 << 16 | 80 << 8 | 80, 5, 5);
textures[27] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "26.jpg")), 5, 5);
textures[28] = new texture("solid color", 173 << 16 | 161 << 8 | 89, 5, 5);
textures[29] = new texture("solid color", 200 << 16 | 200 << 8 | 200, 5, 5);
textures[30] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "27.jpg")), 8, 8);
textures[31] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "28.jpg")), 6, 6);
textures[32] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "29.jpg")), 6, 6);
textures[33] = new texture("solid color", 130 << 16 | 130 << 8 | 130, 5, 5);
textures[34] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "30.jpg")), 7, 7);
textures[35] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "31.jpg")), 7, 7);
textures[36] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "32.jpg")), 7, 7);
textures[37] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "33.jpg")), 7, 7);
textures[38] = new texture("heightmap", ImageIO.read(getClass().getResource(imageFolder + "34.jpg")), 8, 8);
textures[39] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "35.jpg")), 8, 8);
textures[40] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "36.jpg")), 7, 7);
textures[41] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "37.jpg")), 8, 8);
textures[42] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "38.jpg")), 6, 6);
textures[43] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "39.jpg")), 6, 6);
textures[44] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "40.jpg")), 5, 5);
textures[45] = new texture("solid color", 0 << 16 | 131 << 8 | 243, 5, 5);
textures[46] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "41.jpg")), 5, 5);
textures[47] = new texture("solid color", 50 << 16 | 50 << 8 | 50, 5, 5);
textures[48] = new texture("solid color", 149 << 16 | 137 << 8 | 97, 5, 5);
textures[49] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "42.jpg")), 6, 6);
textures[50] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "43.jpg")), 5, 5);
textures[51] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "45.jpg")), 8, 8);
textures[52] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "46.jpg")), 7, 7);
textures[53] = new texture("solid color", 179 << 16 | 0 << 8 | 0, 5, 5);
textures[54] = new texture("water", ImageIO.read(getClass().getResource(imageFolder + "51.jpg")), ImageIO.read(getClass().getResource(imageFolder + "90.jpg")), 8, 8);
textures[55] = new texture("heightmap", ImageIO.read(getClass().getResource(imageFolder + "52.jpg")), 8, 8);
textures[56] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "53.jpg")), 7, 7);
textures[57] = new texture("heightmap", ImageIO.read(getClass().getResource(imageFolder + "54.jpg")), 8, 8);
textures[58] = new texture("heightmap", ImageIO.read(getClass().getResource(imageFolder + "55.jpg")), 8, 8);
textures[59] = new texture("heightmap", ImageIO.read(getClass().getResource(imageFolder + "56.jpg")), 8, 8);
textures[60] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "61.jpg")), 4, 7);
textures[61] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "62.jpg")), 7, 7);
textures[62] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "63.jpg")), 7, 7);
textures[63] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "64.jpg")), 5, 7);
textures[64] = new texture("solid color", 56 << 16 |79 << 8 | 167, 5, 5);
textures[65] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "68.jpg")), 8, 8);
textures[66] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "73.jpg")), 6, 6);
textures[67] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "74.jpg")), 6, 6);
textures[68] = new texture("solid color", 255 << 16 | 255 << 8 | 255, 5, 5);
textures[69] = new texture("solid color", 255 << 16 | 0 << 8 | 0, 5, 5);
textures[70] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "80.jpg")), 5, 5);
textures[71] = new texture("basic", ImageIO.read(getClass().getResource(imageFolder + "82.jpg")), 6, 6);
textures[72] = new texture("solid color", 120 << 16 | 120 << 8 | 100, 5, 5);
for(int i = 0; i < textures.length; i++)
textures[i].ID = i;
}catch(Exception e){
e.printStackTrace();
}
}
public void waitForPostProcessingThread(){
//wait till post processing thread finishes
synchronized(PPT_Lock) {
while(PPT.isWorking()){
try {
PPT_Lock.wait();
} catch (InterruptedException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}
}
}
public void swapResources(){
int[] s;
s = screen;
screen = screen2;
screen2 = s;
int[] buffer;
buffer = zBuffer;
zBuffer = zBuffer2;
zBuffer2 = buffer;
byte[] b;
b = shadowBitmap;
shadowBitmap = shadowBitmap2;
shadowBitmap2 = b;
short[] Dbuffer;
Dbuffer = displacementBuffer;
displacementBuffer = displacementBuffer2;
displacementBuffer2 = Dbuffer;
rasterizer.screen = mainThread.screen;
rasterizer.shadowBitmap = mainThread.shadowBitmap;
rasterizer.zBuffer = mainThread.zBuffer;
rasterizer.displacementBuffer = mainThread.displacementBuffer;
theAssetManager.swapResources();
if(gameStarted)
pc.theSideBarManager.swapResources();
}
public void regulateFramerate(){
//frameInterval is a constant 25 milliseconds.
sleepTime = frameInterval - (System.currentTimeMillis()-lastDraw);
try {
if(sleepTime > 0) {
long takeOne = sleepTime/2;
Thread.sleep(takeOne);
if(capturedMouse && !mouseLeftScreen && !focusLost) {
currentMouseX = MouseInfo.getPointerInfo().getLocation().x;
currentMouseY = MouseInfo.getPointerInfo().getLocation().y;
int deltaX = currentMouseX - centerScreenX;
int deltaY = currentMouseY - centerScreenY;
mouseX+=deltaX;
mouseY+=deltaY;
myRobot.mouseMove(centerScreenX, centerScreenY);
if(mouseX < 0)
mouseX = 0;
if(mouseX >= screen_width)
mouseX = screen_width-1;
if(mouseY < 0)
mouseY = 0;
if(mouseY >= screen_height)
mouseY = screen_height-1;
inputHandler.mouse_x = mouseX;
inputHandler.mouse_y = mouseY;
}
if(frameIndex %2 == 0 && frameIndex > 3){
bf = doubleBuffer;
//draw mouse cursor
theGameCursor.updateAndDraw(bufferScreen);
}else if(frameIndex != 1 && frameIndex > 3){
bf = doubleBuffer2;
//draw mouse cursor
theGameCursor.updateAndDraw(buffer2Screen);
}
if(frameIndex > 3)
panel.getGraphics().drawImage(bf, 0, 0, this);
sleepTime = frameInterval - (System.currentTimeMillis()-lastDraw);
if(sleepTime > 0)
Thread.sleep(sleepTime);
}
} catch (InterruptedException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
lastDraw=System.currentTimeMillis();
}
public static String secondsToString(int pTime) {
int min = pTime/60;
int sec = pTime-(min*60);
String strMin = placeZeroIfNeede(min);
String strSec = placeZeroIfNeede(sec);
return String.format("%s:%s",strMin,strSec);
}
public static String placeZeroIfNeede(int number) {
return (number >=10)? Integer.toString(number):String.format("0%s",Integer.toString(number));
}
@Override
public void focusGained(FocusEvent arg0) {
// TODO Auto-generated method stub
focusLost = false;
}
@Override
public void focusLost(FocusEvent arg0) {
// TODO Auto-generated method stub
focusLost = true;
}
}