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/*
* VRChat API Documentation
*
*
* The version of the OpenAPI document: 1.20.7
* Contact: vrchatapi.lpv0t@aries.fyi
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.IO;
using System.Runtime.Serialization;
using System.Text;
using System.Text.RegularExpressions;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Linq;
using System.ComponentModel.DataAnnotations;
using FileParameter = VRChat.API.Client.FileParameter;
using OpenAPIDateConverter = VRChat.API.Client.OpenAPIDateConverter;
namespace VRChat.API.Model
{
/// <summary>
/// AdminUnityPackage
/// </summary>
[DataContract(Name = "AdminUnityPackage")]
public partial class AdminUnityPackage : IEquatable<AdminUnityPackage>, IValidatableObject
{
/// <summary>
/// Initializes a new instance of the <see cref="AdminUnityPackage" /> class.
/// </summary>
[JsonConstructorAttribute]
protected AdminUnityPackage() { }
/// <summary>
/// Initializes a new instance of the <see cref="AdminUnityPackage" /> class.
/// </summary>
/// <param name="assetUrl">assetUrl (required).</param>
/// <param name="assetVersion">assetVersion (required).</param>
/// <param name="platform">This is normally `android`, `ios`, `standalonewindows`, `web`, or the empty value ``, but also supposedly can be any random Unity version such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`. (required).</param>
/// <param name="unityVersion">unityVersion (required) (default to "2022.3.22f1-DWR").</param>
/// <param name="variant">variant (required).</param>
public AdminUnityPackage(string assetUrl = default, int assetVersion = default, string platform = default, string unityVersion = @"2022.3.22f1-DWR", string variant = default)
{
// Allow null values for required properties to handle unexpected API responses gracefully
this.AssetUrl = assetUrl;
this.AssetVersion = assetVersion;
// Allow null values for required properties to handle unexpected API responses gracefully
this.Platform = platform;
// Allow null values for required properties to handle unexpected API responses gracefully
this.UnityVersion = unityVersion;
// Allow null values for required properties to handle unexpected API responses gracefully
this.Variant = variant;
}
/// <summary>
/// Gets or Sets AssetUrl
/// </summary>
/*
<example>https://assets.vrchat.com/adminfiles/adfl_fba880f3-7d8c-4429-87e6-0e2d50000076ie_chad_rat_standalonewindows</example>
*/
[DataMember(Name = "assetUrl", IsRequired = true, EmitDefaultValue = true)]
public string AssetUrl { get; set; }
/// <summary>
/// Gets or Sets AssetVersion
/// </summary>
/*
<example>4</example>
*/
[DataMember(Name = "assetVersion", IsRequired = true, EmitDefaultValue = true)]
public int AssetVersion { get; set; }
/// <summary>
/// This is normally `android`, `ios`, `standalonewindows`, `web`, or the empty value ``, but also supposedly can be any random Unity version such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`.
/// </summary>
/// <value>This is normally `android`, `ios`, `standalonewindows`, `web`, or the empty value ``, but also supposedly can be any random Unity version such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`.</value>
/*
<example>standalonewindows</example>
*/
[DataMember(Name = "platform", IsRequired = true, EmitDefaultValue = true)]
public string Platform { get; set; }
/// <summary>
/// Gets or Sets UnityVersion
/// </summary>
/*
<example>2022.3.22f1-DWR</example>
*/
[DataMember(Name = "unityVersion", IsRequired = true, EmitDefaultValue = true)]
public string UnityVersion { get; set; }
/// <summary>
/// Gets or Sets Variant
/// </summary>
[DataMember(Name = "variant", IsRequired = true, EmitDefaultValue = true)]
public string Variant { get; set; }
/// <summary>
/// Returns the string presentation of the object
/// </summary>
/// <returns>String presentation of the object</returns>
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("class AdminUnityPackage {\n");
sb.Append(" AssetUrl: ").Append(AssetUrl).Append("\n");
sb.Append(" AssetVersion: ").Append(AssetVersion).Append("\n");
sb.Append(" Platform: ").Append(Platform).Append("\n");
sb.Append(" UnityVersion: ").Append(UnityVersion).Append("\n");
sb.Append(" Variant: ").Append(Variant).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
/// <summary>
/// Returns the JSON string presentation of the object
/// </summary>
/// <returns>JSON string presentation of the object</returns>
public virtual string ToJson()
{
return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
}
/// <summary>
/// Returns true if objects are equal
/// </summary>
/// <param name="input">Object to be compared</param>
/// <returns>Boolean</returns>
public override bool Equals(object input)
{
return this.Equals(input as AdminUnityPackage);
}
/// <summary>
/// Returns true if AdminUnityPackage instances are equal
/// </summary>
/// <param name="input">Instance of AdminUnityPackage to be compared</param>
/// <returns>Boolean</returns>
public bool Equals(AdminUnityPackage input)
{
if (input == null)
{
return false;
}
return
(
this.AssetUrl == input.AssetUrl ||
(this.AssetUrl != null &&
this.AssetUrl.Equals(input.AssetUrl))
) &&
(
this.AssetVersion == input.AssetVersion ||
this.AssetVersion.Equals(input.AssetVersion)
) &&
(
this.Platform == input.Platform ||
(this.Platform != null &&
this.Platform.Equals(input.Platform))
) &&
(
this.UnityVersion == input.UnityVersion ||
(this.UnityVersion != null &&
this.UnityVersion.Equals(input.UnityVersion))
) &&
(
this.Variant == input.Variant ||
(this.Variant != null &&
this.Variant.Equals(input.Variant))
);
}
/// <summary>
/// Gets the hash code
/// </summary>
/// <returns>Hash code</returns>
public override int GetHashCode()
{
unchecked // Overflow is fine, just wrap
{
int hashCode = 41;
if (this.AssetUrl != null)
{
hashCode = (hashCode * 59) + this.AssetUrl.GetHashCode();
}
hashCode = (hashCode * 59) + this.AssetVersion.GetHashCode();
if (this.Platform != null)
{
hashCode = (hashCode * 59) + this.Platform.GetHashCode();
}
if (this.UnityVersion != null)
{
hashCode = (hashCode * 59) + this.UnityVersion.GetHashCode();
}
if (this.Variant != null)
{
hashCode = (hashCode * 59) + this.Variant.GetHashCode();
}
return hashCode;
}
}
/// <summary>
/// To validate all properties of the instance
/// </summary>
/// <param name="validationContext">Validation context</param>
/// <returns>Validation Result</returns>
IEnumerable<ValidationResult> IValidatableObject.Validate(ValidationContext validationContext)
{
// AssetVersion (int) minimum
if (this.AssetVersion < (int)0)
{
yield return new ValidationResult("Invalid value for AssetVersion, must be a value greater than or equal to 0.", new [] { "AssetVersion" });
}
// UnityVersion (string) minLength
if (this.UnityVersion != null && this.UnityVersion.Length < 1)
{
yield return new ValidationResult("Invalid value for UnityVersion, length must be greater than 1.", new [] { "UnityVersion" });
}
yield break;
}
}
}