From 8887beaac158127d0c733c88bb2c2d369df48d26 Mon Sep 17 00:00:00 2001 From: Hyungki Kim Date: Tue, 20 Feb 2024 12:47:45 +0900 Subject: [PATCH] fix misleading description --- en/06_Texture_mapping/02_Combined_image_sampler.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/en/06_Texture_mapping/02_Combined_image_sampler.md b/en/06_Texture_mapping/02_Combined_image_sampler.md index 9c8721db..787ea367 100644 --- a/en/06_Texture_mapping/02_Combined_image_sampler.md +++ b/en/06_Texture_mapping/02_Combined_image_sampler.md @@ -129,7 +129,7 @@ are now ready to be used by the shaders! ## Texture coordinates There is one important ingredient for texture mapping that is still missing, and -that's the actual coordinates for each vertex. The coordinates determine how the +that's the actual texture coordinates for each vertex. The texture coordinates determine how the image is actually mapped to the geometry. ```c++