diff --git a/en/06_Texture_mapping/02_Combined_image_sampler.md b/en/06_Texture_mapping/02_Combined_image_sampler.md index 9c8721db..787ea367 100644 --- a/en/06_Texture_mapping/02_Combined_image_sampler.md +++ b/en/06_Texture_mapping/02_Combined_image_sampler.md @@ -129,7 +129,7 @@ are now ready to be used by the shaders! ## Texture coordinates There is one important ingredient for texture mapping that is still missing, and -that's the actual coordinates for each vertex. The coordinates determine how the +that's the actual texture coordinates for each vertex. The texture coordinates determine how the image is actually mapped to the geometry. ```c++