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Copy pathStructures.cpp
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357 lines (288 loc) · 8.68 KB
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#include "MapGenerator/Structures.h"
#include "MapGenerator/Math/LineEquation.h"
#include <iostream>
edge::edge(unsigned int i, center *e1, center *e2, corner *o1, corner *o2) : index(i), d0(e1), d1(e2), v0(o1), v1(o2), river_volume(0.0) {
Vec2 pv0 = v0 == NULL ? d0->position + (d1->position - d0->position) / 2 : v0->position;
Vec2 pv1 = v1 == NULL ? d0->position + (d1->position - d0->position) / 2 : v1->position;
voronoi_midpoint = (pv0 + pv1) / 2;
};
bool center::RemoveEdge( edge *e ) {
std::vector<edge *>::iterator edge_iter;
for(edge_iter = edges.begin(); edge_iter != edges.end(); edge_iter++){
if(*edge_iter == e){
edges.erase(edge_iter);
return true;
}
}
return false;
}
edge * center::GetEdgeWith(center *ce){
std::vector<edge *>::iterator edge_iter;
for(edge_iter = edges.begin(); edge_iter != edges.end(); edge_iter++){
if((*edge_iter)->d0 == ce || (*edge_iter)->d1 == ce){
return *edge_iter;
}
}
return NULL;
}
bool center::RemoveCorner( corner *c ) {
std::vector<corner *>::iterator corner_iter, corners_end = corners.end();
for(corner_iter = corners.begin(); corner_iter != corners_end; corner_iter++){
if(*corner_iter == c){
corners.erase(corner_iter);
return true;
}
}
return false;
}
void center::MakeBorder(){
border = true;
water = true;
ocean = true;
corner::PVIter corner_iter, corners_end = corners.end();
for(corner_iter = corners.begin(); corner_iter != corners_end; corner_iter++){
(*corner_iter)->border = true;
(*corner_iter)->water = true;
(*corner_iter)->ocean = true;
}
}
bool center::IsInsideBoundingBox(int width, int height){
if(position.x < 0 || position.x >= width || position.y < 0 || position.y >= height)
return false;
return true;
}
bool center::Contains(Vec2 p_pos){
if(corners.size() < 3)
return false;
Vec2 l_first_sec(corners[0]->position, corners[1]->position);
Vec2 l_first_pos(corners[0]->position, p_pos);
bool sign = l_first_sec.CrossProduct(l_first_pos) > 0;
corner::PVIter iter;
for(iter = corners.begin() + 1; iter != corners.end() - 1; iter++){
Vec2 l_a_b((*iter)->position, (*(iter+1))->position);
Vec2 l_a_p((*iter)->position, p_pos);
if(sign != (l_a_b.CrossProduct(l_a_p) > 0)){
return false;
}
}
return true;
}
std::pair<Vec2,Vec2> center::GetBoundingBox(){
double l_min_x = corners[0]->position.x, l_max_x = corners[0]->position.x;
double l_min_y = corners[0]->position.y, l_max_y = corners[0]->position.y;
corner::PVIter iter;
for(iter = corners.begin() + 1; iter != corners.end(); iter++){
if ((*iter)->position.x < l_min_x) {
l_min_x = (*iter)->position.x;
} else if ((*iter)->position.x > l_max_x) {
l_max_x = (*iter)->position.x;
}
if ((*iter)->position.y < l_min_y) {
l_min_y = (*iter)->position.y;
} else if ((*iter)->position.y > l_max_y) {
l_max_y = (*iter)->position.y;
}
}
Vec2 l_min_pos(l_min_x, l_min_y);
Vec2 l_max_pos(l_max_x, l_max_y);
Vec2 l_half_diagonal(Vec2(l_min_pos, l_max_pos) / 2);
return std::make_pair(l_min_pos + l_half_diagonal, l_half_diagonal);
}
void center::SortCorners(){
corner * item = NULL;
int hole = 0;
for(int i = 1; i < corners.size(); i++){
item = corners[i];
hole = i;
while( hole > 0 && GoesBefore(item->position, corners[hole - 1]->position)){
corners[hole] = corners[hole - 1];
hole--;
}
corners[hole] = item;
}
}
bool center::GoesBefore(Vec2 p_a, Vec2 p_b){
if((p_a - position).x >= 0 && (p_b - position).x < 0)
return true;
if(p_a.x == 0 && p_b.x == 0)
return p_a.y < p_b.y;
Vec2 ca(position, p_a);
Vec2 cb(position, p_b);
return ca.CrossProduct(cb) > 0;
}
bool edge::Legalize() {
if(v0 == NULL || v1 == NULL)
return false;
if(v0->IsPointInCircumcircle(v1->GetOpositeCenter(this)->position))
return this->Flip();
return false;
}
bool edge::Flip() {
// Obtengo los nuevos center para d0 y d1
center *cen0 = v0->GetOpositeCenter(d0, d1);
center *cen1 = v1->GetOpositeCenter(d0, d1);
if(cen0 == NULL || cen1 == NULL)
return false;
edge * e00 = cen0->GetEdgeWith(d0); // nv0
edge * e01 = cen0->GetEdgeWith(d1); // nv1
edge * e10 = cen1->GetEdgeWith(d0); // nv0
edge * e11 = cen1->GetEdgeWith(d1); // nv1
e00->SwitchCorner(v0, v1);
e11->SwitchCorner(v1, v0);
// Elimino this de d0 y d1
d0->RemoveEdge(this);
d1->RemoveEdge(this);
d0->RemoveCorner(v0);
d1->RemoveCorner(v1);
cen0->corners.push_back(v1);
cen1->corners.push_back(v0);
cen0->edges.push_back(this);
cen1->edges.push_back(this);
v0->centers.clear();
v0->edges.clear();
v0->centers.push_back(cen0);
v0->centers.push_back(cen1);
v0->centers.push_back(d1);
v0->position = v0->CalculateCircumcenter();
v0->edges.push_back(this);
v0->edges.push_back(e01);
v0->edges.push_back(e11);
v1->centers.clear();
v1->edges.clear();
v1->centers.push_back(cen0);
v1->centers.push_back(d0);
v1->centers.push_back(cen1);
v1->position = v1->CalculateCircumcenter();
v1->edges.push_back(this);
v1->edges.push_back(e00);
v1->edges.push_back(e10);
d0 = cen0;
d1 = cen1;
e00->Legalize();
e01->Legalize();
e10->Legalize();
e11->Legalize();
return true;
}
void edge::SwitchCorner(corner *old_corner, corner *new_corner){
if(v0 == old_corner){
v0 = new_corner;
}else if (v1 == old_corner){
v1 = new_corner;
}
}
corner * edge::GetOpositeCorner( corner *c ) {
if(v0 == c){
return v1;
}else if(v1 == c){
return v0;
}
return NULL;
}
center * edge::GetOpositeCenter(center *c){
if(d0 == c){
return d1;
}else if(d1 == c){
return d0;
}
return NULL;
}
edge * corner::GetEdgeWith(corner *c){
for (edge * e : edges)
if(e->v0 == c || e->v1 == c)
return e;
return NULL;
}
bool corner::IsPointInCircumcircle(Vec2 p) {
if(this->centers.empty())
return false;
center *point_circumference = this->centers[0];
Vec2 corner_center(this->position, point_circumference->position);
Vec2 corner_p(this->position, p);
return corner_center.Length() >= corner_p.Length();
}
Vec2 corner::CalculateCircumcenter() {
if(this->centers.size() != 3)
return Vec2();
Vec2 a = centers[0]->position;
Vec2 b = centers[1]->position;
Vec2 c = centers[2]->position;
/*
double d = 2 * (a.x*(b.y - c.y) + b.x*(c.y - a.y) + c.x*(a.y - b.y));
double new_x = ((a.x*a.x + a.y*a.y)*(b.y - c.y) + (b.x*b.x + b.y*b.y)*(c.y - a.y) + (c.x*c.x + c.y*c.y)*(a.y - b.y)) / d;
double new_y = ((a.x*a.x + a.y*a.y)*(c.x - b.x) + (b.x*b.x + b.y*b.y)*(a.x - c.x) + (c.x*c.x + c.y*c.y)*(b.x - a.x)) / d;
return Vec2(new_x, new_y);*/
Vec2 ab_midpoint((a.x + b.x) / 2, (a.y + b.y) / 2);
equ ab_equ(a, b);
equ ab_bisector;
if(ab_equ.Vertical()){
ab_bisector = equ(ab_midpoint, Vec2(ab_midpoint.x + 1, ab_midpoint.y));
}else if(ab_equ.Horizontal()){
ab_bisector = equ(ab_midpoint, Vec2(ab_midpoint.x, ab_midpoint.y + 1));
}else{
double ab_bisector_slope = ab_equ.m == 0 ? 0 : -1 / ab_equ.m;
ab_bisector = equ(ab_midpoint, ab_bisector_slope);
}
Vec2 bc_midpoint((b.x + c.x) / 2, (b.y + c.y) / 2);
equ bc_equ(b, c);
equ bc_bisector;
if(bc_equ.Vertical()){
bc_bisector = equ(bc_midpoint, Vec2(bc_midpoint.x + 1, bc_midpoint.y));
}else if(bc_equ.Horizontal()){
bc_bisector = equ(bc_midpoint, Vec2(bc_midpoint.x, bc_midpoint.y + 1));
}else{
double bc_bisector_slope = bc_equ.m == 0 ? 0 : -1 / bc_equ.m;
bc_bisector = equ(bc_midpoint, bc_bisector_slope);
}
return ab_bisector.Intersection(bc_bisector);
}
center * corner::GetOpositeCenter( center *c0, center *c1 ) {
std::vector<center *>::iterator center_iter, centers_end = centers.end();
for(center_iter = centers.begin(); center_iter != centers_end; center_iter++){
if(*center_iter != c0 && *center_iter != c1)
return *center_iter;
}
return NULL;
}
center * corner::GetOpositeCenter( edge *e ) {
bool found = false;
for (edge * ed : edges) {
if(ed == e){
found = true;
break;
}
}
// Si no he encontrado el edge devuelvo NULL
if(!found)
return NULL;
for (center * c : centers) {
if(c != e->d0 && c != e->d1)
return c;
}
return NULL;
}
bool corner::TouchesCenter( center *c ) {
for(int i = 0; i < centers.size(); i++)
if(centers[i] == c)
return true;
return false;
}
edge * corner::GetEdgeConnecting( center *c0, center *c1 ) {
std::vector<edge *>::iterator edge_iter, edges_end = edges.end();
for(edge_iter = edges.begin(); edge_iter != edges_end; edge_iter++){
if(((*edge_iter)->d0 == c0 && (*edge_iter)->d1 == c1) || ((*edge_iter)->d1 == c0 && (*edge_iter)->d0 == c1) )
return *edge_iter;
}
return NULL;
}
bool corner::IsInsideBoundingBox(int width, int height){
if(position.x < 0 || position.x >= width || position.y < 0 || position.y >= height)
return false;
return true;
}
bool corner::SortByElevation(corner *c1, corner *c2){
return c1->elevation < c2->elevation;
}
bool corner::SortByMoisture(corner *c1, corner *c2){
return c1->moisture < c2->moisture;
}