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Copy pathFramebuffer.cs
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221 lines (182 loc) · 8.24 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK.Graphics.OpenGL;
namespace GLFrameworkEngine
{
public partial class Framebuffer : GLObject
{
public FramebufferTarget Target { get; }
public PixelInternalFormat PixelInternalFormat { get; internal set; }
public int Width { get; internal set; }
public int Height { get; internal set; }
public List<IFramebufferAttachment> Attachments { get; }
public Framebuffer(FramebufferTarget framebufferTarget) : base(GL.GenFramebuffer()) {
Target = framebufferTarget;
Attachments = new List<IFramebufferAttachment>();
}
public Framebuffer(FramebufferTarget target, int width, int height,
PixelInternalFormat pixelInternalFormat = PixelInternalFormat.Rgba, int colorAttachmentsCount = 1, bool useDepth = true)
: this(target)
{
if (colorAttachmentsCount < 0)
throw new ArgumentOutOfRangeException(nameof(colorAttachmentsCount), "Color attachment count must be non negative.");
Bind();
PixelInternalFormat = pixelInternalFormat;
Width = width;
Height = height;
if (colorAttachmentsCount > 0)
Attachments = CreateColorAttachments(width, height, colorAttachmentsCount);
if (useDepth)
SetUpRboDepth(width, height);
}
public Framebuffer(FramebufferTarget target, int width, int height, int numSamples,
PixelInternalFormat pixelInternalFormat = PixelInternalFormat.Rgba, int colorAttachmentsCount = 1)
: this(target)
{
if (colorAttachmentsCount < 0)
throw new ArgumentOutOfRangeException(nameof(colorAttachmentsCount), "Color attachment count must be non negative.");
Bind();
PixelInternalFormat = pixelInternalFormat;
Width = width;
Height = height;
Attachments = CreateColorAttachments(width, height, colorAttachmentsCount, numSamples);
SetUpRboDepth(width, height, numSamples);
}
public void Bind() {
GL.BindFramebuffer(Target, ID);
}
public void Unbind() {
GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
}
public void Dispose() {
GL.DeleteFramebuffer(ID);
}
public void Resize(int width, int height)
{
Width = width;
Height = height;
foreach (var attatchment in Attachments)
{
if (attatchment is GLTexture2D)
{
var tex = (GLTexture2D)attatchment;
tex.Resize(Width, height);
}
else if (attatchment is DepthTexture)
{
var tex = (DepthTexture)attatchment;
tex.Bind();
GL.TexImage2D(tex.Target, 0, tex.PixelInternalFormat,
Width, Height, 0, tex.PixelFormat, tex.PixelType, IntPtr.Zero);
tex.Unbind();
}
else if(attatchment is Renderbuffer)
{
var buffer = (Renderbuffer)attatchment;
buffer.Bind();
GL.RenderbufferStorage(RenderbufferTarget.Renderbuffer, buffer.InternalFormat, Width, Height);
buffer.Unbind();
}
}
}
public void DisposeRenderBuffer()
{
foreach (var attatchment in Attachments)
if (attatchment is Renderbuffer)
attatchment.Dispose();
}
public void SetDrawBuffers(params DrawBuffersEnum[] drawBuffers)
{
Bind();
GL.DrawBuffers(drawBuffers.Length, drawBuffers);
}
public void SetReadBuffer(ReadBufferMode readBufferMode)
{
Bind();
GL.ReadBuffer(readBufferMode);
}
public FramebufferErrorCode GetStatus()
{
Bind();
return GL.CheckFramebufferStatus(Target);
}
public void AddAttachment(FramebufferAttachment attachmentPoint, IFramebufferAttachment attachment)
{
// Check if the dimensions are uninitialized.
if (Attachments.Count == 0 && Width == 0 && Height == 0)
{
Width = attachment.Width;
Height = attachment.Height;
}
if (attachment.Width != Width || attachment.Height != Height)
throw new ArgumentOutOfRangeException(nameof(attachment), "The attachment dimensions do not match the framebuffer's dimensions.");
attachment.Attach(attachmentPoint, this);
Attachments.Add(attachment);
}
private GLTexture2D CreateColorAttachment(int width, int height)
{
GLTexture2D texture = GLTexture2D.CreateUncompressedTexture(width, height,
PixelInternalFormat, PixelFormat.Rgba, PixelType.Float);
// Don't use mipmaps for color attachments.
texture.MinFilter = TextureMinFilter.Linear;
texture.MagFilter = TextureMagFilter.Linear;
texture.UpdateParameters();
return texture;
}
private GLTexture2D CreateColorAttachment(int width, int height, int numSamples)
{
GLTexture2D texture = GLTexture2DMultiSampled.CreateUncompressedTexture(width, height,
PixelInternalFormat, PixelFormat.Rgba, PixelType.Float);
// Don't use mipmaps for color attachments.
texture.MinFilter = TextureMinFilter.Linear;
texture.MagFilter = TextureMagFilter.Linear;
texture.UpdateParameters();
return texture;
}
private void SetUpRboDepth(int width, int height)
{
// Render buffer for the depth attachment, which is necessary for depth testing.
Renderbuffer rboDepth = new Renderbuffer(width, height, RenderbufferStorage.Depth24Stencil8);
AddAttachment(FramebufferAttachment.DepthStencilAttachment, rboDepth);
}
private void SetUpRboDepth(int width, int height, int numSamples)
{
// Render buffer for the depth attachment, which is necessary for depth testing.
Renderbuffer rboDepth = new Renderbuffer(width, height, numSamples, RenderbufferStorage.Depth24Stencil8);
AddAttachment(FramebufferAttachment.DepthStencilAttachment, rboDepth);
}
private List<IFramebufferAttachment> CreateColorAttachments(int width, int height, int colorAttachmentsCount)
{
var colorAttachments = new List<IFramebufferAttachment>();
List<DrawBuffersEnum> attachmentEnums = new List<DrawBuffersEnum>();
for (int i = 0; i < colorAttachmentsCount; i++)
{
DrawBuffersEnum attachmentPoint = DrawBuffersEnum.ColorAttachment0 + i;
attachmentEnums.Add(attachmentPoint);
GLTexture2D texture = CreateColorAttachment(width, height);
colorAttachments.Add(texture);
AddAttachment((FramebufferAttachment)attachmentPoint, texture);
}
SetDrawBuffers(attachmentEnums.ToArray());
return colorAttachments;
}
private List<IFramebufferAttachment> CreateColorAttachments(int width, int height, int colorAttachmentsCount, int numSamples)
{
var colorAttachments = new List<IFramebufferAttachment>();
List<DrawBuffersEnum> attachmentEnums = new List<DrawBuffersEnum>();
for (int i = 0; i < colorAttachmentsCount; i++)
{
DrawBuffersEnum attachmentPoint = DrawBuffersEnum.ColorAttachment0 + i;
attachmentEnums.Add(attachmentPoint);
GLTexture2D texture = CreateColorAttachment(width, height, numSamples);
colorAttachments.Add(texture);
AddAttachment((FramebufferAttachment)attachmentPoint, texture);
}
SetDrawBuffers(attachmentEnums.ToArray());
return colorAttachments;
}
}
}