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///
/// Class: utils
///
/// Various utility functions / snippets of code that GPU.JS uses internally.\
/// This covers various snippets of code that is not entirely gpu.js specific (ie. may find uses elsewhere)
///
/// Note that all methods in this class is 'static' by nature `utils.functionName()`
///
const Texture = require('./texture');
// FUNCTION_NAME regex
const FUNCTION_NAME = /function ([^(]*)/;
// STRIP COMMENTS regex
const STRIP_COMMENTS = /((\/\/.*$)|(\/\*[\s\S]*?\*\/))/mg;
// ARGUMENT NAMES regex
const ARGUMENT_NAMES = /([^\s,]+)/g;
const systemEndianness = (() => {
const b = new ArrayBuffer(4);
const a = new Uint32Array(b);
const c = new Uint8Array(b);
a[0] = 0xdeadbeef;
if (c[0] === 0xef) return 'LE';
if (c[0] === 0xde) return 'BE';
throw new Error('unknown endianness');
})();
let isFloatReadPixelsSupported = null;
const utils = class utils {
//-----------------------------------------------------------------------------
//
// System values support (currently only endianness)
//
//-----------------------------------------------------------------------------
///
/// Function: systemEndianness
///
/// Gets the system endianness, and cache it
///
/// Returns:
/// {String} 'LE' or 'BE' depending on system architecture
///
/// Credit: https://gist.github.com/TooTallNate/4750953
static get systemEndianness() {
return systemEndianness;
}
//-----------------------------------------------------------------------------
//
// Function and function string validations
//
//-----------------------------------------------------------------------------
///
/// Function: isFunction
///
/// Return TRUE, on a JS function
///
/// Parameters:
/// funcObj - {JS Function} Object to validate if its a function
///
/// Returns:
/// {Boolean} TRUE if the object is a JS function
///
static isFunction(funcObj) {
return typeof(funcObj) === 'function';
}
///
/// Function: isFunctionString
///
/// Return TRUE, on a valid JS function string
///
/// Note: This does just a VERY simply sanity check. And may give false positives.
///
/// Parameters:
/// funcStr - {String} String of JS function to validate
///
/// Returns:
/// {Boolean} TRUE if the string passes basic validation
///
static isFunctionString(funcStr) {
if (funcStr !== null) {
return (funcStr.toString()
.slice(0, 'function'.length)
.toLowerCase() === 'function');
}
return false;
}
///
/// Function: getFunctionName_fromString
///
/// Return the function name from a JS function string
///
/// Parameters:
/// funcStr - {String} String of JS function to validate
///
/// Returns:
/// {String} Function name string (if found)
///
static getFunctionNameFromString(funcStr) {
return FUNCTION_NAME.exec(funcStr)[1];
}
static getFunctionBodyFromString(funcStr) {
return funcStr.substring(funcStr.indexOf('{') + 1, funcStr.lastIndexOf('}'));
}
///
/// Function: getParamNames_fromString
///
/// Return list of parameter names extracted from the JS function string
///
/// Parameters:
/// funcStr - {String} String of JS function to validate
///
/// Returns:
/// {[String, ...]} Array representing all the parameter names
///
static getParamNamesFromString(func) {
const fnStr = func.toString().replace(STRIP_COMMENTS, '');
let result = fnStr.slice(fnStr.indexOf('(') + 1, fnStr.indexOf(')')).match(ARGUMENT_NAMES);
if (result === null)
result = [];
return result;
}
//-----------------------------------------------------------------------------
//
// Object / function cloning and manipulation
//
//-----------------------------------------------------------------------------
///
/// Function: clone
///
/// Returns a clone
///
/// Parameters:
/// obj - {Object} Object to clone
///
/// Returns:
/// {Object} Cloned object
///
static clone(obj) {
if (obj === null || typeof obj !== 'object' || obj.hasOwnProperty('isActiveClone')) return obj;
const temp = obj.constructor(); // changed
for (let key in obj) {
if (Object.prototype.hasOwnProperty.call(obj, key)) {
obj.isActiveClone = null;
temp[key] = utils.clone(obj[key]);
delete obj.isActiveClone;
}
}
return temp;
}
///
/// Function: newPromise
///
/// Returns a `new Promise` object based on the underlying implmentation
///
/// Parameters:
/// executor - {function(resolve,reject)} Promise builder function
///
/// Returns:
/// {Promise} Promise object
///
static newPromise(executor) {
const simple = Promise || small_promise;
if (simple === null) {
throw TypeError('Browser is missing Promise implementation. Consider adding small_promise.js polyfill');
}
return (new simple(executor));
}
///
/// Function: functionBinder
///
/// Limited implementation of Function.bind, with fallback
///
/// Parameters:
/// inFunc - {JS Function} to setup bind on
/// thisObj - {Object} The this parameter to assume inside the binded function
///
/// Returns:
/// {JS Function} The binded function
///
static functionBinder(inFunc, thisObj) {
if (inFunc.bind) {
return inFunc.bind(thisObj);
}
return function() {
const args = (arguments.length === 1 ? [arguments[0]] : Array.apply(null, arguments));
return inFunc.apply(thisObj, args);
}
}
///
/// Function: isArray
///
/// Checks if is an array or Array-like object
///
/// Parameters:
/// arg - {Object} The argument object to check if is array
///
/// Returns:
/// {Boolean} true if is array or Array-like object
///
static isArray(arr) {
const tag = Object.prototype.toString.call(arr);
return tag.indexOf('Array]', tag.length - 6) !== -1;
}
///
/// Function: getArgumentType
///
/// Evaluate the argument type, to apply respective logic for it
///
/// Parameters:
/// arg - {Object} The argument object to evaluate type
///
/// Returns:
/// {String} Argument type Array/Number/Texture/Unknown
///
static getArgumentType(arg) {
if (utils.isArray(arg)) {
return 'Array';
} else if (typeof arg === 'number') {
return 'Number';
} else if (arg instanceof Texture) {
return 'Texture';
} else {
return 'Unknown';
}
}
//-----------------------------------------------------------------------------
//
// Canvas validation and support
//
//-----------------------------------------------------------------------------
///
/// Function: isCanvas
///
/// Return TRUE, on a valid DOM canvas object
///
/// Note: This does just a VERY simply sanity check. And may give false positives.
///
/// Parameters:
/// canvasObj - {Canvas DOM object} Object to validate
///
/// Returns:
/// {Boolean} TRUE if the object is a DOM canvas
///
static isCanvas(canvasObj) {
return (
canvasObj !== null &&
canvasObj.nodeName &&
canvasObj.getContext &&
canvasObj.nodeName.toUpperCase() === 'CANVAS'
);
}
///
/// Function: isCanvasSupported
///
/// Return TRUE, if browser supports canvas
///
/// Returns:
/// {Boolean} TRUE if browser supports canvas
///
static get isCanvasSupported() {
return isCanvasSupported;
}
///
/// Function: initCanvas
///
/// Initiate and returns a canvas, for usage in init_webgl.
/// Returns only if canvas is supported by browser.
///
/// Returns:
/// {Canvas DOM object} Canvas dom object if supported by browser, else null
///
static initCanvas() {
// Fail fast if browser previously detected no support
if (!isCanvasSupported) {
return null;
}
// Default width and height, to fix webgl issue in safari
// Create a new canvas DOM
const canvas = document.createElement('canvas');
canvas.width = 2;
canvas.height = 2;
// Returns the canvas
return canvas;
}
//-----------------------------------------------------------------------------
//
// Webgl validation and support
//
//-----------------------------------------------------------------------------
///
/// Function: isWebGl
///
/// Return TRUE, on a valid webGl context object
///
/// Note: This does just a VERY simply sanity check. And may give false positives.
///
/// Parameters:
/// webGlObj - {webGl context} Object to validate
///
/// Returns:
/// {Boolean} TRUE if the object is a webgl context object
///
static isWebGl(webGlObj) {
return (
webGlObj !== null &&
(
(
webGlObj.__proto__ &&
webGlObj.__proto__.hasOwnProperty('getExtension')
) ||
(
webGlObj.prototype &&
webGlObj.prototype.hasOwnProperty('getExtension')
)
)
);
}
///
/// Function: isWebGlSupported
///
/// Return TRUE, if browser supports webgl
///
/// Returns:
/// {Boolean} TRUE if browser supports webgl
///
static get isWebGlSupported() {
return isWebGlSupported;
}
static get isWebGlDrawBuffersSupported() {
return isWebGlDrawBuffersSupported;
}
// Default webgl options to use
static get initWebGlDefaultOptions() {
return {
alpha: false,
depth: false,
antialias: false
};
}
///
/// Function: initWebGl
///
/// Initiate and returns a webGl, from a canvas object
/// Returns only if webGl is supported by browser.
///
/// Parameters:
/// canvasObj - {Canvas DOM object} Object to validate
///
/// Returns:
/// {Canvas DOM object} Canvas dom object if supported by browser, else null
///
static initWebGl(canvasObj) {
// First time setup, does the browser support check memorizer
if (typeof isCanvasSupported !== 'undefined' && typeof isWebGlSupported !== 'undefined' || canvasObj === null) {
if (!isCanvasSupported || !isWebGlSupported) {
return null;
}
}
// Fail fast for invalid canvas object
if (!utils.isCanvas(canvasObj)) {
throw new Error('Invalid canvas object - ' + canvasObj);
}
// Create a new canvas DOM
const webGl = (
canvasObj.getContext('experimental-webgl', utils.initWebGlDefaultOptions) ||
canvasObj.getContext('webgl', utils.initWebGlDefaultOptions)
);
// Get the extension that is needed
utils.OES_texture_float = webGl.getExtension('OES_texture_float');
utils.OES_texture_float_linear = webGl.getExtension('OES_texture_float_linear');
utils.OES_element_index_uint = webGl.getExtension('OES_element_index_uint');
// Returns the canvas
return webGl;
}
///
/// Function: isFloatReadPixelsSupported
///
/// Checks if the browser supports readPixels with float type
///
/// Parameters:
/// gpu - {gpu.js object} the gpu object
///
/// Returns:
/// {Boolean} true if browser supports
///
static get isFloatReadPixelsSupported() {
if (isFloatReadPixelsSupported !== null) {
return isFloatReadPixelsSupported
}
const GPU = require('./');
const x = new GPU({
mode: 'webgl-validator'
}).createKernel(function() {
return 1;
}, {
dimensions: [2],
floatTextures: true,
floatOutput: true,
floatOutputForce: true
})();
isFloatReadPixelsSupported = x[0] === 1;
return isFloatReadPixelsSupported;
}
static dimToTexSize(opt, dimensions, output) {
let numTexels = dimensions[0];
for (let i = 1; i < dimensions.length; i++) {
numTexels *= dimensions[i];
}
if (opt.floatTextures && (!output || opt.floatOutput)) {
numTexels = Math.ceil(numTexels / 4);
}
const w = Math.ceil(Math.sqrt(numTexels));
return [w, w];
}
static getDimensions(x, pad) {
let ret;
if (utils.isArray(x)) {
const dim = [];
let temp = x;
while (utils.isArray(temp)) {
dim.push(temp.length);
temp = temp[0];
}
ret = dim.reverse();
} else if (x instanceof Texture) {
ret = x.dimensions;
} else {
throw 'Unknown dimensions of ' + x;
}
if (pad) {
ret = utils.clone(ret);
while (ret.length < 3) {
ret.push(1);
}
}
return ret;
}
static pad(arr, padding) {
function zeros(n) {
return Array.apply(null, new Array(n)).map(Number.prototype.valueOf, 0);
}
const len = arr.length + padding * 2;
let ret = arr.map(function(x) {
return [].concat(zeros(padding), x, zeros(padding));
});
for (let i = 0; i < padding; i++) {
ret = [].concat([zeros(len)], ret, [zeros(len)]);
}
return ret;
}
static flatten(_arr) {
for (let i = 0; i < _arr.length; ++i) {
if (Array.isArray(_arr[i])) {
_arr[i].splice(0, 0, i, 1);
Array.prototype.splice.apply(_arr, _arr[i]);
--i;
}
}
return _arr;
}
static copyFlatten(arr) {
return utils.isArray(arr[0]) ?
utils.isArray(arr[0][0]) ?
Array.isArray(arr[0][0]) ? [].concat.apply([], [].concat.apply([], arr)) : [].concat.apply([], [].concat.apply([], arr)
.map(function(x) {
return Array.prototype.slice.call(x)
})) : [].concat.apply([], arr) :
arr;
}
static splitArray(array, part) {
const result = [];
for (let i = 0; i < array.length; i += part) {
result.push(array.slice(i, i + part));
}
return result;
}
static getAstString(source, ast) {
let lines = Array.isArray(source) ? source : source.split(/\r?\n/g);
const start = ast.loc.start;
const end = ast.loc.end;
const result = [];
result.push(lines[start.line - 1].slice(start.column));
for (let i = start.line; i < end.line - 1; i++) {
result.push(lines[i]);
}
result.push(lines[end.line - 1].slice(0, end.column));
return result.join('\n');
}
};
let isWebGlSupported;
const isCanvasSupported = typeof document !== 'undefined' ? utils.isCanvas(document.createElement('canvas')) : false;
const tempWebGl = utils.initWebGl(utils.initCanvas());
isWebGlSupported = utils.isWebGl(tempWebGl);
const isWebGlDrawBuffersSupported = Boolean(tempWebGl.getExtension('WEBGL_draw_buffers'));
module.exports = utils;