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utils.js
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299 lines (270 loc) · 7.44 KB
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const {
Input
} = require('./input');
const {
Texture
} = require('./texture');
const FUNCTION_NAME = /function ([^(]*)/;
const STRIP_COMMENTS = /((\/\/.*$)|(\/\*[\s\S]*?\*\/))/mg;
const ARGUMENT_NAMES = /([^\s,]+)/g;
/**
*
* @desc Various utility functions / snippets of code that GPU.JS uses internally.
* This covers various snippets of code that is not entirely gpu.js specific (ie. may find uses elsewhere)
*/
const utils = {
/**
*
* @desc Gets the system endianness, and cache it
* @returns {String} 'LE' or 'BE' depending on system architecture
* Credit: https://gist.github.com/TooTallNate/4750953
*/
systemEndianness() {
return _systemEndianness;
},
getSystemEndianness() {
const b = new ArrayBuffer(4);
const a = new Uint32Array(b);
const c = new Uint8Array(b);
a[0] = 0xdeadbeef;
if (c[0] === 0xef) return 'LE';
if (c[0] === 0xde) return 'BE';
throw new Error('unknown endianness');
},
/**
* @descReturn TRUE, on a JS function
* @param {Function} funcObj - Object to validate if its a function
* @returns {Boolean} TRUE if the object is a JS function
*/
isFunction(funcObj) {
return typeof(funcObj) === 'function';
},
/**
* @desc Return TRUE, on a valid JS function string
* Note: This does just a VERY simply sanity check. And may give false positives.
*
* @param {String} fn - String of JS function to validate
* @returns {Boolean} TRUE if the string passes basic validation
*/
isFunctionString(fn) {
if (typeof fn === 'string') {
return (fn
.slice(0, 'function'.length)
.toLowerCase() === 'function');
}
return false;
},
/**
* @desc Return the function name from a JS function string
* @param {String} funcStr - String of JS function to validate
* @returns {String} Function name string (if found)
*/
getFunctionNameFromString(funcStr) {
return FUNCTION_NAME.exec(funcStr)[1].trim();
},
getFunctionBodyFromString(funcStr) {
return funcStr.substring(funcStr.indexOf('{') + 1, funcStr.lastIndexOf('}'));
},
/**
* @desc Return list of argument names extracted from a javascript function
* @param {String} fn - String of JS function to validate
* @returns {String[]} Array representing all the parameter names
*/
getArgumentNamesFromString(fn) {
const fnStr = fn.replace(STRIP_COMMENTS, '');
let result = fnStr.slice(fnStr.indexOf('(') + 1, fnStr.indexOf(')')).match(ARGUMENT_NAMES);
if (result === null) {
result = [];
}
return result;
},
/**
* @desc Returns a clone
* @param {Object} obj - Object to clone
* @returns {Object|Array} Cloned object
*/
clone(obj) {
if (obj === null || typeof obj !== 'object' || obj.hasOwnProperty('isActiveClone')) return obj;
const temp = obj.constructor(); // changed
for (let key in obj) {
if (Object.prototype.hasOwnProperty.call(obj, key)) {
obj.isActiveClone = null;
temp[key] = utils.clone(obj[key]);
delete obj.isActiveClone;
}
}
return temp;
},
/**
* @desc Checks if is an array or Array-like object
* @param {Object} array - The argument object to check if is array
* @returns {Boolean} true if is array or Array-like object
*/
isArray(array) {
return !isNaN(array.length);
},
/**
* @desc Evaluate the argument type, to apply respective logic for it
* @param {Object} value - The argument object to evaluate type
* @returns {String} Argument type Array/Number/Float/Texture/Unknown
*/
getVariableType(value) {
if (utils.isArray(value)) {
if (value[0].nodeName === 'IMG') {
return 'HTMLImageArray';
}
return 'Array';
} else if (typeof value === 'number') {
if (Number.isInteger(value)) {
return 'Integer';
}
return 'Float';
} else if (value instanceof Texture) {
return value.type;
} else if (value instanceof Input) {
return 'Input';
} else if (value.nodeName === 'IMG') {
return 'HTMLImage';
} else {
return 'Unknown';
}
},
dimToTexSize(opt, dimensions, output) {
let numTexels = dimensions[0];
let w = dimensions[0];
let h = dimensions[1];
for (let i = 1; i < dimensions.length; i++) {
numTexels *= dimensions[i];
}
if (opt.floatTextures && (!output || opt.floatOutput)) {
w = numTexels = Math.ceil(numTexels / 4);
}
// if given dimensions == a 2d image
if (h > 1 && w * h === numTexels) {
return [w, h];
}
// find as close to square width, height sizes as possible
const sqrt = Math.sqrt(numTexels);
let high = Math.ceil(sqrt);
let low = Math.floor(sqrt);
while (high * low > numTexels) {
high--;
low = Math.ceil(numTexels / high);
}
w = low;
h = Math.ceil(numTexels / w);
return [w, h];
},
/**
* @desc Return the dimension of an array.
* @param {Array|String|Texture|Input} x - The array
* @param {Boolean} [pad] - To include padding in the dimension calculation
*/
getDimensions(x, pad) {
let ret;
if (utils.isArray(x)) {
const dim = [];
let temp = x;
while (utils.isArray(temp)) {
dim.push(temp.length);
temp = temp[0];
}
ret = dim.reverse();
} else if (x instanceof Texture) {
ret = x.output;
} else if (x instanceof Input) {
ret = x.size;
} else {
throw new Error('Unknown dimensions of ' + x);
}
if (pad) {
ret = utils.clone(ret);
while (ret.length < 3) {
ret.push(1);
}
}
return new Int32Array(ret);
},
/**
* Puts a nested 2d array into a one-dimensional target array
* @param {Array|*} array
* @param {Float32Array|Float64Array} target
*/
flatten2dArrayTo(array, target) {
let offset = 0;
for (let y = 0; y < array.length; y++) {
target.set(array[y], offset);
offset += array[y].length;
}
},
/**
* Puts a nested 3d array into a one-dimensional target array
* @param {Array|*} array
* @param {Float32Array|Float64Array} target
*/
flatten3dArrayTo(array, target) {
let offset = 0;
for (let z = 0; z < array.length; z++) {
for (let y = 0; y < array[z].length; y++) {
target.set(array[z][y], offset);
offset += array[z][y].length;
}
}
},
/**
* Puts a nested 1d, 2d, or 3d array into a one-dimensional target array
* @param {Array|*} array
* @param {Float32Array|Float64Array} target
*/
flattenTo(array, target) {
if (utils.isArray(array[0])) {
if (utils.isArray(array[0][0])) {
utils.flatten3dArrayTo(array, target);
} else {
utils.flatten2dArrayTo(array, target);
}
} else {
target.set(array);
}
},
/**
*
* @desc Splits an array into smaller arrays.
* Number of elements in one small chunk is given by `part`
*
* @param {Number[]} array - The array to split into chunks
* @param {Number} part - elements in one chunk
*
* @returns {Number[]} An array of smaller chunks
*/
splitArray(array, part) {
const result = [];
for (let i = 0; i < array.length; i += part) {
result.push(new array.constructor(array.buffer, i * 4 + array.byteOffset, part));
}
return result;
},
getAstString(source, ast) {
const lines = Array.isArray(source) ? source : source.split(/\r?\n/g);
const start = ast.loc.start;
const end = ast.loc.end;
const result = [];
result.push(lines[start.line - 1].slice(start.column));
for (let i = start.line; i < end.line - 1; i++) {
result.push(lines[i]);
}
result.push(lines[end.line - 1].slice(0, end.column));
return result.join('\n');
},
allPropertiesOf(obj) {
const props = [];
do {
props.push.apply(props, Object.getOwnPropertyNames(obj));
} while (obj = Object.getPrototypeOf(obj));
return props;
}
};
const _systemEndianness = utils.getSystemEndianness();
module.exports = {
utils
};