/** * @license * Copyright 2020 The Emscripten Authors * SPDX-License-Identifier: MIT */ #if WASM2JS && 0 // TODO: Figure out a way to enable this kind of sharing. // Binaryen defines the following function if Wasm2JS is being used: // function base64DecodeToExistingUint8Array(uint8Array, offset, b64); // so should reuse that when available. However that lives inside the asm module // for the time being, so cannot access it directly from here. Hence this block // is disabled atm. function base64Decode(b64) { #if ASSERTIONS assert(b64.length % 4 == 0); #endif return base64DecodeToExistingUint8Array(new Uint8Array(b64.length*3>>2), 0, b64); } #else // Precreate a reverse lookup table from chars "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" back to bytes to make decoding fast. for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) { base64ReverseLookup[48+i] = 52+i; // '0-9' base64ReverseLookup[65+i] = i; // 'A-Z' base64ReverseLookup[97+i] = 26+i; // 'a-z' } base64ReverseLookup[43] = 62; // '+' base64ReverseLookup[47] = 63; // '/' // Decodes a _known valid_ base64 string (without validation) and returns it as a new Uint8Array. // Benchmarked to be around 5x faster compared to a simple // "Uint8Array.from(atob(b64), c => c.charCodeAt(0))" (TODO: perhaps use this form in -Oz builds?) /** @noinline */ function base64Decode(b64) { #if ENVIRONMENT_MAY_BE_NODE if (typeof ENVIRONMENT_IS_NODE !== 'undefined' && ENVIRONMENT_IS_NODE) { var buf = Buffer.from(b64, 'base64'); return new Uint8Array(buf.buffer, buf.byteOffset, buf.byteLength); } #endif #if ASSERTIONS assert(b64.length % 4 == 0); #endif var b1, b2, i = 0, j = 0, bLength = b64.length, output = new Uint8Array((bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=')); for (; i < bLength; i += 4, j += 3) { b1 = base64ReverseLookup[b64.charCodeAt(i+1)]; b2 = base64ReverseLookup[b64.charCodeAt(i+2)]; output[j] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4; output[j+1] = b1 << 4 | b2 >> 2; output[j+2] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)]; } return output; } #endif // ~WASM2JS