//------------------------------------------------------------------------------------------------------- // Copyright (C) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. //------------------------------------------------------------------------------------------------------- function foo() {} var all = [ undefined, null, true, false, new Boolean(true), new Boolean(false), NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5, 124, 248, 654, 987, -1026, +98768.2546, -88754.15478, 1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25, 65536, 46341, Number.MAX_VALUE, Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY, new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1), new Number(10.0), new Number(10.1), new Number(Number.MAX_VALUE), new Number(Number.MIN_VALUE), new Number(Number.NaN), new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY), "", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1", new String(""), new String("hello"), new String("he" + "llo"), new Object(), [1,2,3], new Object(), [1,2,3] , foo ]; function AsmModule(stdlib,foreign,buffer) { "use asm"; // numerical mutable variable var i1 = 65, d1 = 4.6, i2 = -5, d2 = -84.6587; // foreign imports var fi1 = foreign.i1|0; var fi2 = foreign.i2|0; var fd1 = +foreign.d1; var fd2 = +foreign.d2; var fun1 = foreign.fun1; var fun2 = foreign.fun2; // stdlib immutable variable type double var sInf = stdlib.Infinity, sNaN = stdlib.NaN; // stdlib math (double) -> double var acos = stdlib.Math.acos ; var asin = stdlib.Math.asin ; var atan = stdlib.Math.atan ; var cos = stdlib.Math.cos ; var sin = stdlib.Math.sin ; var tan = stdlib.Math.tan ; var ceil = stdlib.Math.ceil ; var floor = stdlib.Math.floor; var exp = stdlib.Math.exp ; var log = stdlib.Math.log ; var sqrt = stdlib.Math.sqrt ; // stdlib math (signed) -> signed ^ (doublish) -> double var abs = stdlib.Math.abs; // stdlib math (doublish, doublish) -> double var atan2 = stdlib.Math.atan2; var pow = stdlib.Math.pow; // stdlib math (int,int) -> signed var imul = stdlib.Math.imul; // stdlib math imm variable double var E = stdlib.Math.E; var LN10 = stdlib.Math.LN10; var LN2 = stdlib.Math.LN2; var LOG2E = stdlib.Math.LOG2E; var LOG10E = stdlib.Math.LOG10E; var PI = stdlib.Math.PI; var SQRT1_2 = stdlib.Math.SQRT1_2; var SQRT2 = stdlib.Math.SQRT2; //views var a=new stdlib.Int8Array(buffer); var b=new stdlib.Int16Array(buffer); var c=new stdlib.Int32Array(buffer); var d=new stdlib.Uint8Array(buffer); var e=new stdlib.Uint16Array(buffer); var f=new stdlib.Uint32Array(buffer); var g=new stdlib.Float32Array(buffer); var h=new stdlib.Float64Array(buffer); function setModuleVar(x){ x = +x; var i = 0; i = ~~x; i1 = i; fi1 = i1; i2 = imul(i,i)|0; fi2 = i2; d1 = x; fd1 = d1; d2 = x*x; fd2 = d2; } function f1(){return i1|0;} function f2(){return i2|0;} function f3(){return fi1|0;} function f4(){return fi2|0;} function f5(){return +d1;} function f6(){return +d2;} function f7(){return +fd1;} function f8(){return +fd2;} return { set : setModuleVar, f1 : f1 , f2 : f2 , f3 : f3 , f4 : f4 , f5 : f5 , f6 : f6 , f7 : f7 , f8 : f8 , }; } var global = {Math:Math,Int8Array:Int8Array,Int16Array:Int16Array,Int32Array:Int32Array,Uint8Array:Uint8Array,Uint16Array:Uint16Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array,Infinity:Infinity, NaN:NaN} var env = {fun1:function(x){print(x);}, fun2:function(x,y){print(x,y);},i1:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514} var buffer = new ArrayBuffer(1<<20); var asmModule = AsmModule(global,env,buffer); for (var i=0; i