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} - /// /// The main logic of SpringBone. /// Calculate the position of the child in the next frame and get rotation in that direction. @@ -43,8 +35,6 @@ public struct SpringBoneJob : IJob { public NativeArray boneData; [ReadOnly] - public NativeArray parentData; - [ReadOnly] public NativeArray colliderData; public NativeList selectedColliderList; public float dt; @@ -56,6 +46,9 @@ public struct SpringBoneJob : IJob public ComponentDataFromEntity rotation; [NativeDisableParallelForRestriction] [NativeDisableContainerSafetyRestriction] + public ComponentDataFromEntity parentData; + [NativeDisableParallelForRestriction] + [NativeDisableContainerSafetyRestriction] public ComponentDataFromEntity collider; public unsafe void Execute() @@ -78,8 +71,8 @@ public unsafe void Execute() // set root parent data. if (bone.IsRootBone) { - parentPosition = parentData[parentIndex].grobalPosition; - parentRotation = parentData[parentIndex].grobalRotation; + parentPosition = position[bone.parent].Value; + parentRotation = rotation[bone.parent].Value; ++parentIndex; } @@ -148,16 +141,15 @@ public unsafe void Execute() private SpringBoneComponent[] bones; private Transform[] rootBoneParents; private NativeArray boneData; - private NativeArray parentData; private NativeArray colliderData; private NativeList selectedColliderList; private BoneData[] boneDataTemp; - private ParentData[] parentDataTemp; private ColliderData[] colliderDataTemp; private SpringBoneJob calculateJob; private JobHandle calculateJobHandle; private ComponentDataFromEntity position; private ComponentDataFromEntity rotation; + private ComponentDataFromEntity parent; private ComponentDataFromEntity sphereCollider; public SpringBoneComponent[] Bones { get { return bones; } } @@ -187,16 +179,13 @@ void Start() // Memory allocation. boneDataTemp = new BoneData[bones.Length]; - parentDataTemp = new ParentData[rootBoneParents.Length]; colliderDataTemp = new ColliderData[colliders.Length]; boneData = new NativeArray(bones.Length, Allocator.Persistent); - parentData = new NativeArray(rootBoneParents.Length, Allocator.Persistent); colliderData = new NativeArray(colliders.Length, Allocator.Persistent); selectedColliderList = new NativeList(bones.Length, Allocator.Persistent); // Set data. SetBoneData(); - UpdateParentData(); UpdateColliderData(); UpdateComponentData(); @@ -207,11 +196,11 @@ void Start() calculateJob = new SpringBoneJob() { boneData = boneData, - parentData = parentData, colliderData = colliderData, selectedColliderList = selectedColliderList, position = position, rotation = rotation, + parentData = parent, collider = sphereCollider }; } @@ -220,7 +209,6 @@ void OnDestroy() { boneData.Dispose(); colliderData.Dispose(); - parentData.Dispose(); selectedColliderList.Dispose(); } @@ -232,11 +220,11 @@ public void ScheduleCalculateJob() calculateJob = new SpringBoneJob() { boneData = boneData, - parentData = parentData, colliderData = colliderData, selectedColliderList = selectedColliderList, position = position, rotation = rotation, + parentData = parent, collider = sphereCollider }; calculateJob.dt = Time.deltaTime; @@ -251,19 +239,6 @@ public void CompleteCalculateJob() calculateJobHandle.Complete(); } - /// - /// Update the parent's information of RootBone. - /// - public void UpdateParentData() - { - for (int i = 0; i < rootBoneParents.Length; ++i) - { - parentDataTemp[i].grobalPosition = rootBoneParents[i].position; - parentDataTemp[i].grobalRotation = rootBoneParents[i].rotation; - } - parentData.CopyFrom(parentDataTemp); - } - /// /// Update collider's information. /// @@ -282,6 +257,7 @@ public void UpdateComponentData() var boneEntityManager = bones[0].GetComponent().EntityManager;// TODO: cahce position = boneEntityManager.GetComponentDataFromEntity(); rotation = boneEntityManager.GetComponentDataFromEntity(); + parent = boneEntityManager.GetComponentDataFromEntity(); sphereCollider = boneEntityManager.GetComponentDataFromEntity(); } diff --git a/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs b/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs index b5c0358..83014e0 100644 --- a/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs +++ b/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs @@ -23,6 +23,8 @@ public struct SpringBoneData : IComponentData [HideInInspector] public Entity entity; [HideInInspector] + public Entity parent; + [HideInInspector] public float3 localPosition; [HideInInspector] public float3 grobalPosition; @@ -53,6 +55,7 @@ public struct SpringBoneData : IComponentData public SpringBoneData( Entity entity, + Entity parent, Vector3 localPosition, Vector3 grobalPosition, Vector3 currentEndpoint, @@ -70,6 +73,7 @@ int isRootChild ) { this.entity = entity; + this.parent = parent; this.localPosition = localPosition; this.grobalPosition = grobalPosition; this.currentEndpoint = currentEndpoint; @@ -123,7 +127,7 @@ public void Initialize() if (child == null) child = GetChild(); - // FIXME : Entities 0.0.12-preview.17 BUG + #region // FIXME : Entities 0.0.12-preview.17 BUG //? CopyTransformToGameObjectComponent causes a bug when working on the Editor. //? Specifically, since we always try to rewrite Transform with global coordinates, we can not move the parent object. //? In addition, the local coordinates of Transform are rewritten to global coordinates, and the positional relationship becomes strange between parent and child. @@ -135,9 +139,25 @@ public void Initialize() var cachedTransform = transform; var isRootChild = transform.parent.GetComponent() == null ? TRUE : FALSE; + // setup parent component data. + var parent = Entity.Null; + if(isRootChild == TRUE) + { + var parentTransform = transform.parent; + var parentComponent = parentTransform.gameObject.AddComponent(); + var parentPositionComponent = parentTransform.gameObject.AddComponent(); + var parentRotationComponent = parentTransform.gameObject.AddComponent(); + parentPositionComponent.Value = new Position() { Value = parentTransform.position }; + parentRotationComponent.Value = new Rotation() { Value = parentTransform.rotation }; + + parent = parentComponent.GetComponent().Entity; + } + #endregion + // make bone data. Value = new SpringBoneData( gameObjectEntity.Entity, + parent, cachedTransform.localPosition, cachedTransform.position, child.position, diff --git a/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs b/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs index 60f1883..21c43a5 100644 --- a/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs +++ b/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs @@ -85,11 +85,6 @@ private unsafe void LateUpdate() foreach (var chain in chains) chain.CompleteCalculateJob(); Profiler.EndSample(); - - Profiler.BeginSample("<> Update Data"); - foreach (var chain in chains) - chain.UpdateParentData(); - Profiler.EndSample(); } /// diff --git a/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs b/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs new file mode 100644 index 0000000..e107e37 --- /dev/null +++ b/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Unity.Mathematics; +using Unity.Transforms; +using Unity.Entities; + +namespace Es.uSpringBone +{ + [System.Serializable] + public struct SpringBoneParentData : IComponentData { } + + [RequireComponent(typeof(CopyTransformFromGameObjectComponent))] + public class SpringBoneParentComponent : ComponentDataWrapper { } +} \ No newline at end of file diff --git a/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs.meta b/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs.meta new file mode 100644 index 0000000..ff04579 --- /dev/null +++ b/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cbd4d027aa7bc4c48a9f95892821fc5a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: