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diff --git a/Assets/uSpringBone/Script/Core/SpringBoneChain.cs b/Assets/uSpringBone/Script/Core/SpringBoneChain.cs
index a17f105..744f6c4 100644
--- a/Assets/uSpringBone/Script/Core/SpringBoneChain.cs
+++ b/Assets/uSpringBone/Script/Core/SpringBoneChain.cs
@@ -15,6 +15,7 @@
using static Unity.Mathematics.math;
using BoneData = Es.uSpringBone.SpringBoneData;
+using ParentData = Es.uSpringBone.SpringBoneParentData;
using ColliderData = Es.uSpringBone.SphereColliderData;
namespace Es.uSpringBone
@@ -25,15 +26,6 @@ namespace Es.uSpringBone
[ScriptExecutionOrder(0)]
public class SpringBoneChain : MonoBehaviour
{
- ///
- /// Information on the parent of RootBone.
- ///
- public struct ParentData
- {
- public float3 grobalPosition;
- public quaternion grobalRotation;
- }
-
///
/// The main logic of SpringBone.
/// Calculate the position of the child in the next frame and get rotation in that direction.
@@ -43,8 +35,6 @@ public struct SpringBoneJob : IJob
{
public NativeArray boneData;
[ReadOnly]
- public NativeArray parentData;
- [ReadOnly]
public NativeArray colliderData;
public NativeList selectedColliderList;
public float dt;
@@ -56,6 +46,9 @@ public struct SpringBoneJob : IJob
public ComponentDataFromEntity rotation;
[NativeDisableParallelForRestriction]
[NativeDisableContainerSafetyRestriction]
+ public ComponentDataFromEntity parentData;
+ [NativeDisableParallelForRestriction]
+ [NativeDisableContainerSafetyRestriction]
public ComponentDataFromEntity collider;
public unsafe void Execute()
@@ -78,8 +71,8 @@ public unsafe void Execute()
// set root parent data.
if (bone.IsRootBone)
{
- parentPosition = parentData[parentIndex].grobalPosition;
- parentRotation = parentData[parentIndex].grobalRotation;
+ parentPosition = position[bone.parent].Value;
+ parentRotation = rotation[bone.parent].Value;
++parentIndex;
}
@@ -148,16 +141,15 @@ public unsafe void Execute()
private SpringBoneComponent[] bones;
private Transform[] rootBoneParents;
private NativeArray boneData;
- private NativeArray parentData;
private NativeArray colliderData;
private NativeList selectedColliderList;
private BoneData[] boneDataTemp;
- private ParentData[] parentDataTemp;
private ColliderData[] colliderDataTemp;
private SpringBoneJob calculateJob;
private JobHandle calculateJobHandle;
private ComponentDataFromEntity position;
private ComponentDataFromEntity rotation;
+ private ComponentDataFromEntity parent;
private ComponentDataFromEntity sphereCollider;
public SpringBoneComponent[] Bones { get { return bones; } }
@@ -187,16 +179,13 @@ void Start()
// Memory allocation.
boneDataTemp = new BoneData[bones.Length];
- parentDataTemp = new ParentData[rootBoneParents.Length];
colliderDataTemp = new ColliderData[colliders.Length];
boneData = new NativeArray(bones.Length, Allocator.Persistent);
- parentData = new NativeArray(rootBoneParents.Length, Allocator.Persistent);
colliderData = new NativeArray(colliders.Length, Allocator.Persistent);
selectedColliderList = new NativeList(bones.Length, Allocator.Persistent);
// Set data.
SetBoneData();
- UpdateParentData();
UpdateColliderData();
UpdateComponentData();
@@ -207,11 +196,11 @@ void Start()
calculateJob = new SpringBoneJob()
{
boneData = boneData,
- parentData = parentData,
colliderData = colliderData,
selectedColliderList = selectedColliderList,
position = position,
rotation = rotation,
+ parentData = parent,
collider = sphereCollider
};
}
@@ -220,7 +209,6 @@ void OnDestroy()
{
boneData.Dispose();
colliderData.Dispose();
- parentData.Dispose();
selectedColliderList.Dispose();
}
@@ -232,11 +220,11 @@ public void ScheduleCalculateJob()
calculateJob = new SpringBoneJob()
{
boneData = boneData,
- parentData = parentData,
colliderData = colliderData,
selectedColliderList = selectedColliderList,
position = position,
rotation = rotation,
+ parentData = parent,
collider = sphereCollider
};
calculateJob.dt = Time.deltaTime;
@@ -251,19 +239,6 @@ public void CompleteCalculateJob()
calculateJobHandle.Complete();
}
- ///
- /// Update the parent's information of RootBone.
- ///
- public void UpdateParentData()
- {
- for (int i = 0; i < rootBoneParents.Length; ++i)
- {
- parentDataTemp[i].grobalPosition = rootBoneParents[i].position;
- parentDataTemp[i].grobalRotation = rootBoneParents[i].rotation;
- }
- parentData.CopyFrom(parentDataTemp);
- }
-
///
/// Update collider's information.
///
@@ -282,6 +257,7 @@ public void UpdateComponentData()
var boneEntityManager = bones[0].GetComponent().EntityManager;// TODO: cahce
position = boneEntityManager.GetComponentDataFromEntity();
rotation = boneEntityManager.GetComponentDataFromEntity();
+ parent = boneEntityManager.GetComponentDataFromEntity();
sphereCollider = boneEntityManager.GetComponentDataFromEntity();
}
diff --git a/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs b/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs
index b5c0358..83014e0 100644
--- a/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs
+++ b/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs
@@ -23,6 +23,8 @@ public struct SpringBoneData : IComponentData
[HideInInspector]
public Entity entity;
[HideInInspector]
+ public Entity parent;
+ [HideInInspector]
public float3 localPosition;
[HideInInspector]
public float3 grobalPosition;
@@ -53,6 +55,7 @@ public struct SpringBoneData : IComponentData
public SpringBoneData(
Entity entity,
+ Entity parent,
Vector3 localPosition,
Vector3 grobalPosition,
Vector3 currentEndpoint,
@@ -70,6 +73,7 @@ int isRootChild
)
{
this.entity = entity;
+ this.parent = parent;
this.localPosition = localPosition;
this.grobalPosition = grobalPosition;
this.currentEndpoint = currentEndpoint;
@@ -123,7 +127,7 @@ public void Initialize()
if (child == null)
child = GetChild();
- // FIXME : Entities 0.0.12-preview.17 BUG
+ #region // FIXME : Entities 0.0.12-preview.17 BUG
//? CopyTransformToGameObjectComponent causes a bug when working on the Editor.
//? Specifically, since we always try to rewrite Transform with global coordinates, we can not move the parent object.
//? In addition, the local coordinates of Transform are rewritten to global coordinates, and the positional relationship becomes strange between parent and child.
@@ -135,9 +139,25 @@ public void Initialize()
var cachedTransform = transform;
var isRootChild = transform.parent.GetComponent() == null ? TRUE : FALSE;
+ // setup parent component data.
+ var parent = Entity.Null;
+ if(isRootChild == TRUE)
+ {
+ var parentTransform = transform.parent;
+ var parentComponent = parentTransform.gameObject.AddComponent();
+ var parentPositionComponent = parentTransform.gameObject.AddComponent();
+ var parentRotationComponent = parentTransform.gameObject.AddComponent();
+ parentPositionComponent.Value = new Position() { Value = parentTransform.position };
+ parentRotationComponent.Value = new Rotation() { Value = parentTransform.rotation };
+
+ parent = parentComponent.GetComponent().Entity;
+ }
+ #endregion
+
// make bone data.
Value = new SpringBoneData(
gameObjectEntity.Entity,
+ parent,
cachedTransform.localPosition,
cachedTransform.position,
child.position,
diff --git a/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs b/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs
index 60f1883..21c43a5 100644
--- a/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs
+++ b/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs
@@ -85,11 +85,6 @@ private unsafe void LateUpdate()
foreach (var chain in chains)
chain.CompleteCalculateJob();
Profiler.EndSample();
-
- Profiler.BeginSample("<> Update Data");
- foreach (var chain in chains)
- chain.UpdateParentData();
- Profiler.EndSample();
}
///
diff --git a/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs b/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs
new file mode 100644
index 0000000..e107e37
--- /dev/null
+++ b/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using Unity.Mathematics;
+using Unity.Transforms;
+using Unity.Entities;
+
+namespace Es.uSpringBone
+{
+ [System.Serializable]
+ public struct SpringBoneParentData : IComponentData { }
+
+ [RequireComponent(typeof(CopyTransformFromGameObjectComponent))]
+ public class SpringBoneParentComponent : ComponentDataWrapper { }
+}
\ No newline at end of file
diff --git a/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs.meta b/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs.meta
new file mode 100644
index 0000000..ff04579
--- /dev/null
+++ b/Assets/uSpringBone/Script/Core/SpringBoneParentComponent.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cbd4d027aa7bc4c48a9f95892821fc5a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: