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diff --git a/Assets/uSpringBone/Scene/SetupMultiple.unity.meta b/Assets/uSpringBone/Scene/SetupMultiple.unity.meta
new file mode 100644
index 0000000..44e1d7d
--- /dev/null
+++ b/Assets/uSpringBone/Scene/SetupMultiple.unity.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/uSpringBone/Script/Core/SphereColliderComponent.cs b/Assets/uSpringBone/Script/Core/SphereColliderComponent.cs
new file mode 100644
index 0000000..9ef1325
--- /dev/null
+++ b/Assets/uSpringBone/Script/Core/SphereColliderComponent.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using Unity.Mathematics;
+using Unity.Transforms;
+using Unity.Entities;
+
+namespace Es.uSpringBone
+{
+ ///
+ /// Sphere collider data.
+ ///
+ [System.Serializable]
+ public struct SphereColliderData : IComponentData
+ {
+ [HideInInspector]
+ public Entity entity;
+ [HideInInspector]
+ public float radius;
+
+ public SphereColliderData(Entity entity, float radius)
+ {
+ this.entity = entity;
+ this.radius = radius;
+ }
+ }
+
+ ///
+ /// Collision determination component.
+ ///
+ [ScriptExecutionOrder(-30000)]
+ [RequireComponent(typeof(PositionComponent), typeof(CopyTransformFromGameObjectComponent))]
+ public class SphereColliderComponent : ComponentDataWrapper
+ {
+ public float radius;
+
+ public void Initialize()
+ {
+ var gameObjectEntity = GetComponent();
+ Value = new SphereColliderData(gameObjectEntity.Entity, radius);
+ }
+
+ // TODO: radiusが変わった時のみentityをupdateするように
+ // void Update()
+ // {
+ // var tmp = Value;
+ // tmp.radius = radius;
+ // Value = tmp;
+ // }
+
+#if UNITY_EDITOR
+ private void OnDrawGizmosSelected()
+ {
+ var tmp = Gizmos.color;
+ Gizmos.color = new Color(1f, 0.92f, 0.016f, 0.8f);
+ Gizmos.DrawSphere(transform.position, radius);
+ Gizmos.color = tmp;
+ }
+#endif
+ }
+}
\ No newline at end of file
diff --git a/Assets/uSpringBone/Script/Core/SpringBoneCollider.cs.meta b/Assets/uSpringBone/Script/Core/SphereColliderComponent.cs.meta
similarity index 100%
rename from Assets/uSpringBone/Script/Core/SpringBoneCollider.cs.meta
rename to Assets/uSpringBone/Script/Core/SphereColliderComponent.cs.meta
diff --git a/Assets/uSpringBone/Script/Core/SpringBone.cs b/Assets/uSpringBone/Script/Core/SpringBone.cs
deleted file mode 100644
index 2c36193..0000000
--- a/Assets/uSpringBone/Script/Core/SpringBone.cs
+++ /dev/null
@@ -1,162 +0,0 @@
-using UnityEngine;
-using Unity;
-using Unity.Entities;
-using Unity.Mathematics;
-using Unity.Transforms;
-using System;
-using System.Linq;
-
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-namespace Es.uSpringBone
-{
- ///
- /// Has bone specific data.
- ///
- public class SpringBone : MonoBehaviour
- {
- ///
- /// SpringBone data.
- ///
- public struct Data
- {
- public float3 localPosition;
- public float3 grobalPosition;
- public float3 currentEndpoint;
- public float3 previousEndpoint;
- public quaternion localRotation;
- public quaternion grobalRotation;
- public float3 parentScale;
- public float3 boneAxis;
- public float radius;
- public float stiffnessForce;
- public float dragForce;
- public float3 springForce;
- public float springLength;
- public int isRootChild;
-
- public Data(
- Vector3 localPosition,
- Vector3 grobalPosition,
- Vector3 currentEndpoint,
- Vector3 previousEndpoint,
- Quaternion localRotation,
- Quaternion grobalRotation,
- Vector3 parentScale,
- Vector3 boneAxis,
- float radius,
- float stiffnessForce,
- float dragForce,
- Vector3 springForce,
- float springLength,
- int isRootChild
- )
- {
- this.localPosition = localPosition;
- this.grobalPosition = grobalPosition;
- this.currentEndpoint = currentEndpoint;
- this.previousEndpoint = previousEndpoint;
- this.localRotation = localRotation;
- this.grobalRotation = grobalRotation;
- this.parentScale = parentScale;
- this.boneAxis = boneAxis;
- this.radius = radius;
- this.stiffnessForce = stiffnessForce;
- this.dragForce = dragForce;
- this.springForce = springForce;
- this.springLength = springLength;
- this.isRootChild = isRootChild;
- }
-
- ///
- /// Whether it is the bone which becomes the root of the hierarchy.
- ///
- /// If true, it indicates that it is the root SpringBone.
- public bool IsRootBone => isRootChild == TRUE;
- }
-
- const int TRUE = 1;
- const int FALSE = 0;
-
- [HideInInspector, NonSerialized]
- public Transform cachedTransform;
- [HideInInspector, NonSerialized]
- public Transform child;
- public Vector3 boneAxis = new Vector3(-1.0f, 0.0f, 0.0f);
- public float radius = 0.1f;
- public float stiffnessForce = 0.05f;
- public float dragForce = 2f;
- public Vector3 springForce = new Vector3(0.0f, 0.0f, 0.0f);
- public Data data;
-
- [SerializeField]
- bool hideOnPlayMode = true;
- [SerializeField]
- Mesh debugMesh;
-
- ///
- /// Initialize SpringBone data.
- ///
- /// Root of the chain of SpringBone.
- public void Initialize(SpringBoneChain root)
- {
- // get child.
- if (child == null)
- child = GetChild();
-
- // cache transform.
- cachedTransform = transform;
-
- // whether or not the root bone.
- var isRootChild = transform.parent.GetComponent() == null ? TRUE : FALSE;
-
- // make bone data.
- data = new Data(
- cachedTransform.localPosition,
- cachedTransform.position,
- child.position,
- child.position,
- cachedTransform.localRotation,
- cachedTransform.rotation,
- cachedTransform.parent.lossyScale,
- boneAxis,
- radius,
- stiffnessForce,
- dragForce,
- springForce,
- Vector3.Distance(cachedTransform.position, child.position),
- isRootChild
- );
- }
-
- ///
- /// get child transform.
- ///
- ///
- private Transform GetChild()
- {
- return transform.GetChild(0);
- }
-
- private void Start()
- {
- // hide in hierarchy.
- if(hideOnPlayMode)
- gameObject.hideFlags |= HideFlags.HideInHierarchy;
- }
-
-#if UNITY_EDITOR
- private void OnDrawGizmosSelected()
- {
- var tmp = Gizmos.color;
- Gizmos.color = new Color(1f, 0f, 0f, 0.8f);
- var childTransform = EditorApplication.isPlaying ? child : GetChild();
- var length = EditorApplication.isPlaying ? data.springLength : Vector3.Distance(transform.position, childTransform.position);
- Gizmos.DrawMesh(debugMesh, transform.position, transform.rotation, Vector3.one * radius + boneAxis * length);
- Gizmos.color = tmp;
- }
-#endif
- }
-}
\ No newline at end of file
diff --git a/Assets/uSpringBone/Script/Core/SpringBoneChain.cs b/Assets/uSpringBone/Script/Core/SpringBoneChain.cs
index 83de945..a17f105 100644
--- a/Assets/uSpringBone/Script/Core/SpringBoneChain.cs
+++ b/Assets/uSpringBone/Script/Core/SpringBoneChain.cs
@@ -14,8 +14,8 @@
using Unity.Collections.LowLevel.Unsafe;
using static Unity.Mathematics.math;
-using BoneData = Es.uSpringBone.SpringBone.Data;
-using ColliderData = Es.uSpringBone.SpringBoneCollider.Data;
+using BoneData = Es.uSpringBone.SpringBoneData;
+using ColliderData = Es.uSpringBone.SphereColliderData;
namespace Es.uSpringBone
{
@@ -46,28 +46,37 @@ public struct SpringBoneJob : IJob
public NativeArray parentData;
[ReadOnly]
public NativeArray colliderData;
- [NativeDisableUnsafePtrRestriction]
- public unsafe BoneData * boneDataHeadPtr;
- [NativeDisableUnsafePtrRestriction]
- public unsafe ColliderData * colliderDataHeadPtr;
+ public NativeList selectedColliderList;
public float dt;
+ [NativeDisableParallelForRestriction]
+ [NativeDisableContainerSafetyRestriction]
+ public ComponentDataFromEntity position;
+ [NativeDisableParallelForRestriction]
+ [NativeDisableContainerSafetyRestriction]
+ public ComponentDataFromEntity rotation;
+ [NativeDisableParallelForRestriction]
+ [NativeDisableContainerSafetyRestriction]
+ public ComponentDataFromEntity collider;
public unsafe void Execute()
{
- boneDataHeadPtr = (BoneData * ) boneData.GetUnsafePtr();
- colliderDataHeadPtr = (ColliderData * ) colliderData.GetUnsafeReadOnlyPtr();
-
float3 parentPosition = Vector3.zero;
quaternion parentRotation = Quaternion.identity;
var sqrDt = dt * dt;
var parentIndex = 0;
+ // create collider list.
+ selectedColliderList.Clear();
+ for(int i = 0; i < colliderData.Length; ++i)
+ selectedColliderList.Add(collider[colliderData[i].entity]);
+
+ // spring.
for (int i = 0; i < boneData.Length; ++i)
{
- var boneDataPtr = (boneDataHeadPtr + i);
+ var bone = boneData[i];
// set root parent data.
- if (boneDataPtr -> IsRootBone)
+ if (bone.IsRootBone)
{
parentPosition = parentData[parentIndex].grobalPosition;
parentRotation = parentData[parentIndex].grobalRotation;
@@ -75,17 +84,17 @@ public unsafe void Execute()
}
// get local and grobal position.
- var localPosition = boneDataPtr -> localPosition * boneDataPtr -> parentScale;
- var localRotation = boneDataPtr -> localRotation;
+ var localPosition = bone.localPosition * bone.parentScale;
+ var localRotation = bone.localRotation;
var grobalPosition = parentPosition + mul(parentRotation, localPosition);
var grobalRotation = mul(parentRotation, localRotation);
// calculate force.
- float3 force = mul(grobalRotation, (boneDataPtr -> boneAxis * boneDataPtr -> stiffnessForce)) / sqrDt;
- force += (boneDataPtr -> previousEndpoint - boneDataPtr -> currentEndpoint) * boneDataPtr -> dragForce / sqrDt;
- force += boneDataPtr -> springForce / sqrDt;
+ float3 force = mul(grobalRotation, (bone.boneAxis * bone.stiffnessForce)) / sqrDt;
+ force += (bone.previousEndpoint - bone.currentEndpoint) * bone.dragForce / sqrDt;
+ force += bone.springForce / sqrDt;
- float3 temp = boneDataPtr -> currentEndpoint;
+ float3 temp = bone.currentEndpoint;
var dataTemp = boneData[i];
// calculate next endpoint position.
@@ -93,13 +102,14 @@ public unsafe void Execute()
dataTemp.currentEndpoint = (normalize(dataTemp.currentEndpoint - grobalPosition) * dataTemp.springLength) + grobalPosition;
// collision.
- for (int j = 0; j < colliderData.Length; j++)
+ for (int j = 0; j < selectedColliderList.Length; ++j)
{
- var colliderDataPtr = (colliderDataHeadPtr + j);
- if (distance(dataTemp.currentEndpoint, colliderDataPtr -> grobalPosition) <= (boneDataPtr -> radius + colliderDataPtr -> radius))
+ var collider = colliderData[j];
+ var colliderPosition = position[selectedColliderList[j].entity].Value;
+ if (distance(dataTemp.currentEndpoint, colliderPosition) <= (bone.radius + collider.radius))
{
- float3 normal = normalize(dataTemp.currentEndpoint - colliderDataPtr -> grobalPosition);
- dataTemp.currentEndpoint = colliderDataPtr -> grobalPosition + (normal * (boneDataPtr -> radius + colliderDataPtr -> radius));
+ float3 normal = normalize(dataTemp.currentEndpoint - colliderPosition);
+ dataTemp.currentEndpoint = colliderPosition + (normal * (bone.radius + collider.radius));
dataTemp.currentEndpoint = (normalize(dataTemp.currentEndpoint - grobalPosition) * dataTemp.springLength) + grobalPosition;
}
}
@@ -107,7 +117,7 @@ public unsafe void Execute()
dataTemp.previousEndpoint = temp;
// calculate next rotation.
- float3 from = mul(parentRotation, boneDataPtr -> boneAxis);
+ float3 from = mul(parentRotation, bone.boneAxis);
float3 to = dataTemp.currentEndpoint - grobalPosition;
float diff = length(from - to);
quaternion targetRotation = Quaternion.identity;
@@ -122,41 +132,51 @@ public unsafe void Execute()
// update data.
boneData[i] = dataTemp;
+
+ // update entity.
+ position[dataTemp.entity] = new Position() { Value = dataTemp.grobalPosition };
+ rotation[dataTemp.entity] = new Rotation() { Value = dataTemp.grobalRotation };
}
}
}
[SerializeField]
- private SpringBoneCollider[] colliders;
+ private SphereColliderComponent[] colliders;
[SerializeField]
private bool optimizeGameObject = true;
- private SpringBone[] bones;
+ private SpringBoneComponent[] bones;
private Transform[] rootBoneParents;
- private Transform cachedTransform;
private NativeArray boneData;
private NativeArray parentData;
private NativeArray colliderData;
+ private NativeList selectedColliderList;
private BoneData[] boneDataTemp;
private ParentData[] parentDataTemp;
private ColliderData[] colliderDataTemp;
private SpringBoneJob calculateJob;
private JobHandle calculateJobHandle;
+ private ComponentDataFromEntity position;
+ private ComponentDataFromEntity rotation;
+ private ComponentDataFromEntity sphereCollider;
- public SpringBone[] Bones { get { return bones; } }
+ public SpringBoneComponent[] Bones { get { return bones; } }
public NativeArray BoneData { get { return boneData; } }
void Start()
{
- cachedTransform = transform;
- bones = GetComponentsInChildren();
+ bones = GetComponentsInChildren();
// Initialization of SpringBone.
foreach (var bone in bones)
- bone.Initialize(this);
+ bone.Initialize();
+
+ // Initialization of SphereCollider
+ foreach (var col in colliders)
+ col.Initialize();
// Cache parent's transform.
- rootBoneParents = bones.Where(t => t.data.IsRootBone)
+ rootBoneParents = bones.Where(t => t.Value.IsRootBone)
.Select(t => t.transform.parent)
.ToArray();
@@ -172,11 +192,13 @@ void Start()
boneData = new NativeArray(bones.Length, Allocator.Persistent);
parentData = new NativeArray(rootBoneParents.Length, Allocator.Persistent);
colliderData = new NativeArray(colliders.Length, Allocator.Persistent);
+ selectedColliderList = new NativeList(bones.Length, Allocator.Persistent);
// Set data.
SetBoneData();
UpdateParentData();
UpdateColliderData();
+ UpdateComponentData();
// Register this component.
SpringBoneJobScheduler.Instance.Register(this);
@@ -186,7 +208,11 @@ void Start()
{
boneData = boneData,
parentData = parentData,
- colliderData = colliderData
+ colliderData = colliderData,
+ selectedColliderList = selectedColliderList,
+ position = position,
+ rotation = rotation,
+ collider = sphereCollider
};
}
@@ -195,6 +221,7 @@ void OnDestroy()
boneData.Dispose();
colliderData.Dispose();
parentData.Dispose();
+ selectedColliderList.Dispose();
}
///
@@ -202,6 +229,16 @@ void OnDestroy()
///
public void ScheduleCalculateJob()
{
+ calculateJob = new SpringBoneJob()
+ {
+ boneData = boneData,
+ parentData = parentData,
+ colliderData = colliderData,
+ selectedColliderList = selectedColliderList,
+ position = position,
+ rotation = rotation,
+ collider = sphereCollider
+ };
calculateJob.dt = Time.deltaTime;
calculateJobHandle = calculateJob.Schedule();
}
@@ -233,17 +270,28 @@ public void UpdateParentData()
public void UpdateColliderData()
{
for (int i = 0; i < colliders.Length; ++i)
- colliderDataTemp[i] = colliders[i].data;
+ colliderDataTemp[i] = colliders[i].Value;
colliderData.CopyFrom(colliderDataTemp);
}
+ ///
+ /// Update component data.
+ ///
+ public void UpdateComponentData()
+ {
+ var boneEntityManager = bones[0].GetComponent().EntityManager;// TODO: cahce
+ position = boneEntityManager.GetComponentDataFromEntity();
+ rotation = boneEntityManager.GetComponentDataFromEntity();
+ sphereCollider = boneEntityManager.GetComponentDataFromEntity();
+ }
+
///
/// Set information on Bone.
///
private void SetBoneData()
{
for (int i = 0; i < bones.Length; ++i)
- boneDataTemp[i] = bones[i].data;
+ boneDataTemp[i] = bones[i].Value;
boneData.CopyFrom(boneDataTemp);
}
}
diff --git a/Assets/uSpringBone/Script/Core/SpringBoneCollider.cs b/Assets/uSpringBone/Script/Core/SpringBoneCollider.cs
deleted file mode 100644
index 38fc177..0000000
--- a/Assets/uSpringBone/Script/Core/SpringBoneCollider.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using Unity.Mathematics;
-
-namespace Es.uSpringBone
-{
- ///
- /// Collision determination component.
- ///
- [ScriptExecutionOrder(-30000)]
- public class SpringBoneCollider : MonoBehaviour
- {
- public float radius;
- public Data data;
-
- Transform cachedTransform;
-
- ///
- /// Collision data.
- ///
- public struct Data
- {
- public float radius;
- public float3 grobalPosition;
-
- public Data(float radius, Vector3 grobalPosition)
- {
- this.radius = radius;
- this.grobalPosition = grobalPosition;
- }
- }
-
- void Start()
- {
- cachedTransform = transform;
- data = new Data(radius, transform.position);
- }
-
- void Update()
- {
- data.radius = radius;
- data.grobalPosition = cachedTransform.position;
- }
-
- private void OnDrawGizmosSelected()
- {
- var tmp = Gizmos.color;
- Gizmos.color = new Color(1f, 0.92f, 0.016f, 0.8f);
- Gizmos.DrawSphere(transform.position, radius);
- Gizmos.color = tmp;
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs b/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs
new file mode 100644
index 0000000..b5c0358
--- /dev/null
+++ b/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs
@@ -0,0 +1,179 @@
+using UnityEngine;
+using Unity;
+using Unity.Entities;
+using Unity.Mathematics;
+using Unity.Transforms;
+using System;
+using System.Collections;
+using System.Linq;
+
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+namespace Es.uSpringBone
+{
+ ///
+ /// SpringBone data.
+ ///
+ [Serializable]
+ public struct SpringBoneData : IComponentData
+ {
+ const int TRUE = 1;
+ [HideInInspector]
+ public Entity entity;
+ [HideInInspector]
+ public float3 localPosition;
+ [HideInInspector]
+ public float3 grobalPosition;
+ [HideInInspector]
+ public float3 currentEndpoint;
+ [HideInInspector]
+ public float3 previousEndpoint;
+ [HideInInspector]
+ public quaternion localRotation;
+ [HideInInspector]
+ public quaternion grobalRotation;
+ [HideInInspector]
+ public float3 parentScale;
+ [HideInInspector]
+ public float3 boneAxis;
+ [HideInInspector]
+ public float radius;
+ [HideInInspector]
+ public float stiffnessForce;
+ [HideInInspector]
+ public float dragForce;
+ [HideInInspector]
+ public float3 springForce;
+ [HideInInspector]
+ public float springLength;
+ [HideInInspector]
+ public int isRootChild;
+
+ public SpringBoneData(
+ Entity entity,
+ Vector3 localPosition,
+ Vector3 grobalPosition,
+ Vector3 currentEndpoint,
+ Vector3 previousEndpoint,
+ Quaternion localRotation,
+ Quaternion grobalRotation,
+ Vector3 parentScale,
+ Vector3 boneAxis,
+ float radius,
+ float stiffnessForce,
+ float dragForce,
+ Vector3 springForce,
+ float springLength,
+ int isRootChild
+ )
+ {
+ this.entity = entity;
+ this.localPosition = localPosition;
+ this.grobalPosition = grobalPosition;
+ this.currentEndpoint = currentEndpoint;
+ this.previousEndpoint = previousEndpoint;
+ this.localRotation = localRotation;
+ this.grobalRotation = grobalRotation;
+ this.parentScale = parentScale;
+ this.boneAxis = boneAxis;
+ this.radius = radius;
+ this.stiffnessForce = stiffnessForce;
+ this.dragForce = dragForce;
+ this.springForce = springForce;
+ this.springLength = springLength;
+ this.isRootChild = isRootChild;
+ }
+
+ ///
+ /// Whether it is the bone which becomes the root of the hierarchy.
+ ///
+ /// If true, it indicates that it is the root SpringBone.
+ public bool IsRootBone => isRootChild == TRUE;
+ }
+
+
+ ///
+ /// Has bone specific data.
+ ///
+ [RequireComponent(typeof(CopyTransformToGameObjectComponent))]
+ public class SpringBoneComponent : ComponentDataWrapper
+ {
+ const int TRUE = 1;
+ const int FALSE = 0;
+
+ [HideInInspector, NonSerialized]
+ public Transform child;
+ public Vector3 boneAxis = new Vector3(-1.0f, 0.0f, 0.0f);
+ public float radius = 0.1f;
+ public float stiffnessForce = 0.05f;
+ public float dragForce = 2f;
+ public Vector3 springForce = new Vector3(0.0f, 0.0f, 0.0f);
+
+ [SerializeField]
+ Mesh debugMesh;
+
+ ///
+ /// Initialize SpringBone data.
+ ///
+ public void Initialize()
+ {
+ // get child.
+ if (child == null)
+ child = GetChild();
+
+ // FIXME : Entities 0.0.12-preview.17 BUG
+ //? CopyTransformToGameObjectComponent causes a bug when working on the Editor.
+ //? Specifically, since we always try to rewrite Transform with global coordinates, we can not move the parent object.
+ //? In addition, the local coordinates of Transform are rewritten to global coordinates, and the positional relationship becomes strange between parent and child.
+ //? For that reason, we do not attach PositionComponent / RotationComponent in the Editor but add it dynamically with AddComponent.
+ gameObject.AddComponent();
+ gameObject.AddComponent();
+
+ var gameObjectEntity = GetComponent();
+ var cachedTransform = transform;
+ var isRootChild = transform.parent.GetComponent() == null ? TRUE : FALSE;
+
+ // make bone data.
+ Value = new SpringBoneData(
+ gameObjectEntity.Entity,
+ cachedTransform.localPosition,
+ cachedTransform.position,
+ child.position,
+ child.position,
+ cachedTransform.localRotation,
+ cachedTransform.rotation,
+ cachedTransform.parent.lossyScale,
+ boneAxis,
+ radius,
+ stiffnessForce,
+ dragForce,
+ springForce,
+ Vector3.Distance(cachedTransform.position, child.position),
+ isRootChild
+ );
+ }
+
+ ///
+ /// get child transform.
+ ///
+ ///
+ private Transform GetChild()
+ {
+ return transform.GetChild(0);
+ }
+
+#if UNITY_EDITOR
+ private void OnDrawGizmosSelected()
+ {
+ var tmp = Gizmos.color;
+ Gizmos.color = new Color(1f, 0f, 0f, 0.8f);
+ var childTransform = EditorApplication.isPlaying ? child : GetChild();
+ var length = EditorApplication.isPlaying ? Value.springLength : Vector3.Distance(transform.position, childTransform.position);
+ Gizmos.DrawMesh(debugMesh, transform.position, transform.rotation, Vector3.one * radius + boneAxis * length);
+ Gizmos.color = tmp;
+ }
+#endif
+ }
+}
\ No newline at end of file
diff --git a/Assets/uSpringBone/Script/Core/SpringBone.cs.meta b/Assets/uSpringBone/Script/Core/SpringBoneComponent.cs.meta
similarity index 100%
rename from Assets/uSpringBone/Script/Core/SpringBone.cs.meta
rename to Assets/uSpringBone/Script/Core/SpringBoneComponent.cs.meta
diff --git a/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs b/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs
index 57a14b2..60f1883 100644
--- a/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs
+++ b/Assets/uSpringBone/Script/Core/SpringBoneJobScheduler.cs
@@ -14,7 +14,7 @@
using Unity;
using Unity.Collections.LowLevel.Unsafe;
-using BoneData = Es.uSpringBone.SpringBone.Data;
+using BoneData = Es.uSpringBone.SpringBoneData;
namespace Es.uSpringBone
{
@@ -24,46 +24,6 @@ namespace Es.uSpringBone
[ScriptExecutionOrder(-32000)]
public class SpringBoneJobScheduler : MonoBehaviour
{
- ///
- /// Apply the calculated Transform.
- /// It is expensive processing on UnityEditor, but it is relatively inexpensive after compilation.
- ///
- [BurstCompile]
- struct ApplyTransformJob : IJobParallelForTransform
- {
- [ReadOnly]
- public NativeArray boneHeadPtrArray;
- [ReadOnly]
- public NativeArray boneLengthArray;
-
- public unsafe void Execute(int index, TransformAccess transform)
- {
- var ptr = GetDataPtr(index);
-
- transform.position = ptr -> grobalPosition;
- transform.rotation = ptr -> grobalRotation;
- }
-
- private unsafe BoneData* GetDataPtr(int currentIndex)
- {
- var headPtrIndex = 0;
- var elemPtrIndex = currentIndex;
-
- for(int i = 0; i < boneLengthArray.Length; ++i)
- {
- headPtrIndex = i;
- elemPtrIndex = currentIndex;
- currentIndex = currentIndex - boneLengthArray[i];
- if(currentIndex < 0)
- break;
- }
-
- var head = (BoneData*)boneHeadPtrArray[headPtrIndex];
- var elem = (BoneData*)(head + elemPtrIndex);
- return elem;
- }
- }
-
///
/// Returns the instance of the scheduler.
/// If not, it will be generated.
@@ -91,10 +51,6 @@ private set
private const string DefaultObjectName = "SpringBoneManager";
private static SpringBoneJobScheduler instance;
private List chains = new List();
- private NativeList boneLengthArray;
- private NativeList boneHeadPtrArray;
- private TransformAccessArray access;
- private ApplyTransformJob applyJob;
private void Awake()
{
@@ -130,32 +86,12 @@ private unsafe void LateUpdate()
chain.CompleteCalculateJob();
Profiler.EndSample();
- Profiler.BeginSample("<>Schedule");
- var applyJobHandle = applyJob.Schedule(access);
- JobHandle.ScheduleBatchedJobs();
- Profiler.EndSample();
-
Profiler.BeginSample("<> Update Data");
foreach (var chain in chains)
- {
chain.UpdateParentData();
- chain.UpdateColliderData();
- }
- Profiler.EndSample();
-
- Profiler.BeginSample("<> JobComplete");
- // TODO: delay.
- applyJobHandle.Complete();
Profiler.EndSample();
}
- void OnDestroy()
- {
- access.Dispose();
- boneLengthArray.Dispose();
- boneHeadPtrArray.Dispose();
- }
-
///
/// Register the chain of SpringBone.
///
@@ -169,25 +105,6 @@ public unsafe void Register(SpringBoneChain chain)
return;
chains.Add(chain);
-
- if (!access.isCreated)
- access = new TransformAccessArray(9999);
- foreach (var bone in chain.Bones)
- access.Add(bone.cachedTransform);
-
- if(!boneLengthArray.IsCreated)
- boneLengthArray = new NativeList(Allocator.Persistent);
- if(!boneHeadPtrArray.IsCreated)
- boneHeadPtrArray = new NativeList(Allocator.Persistent);
-
- boneLengthArray.Add(chain.Bones.Length);
- boneHeadPtrArray.Add((IntPtr)chain.BoneData.GetUnsafeReadOnlyPtr());
-
- applyJob = new ApplyTransformJob()
- {
- boneLengthArray = boneLengthArray,
- boneHeadPtrArray = boneHeadPtrArray
- };
}
}
}
\ No newline at end of file
diff --git a/Packages/manifest.json b/Packages/manifest.json
index 5c535b2..6bd767a 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -1,15 +1,11 @@
{
"dependencies": {
- "com.unity.ads": "2.0.8",
- "com.unity.analytics": "2.0.16",
- "com.unity.burst": "0.2.4-preview.24",
- "com.unity.entities": "0.0.12-preview.8",
- "com.unity.incrementalcompiler": "0.0.42-preview.18",
+ "com.unity.burst": "0.2.4-preview.32",
+ "com.unity.collections": "0.0.9-preview.8",
+ "com.unity.entities": "0.0.12-preview.17",
+ "com.unity.jobs": "0.0.7-preview.4",
+ "com.unity.mathematics": "0.0.12-preview.19",
"com.unity.package-manager-ui": "1.9.11",
- "com.unity.purchasing": "2.0.3",
- "com.unity.render-pipelines.core": "1.1.5-preview",
- "com.unity.render-pipelines.lightweight": "1.1.5-preview",
- "com.unity.textmeshpro": "1.2.4",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 63ff1f9..0147887 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -1,11 +1,8 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!1045 &1
-EditorBuildSettings:
- m_ObjectHideFlags: 0
- serializedVersion: 2
- m_Scenes:
- - enabled: 1
- path: Assets/Scenes/SampleScene.unity
- guid: 99c9720ab356a0642a771bea13969a05
- m_configObjects: {}
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1045 &1
+EditorBuildSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Scenes: []
+ m_configObjects: {}
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 9b97a46..f19154c 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -52,7 +52,6 @@ PlayerSettings:
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
- tizenShowActivityIndicatorOnLoading: -1
iosAppInBackgroundBehavior: 0
displayResolutionDialog: 1
iosAllowHTTPDownload: 1
@@ -111,6 +110,8 @@ PlayerSettings:
videoMemoryForVertexBuffers: 0
psp2PowerMode: 0
psp2AcquireBGM: 1
+ vulkanEnableSetSRGBWrite: 0
+ vulkanUseSWCommandBuffers: 0
m_SupportedAspectRatios:
4:3: 1
5:4: 1
@@ -138,10 +139,10 @@ PlayerSettings:
hololens:
depthFormat: 1
depthBufferSharingEnabled: 0
- enable360StereoCapture: 0
oculus:
sharedDepthBuffer: 0
dashSupport: 0
+ enable360StereoCapture: 0
protectGraphicsMemory: 0
useHDRDisplay: 0
m_ColorGamuts: 00000000
@@ -233,6 +234,7 @@ PlayerSettings:
appleEnableAutomaticSigning: 0
iOSRequireARKit: 0
appleEnableProMotion: 0
+ vulkanEditorSupport: 0
clonedFromGUID: 56e7a2d3a00f33d44bdd161b773c35b5
templatePackageId: com.unity.template.3d@1.0.0
templateDefaultScene: Assets/Scenes/SampleScene.unity
@@ -241,6 +243,7 @@ PlayerSettings:
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeyaliasName:
+ AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 1
AndroidIsGame: 1
AndroidEnableTango: 0
@@ -298,6 +301,7 @@ PlayerSettings:
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
+ m_BuildTargetGroupLightmapSettings: []
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
@@ -420,6 +424,9 @@ PlayerSettings:
switchAllowsRuntimeAddOnContentInstall: 0
switchDataLossConfirmation: 0
switchSupportedNpadStyles: 3
+ switchNativeFsCacheSize: 32
+ switchIsHoldTypeHorizontal: 0
+ switchSupportedNpadCount: 8
switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64
@@ -577,10 +584,11 @@ PlayerSettings:
26: UNITY_POST_PROCESSING_STACK_V2
27: UNITY_POST_PROCESSING_STACK_V2
platformArchitecture: {}
- scriptingBackend: {}
+ scriptingBackend:
+ Standalone: 0
il2cppCompilerConfiguration: {}
incrementalIl2cppBuild: {}
- allowUnsafeCode: 0
+ allowUnsafeCode: 1
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
apiCompatibilityLevelPerPlatform: {}
@@ -596,7 +604,6 @@ PlayerSettings:
metroApplicationDescription: Template_3D
wsaImages: {}
metroTileShortName:
- metroCommandLineArgsFile:
metroTileShowName: 0
metroMediumTileShowName: 0
metroLargeTileShowName: 0
@@ -612,14 +619,6 @@ PlayerSettings:
metroFTAFileTypes: []
metroProtocolName:
metroCompilationOverrides: 1
- tizenProductDescription:
- tizenProductURL:
- tizenSigningProfileName:
- tizenGPSPermissions: 0
- tizenMicrophonePermissions: 0
- tizenDeploymentTarget:
- tizenDeploymentTargetType: -1
- tizenMinOSVersion: 1
n3dsUseExtSaveData: 0
n3dsCompressStaticMem: 1
n3dsExtSaveDataNumber: 0x12345
@@ -640,6 +639,7 @@ PlayerSettings:
XboxOneGameOsOverridePath:
XboxOnePackagingOverridePath:
XboxOneAppManifestOverridePath:
+ XboxOneVersion: 1.0.0.0
XboxOnePackageEncryption: 0
XboxOnePackageUpdateGranularity: 2
XboxOneDescription:
diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt
index 96fdb1a..410e07a 100644
--- a/ProjectSettings/ProjectVersion.txt
+++ b/ProjectSettings/ProjectVersion.txt
@@ -1 +1 @@
-m_EditorVersion: 2018.2.2f1
+m_EditorVersion: 2018.2.8f1
diff --git a/README.md b/README.md
index 24d5a5b..5ece5e0 100644
--- a/README.md
+++ b/README.md
@@ -1,15 +1,30 @@
# uSpringBone
+[](https://github.com/EsProgram/uSpringBone/blob/master/LICENSE.txt)
+[](https://github.com/EsProgram/uSpringBone/releases)
+[](https://github.com/EsProgram/uSpringBone/pulls)
+
+
+[](https://github.com/EsProgram/uSpringBone/issues)
+[](https://github.com/EsProgram/uSpringBone/network)
+[](https://github.com/EsProgram/uSpringBone/stargazers)
+[](https://twitter.com/intent/tweet?text=Wow:&url=https%3A%2F%2Fgithub.com%2FEsProgram%2FInkPainter)
+
+
+
## Overview
-It is a SpringBone which performed speed up using JobSystem.
+It is a SpringBone which performed speed up using ECS + JobSystem.
+
You can suppress the load of MainThread and let the calculation process be executed by WorkerThread.
Since have only implemented basic functions yet, plan to implement various additional implementations in the future.
-
+
+
+
## How to use
@@ -29,6 +44,12 @@ The basic usage is as follows.
uSpringBone implements such that complex rotation calculation is separated from MainThread and WorkerThread is used efficiently.
+
+
+
+
+Even if multiple models that require a lot of calculation are arranged, the load on MainThread is minimized.
+
## Future renovation