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ECHekman
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VulkanTutorialExt
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.gitignore
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00_base_code.cpp
00_base_code.cpp
01_instance_creation.cpp
01_instance_creation.cpp
02_validation_layers.cpp
02_validation_layers.cpp
03_physical_device_selection.cpp
03_physical_device_selection.cpp
04_logical_device.cpp
04_logical_device.cpp
05_window_surface.cpp
05_window_surface.cpp
06_swap_chain_creation.cpp
06_swap_chain_creation.cpp
07_image_views.cpp
07_image_views.cpp
08_shader_base.frag
08_shader_base.frag
08_shader_base.vert
08_shader_base.vert
08_shader_objects.cpp
08_shader_objects.cpp
09_command_buffers.cpp
09_command_buffers.cpp
10_dynamic_rendering.cpp
10_dynamic_rendering.cpp
11_frames_in_flight.cpp
11_frames_in_flight.cpp
12_swap_chain_recreation.cpp
12_swap_chain_recreation.cpp
13_shader_vertexbuffer.frag
13_shader_vertexbuffer.frag
13_shader_vertexbuffer.vert
13_shader_vertexbuffer.vert
13_vertex_input.cpp
13_vertex_input.cpp
14_vertex_buffer.cpp
14_vertex_buffer.cpp
15_hello_triangle.cpp
15_hello_triangle.cpp
15_staging_buffer.cpp
15_staging_buffer.cpp
16_frames_in_flight.cpp
16_frames_in_flight.cpp
16_index_buffer.cpp
16_index_buffer.cpp
17_descriptor_heaps.cpp
17_descriptor_heaps.cpp
17_descriptor_set_layout.cpp
17_descriptor_set_layout.cpp
17_shader_ubo.frag
17_shader_ubo.frag
17_shader_ubo.vert
17_shader_ubo.vert
17_swap_chain_recreation.cpp
17_swap_chain_recreation.cpp
18_shader_vertexbuffer.frag
18_shader_vertexbuffer.frag
18_shader_vertexbuffer.vert
18_shader_vertexbuffer.vert
18_texture_image.cpp
18_texture_image.cpp
18_vertex_input.cpp
18_vertex_input.cpp
19_sampler.cpp
19_sampler.cpp
19_vertex_buffer.cpp
19_vertex_buffer.cpp
20_shader_textures.frag
20_shader_textures.frag
20_shader_textures.vert
20_shader_textures.vert
20_staging_buffer.cpp
20_staging_buffer.cpp
20_texture_mapping.cpp
20_texture_mapping.cpp
21_depth_buffering.cpp
21_depth_buffering.cpp
21_depth_buffering.frag
21_depth_buffering.frag
21_depth_buffering.vert
21_depth_buffering.vert
21_index_buffer.cpp
21_index_buffer.cpp
22_descriptor_set_layout.cpp
22_descriptor_set_layout.cpp
22_model_loading.cpp
22_model_loading.cpp
22_shader_ubo.frag
22_shader_ubo.frag
22_shader_ubo.vert
22_shader_ubo.vert
23_descriptor_sets.cpp
23_descriptor_sets.cpp
23_mipmapping.cpp
23_mipmapping.cpp
24_multisampling.cpp
24_multisampling.cpp
24_texture_image.cpp
24_texture_image.cpp
25_compute_shader.cpp
25_compute_shader.cpp
25_sampler.cpp
25_sampler.cpp
25_shader_compute.comp
25_shader_compute.comp
25_shader_compute.frag
25_shader_compute.frag
25_shader_compute.vert
25_shader_compute.vert
26_shader_textures.frag
26_shader_textures.frag
26_shader_textures.vert
26_shader_textures.vert
26_texture_mapping.cpp
26_texture_mapping.cpp
27_depth_buffering.cpp
27_depth_buffering.cpp
27_shader_depth.frag
27_shader_depth.frag
27_shader_depth.vert
27_shader_depth.vert
28_model_loading.cpp
28_model_loading.cpp
29_mipmapping.cpp
29_mipmapping.cpp
30_multisampling.cpp
30_multisampling.cpp
31_compute_shader.cpp
31_compute_shader.cpp
31_shader_compute.comp
31_shader_compute.comp
31_shader_compute.frag
31_shader_compute.frag
31_shader_compute.vert
31_shader_compute.vert
CMakeLists.txt
CMakeLists.txt
create_patches.sh
create_patches.sh
incremental_patch.sh
incremental_patch.sh
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