If I'm missing something and this request is redundant, please tell me and I'll delete it ASAP!
I've encountered several instances where I need to mass unassign animals from a set zone - especially after using 'zone assign' and forgetting a filter! (。々°)
So it'd be great if there 'zone unassign' applied to your set zone when a unit isn't targeted
In awful pseudocode:
zone unassign:
if first argument == 'unassign' AND no unit selected AND 'zone set' was run THEN:
$TO_REMOVE = all animals assigned to set zone # example pasture contains [SPOT, WHISKERS]
# Keep in mind 'zone assign' starts with all animals in area
if filter
apply to list and redefine # filter "race CAT" means list to remove is now just [WHISKERS]
for Animal in $TO_REMOVE:
unpasture Animal from zone
# pasture now contains just [SPOT]
Something else that would help is an argument for 'assign' that makes it replace instead of add. For example, say I want to repurpose an pasture exclusively for horses. Without the zone unassign behavior I suggest, I'd have to unassign them all manually or delete/remake the zone. (not to mention that for me, deleting zones doesn't clear the pasture info somehow -- considering filing a bug report.) With the zone unassign behavior I suggested, I'd run something like
zone unassign all
zone assign all own race HORSE
but if there was a 'zone assign only' option, then I could just run
zone assign only all own race HORSE
and now the pasture only has horses and the other animals are removed.
I always feel guilty making feature requests -- I'd have tried implementing it myself, but I can't figure out the source code at all. I guess experience with C++ and lua would've helped. (。々°)
If I'm missing something and this request is redundant, please tell me and I'll delete it ASAP!
I've encountered several instances where I need to mass unassign animals from a set zone - especially after using 'zone assign' and forgetting a filter! (。々°)
So it'd be great if there 'zone unassign' applied to your set zone when a unit isn't targeted
In awful pseudocode:
Something else that would help is an argument for 'assign' that makes it replace instead of add. For example, say I want to repurpose an pasture exclusively for horses. Without the zone unassign behavior I suggest, I'd have to unassign them all manually or delete/remake the zone. (not to mention that for me, deleting zones doesn't clear the pasture info somehow -- considering filing a bug report.) With the zone unassign behavior I suggested, I'd run something like
but if there was a 'zone assign only' option, then I could just run
and now the pasture only has horses and the other animals are removed.
I always feel guilty making feature requests -- I'd have tried implementing it myself, but I can't figure out the source code at all. I guess experience with C++ and lua would've helped. (。々°)