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<!DOCTYPE html>
<html>
<head>
<title>PlayCanvas Box Model</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="icon" type="image/png" href="../playcanvas-favicon.png" />
<script src="../../build/playcanvas.js"></script>
<script src="../../build/playcanvas-extras.js"></script>
<style>
body {
margin: 0;
overflow-y: hidden;
}
</style>
</head>
<body>
<!-- The canvas element -->
<canvas id="application-canvas"></canvas>
<!-- The script -->
<script>
var canvas = document.getElementById("application-canvas");
// Create the application and start the update loop
var app = new pc.Application(canvas);
app.start();
// Set the canvas to fill the window and automatically change resolution to be the same as the canvas size
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
app.setCanvasResolution(pc.RESOLUTION_AUTO);
window.addEventListener("resize", function () {
app.resizeCanvas(canvas.width, canvas.height);
});
var miniStats = new pcx.MiniStats(app);
app.scene.ambientLight = new pc.Color(0.2, 0.2, 0.2);
// Create a Entity with a Box model component
var box = new pc.Entity();
box.addComponent("model", {
type: "box"
});
// Create an Entity with a point light component and a sphere model component.
var light = new pc.Entity();
light.addComponent("light", {
type: "point",
color: new pc.Color(1, 0, 0),
radius: 10
});
light.addComponent("model", {
type: "sphere"
});
// Scale the sphere down to 0.1m
light.setLocalScale(0.1, 0.1, 0.1);
// Create an Entity with a camera component
var camera = new pc.Entity();
camera.addComponent("camera", {
clearColor: new pc.Color(0.4, 0.45, 0.5)
});
// Add the new Entities to the hierarchy
app.root.addChild(box);
app.root.addChild(light);
app.root.addChild(camera);
// Move the camera 10m along the z-axis
camera.translate(0, 0, 10);
// Set an update function on the app's update event
var angle = 0;
app.on("update", function (dt) {
angle += dt;
if (angle > 360) {
angle = 0;
}
// Move the light in a circle
light.setLocalPosition(3 * Math.sin(angle), 0, 3 * Math.cos(angle));
// Rotate the box
box.setEulerAngles(angle * 2, angle * 4, angle * 8);
});
</script>
</body>
</html>