forked from playcanvas/engine
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathrender.js
More file actions
76 lines (60 loc) · 2.33 KB
/
render.js
File metadata and controls
76 lines (60 loc) · 2.33 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
import { Render } from '../scene/render.js';
// The scope of this function is the render asset
function onContainerAssetLoaded(containerAsset) {
const renderAsset = this;
if (!renderAsset.resource) return;
const containerResource = containerAsset.resource;
const render = containerResource.renders && containerResource.renders[renderAsset.data.renderIndex];
if (render) {
renderAsset.resource.meshes = render.resource.meshes;
}
}
// The scope of this function is the render asset
function onContainerAssetAdded(containerAsset) {
const renderAsset = this;
renderAsset.registry.off('load:' + containerAsset.id, onContainerAssetLoaded, renderAsset);
renderAsset.registry.on('load:' + containerAsset.id, onContainerAssetLoaded, renderAsset);
renderAsset.registry.off('remove:' + containerAsset.id, onContainerAssetRemoved, renderAsset);
renderAsset.registry.once('remove:' + containerAsset.id, onContainerAssetRemoved, renderAsset);
if (!containerAsset.resource) {
renderAsset.registry.load(containerAsset);
} else {
onContainerAssetLoaded.call(renderAsset, containerAsset);
}
}
function onContainerAssetRemoved(containerAsset) {
const renderAsset = this;
renderAsset.registry.off('load:' + containerAsset.id, onContainerAssetLoaded, renderAsset);
if (renderAsset.resource) {
renderAsset.resource.destroy();
}
}
/**
* @class
* @name RenderHandler
* @implements {ResourceHandler}
* @classdesc Resource handler used for loading {@link Render} resources.
* @param {GraphicsDevice} device - The graphics device that will be rendering.
* @param {StandardMaterial} defaultMaterial - The shared default material that is used in any place that a material is not specified.
*/
class RenderHandler {
constructor(assets) {
this._registry = assets;
}
load(url, callback, asset) {
}
open(url, data) {
return new Render();
}
patch(asset, registry) {
if (!asset.data.containerAsset)
return;
const containerAsset = registry.get(asset.data.containerAsset);
if (!containerAsset) {
registry.once('add:' + asset.data.containerAsset, onContainerAssetAdded, asset);
return;
}
onContainerAssetAdded.call(asset, containerAsset);
}
}
export { RenderHandler };