Star Hunter-Infinite Lagrange
Rally the Fleet,Hunt the Stars
Free · In-App Purchases
NetEase's first interstellar-themed tactical extraction game, combining immersive visuals and accessible gameplay to create an imaginative, futuristic interstellar world.
After the First Interstellar War, the Sacrum Chu Imperium collapsed, and the Dawn Accord Organization was founded. Factions such as NOMA Shipping Group, Antonios, and Jupiter Industries rose to power, completely reshaping the galaxy into a turbulent and chaotic place.
Countless star hunters have stepped onto the galactic stage. They command their own fleets, signing agreements and taking bounties from different factions as they venture into the far reaches of the endless Milky Way. You, as one of these star hunters, are living in an age of freedom, full of challenges and opportunities.
Search for treasure and mysteries among the ruins scattered across star systems, deal with different factions, and complete specific tasks to obtain resources and bounties. Sometimes the galactic factions will even summon hundreds of star hunters at once to seize a massive enemy Space Station.
The cosmos is a shadowed forest. As hunters seek their quarry, they may find themselves stalked instead.
From every hunt, hunters emerge with treasure in hand and new technologies at their command.
Will you lead your fleet to roam the endless void,
Or, will you gather strength to rise from the chaos?
The choice lies in your own hands, hunter.
[Set course for deep space and embark on a treasure hunt]
In a remote corner of the Milky Way, you, a star hunter, will control a fleet, take on a wide variety of bounty contracts and missions, and venture into the vastness of space. You will hunt for mysterious items for your employers and explore specific targets, searching for treasure and secrets in uncharted territory. Here, the possibilities are endless. Beyond the stars, what else will you discover? Only you can answer that question.
[Shrouded ruins with peril at every turn]
The universe is a "dark forest," and the ancient ruins of the Sacrum Chu Imperium are its most shadowed and dangerous thickets. As you steer your ship through warped rifts and veils of mist to reach the drifting ruins, you may find not the glory of civilization, but a suffocating silence and deadly temptation. Whether you continue searching for treasure or make an emergency retreat is entirely up to you.
[Claim bounties and upgrade your base]
Your adventure begins with little more than a small outpost in the void and a pair of Frigates at your side. By completing contracts and tasks for different factions, you'll earn rich bounties and vital resources. Return to your base to build defenses and production facilities, strengthening your fleet for the unknown dangers ahead and preparing for countless missions to come.
[Build your ship and fight among the stars]
Spore Fighters, Ceres Destroyers, Constantine the Great Battlecruisers, Solar Whale Carriers... Dozens of ship types and hundreds of fighters and warships, each with unique features, provide a vast range of strategic combinations. Fleets clash with striking realism in space: you can orchestrate ambushes along enemy routes or station your fleet to guard critical passages. Large‑scale, intense battles can transform entire stretches of a star system, spanning hundreds of kilometers, into no‑fly zones.
[Form a Squad and hunt together]
Across the postwar galaxy, factions stir in every cluster. Hunters can form Squads to take on missions together, and those who grow strong can unite with hundreds more in a vast Community, seizing airspace and territory alongside their allies.
[Experience 3D cinematic combat]
Experience fully rendered 3D combat with close‑up and multi‑angle views. Battles unfold like a movie, immersing you in a star‑spanning battlefield.
Facebook:https://www.facebook.com/Infinite.Lagrange.EU
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Contact Us:lagrange@service.netease.com
more New features and adjustments for all star systems:
1.New Monthly Sign-in Premium Livery.
2.Added upgrade strategy options when performing quick upgrades in the Base Construction interface.
3.Optimized the display effect of the carousel text on the Sparkle channel interface.
New features and adjustments for some star systems:
1.Second Home Treasure Hunt Gameplay optimization.
2.Added a mission tracking bar display within the facility interface of the Beginner Star System.
1.2.1147142 2 days ago
New features and adjustments for all star systems:
1.Technical blueprint requests now support [requesting multiple Items at once].
New features and adjustments for some star systems:
1.Second Home Treasure Hunt will officially open to all players outside the beginner season.
2.Stellar Cruiser - Ranger Civilian Sightseeing Ship is officially available
3.Improved the map markers and selection details for Galactic Event Target Captors in Star System Rescue Agreement systems, making high-value Captor targets easier to identify.
4.Improved the expedition departure screen in the Angulum Cluster and streamlined the interaction flow for Planet Landing, Major Threat, and Sacrum Chu Imperium Mysteries.
Bug Fixes:
1.Fixed an issue in the Dawn Exploration Agreement 3.0 where the max-level Airspace Modification Operation would prevent fleets from normally entering Warp state under certain circumstances.
1.2.1140902 14 May
New features and adjustments for all star systems:
1.The Labor Day Sign-in Event is coming soon.
2.New Monthly Sign-in Premium Livery.
3.Text bubbles have been added to player fleets and buildings, keeping you company in your daily hunts and adventures.
4.Fleet Deployment Process Optimizations.
5.A new batch of quests has been added.
New features and adjustments for some star systems:
1.In the Node Recovery Agreement/Galactic Mutual Cooperation Agreement, facility effects have been added at Level 1 for facilities such as the “Operation Coordination Center”.
2.When abandoning cross-system buildings, a confirmation prompt has been added if doing so would cause fleet destruction.
Bug Fixes:
1.Fixed an issue where, under certain circumstances, the Efficient Recycling effect of the Dubhe - Support Carrier did not take effect correctly.
2.Fixed an issue where the Strategy Skill "Anti-Aircraft Scatter" of the "NT UAV Anti-Aircraft System" on the Eternal Storm - Attack Battlecruiser - C1 did not take effect correctly in some cases.
1.2.1132527 29 Apr
New features and adjustments for all star systems:
1.Hello, Explorers! Today we're bringing you the Earth Day event.
2.New Cruiser Blueprint Release.
3.Hunter Orders have been added to standard star systems.
4.Recycling the original Operation before the fleet enters Warp Drive will no longer cause warp travel to fail.
5.Fixed an issue where Tundra - Tactical Destroyer's "Airborne Power Improvement" enhancement was not taking effect.
6.Fixed an issue where Guardian - Support Destroyer's "Aircraft Engine Enhancement" was not taking effect.
7.Shield of Plutus - Defensive Battlecruiser's "B1 - Comprehensive Maintenance System" has been renamed to "B1 - Damage Control System.
New features and adjustments for some star systems:
1.In Dawn Exploration Agreement 3.0, the first two Operations that reach Level 1 or above will no longer use Fleet Operation slots.
2.Dawn Exploration Agreement 3.0 adds new main missions to guide players into trying Operation Management.
Bug Fixes:
1.In Dawn Exploration Agreement 3.0 star systems, fixed an issue where allied Operation warp lanes could activate incorrectly before an Operation Management upgrade was completed.
2.Fixed an issue where the enhancement effect of the Eternal Storm C1 "NT UAV Anti-Aircraft System" was displayed incorrectly in battle reports.
1.2.1121286 22 Apr
New features and adjustments for all star systems:
1. The Eternal Battlefield S1 season rating is approaching. The season leaderboard will be rated at 20:00 on April 14. The Season Reward Store and matchmaking entrance will be closed after the maintenance on April 15.
2. The extra equipment slots provided by the Base facility "Integrated Equipment Platform" no longer require a launch vehicle for its first equipment installation during exploration.
3. The Free Explorer Association headquarters and Org headquarters interfaces now feature the main function buttons from the main interface, preventing missed events or notifications after returning to the Explorers System.
4. Optimized the rules for applying Fleet Lineup Plans. When aircraft and aircraft carrier ships do not fully match, it will try to load aircraft onto ships of the same Blueprint.
5. Added tooltip descriptions for Cosmetic Items in the Dawn Store that require specific rating conditions to exchange.
6. Added a save lineup prompt when editing Eternal Battlefield lineups.
7. Optimized the tooltip information for Squad Building usage requirements.
8. Optimized the style of the help interaction button in the chat channel interface.
New features and adjustments for some star systems:
9. The Star System Rescue Agreement has added a new Main Missions pack "Path of Star System Rescue," and rewards have been added to some main missions. By defeating Captors and upgrading Base Level, players can earn 50,000 Captor Merit to assist them in competing on the Captor Merit leaderboard.
10. Combat missions in the beginner main missions and intel searches now support the Quick Action, significantly reducing the time required for sailing and combat.
Bug Fixes:
11. In the Dawn Exploration Agreement 3.0 Star System, fixed an issue where ships would fail to have 100% evasion rate when engaging the Operation Management Drill Fleet under specific circumstances.
12. Fixed an issue where the coordinate text would display abnormally in the mail system under certain circumstances.
13. Fixed an issue where the strategy skill "Aggressive Cover" of the "Helios" Destroyer would incorrectly select its target under specific circumstances.
14. Fixed an issue where the Flagship Skill "Guerrilla Combat Insertion" of the "Mare Imbrium" Frigate would fail to activate correctly under specific circumstances.
1.2.1108095 15 Apr
This update from Apple will improve the functionality of this app. No new features are included.
New features and adjustments for all star systems:
1. Fixed the issue where the Guard command was ineffective:
After the fix, all fleets currently on Guard will immediately move to the Guard target and engage in battle when the target encounters a hostile command.
2.The manual verification channel for University Verification is now officially open. Players from universities in Hong Kong, Macao, Taiwan, and overseas regions can now complete University Verification by submitting materials for manual review.
New features and adjustments for some star systems:
1. The Dawn Exploration Agreement 3.0 is now live:
The [Operation Management] gameplay has been added to the original Dawn Exploration Agreement 2.0 Star Systems.
2. Angulum Cluster Mechanics Revamp
Planet Landing:
Optimized participation efficiency. Fleets can use the "Quick Moor" command to quickly sail directly from the camp to the campaign region and automatically select a station to complete the planet landing.
Sacrum Chu Imperium Mysteries:
The gameplay preview phase has been adjusted to the Sacrum Chu Imperium Platform Campaign Challenge phase. Players can dispatch fleets to quickly travel to the campaign region to challenge Sacrum Chu Imperium Platforms.
Major Threat:
Optimized the challenge threshold for Battle Fortresses. Explorers can quickly dispatch fleets to rally. Once a rally has been active for 1 hour, all rallied fleets will launch their attack together.
Furthermore, in addition to the original rare Strategic Asset events and Emblem rewards, NOMA Points have been added to the rewards. If a rally attack successfully suppresses the target, all participating players will earn NOMA Points.
3.Explorers will now receive clear reminders when gameplay events in the Angulum Agreement begin, so they won’t miss them.
Bug Fixes:
1. "Fixed an issue that prevented the yellow dot in chat channel from clearing properly in cross‑system chat."
1.2.1091080 1 Apr
New features and adjustments for all star systems:
1. Expanded the three-dimensional combat space within Cities, raised the player number cap on the battlefield, significantly reduced lag during rally attacks on Cities, and improved tactical fault tolerance.
2. Spring Equinox Galaxy Market.
3. Spring Equinox Loot Distribution.
4. Added a Enhancement Help feature, allowing players to seek System Enhancement suggestions for Blueprints from other players.
5. Added the Invite Research feature: Players can purchase Tech Files and invite other players to research the Tech Files on their behalf.
6. Added a quick-share shortcut for fleet lineups, allowing direct sharing of fleets that are moored or sailing.
7. Improved the visual presentation of the “Dawn Funding program” interface in all Star Systems.
New features and adjustments for some star systems:
1. Treasure Hunt Agreement Gameplay Update.
2. After the Angulum Cluster evaluation ends, players will leave the Star System after 1 minute, allowing Blueprints used by the Angulum Star System to be released more quickly.
3. The Eros Elite Unmanned Fleet and Eros Unmanned Guard in the Angulum Cluster have been adjusted to respawn in separate waves, making this gameplay accessible to more players.
4. Optimized the Battle Report title text for the Armada Suppression Campaign in the Purification Protocol.
1.2.1073148 18 Mar
New features and adjustments for all star systems:
1. Added tactical-view UI visuals for damage dealt and healing during fleet battles. You can toggle this display in System Settings -> Display.
2. Space Station Commendation rules updated. Changed from “Top 20% by contribution among participants in the siege make the list” to “Top 5 by contribution among participants in the siege make the list”.
3. Added default recommended guides to the Group and Org Guide feature.
4. Adjusted the “Gather Intel” operation: it has been moved to the “intel search” screen.
Bug Fixes:
1. Fixed an issue where the Wildfire - Dogfight Corvette special ammo cluster-munitions effect would not work in certain situations.
1.2.1063433 11 Mar
New features and adjustments for all star systems:
1. Added visual effects on the Expanse when fleets deal damage or perform repairing in battles.
2. Optimized the Ore Refining feature: after checking "Batch Refining," the option will remain selected.
3. You can now send Squad Application to Squads that are already full. After an application is submitted, the Captain can review it under Member Management - Squad Recruitment - View Squad Application.
4. Added new Smart Recommendation and Intel sections to the Sparkle Chat channels.
5. When claiming resources and Speed Up items that would exceed storage capacity, a Sparkle Tip has been added to redirect you to spend resources from your stock.
New features and adjustments for some star systems:
1. In Beginner Star Systems, Sparkle Tips have been added to guide your next action in situations such as creating an Operation, failing a Drill, unlocking new features by upgrading facilities, and tapping buttons in the Base that are not yet unlocked.
Bug Fixes:
1. Optimized the logic of Claim All for task rewards. You can now close the prompt window by tapping outside of it when using Claim All, and Claim All will no longer cause your storage to overflow.
2. Fixed an issue where some Armor Systems of the Antontas Swordbearer - Command Ship could be damaged.
1.2.1054991 4 Mar
New features and adjustments for all star systems:
1. The Eternal Battleground S1 - Art of Command will begin after the update on February 11, 2026. Ladder Matchmaking and Practice Match modes will open at the same time. In Ladder Matchmaking, compete against players across the entire Lagrange Network. Outside of heated battles, you can also hone your Command skills with your Friends/Contacts in Practice mode.
2. The “Beacon Festival” event brings a series of gameplay features, aiming to provide all players with rich and delightful festive experience.
3. Optimized the display height of the Mark Details text.
4. After accepting a Trading Post mission, your fleet can now use Rapid Warp to reach the mission destination, shortening the time needed to complete the mission.
5. From February 11 to March 3, when returned players expand their Base to Level 3/5/7, the system will automatically send a Return Construction Red Packet to their corresponding Org channel. If the returned player is in a Beginner Star System, the corresponding Red Packet will be sent in their community/squad channel instead.
New features and adjustments for some star systems:
1. Pangaea Arrives & Benefits Set Sail.
2. Brand-New Pangaea Heavy Industries Ship Blueprint Released.
3. The difficulty of defending forces at Level 1 Factories has been reduced in the Treasure Hunt Protocol.
4. Adjusted the storage cap of Efficiency Robots in the Purification Protocol; each base expansion now grants a higher maximum limit.
1.2.1040917 11 Feb
New features and adjustments for all star systems:
1. Optimized the Archives content in the Store triggered by Galactic Events, making it easier for players to obtain Blueprints of specific ship types or Tech Points.
2. The “No Strength Without Unity” event now has a new completion condition based on each player’s historical Military Prestige. All players can fulfill either one of the two conditions to obtain Rewards.
3. Optimized Fleet sailing speed when launching an Attack after a Rally. Rally Fleets will now Sail at Cruising Speed with Speed Up applied.
4. When recalling ships from a Sub-base back to the Base, an option has been added to auto-retire ships and aircraft that the Base cannot accommodate.
5. Optimized the default camera angle in the Livery and Premium Livery details screens.
6. From February 4 to March 3, when returning players expand their Base to Level 3/5/7, the system will automatically send a Spring Festival Red Packet to their corresponding Org channel. If the returning player is in a beginner Star System, the corresponding Red Packet will be sent in their Community/Squad channel instead.
7. Once a Star System has been open for a number of days, players with lower Base Levels will unlock the “Construction Speed-Up Benefits” event, helping casual and returning players quickly catch up.
8. When Equipment is Recycled or used for Component upgrade, a second confirmation screen has been added to reduce accidental operations.
9. In the Main Mission and Side Mission screens, you can now tap certain keywords to bring up Sparkle to provide explanations, helping new Explorers better understand mission requirements.
10. In the original beginner Star System, the “Rally Outpost” buildings that came with level 2/3/5 Space Stations will now be available throughout the entire Star System. The Occupier can now launch Rally actions from the buildings, and Fleets participating in the Rally will warp to this building quickly without restrictions from the Community Warp activation time or the Community InfoSync level. This adjustment only takes effect in newly opened Star Systems.
New features and adjustments for some star systems:
1. Treasure Hunt Agreement Gameplay Update:
1) A “Total Treasure Hunt Target” has been added to all three Treasure Hunt Regions.
2) In each region, once the total value of submitted treasures reaches the Treasure Hunt Target, you will no longer need to enter that Region.
3) The higher the value you submit in a single treasure hunt, the better the Rewards you’ll receive at Settlement.
1.2.1025680 9 Feb
New features and adjustments for all star systems:
1. Added a new daily guaranteed refresh mission “Track Privateers”. In this mission, the spawned Privateer fleets will dynamically scale to match the current strength of the player's fleet.
2. Added an arrival time display for ally fleets reinforcing your fleet. This information is only visible to yourself.
3. Optimized building markers on the map. Now only buildings that can be captured solo will be labeled as “Individual Occupation.”
4. When saving an enhancement plan for a Super Capital Ship Blueprint, if there are multiple production plans, the system enhancement state of all production plans will now be saved.
New features and adjustments for some star systems:
1. In Treasure Hunt Ruins Exploration, after encountering and completing a battle while pathfinding during transfer, your fleet will no longer stop in place and will instead continue to the destination.
2. Optimized the information display of the factory's Directed Supply Engineering effect in Treasure Hunt Agreement and Star System Rescue Agreement.
1.2.1009839 28 Jan
New features and adjustments for all star systems:
1. Optimized the information display on the agreement target screen. You can now view the upcoming rewards for the Star System Development Agreement and Identity Agreement.
2. When purchasing items in Angulum Trading or Online Trading, the transaction will now prioritize the lowest listing price.
3. In newly opened Beginner Star Systems after the update, the initial Space Dust resource node at the Base has been changed to “Exploration Mine,” with increased reserves, which should support about 7 days of Star System Exploration.
4. When using the Mine command on a resource node, you can dispatch a Utility Ship and merge it with the fleet currently mining from that resource node.
5. Optimized the display of Equipment effects on upgrade costs and time in the facility upgrade interface.
6. When the number of Tech Files reaches the limit, a quick shortcut to Research has been added.
7. Optimized the visual presentation of the Blueprint Research Workshop event push page.
New features and adjustments for some star systems:
1. In the Data Rescue Agreement, Lagrange Chronicle Archives can be obtained through multiple ways in the Node Recovery Agreement Star System, such as exploration and completing quests.
Bug Fixes:
1. Fixed an issue where blockading Anti-Aircraft would not take effect within the expanded Operation Area range.
1.2.994982 22 Jan
New features and adjustments for all star systems:
1. When a Squad or Community publishes a Rally Transfer, Rally Blockade, Rally Guard, or Rally Strategic Strike, players will receive a Rally notification.
2. The Smart Lineup Recommendation system has completed its trial phase and will now be rolled out to all players.
3. Optimized the display of the weapon's attack priority on the ship blueprint screen.
4. Treasure Hunt Gameplay optimizations.
5. In the Beginner Star System, the mission pack for the Novice Drill has been relocated from the Event Missions tab to the Side Missions tab.
New features and adjustments for some star systems:
1. The Eternal Battlefield Training Camp event is now live. Players will take on the role of battlefield commanders and, through a series of simulated stage-clearing gameplay, get a first taste of the tactical appeal and strategic fun of “hands-on control”.
2. A speed multiplier feature has been added to the drill stages in the Beginner Star System.
Bug Fixes:
1. Fixed an issue where some modules of Auxiliary Ships did not correctly display their self-holding capacity (actual effects unchanged).
1.2.980345 15 Jan
New features and adjustments for all star systems:
1. Adjusted the layout and interactions of the main Expanse screen.
2. Added a “Cease Anti-Aircraft” Command, usable during assisted anti-aircraft combat triggered by Blockade to terminate the current battle and reselect a target.
3. When joining a Squad, a “recommended reason” tag has been added for Squad recommendations.
4. Adjusted the anti-aircraft weapon counterattack effect of the Carilion - Recon Frigate, Helios - Heavy Cannon Assault Ship, and Shield of Plutus - Defensive Battlecruiser. The effect has been changed from “Can counterattack the enemy aerial targets that attack me” to “when not being attacked by any aerial targets, can attack enemy aerial targets that are targeting friendly ships in the same row.”
5. Players who are simultaneously in a Squad and a Community can choose whether a Rally they initiate will summon members from the Squad or from the Community.
6. Optimized the enhancement recommendation logic for Utility Ships: when the engineering system can still be enhanced, no enhancement prompt will be triggered for the Propulsion System.
7. Adjusted the mission interface: merged the Mission Category List and Mission Details into a single screen to streamline steps and reduce navigation layers to view information.
8. From the moment Escort is initiated until Escort is successfully established, issuing an action command to that fleet will now trigger a secondary confirmation.
9. Adjusted the Trading Center level: the max level has been changed from level 3 to level 1. (Level 1 effect adjusted to: Resource Exchange rate +20%.)
New features and adjustments for some star systems:
1. Optimized the Drill Center in the Beginner Star System:
Added a Default Drill Formation setting. Each time you start a drill stage, this formation will be used automatically, so you no longer need to set it up again.
2. In the Treasure Hunt Agreement, factories that only provide Prefab Module Supply now offer an increased amount of Prefab Modules.
Bug Fixes:
1. Fixed an issue where certain Enhancements of the Light Cone - Offensive Missile Cruiser, ST59 - Defensive Battlecruiser, Constantine the Great - Multi-Role Battlecruiser, Ediacaran - Heavy Firepower Auxiliary Ship, Marshal Crux - Carrier, and CV3000 - High-Speed Carrier were not taking effect on UAVs.
2. Fixed an issue in Siege Battle Reports where system damage was not displayed correctly.
1.2.968295 9 Jan
New features and adjustments for all star systems:
1. The [Ring in the New Year – 6-Day Check-In Gifts] Event is Now Live.
2. The year-round “Monthly Check-In For Premium Livery” event will officially be available at 00:00 on January 1, 2026. After the Player claims the daily gift a total of 25 times in the month, they will receive an extra Ship Exclusive Premium Livery.
3. A new Fleet Role feature has been added when launching Rally Attacks on Space Stations and Outposts.
4. Adjusted the calculation rules and display of Prosperity.
5. Optimized the display of Battle Report.
6. Optimized ship dispatch between Bases and Sub-bases.
7. Adjusted the rules for Quests.
8. Added mid-voyage tasks that have a chance to trigger while the fleet is executing Commands.
9. Added a one-click upgrade feature in the Base Build screen. It will upgrade facilities and expand the Base according to current facilities and resources until the upgrade queue is full.
10. Optimized the favorites feature in Loot Distribution and Online Trading.
11. Optimized the battle visuals for cooperative anti-aircraft actions between Escort Fleets. Actual combat values and effects remain unchanged.
12. Refined the ship tags display in the Blueprint screen, highlighting the Blueprint’s anti-large and anti-small attributes more prominently.
13. Added Dawn Points display and a shortcut to the Points Store on the agreement management screen.
14. When the Player owns a Tech Point Reset item, it will now be additionally displayed in the Strategic Assets Warehouse.
15. When expanding Base sectors, added a jump from the current level to other expandable sector levels.
16. On the Expanse, when the Utility Ship is gathering resources, the way resource growth is displayed has been optimized.
17. When a fleet is being attacked from multiple sides by several enemy fleets at the same time, you can switch to view the lineup details of all enemy fleets.
18. The Campfire Hub now supports saving Fleet Lineup Plans directly from the Community, without needing to copy and import them.
19. Optimized the prompt messages for Equipment Enhancement.
New features and adjustments for some star systems:
1. Optimizations to the Star Hunter Treasure Hunt Gameplay Settlement.
2. In the Treasure Hunt Agreement, the maximum sailing range limit has been removed when performing a Quick Rally on Sacrum Chu Imperium Fort Ships.
3. A new Docking Point for the Collective Relocation Center has been added to Space Stations in Beginner Star Systems. After the player’s Squad/Community occupy a Space Station, docking with the Collective Relocation Center will unlock the collective Relocate feature. Ally players can relocate directly to a nearby location of the Collective Relocation Center without needing to build an Outpost first.
4. The Rally Task tab now displays Armada Rally Attack campaigns.
1.2.963915 31/12/2025
New features and adjustments for all star systems:
1. The TWIN FESTIVAL event is officially live!
2. When the Base is located in a Scattered Asteroid Belt, ships can now also be dispatched to execute the Reinforce command.
3. Optimized the interface for joining a squad, reducing the number of steps required to apply.
4. When a fleet on a mining operation is forced to retreat and cannot mine due to the following reasons, it will now attempt to continue mining at another resource node of the same type:
The target resource node is docked by another player or protected by another player's construction operation.
The target resource node has been depleted.
5. Added a "Quick Upgrade" button to the ship blueprint screen.
New features and adjustments for some star systems:
1. Optimized interactions for using Efficiency Robots in the Cluster Purification Protocol.
2. The special Beginner Star System for “Treasure Hunt Agreement” is coming soon to all novice players. The first batch of servers will officially open on December 24 (UTC).
Bug Fixes:
1. Fixed an issue where the Apex Ship Background was not displayed correctly when viewing blueprint details in Battle Reports.
2. Fixed an issue where the Night Mode description did not display properly.
1.2.953040 24/12/2025
New features and adjustments for all star systems:
1. Added Squad Guide and Org Guide features to the Squad and Org screens. These make it easier for Squad Captains and Org Leaders to share fleet lineup strategies and create posts with text and images.
2. Added Archives, Commemoration, and Toy Codex features to the Generation Legacy screen.
3. Resources obtained by prospectors via blast mining will now be directly uploaded to the Base Resource Warehouse.
4. Optimized the description and display related to “HP Recovery Bonus” in the Blueprint screen. Its actual effect remains unchanged.
5. Optimized the movement rules for Rally Attack: when a player participates in a rally within a Community that is initiated from a Rally Outpost, they will no longer be restricted by the warp movement cap and will always reach the destination within 2 hours.
6. In Loot Distribution, you can now search by Equipment and Technical Blueprint categories. Added a shortcut to Loot Distribution on the Component Upgrade screen, which will automatically search for the required auction items when you jump there.
7. In Privateer Supply Transfer missions and Purification Protocol Galactic Events missions, rewards that offer loots with multiple disposal options now include a preview function.
8. Facilities in regions that are not yet unlocked will now also show their upgrade costs.
9. When a base facility has been upgraded but not yet further enhanced, an "Upgradeable" tag will be displayed.
Bug Fixes:
1. Fixed an issue where some Privateer Outposts could not be properly abandoned under specific circumstances.
1.2.946945 19/12/2025
New features and adjustments for all star systems:
1. Balance adjustment announcement.
2. The weapon interface of the blueprint will display the Hit Rate range against different types of targets in the detailed information.
3. The Blueprint Enhance structure of the FG300 has been adjusted to make it simpler.
4. Optimized the effect of the Eternal Storm C2 Module "Thunderstorm" UAV Shield System.
New features and adjustments for some star systems:
1. In Beginner Star System, added recommendations for eligible Squads to create a Community.
2. Angulum Squad Members now have the permission to share the team when grouped up.
1.2.911532 26/11/2025
New features and adjustments for all star systems:
1. When executing the Transfer and Attack commands, if an impassable condition is encountered during the departure phase, the movement will be halted and the consumed Action Point will be refunded.
2. When using the ship dispatching feature, the limit on maximum movement distance has been removed.
3. When Auxiliary Ships moor at a Sub-base, the Action Point cost has been reduced from 20 to 5.
4. Initiating a bounty mission to collect Action Points no longer costs 5 Action Points.
5. The queue list on the main interface now displays the shipyard of Sub-bases.
6. The total resource storage of Lv. 2 resource nodes has been increased from 5 million to 12 million.
7. Optimized the text description of the Eternal Storm strategy skill "Defense Overdrive" to clarify that its enhancement effect increases the Evasion of supported targets against Energy Weapons.
8. A prompt has been added when there are Tech Files pending research in the player's Tech File Storage.
Bug Fixes:
1. Fixed an issue where some Explorers entering a Star System might find the nearest Metal resource too far from the Base.
1.2.905336 19/11/2025
New features and adjustments for all star systems:
1. Increased the storage limits for Speedup and Prefab Module when expanding the Base. After the Base is fully expanded, the Speedup storage limit can be increased by a total of 110, and the Prefab Module storage limit can be increased by a total of 100. Added Speedup Rewards to the mission rewards for Base expansion Level 2 and above.
2. Removed the Command Point display for Aircraft.
3. Added real-time Combat Microchip feature:
With this feature, you can view your fleet's real-time damage dealt and damage taken during the current battle.
4. Base facility upgrades have been optimized as follows:
1) When using Auto Upgrade, you can set the target level for upgrades.
2) If Auto Upgrade is interrupted due to insufficient resources, the Auto Upgrade state will be temporarily retained and resume once there are sufficient resources.
3) In Star Systems where Construction adjustments have been applied, you can view the details of facilities and enhancements in Regions that have not yet been unlocked.
5. Optimized the in-game terminology for the "Intel Collection" command, now renamed to "Vision Gathering." The revised concept definitions ([functionality remains unchanged]) are as follows:
1) No Vision: Only the precise coordinates of planets and space stations are visible.
2) Shared Vision: Squad or Community members will share temporary partial vision of unexplored regions. If you leave your Squad or Community, the shared vision will be lost.
3) Explored Vision: Vision obtained through the "Explore" Command by players, which provides relatively complete information within the area (excluding fleet information).
4) Direct Vision: Intel obtained directly through ally fleets and buildings, with complete information disclosure.
6. The "Tundra BP Files Pack" and "ST59 BP Files Pack" now include corresponding Exclusive Tech Points and Combat Microchip Rewards. Players who have already purchased will receive a supplementary reward email.
New features and adjustments for some star systems:
1. To support new players as they begin their journey in the rookie season, Players can view the Beginner Voyage Pack and Blueprint Research Workshop events via "SAILING POINT." Participate in related events and recharge to obtain rewards such as [CV3000-Carrier BP Files, AT021-Fighter BP Files, AC721-Heavy Ion Cannon Blueprint, and the "Begin Voyage" Dynamic Emblem].
Players outside the beginner season will activate the corresponding events upon returning to the Explorers System or making any recharge.
1.2.893281 05/11/2025
New features and adjustments for all star systems:
1. Research process adjustments.
2. Optimized the region display for Galactic Events. The most recently selected event will now remain visible in the strategic view.
3. Optimized the fleet creation interaction. When creating a fleet for gathering or action, an option to create a default fleet will be provided in the list. (No need to enter the Base tactical view to select ships.)
4. Adjusted the metal storage cap for Warehouse II at max level from 6.8 million to 10.8 million. Adjusted the metal storage cap for Advanced Warehouse I at max level from 12.1 million to 18.1 million.The metal cost for upgrading Military Port Level 5 has been adjusted. Additionally, metal cost for earlier levels have been reduced: Level 2 now costs 26 million (down from 34 million), and Level 3 requires 28 million (down from 36 million). For players who upgraded to Military Port Level 5 and spent extra resources before the update, if they are still in the same Star System, the extra metal resources will be refunded via in-game mail. Refunded resources can only be claimed in that Star System.
5. When you lose a battle against a non-player fleet, the Battle Report will provide suggestions for your team composition and future development.
6. In Settings -> Main Interface, under Beginner Mode, the Blueprint List will be sorted and positioned by three categories: Damage, Tank, and Support.
7. Optimized the display rules for the Hub Star System leaderboard entry interface. It will be visible within 15 days of entering the Hub Star System.
8. In Star Systems where Construction adjustments have been applied, further Construction optimizations will be applied.
9. A Standard Mode has been added for Blueprint, Ship Management/Formation, and the main screen. In this mode, buttons on the interface will display descriptive text labels.
1.2.887156 30/10/2025
New features and adjustments for all star systems:
1. Optimized the color-marking feature for Diplomacy relations of both local and external Squads in the star system. New color indicators have been added, and the marked colors will now take effect across all star systems within the cluster.
2. Optimized icon display for Galactic Events in Strategic View. When multiple identical icons are close together, they will now appear in an aggregated state.
3. Optimized the display effect of target icons on the map.
4. When obtaining duplicate SP ships through blueprint research, if the SP ship has already reached Apex, a new option is now available to directly convert it into Apex EXP.
5. Increased total Space Dust reserves in the new player starting region from 600,000 to 2,500,000.
Developer’s Note: We want players to feel a greater sense of security when first entering a star system, reducing the anxiety caused by resource depletion.
6. Added short functional descriptions to several buildings on the Expanse.
7. Added usage hints that appear when selecting a resource node in-game.
8. Optimized the Utility Ship Smart Management rules for classifying resources containing Trojite Crystals. Metal, Crystal, and Deuterium resources that contain Trojite will now be recognized as non-mixed resources.
9. The Purification Protocol event is now live! During the event, new, returning, and active players who complete tasks such as signing any agreement or building their Base can earn up to 5 Normal Tech File Trade Vouchers.
10. Added a new "Revisit Base Ruins" mission that becomes available after a Base is destroyed. Revisiting your Base ruins now grants a small amount of resource rewards.
11. Optimized the visual and textual explanations of identity targets in the identity agreement interface. It's now easier to understand how to achieve higher ratings.
12. For the new Base version, reduced resource costs for Trade Center Lv. 2 and Lv. 3, reduced resource costs for Fleet Communication Center Lv. 2 and Lv. 3. When attempting to upgrade high-cost facilities at low Base levels, a secondary confirmation prompt will now appear.
13. Blueprint interface optimization: When a ship currently in service becomes eligible for enhancement, you'll now receive a notification.
14. Optimized the identification labels for single star system servers connected to SP star systems.
15. Optimized the display rules for bounty tasks. Canceled bounty tasks are now hidden by default.
New features and adjustments for some star systems:
1. The Purification Protocol star system gameplay mode is coming soon. The first batch of servers will officially open for registration on October 22.
Bug Fixes:
1. Fixed an issue where the Thalassa Fluorite Destroyer displayed an incorrect number of interference targets after activating its Apex effect.
1.2.879303 23/10/2025
New features and adjustments for all star systems:
1. The Gather Intel command has been updated: fleets executing the Gather Intel command will use rapid deployment to reach the target location and automatically return to their base upon completion (fleets performing Gather Intel cannot provide warp for other fleets).
2. New Ship Combat Microchip Reset feature:
Through the Reset feature, all EXP of a blueprint can be converted into Generic Combat Microchip.
3. You can now view the lineup and total HP of Privateer Fleets in their detail interface.
4. Optimized the interface display for post-blueprint enhancement, allowing you to see changes in ship attributes and capabilities in a more intuitive manner.
5. Tech Files display effect adjustments.
New features and adjustments for some star systems:
1. Added "Factory Occupation Leaderboard" in the Data Rescue Protocol Star System. Explorers who occupy factories solo will be tallied for the leaderboard.
2. A quick task guide has been added to the Construction interface in the Beginner Star System.
3. In Star Systems where Construction adjustments have been applied, facilities now feature recommended upgrade tags.
Bug Fixes:
1. Fixed an issue where the enhancement item, Radar Anti-Missile Enhancement, for Thalassa Fluorite was not working correctly.
2. Fixed an error in status effect value display in Thalassa Fluorite Battle Report status analysis.
1.2.865267 15/10/2025
New features and adjustments for all star systems:
1. The Sci-Fi Carnival is officially live!
2. [All Star Systems] Optimizations and Adjustments to Rally Attack.
3. The icon size for controlled buildings in the Operation List has been reduced to prevent the list from becoming too long when there is a lot of content. The Build List now displays idle shipyards and construction queues, and adds reminders for Base expansion, allowing Explorers to build and produce more efficiently.
4. You can now click on a Commander in the Operation Area to view their personal information and initiate a chat.
5. Featured Tech Files sold in the Dawn Store now include a notice indicating they contain double Tech Points, matching the actual content.
6. Base Shield now supports scheduled activation. You can set the shield to activate up to 4 hours in advance.
7. Optimized the process for submitting Military Prestige and uEcoins in the Apex Blueprint side missions. You can now view your current holdings of these resources.
8. Optimized the display for the Tactical Item "Operation Coordination Satellite" during delivery, allowing you to preview the expanded Operation Area.
9. Optimized the information display in the mission interface. Mission Rewards are now listed in detail within the rewards section, and when claiming rewards, you can view your current quantity of the selected reward, making it easier for you to make decisions.
10. Ship weapon systems now display ballistic types.
11. Optimized the label display for Enhance in Blueprints, and added a Flagship label.
12. Optimized the display of the calibration button for certain equipment items without calibration levels.
13. Optimized the visual appearance of the Normal Tech Files Trade Voucher.
14. Optimized the texture performance of Sacrum Chu Imperium Battleships.
New features and adjustments for some star systems:
1. Base Construction Adjustments Officially Launched. These changes will take effect in all non-Beginner Star Systems opened after September 30; star systems already opened will not be affected.
2. Optimized the occupation experience for Level 2/3/5 Space Stations in the Beginner Star Systems.
Bug Fixes:
1. Fixed an issue where the naming formats of certain equipment items and technical blueprints were inconsistent in Loot Distribution.
2. Fixed an issue where garrison troops would abnormally recover early under certain circumstances during the occupation process of Outposts.
1.2.859651 01/10/2025
New features and adjustments for all star systems:
1.New Monthly Sign-in Premium Livery.
2.Added upgrade strategy options when performing quick upgrades in the Base Construction interface.
3.Optimized the display effect of the carousel text on the Sparkle channel interface.
New features and adjustments for some star systems:
1.Second Home Treasure Hunt Gameplay optimization.
2.Added a mission tracking bar display within the facility interface of the Beginner Star System.
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