{"376": {"id": 376, "alternative_name": "YENO Super Cassette Vision", "generation": 3, "name": "Epoch Super Cassette Vision", "platform_logo": {"id": 743, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkn.jpg"}, "url": "https://www.igdb.com/platforms/epoch-super-cassette-vision", "versions": [{"id": 494, "cpu": "8-bit NEC \u00b5PD7801G", "graphics": "16 colors, 128 on-screen sprites", "media": "ROM cartridge", "memory": "128 bytes RAM, 4kb VRAM", "name": "Initial version", "platform_logo": {"id": 743, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkn.jpg"}, "platform_version_release_dates": [{"id": 851, "date": 458870400, "human": "Jul 17, 1984", "m": 7, "y": 1984, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "309\u00d7246", "sound": "\u00b5PD1771C @ 6 MHz", "summary": "Epoch's original Cassette Vision was introduced in Japan by Epoch in 1981, which had steady sales and took over 70% of the Japanese home console market at the time, with around 400,000 units sold. However, the introduction of next-generation systems from Nintendo, Casio and Sega quickly pushed back the original Cassette Vision, leading Epoch to quickly develop a successor. The Super Cassette Vision was released in 1984 at a cost of \u00a514,800 yen, featuring an 8-bit processor and better performance more in line with its competitors. It was later released in France by ITMC under the Yeno branding. At least 16 games were brought over from Japan for a European release. A version of the system released that targeted the young female market, the Super Lady Cassette Vision. The console came packed in a pink carrying case, alongside the game Milky Princess. The system did not take off, and was unable to match the massive popularity of the Nintendo Famicom, leading Epoch to drop out of the console market by 1987.", "url": "https://www.igdb.com/platforms/epoch-super-cassette-vision/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 33}, "510": {"id": 510, "alternative_name": "Game Boy Advance e-Reader", "generation": 6, "name": "e-Reader / Card-e Reader", "platform_logo": {"id": 898, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ploy.jpg"}, "url": "https://www.igdb.com/platforms/e-reader-slash-card-e-reader", "versions": [{"id": 732, "connectivity": "Game Link Cable passthrough", "media": "Dot code cards", "name": "e-Reader / Card-e Reader+", "platform_logo": {"id": 898, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ploy.jpg"}, "platform_version_release_dates": [{"id": 915, "date": 1032134400, "human": "Sep 16, 2002", "m": 9, "y": 2002, "release_region": {"id": 2, "region": "north_america"}}, {"id": 916, "date": 1067558400, "human": "Oct 31, 2003", "m": 10, "y": 2003, "release_region": {"id": 3, "region": "australia"}}, {"id": 921, "date": 1056672000, "human": "Jun 27, 2003", "m": 6, "y": 2003, "release_region": {"id": 5, "region": "japan"}}], "summary": "The Nintendo e-Reader is an add-on for the Game Boy Advance handheld video game console. It has an LED scanner that reads \"e-Reader cards\", paper cards with specially encoded data printed on them.\n\nDepending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. The cards themselves contain data, as opposed to unlocking data already on the device itself.", "url": "https://www.igdb.com/platforms/e-reader-slash-card-e-reader/version/e-reader-slash-card-e-reader-plus"}, {"id": 735, "media": "Cards with Dot code technology", "name": "Card-e Reader", "platform_version_release_dates": [{"id": 920, "date": 1007164800, "human": "Dec 01, 2001", "m": 12, "y": 2001, "release_region": {"id": 5, "region": "japan"}}], "summary": "The original version of the e-Reader, only released in Japan. This version can't connect via the Game Link cable and can't store games.", "url": "https://www.igdb.com/platforms/e-reader-slash-card-e-reader/version/card-e-reader"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 1034}, "12": {"id": 12, "abbreviation": "X360", "alternative_name": "X360", "generation": 7, "name": "Xbox 360", "platform_logo": {"id": 622, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plha.jpg"}, "summary": "Xbox 360 brings you a total games and entertainment experience. The largest library of games, including titles that get you right into the thick of it with Kinect. Plus, your whole family can watch HD movies, TV shows, live events, music, sports and more\u2014across all your devices. Xbox 360 is the center of your games and entertainment universe.", "url": "https://www.igdb.com/platforms/xbox360", "versions": [{"id": 2, "name": "Xbox 360 Elite", "platform_logo": {"id": 251, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6z.jpg"}, "summary": "Xbox 360 brings you a total games and entertainment experience. The largest library of games, including titles that get you right into the thick of it with Kinect. Plus, your whole family can watch HD movies, TV shows, live events, music, sports and more\u2014across all your devices. Xbox 360 is the center of your games and entertainment universe.", "url": "https://www.igdb.com/platforms/xbox360/version/xbox-360-elite"}, {"id": 3, "name": "Xbox 360 Arcade", "platform_logo": {"id": 250, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6y.jpg"}, "platform_version_release_dates": [{"id": 2, "date": 1193097600, "human": "Oct 23, 2007", "m": 10, "y": 2007, "release_region": {"id": 2, "region": "north_america"}}], "url": "https://www.igdb.com/platforms/xbox360/version/xbox-360-arcade"}, {"id": 495, "name": "Xbox 360 S", "platform_logo": {"id": 622, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plha.jpg"}, "platform_version_release_dates": [{"id": 607, "date": 1276905600, "human": "Jun 19, 2010", "m": 6, "y": 2010, "release_region": {"id": 2, "region": "north_america"}}], "url": "https://www.igdb.com/platforms/xbox360/version/xbox-360-s"}, {"id": 83, "connectivity": "Ethernet", "cpu": "3,2 GHz PowerPC Tri-Core ''Xenon''", "graphics": "ATI ''Xenos'' @ 500 MHz", "media": "DVD, Compact Dics, Digital Download", "memory": "512 MB GDDR3 @ 700 MHz", "name": "Xbox 360 Original", "os": "Modified version of Windows 2000", "output": "component video, VGA, HDMI", "platform_logo": {"id": 249, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6x.jpg"}, "platform_version_release_dates": [{"id": 52, "date": 1132617600, "human": "Nov 22, 2005", "m": 11, "y": 2005, "release_region": {"id": 2, "region": "north_america"}}, {"id": 53, "date": 1133481600, "human": "Dec 02, 2005", "m": 12, "y": 2005, "release_region": {"id": 1, "region": "europe"}}, {"id": 54, "date": 1134172800, "human": "Dec 10, 2005", "m": 12, "y": 2005, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "480i, 480p, 576i, 720p, 1080i, 1080p", "sound": "Analog Stereo, Dolby Digital 5,1", "storage": "20 GB, 60 GB, 120 GB, 250 GB", "url": "https://www.igdb.com/platforms/xbox360/version/xbox-360-original"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 3933}, "32": {"id": 32, "abbreviation": "Saturn", "alternative_name": "JVC Saturn, Hi-Saturn, Samsung Saturn, V-Saturn", "generation": 5, "name": "Sega Saturn", "platform_logo": {"id": 49, "url": "//images.igdb.com/igdb/image/upload/t_thumb/hrmqljpwunky1all3v78.jpg"}, "url": "https://www.igdb.com/platforms/saturn", "versions": [{"id": 65, "cpu": "Hitachi SH-2 @ 28,6 MHz", "graphics": "VDP1 (Polygons, Sprites, Texture Mapping, Gouraud Shading) VDP2 (Transparency, Scaling, Rotations, and Scrolling)", "media": "Sega Saturn Cartridge", "memory": "40 MB", "name": "Initial version", "platform_logo": {"id": 49, "url": "//images.igdb.com/igdb/image/upload/t_thumb/hrmqljpwunky1all3v78.jpg"}, "platform_version_release_dates": [{"id": 91, "date": 800150400, "human": "May 11, 1995", "m": 5, "y": 1995, "release_region": {"id": 2, "region": "north_america"}}, {"id": 92, "date": 805161600, "human": "Jul 08, 1995", "m": 7, "y": 1995, "release_region": {"id": 1, "region": "europe"}}, {"id": 90, "date": 785462400, "human": "Nov 22, 1994", "m": 11, "y": 1994, "release_region": {"id": 5, "region": "japan"}}, {"id": 828, "date": 809740800, "human": "Aug 30, 1995", "m": 8, "y": 1995, "release_region": {"id": 10, "region": "brazil"}}], "resolutions": "320 x 224, 704 x 480,", "sound": "SCSP (SEGA Custom Sound Processor (Yamaha YMF-292  32 Channels FM sound PCM MIDI, Pitch Bending))", "storage": "Internal RAM, cartridge", "url": "https://www.igdb.com/platforms/saturn/version/initial-version-ed059efd-a8a6-4ded-a209-998137a3f29a"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1051}, "62": {"id": 62, "abbreviation": "Jaguar", "generation": 5, "name": "Atari Jaguar", "platform_logo": {"id": 286, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7y.jpg"}, "url": "https://www.igdb.com/platforms/jaguar", "versions": [{"id": 28, "cpu": "Multi Processor:  ''Tom'' @ 26,59 MHz, ''Jerry'' @ 26,59 MHz", "media": "ROM cartridge, CD-ROM (Add-on)", "memory": "2MB", "name": "Initial version", "output": "S-Video, Composite, RGB", "platform_logo": {"id": 286, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7y.jpg"}, "platform_version_release_dates": [{"id": 45, "date": 753321600, "human": "Nov 15, 1993", "m": 11, "y": 1993, "release_region": {"id": 2, "region": "north_america"}}, {"id": 46, "date": 753840000, "human": "Nov 21, 1993", "m": 11, "y": 1993, "release_region": {"id": 5, "region": "japan"}}, {"id": 47, "date": 757296000, "human": "Q4 1993", "m": 12, "y": 1993, "release_region": {"id": 1, "region": "europe"}}], "sound": "16-bit Stereo", "storage": "ROM Cartridge 6MB", "url": "https://www.igdb.com/platforms/jaguar/version/initial-version-25c50fa0-8e30-466f-8758-50b1f7e18793"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 107}, "148": {"id": 148, "name": "AY-3-8607", "url": "https://www.igdb.com/platforms/ay-3-8607", "versions": [{"id": 211, "name": "Initial version", "url": "https://www.igdb.com/platforms/ay-3-8607/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1}, "150": {"id": 150, "alternative_name": "TG-16CD/PCECD", "name": "Turbografx-16/PC Engine CD", "platform_logo": {"id": 291, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl83.jpg"}, "url": "https://www.igdb.com/platforms/turbografx-16-slash-pc-engine-cd", "versions": [{"id": 215, "name": "Initial version", "platform_logo": {"id": 291, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl83.jpg"}, "url": "https://www.igdb.com/platforms/turbografx-16-slash-pc-engine-cd/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 324}, "156": {"id": 156, "name": "Thomson MO5", "platform_logo": {"id": 537, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plex.jpg"}, "url": "https://www.igdb.com/platforms/thomson-mo5", "versions": [{"id": 221, "cpu": "Motorola 6809E @ 1 MHz", "graphics": "320\u00d7200 16 colors", "media": "Floppy disk", "memory": "32 KB RAM, 16 KB VRAM", "name": "Initial version", "os": "BASIC 1.0", "platform_logo": {"id": 537, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plex.jpg"}, "platform_version_release_dates": [{"id": 545, "date": 473299200, "human": "1984", "m": 12, "y": 1984, "release_region": {"id": 8, "region": "worldwide"}}, {"id": 546, "date": 473299200, "human": "1984", "m": 12, "y": 1984, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Thomson MO5 is a home computer introduced in France in 1984 to compete against systems such as the ZX Spectrum and Commodore 64. At the same time, Thomson also released the up-market Thomson TO7/70 machine. The MO5 was not sold in vast quantities outside France and was largely discontinued in favour of the improved Thomson MO6 in 1986. MO5s were also used as educational tools in French schools for a period.", "url": "https://www.igdb.com/platforms/thomson-mo5/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 20}, "306": {"id": 306, "generation": 4, "name": "Satellaview", "platform_logo": {"id": 595, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgj.jpg"}, "url": "https://www.igdb.com/platforms/satellaview", "versions": [{"id": 423, "name": "Initial version", "platform_logo": {"id": 595, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgj.jpg"}, "summary": "The Satellaview is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabit of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satellite broadcasts provided by Japanese company St.GIGA. Its heavy third-party support included Squaresoft, Taito, Konami, Capcom, and Seta. To use Satellaview, players purchased a special broadcast satellite (BS) tuner directly from St.GIGA or rented one for a six-month fee, and paid monthly subscription fees to both St.GIGA and Nintendo. It attaches to the expansion port on the bottom of the Super Famicom.", "url": "https://www.igdb.com/platforms/satellaview/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 470}, "339": {"id": 339, "alternative_name": "Kids Computer Pico", "generation": 4, "name": "Sega Pico", "platform_logo": {"id": 600, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgo.jpg"}, "url": "https://www.igdb.com/platforms/sega-pico", "versions": [{"id": 456, "name": "Initial version", "platform_logo": {"id": 600, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgo.jpg"}, "url": "https://www.igdb.com/platforms/sega-pico/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 63}, "389": {"id": 389, "name": "AirConsole", "platform_logo": {"id": 746, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkq.jpg"}, "url": "https://www.igdb.com/platforms/airconsole", "versions": [{"id": 511, "name": "Initial version", "platform_logo": {"id": 746, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkq.jpg"}, "url": "https://www.igdb.com/platforms/airconsole/version/initial-version"}], "platform_type": {"id": 3, "name": "Platform"}, "game_count": 6}, "13": {"id": 13, "abbreviation": "DOS", "alternative_name": "PC DOS", "name": "DOS", "platform_logo": {"id": 38, "url": "//images.igdb.com/igdb/image/upload/t_thumb/sqgw6vespav1buezgjjn.jpg"}, "url": "https://www.igdb.com/platforms/dos", "versions": [{"id": 56, "name": "Initial version", "platform_logo": {"id": 38, "url": "//images.igdb.com/igdb/image/upload/t_thumb/sqgw6vespav1buezgjjn.jpg"}, "platform_version_release_dates": [{"id": 66, "date": 366681600, "human": "Aug 15, 1981", "m": 8, "y": 1981, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/dos/version/initial-version-3ef9ff1e-a867-41d2-88c7-7f420cc834bf"}, {"id": 540, "name": "MS-DOS", "platform_logo": {"id": 681, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plix.jpg"}, "platform_version_release_dates": [{"id": 650, "date": 366422400, "human": "Aug 12, 1981", "m": 8, "y": 1981, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "MS-DOS is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and few operating systems attempting to be compatible with MS-DOS, are sometimes referred to as \"DOS\" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatibles during the 1980s, from which point it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system.", "url": "https://www.igdb.com/platforms/dos/version/ms-dos"}], "platform_type": {"id": 4, "name": "Operating_system"}, "game_count": 4075}, "60": {"id": 60, "abbreviation": "Atari7800", "alternative_name": "Atari 7800 ProSystem", "generation": 3, "name": "Atari 7800", "platform_logo": {"id": 303, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8f.jpg"}, "url": "https://www.igdb.com/platforms/atari7800", "versions": [{"id": 26, "cpu": "Atari SALLY 6502 @ 1,19-1,79 MHz", "media": "ROM cartridge", "memory": "4KB RAM", "name": "Initial version", "output": "S-Video", "platform_logo": {"id": 303, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8f.jpg"}, "platform_version_release_dates": [{"id": 44, "date": 456019200, "human": "Jun 14, 1984", "m": 6, "y": 1984, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "160x240, 320x240", "storage": "4KB BIOS Rom, 48KB Cartridge ROM", "summary": "The Atari 7800 ProSystem was released a full two years after it was designed and tested. The console was Atari's attempt to compete with the NES and Sega Master System. Following a massive research project focused on determining exactly what consumers were demanding from a video game platform, Atari knew what it needed for its next generation system. They selected the General Computer Corporation to design new a graphics chip. \"Marie\" was what they named it. It provided a greater spectrum of colors and an endless number of sprites.\n\nThere was also one extra feature Atari added to the Marie chip. In an effort to combat third-party game manufacturers from taking a huge chunk out of their potential software profits, Atari installed an encryption algorithm (like a coded lock) into the Marie Chip. The 7800 would only allow cartridges containing a 960-bit encoded \"key\" to activate its state-of-the-art graphics and sound capabilities. If a cartridge did not include the proper coded authentication, the system remained in its default mode and could only run games made for the 2600.\n\nWith the 7800, Atari attempted to correct all of the shortcomings inherent to the 5200 platform. As stated above, the 7800 was compatible with 2600 cartridges. They had even designed an adapter (later discarded upon release) which would let the 7800 play 5200 cartridges, giving Atari across-the-board compatibility with all previous software. To make the system even more attractive to consumers considering purchasing a home computer, Atari promised an optional keyboard add-on.\n\nWhile size of the 7800 console is much smaller than the immense 5200, the major improvement was made in the joystick design. The 7800 controller was made more in the tradition of the 2600. It is sleek, simple and, most importantly, durable.\n\nIn 1983, the Marie project was a courageous attempt to bring Atari back as the preeminent name in video games. Atari poured their best available personnel into the project. The system was ready and waiting to ignite the stagnant video game market.\n\nUnfortunately timing was working against the proponents of the 7800. In 1984, Warner Communications sold Atari to Jack Tramiel. He wanted to focus on the company's computer line, and the Atari 7800 was shelved.\n\nThe video game market awoke with a roar in 1985. Nintendo had released the NES game system to American consumers. Videogame sales skyrocketed and soon Sega premiered its Sega Master System. Seeing there was money to be made, Atari scrambled to get onto the playing field and released the Atari 7800 in 1986 with only three games: Ms. Pac-Man, Joust and Asteroids.\n\nWith a paltry $300,000 advertising budget Atari gave the system a half-hearted release. Sales for the platform were good, but Atari was also trying to market a computer/console hybrid called the Atari XE and a remodeled version of the Atari 2600. All three platforms remained far behind Nintendo and Sega's offerings. By the time the Atari 7800 started to build up a substantial library of games, it was too late, and the system disappeared from store shelves.", "url": "https://www.igdb.com/platforms/atari7800/version/initial-version-b404799e-fb33-4e0b-9721-85224a46dd97"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 98}, "41": {"id": 41, "abbreviation": "WiiU", "alternative_name": "Project Cafe", "generation": 8, "name": "Wii U", "platform_logo": {"id": 239, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6n.jpg"}, "url": "https://www.igdb.com/platforms/wiiu", "versions": [{"id": 73, "connectivity": "Wi-Fi IEEE 802.11 b/g/n. Bluetooth 4,0 and 4x USB 2,0", "cpu": "1,24 GHz Tri-Core IBM PowerPC ''Espresso''", "graphics": "550 MHz AMD Radeon ''Latte''", "media": "Wii U and Wii optical discs.", "memory": "2 GB DDR3 @ 1600MHz", "name": "Initial version", "os": "Wii U OS", "output": "Composite, S-Video, YPbPr component, RGB SCART, D-Terminal, HDMI", "platform_logo": {"id": 239, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6n.jpg"}, "platform_version_release_dates": [{"id": 40, "date": 1353196800, "human": "Nov 18, 2012", "m": 11, "y": 2012, "release_region": {"id": 2, "region": "north_america"}}, {"id": 42, "date": 1356652800, "human": "Dec 28, 2012", "m": 12, "y": 2012, "release_region": {"id": 5, "region": "japan"}}, {"id": 41, "date": 1354233600, "human": "Nov 30, 2012", "m": 11, "y": 2012, "release_region": {"id": 1, "region": "europe"}}, {"id": 793, "date": 1385424000, "human": "Nov 26, 2013", "m": 11, "y": 2013, "release_region": {"id": 10, "region": "brazil"}}], "resolutions": "480i, 480p, 720p, 1080i, 1080p", "sound": "5,1 Linear PCM, Dolby Surround (Wii mode)", "storage": "8 GB internal flash (Basic), 32 GB internal flash (Deluxe). USB mass storage device, SD/SDHC Card", "summary": "The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.\n\nThe Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible with all Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social networking service which allowed users to share content in game-specific communities.\n\nResponse to the Wii U was mixed. It was praised for its innovative GamePad controller, improvements to online functionality over the Wii, backwards compatibility with Wii software and peripherals, and price; however, it was criticized for its user interface and functionality, and the GamePad's short battery life. It had low sales, primarily credited to a weak lineup of launch games, limited third-party support, and poor marketing including the lack of distinguishing the unique functionality of the GamePad from just being a tablet device for the Wii. Wii U production ended in January 2017. On March 3, 2017, Nintendo released its successor, the Nintendo Switch, which retained and refined concepts introduced with the Wii U.", "url": "https://www.igdb.com/platforms/wiiu/version/initial-version-8d77ec4c-dc38-4fd8-a59a-5fbfcaea12ae"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1710}, "309": {"id": 309, "abbreviation": "Evercade", "generation": 8, "name": "Evercade", "platform_logo": {"id": 754, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plky.jpg"}, "url": "https://www.igdb.com/platforms/evercade", "versions": [{"id": 500, "connectivity": "Built in WiFi for easy updates and future network enabled features", "cpu": "1.5Ghz quad-core processor", "memory": "512MB DRAM", "name": "Evercade VS", "os": "Linux-based", "output": "HDMI", "platform_logo": {"id": 598, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgm.jpg"}, "platform_version_release_dates": [{"id": 610, "date": 1635724800, "human": "Nov 2021", "m": 11, "y": 2021, "release_region": {"id": 1, "region": "europe"}}, {"id": 769, "date": 1642118400, "human": "Jan 14, 2022", "m": 1, "y": 2022, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "1080p", "storage": "4GB", "summary": "In April 2021, Blaze announced a home console version known as Evercade VS. It will be backwards-compatible with most games released for the handheld Evercade, with an output of 1080p. Unlike the handheld console, the VS will have multiplayer functionality. The console will include ports for four USB controllers, allowing the use of either VS or third-party controllers. The handheld Evercade can also be plugged into the VS and used as a controller. The VS's cartridge slot is covered by a small flap, resembling the design of the NES. The VS is scheduled to launch on November 3, 2021, with a price of $99.99.", "url": "https://www.igdb.com/platforms/evercade/version/evercade-vs"}, {"id": 426, "connectivity": "HDMI, USB port", "cpu": "1.2GHz Cortex-A7", "media": "ROM Cartridge", "name": "Initial version", "os": "Linux-based", "output": "4.3\u201d screen (480 x 272 resolution), HDMI (720p)", "platform_logo": {"id": 597, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgl.jpg"}, "platform_version_release_dates": [{"id": 609, "date": 1590105600, "human": "May 22, 2020", "m": 5, "y": 2020, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "480 x 272 resolution", "sound": "Stereo, 3.5 mm headphones", "summary": "The Evercade is a handheld console which is specialized in retrogaming. The games are distributed in cartridges, and all the cartridges are compilations of games already released in other gaming consoles.", "url": "https://www.igdb.com/platforms/evercade/version/initial-version"}, {"id": 594, "connectivity": "Built-in WiFi", "cpu": "1.5Ghz Processor", "graphics": "4.3\u201d IPS Screen", "media": "Cartridges", "memory": "4GB Built-in Memory", "name": "Evercade EXP", "output": "720p Mini-HDMI, 3.5mm Headphone Jack", "platform_logo": {"id": 754, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plky.jpg"}, "platform_version_release_dates": [{"id": 686, "date": 1671062400, "human": "Dec 15, 2022", "m": 12, "y": 2022, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "800x480, 480x800 (TATE Mode)", "sound": "Stereo Speakers", "summary": "The Evercade EXP features 18 built-in games from Capcom and the new TATE mode.\nThe Capcom games included are 1942, 1943, 1944: The Loop Master, Bionic Commando, Captain Commando, Commando, Final Fight, Forgotten Worlds, Ghouls \u2018n Ghosts, Legendary Wings, MERCS, Street Fighter II\u2019: Hyper Fighting, Strider, Vulgus, Mega Man, Mega Man 2, Mega Man X and Breath of Fire.\n\nThe Evercade EXP features a high resolution IPS screen for greater viewing angles and better quality, built-in WiFi for easy updates and the brand new TATE mode, that allows for seamless and comfortable vertical gaming using dedicated buttons.", "url": "https://www.igdb.com/platforms/evercade/version/evercade-exp"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 108}, "506": {"id": 506, "abbreviation": "GX4000", "generation": 3, "name": "Amstrad GX4000", "platform_logo": {"id": 893, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plot.jpg"}, "url": "https://www.igdb.com/platforms/gx4000", "versions": [{"id": 725, "cpu": "Zilog Z80 @ 4 MHz", "media": "ROM Cartridge", "memory": "64 kB RAM, 16 kB VRam", "name": "Initial version", "output": "RGB and composite", "platform_logo": {"id": 893, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plot.jpg"}, "platform_version_release_dates": [{"id": 906, "date": 652147200, "human": "Sep 1990", "m": 9, "y": 1990, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "160\u00d7200, 16 colours; 320\u00d7200, 4 colours; 640\u00d7200, 2 colours; 12-bit colour depth", "sound": "AY-3-8912", "summary": "The GX4000 is a video game console that was manufactured by Amstrad. It was the company's short-lived attempt to enter the games console market. The console was released in Europe in 1990 and was an upgraded design based on the then still-popular CPC technology. The GX4000 shared hardware architecture with Amstrad's CPC Plus computer line, which was released concurrently. This allowed the system to be compatible with the majority of CPC Plus software.\n\nThe GX4000 was Amstrad's first and only attempt at entering the console market. Although offering enhanced graphics capabilities, it failed to gain popularity in the market, and was quickly discontinued, selling 15,000 units in total.", "url": "https://www.igdb.com/platforms/gx4000/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 2}, "112": {"id": 112, "abbreviation": "microcomputer", "name": "Microcomputer", "url": "https://www.igdb.com/platforms/microcomputer--1", "versions": [{"id": 138, "name": "Initial version", "url": "https://www.igdb.com/platforms/microcomputer--1/version/initial-version"}], "game_count": 6}, "410": {"id": 410, "alternative_name": "Jag CD", "generation": 5, "name": "Atari Jaguar CD", "platform_logo": {"id": 688, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj4.jpg"}, "url": "https://www.igdb.com/platforms/atari-jaguar-cd", "versions": [{"id": 550, "media": "CD-ROM, ROM cartridge", "name": "Initial version", "platform_logo": {"id": 688, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj4.jpg"}, "platform_version_release_dates": [{"id": 655, "date": 811641600, "human": "Sep 21, 1995", "m": 9, "y": 1995, "release_region": {"id": 2, "region": "north_america"}}, {"id": 656, "date": 811641600, "human": "Sep 21, 1995", "m": 9, "y": 1995, "release_region": {"id": 1, "region": "europe"}}], "storage": "Memory Track cartridge", "summary": "The Atari Jaguar CD is a CD-ROM peripheral for the Atari Jaguar video game console. The device sits atop the Jaguar console, fitting into the ROM cartridge slot. The drive has its own cartridge slot to allow cartridge games to be played without removing the CD drive, and to run software that used cartridge and CD in tandem.", "url": "https://www.igdb.com/platforms/atari-jaguar-cd/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 37}, "30": {"id": 30, "abbreviation": "Sega32", "generation": 4, "name": "Sega 32X", "platform_logo": {"id": 279, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7r.jpg"}, "url": "https://www.igdb.com/platforms/sega32", "versions": [{"id": 703, "name": "Sega Neptune", "summary": "The Sega Neptune is a cancelled version of the Sega Genesis/Mega Drive integrated with the 32X technology.", "url": "https://www.igdb.com/platforms/sega32/version/sega-neptune"}, {"id": 61, "name": "Initial version", "platform_logo": {"id": 279, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7r.jpg"}, "platform_version_release_dates": [{"id": 356, "date": 785376000, "human": "Nov 21, 1994", "m": 11, "y": 1994, "release_region": {"id": 2, "region": "north_america"}}, {"id": 357, "date": 786412800, "human": "Dec 03, 1994", "m": 12, "y": 1994, "release_region": {"id": 5, "region": "japan"}}, {"id": 358, "date": 788918400, "human": "Jan 01, 1995", "m": 1, "y": 1995, "release_region": {"id": 1, "region": "europe"}}], "summary": "The 32X is an add-on for the Sega Genesis video game console. Codenamed \"Project Mars\", the 32X was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the Genesis, the 32X uses its own ROM cartridges and has its own library of games. The add-on was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil.", "url": "https://www.igdb.com/platforms/sega32/version/initial-version-9ec1965f-e8d3-4f68-9872-b6eb844b01c1"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 60}, "53": {"id": 53, "abbreviation": "MSX2", "name": "MSX2", "platform_logo": {"id": 308, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8k.jpg"}, "url": "https://www.igdb.com/platforms/msx2", "versions": [{"id": 48, "name": "Initial version", "platform_logo": {"id": 308, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8k.jpg"}, "platform_version_release_dates": [{"id": 112, "date": 441676800, "human": "1983", "m": 12, "y": 1983, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/msx2/version/initial-version-1a53a258-c792-4df6-b5f6-e616f571b4b0"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 223}, "61": {"id": 61, "abbreviation": "Lynx", "generation": 4, "name": "Atari Lynx", "platform_logo": {"id": 290, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl82.jpg"}, "url": "https://www.igdb.com/platforms/lynx", "versions": [{"id": 29, "cpu": "MOS 65SC02 @ 4 MHz", "media": "ROM cartridges", "memory": "64 KB DRAM", "name": "Initial version", "platform_logo": {"id": 42, "url": "//images.igdb.com/igdb/image/upload/t_thumb/lz0cuozrdeealg8hfzxg.jpg"}, "platform_version_release_dates": [{"id": 142, "date": 624067200, "human": "Oct 11, 1989", "m": 10, "y": 1989, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "160\u00d7102 standard resolution (16,320 addressable pixels)", "sound": "8-bit 4-channel mono", "storage": "Cartridge 128 KB, 256 KB, 512 KB", "url": "https://www.igdb.com/platforms/lynx/version/initial-version-2d30967a-4545-4ff8-b4bb-e82e5038fe16"}, {"id": 189, "name": "Atari Lynx MkII", "platform_logo": {"id": 290, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl82.jpg"}, "platform_version_release_dates": [{"id": 224, "date": 694137600, "human": "1991", "m": 12, "y": 1991, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Released 1991. \nRedesigned case, smaller size.  \nClearer screen. \nStereo sound.", "url": "https://www.igdb.com/platforms/lynx/version/atari-lynx-mkii"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 122}, "77": {"id": 77, "abbreviation": "x1", "name": "Sharp X1", "platform_logo": {"id": 297, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl89.jpg"}, "url": "https://www.igdb.com/platforms/x1", "versions": [{"id": 66, "name": "Initial version", "platform_logo": {"id": 297, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl89.jpg"}, "url": "https://www.igdb.com/platforms/x1/version/initial-version-5be55259-43c6-4700-8222-3dda296b2e6f"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 211}, "120": {"id": 120, "alternative_name": "NGPC", "generation": 5, "name": "Neo Geo Pocket Color", "platform_logo": {"id": 269, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7h.jpg"}, "url": "https://www.igdb.com/platforms/neo-geo-pocket-color", "versions": [{"id": 158, "name": "Initial version", "platform_logo": {"id": 269, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7h.jpg"}, "platform_version_release_dates": [{"id": 352, "date": 921542400, "human": "Mar 16, 1999", "m": 3, "y": 1999, "release_region": {"id": 5, "region": "japan"}}, {"id": 353, "date": 933897600, "human": "Aug 06, 1999", "m": 8, "y": 1999, "release_region": {"id": 2, "region": "north_america"}}, {"id": 354, "date": 938736000, "human": "Oct 01, 1999", "m": 10, "y": 1999, "release_region": {"id": 1, "region": "europe"}}], "summary": "The Neo Geo Pocket Color (also stylized as NEOGEOPOCKET COLOR, often abbreviated NGPC), is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color was released on March 16, 1999 in Japan, August 6, 1999 in North America, and on October 1, 1999 in Europe, entering markets all dominated by Nintendo.", "url": "https://www.igdb.com/platforms/neo-geo-pocket-color/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 102}, "127": {"id": 127, "generation": 2, "name": "Fairchild Channel F", "platform_logo": {"id": 316, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8s.jpg"}, "url": "https://www.igdb.com/platforms/fairchild-channel-f", "versions": [{"id": 212, "name": "Saba Videoplay", "platform_logo": {"id": 317, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8t.jpg"}, "platform_version_release_dates": [{"id": 246, "date": 252374400, "human": "1977", "m": 12, "y": 1977, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Saba Videoplay was the licensed Channel F-Version for the German market. It was released in late 1977 and was positively received by the press and the general public. However, the initial retail price of over 500 DM meant that the Videoplay would be available only to higher-income households. Yet, the system sold reasonably well, offering a library of 18 games by the end of 1978. But as competition started to grow larger, the inferiority of the Fairchild-hardware became more and more obvious. By 1980 Saba dropped the hardware, which was now owned by Zircon, who licenced it to other German competitors, namely ITT and Nordmende.", "url": "https://www.igdb.com/platforms/fairchild-channel-f/version/saba-videoplay"}, {"id": 165, "cpu": "Fairchild F8 at 1.79MHz", "graphics": "8 colors (either black/white or four color max. per line)", "media": "2 kB VRAM Cartridges", "memory": "64 bytes", "name": "Initial version", "output": "RF modulated composite video signal, cord hardwired to console", "platform_logo": {"id": 316, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8s.jpg"}, "platform_version_release_dates": [{"id": 169, "date": 215654400, "human": "Nov 1976", "m": 11, "y": 1976, "release_region": {"id": 2, "region": "north_america"}}, {"id": 175, "date": 252374400, "human": "Q4 1977", "m": 12, "y": 1977, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "128x64 pixels", "sound": "120 Hz, 500 Hz and 1 kHz beeps (can be modulated to produce different tones)", "summary": "The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976. It has the distinction of being the first programmable ROM cartridge\u2013based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine. By 1977, the Fairchild Channel F had sold 250,000 units and trailed behind the VCS.", "url": "https://www.igdb.com/platforms/fairchild-channel-f/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 43}, "132": {"id": 132, "abbreviation": "FireTV", "name": "Amazon Fire TV", "platform_logo": {"id": 325, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl91.jpg"}, "url": "https://www.igdb.com/platforms/firetv", "versions": [{"id": 176, "name": "Initial version", "platform_logo": {"id": 325, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl91.jpg"}, "summary": "A TV with the Android OS built in to play supported mobile games. Amazon Luna, a video game streaming service created by Amazon, was later built into other versions of the Fire TV.", "url": "https://www.igdb.com/platforms/firetv/version/initial-version"}], "platform_type": {"id": 3, "name": "Platform"}, "game_count": 107}, "413": {"id": 413, "generation": 7, "name": "Leapster Explorer/LeadPad Explorer", "platform_logo": {"id": 838, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plna.jpg"}, "url": "https://www.igdb.com/platforms/leapster-explorer-slash-leadpad-explorer", "versions": [{"id": 553, "cpu": "393 MHz ARM9-based processor", "media": "ROM Cartridge", "memory": "64 MB DDR SDRAM", "name": "Initial version", "os": "Linux", "platform_logo": {"id": 838, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plna.jpg"}, "platform_version_release_dates": [{"id": 658, "date": 1275868800, "human": "Jun 07, 2010", "m": 6, "y": 2010, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "320x240", "storage": "512 MB", "summary": "The Leapster Explorer is a handheld console developed and marketed by LeapFrog Enterprises as the third generation of the successful Leapster series. It is aimed at children aged 4 to 9. The LeapPad Explorer was the first release in a new line of LeapPad products after the discontinuation of the original LeapPad line. Games for each system are cross-compatible.", "url": "https://www.igdb.com/platforms/leapster-explorer-slash-leadpad-explorer/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 79}, "140": {"id": 140, "name": "AY-3-8500", "platform_logo": {"id": 128, "url": "//images.igdb.com/igdb/image/upload/t_thumb/x42zeitpbuo2ltn7ybb2.jpg"}, "url": "https://www.igdb.com/platforms/ay-3-8500", "versions": [{"id": 203, "name": "tele-ball III", "platform_logo": {"id": 129, "url": "//images.igdb.com/igdb/image/upload/t_thumb/fzkmxoxkrfwo1by8t9ja.jpg"}, "platform_version_release_dates": [{"id": 242, "date": 252374400, "human": "1977", "m": 12, "y": 1977, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Tele-Ball III is thus very similar to the original Tele-Ball or Tele-Ball II, offering only the 4 classic pong games in black & white. As usual with MBO, the different systems are quite different cosmectically, but very close in termes of functionality. \nThe dial on the front panel is used to select the different games. Then 6 switches are used to select the different game options. Two red buttons acts as Reset button and Manual Service.", "url": "https://www.igdb.com/platforms/ay-3-8500/version/tele-ball-iii"}, {"id": 198, "name": "Telstar", "platform_logo": {"id": 126, "url": "//images.igdb.com/igdb/image/upload/t_thumb/vgsvdiyyzjeayaooi1fy.jpg"}, "platform_version_release_dates": [{"id": 239, "date": 220838400, "human": "1976", "m": 12, "y": 1976, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Telstar is a series of video game consoles produced by Coleco from 1976 to 1978. Starting with Telstar Pong clone based on General Instrument's AY-3-8500 chip in 1976, there were 14 consoles released in the Telstar branded series. One million Telstar units were sold.", "url": "https://www.igdb.com/platforms/ay-3-8500/version/telstar"}, {"id": 202, "name": "tele-ball II", "platform_logo": {"id": 128, "url": "//images.igdb.com/igdb/image/upload/t_thumb/x42zeitpbuo2ltn7ybb2.jpg"}, "platform_version_release_dates": [{"id": 241, "date": 252374400, "human": "1977", "m": 12, "y": 1977, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "This is a nice looking system from MBO, a famous electronic brand from Munich. It doesn't look at all like the other pongs. An original shape for both the unit (quite triangular in depth) and the remote controllers which are largely curved. The best part is that it has absolutely no switch, only buttons to select the different options. This system was sold in Germany as all the texts on the box are in german.", "url": "https://www.igdb.com/platforms/ay-3-8500/version/tele-ball-ii"}, {"id": 201, "name": "tele-ball", "platform_logo": {"id": 127, "url": "//images.igdb.com/igdb/image/upload/t_thumb/yjdciw0jagvnmvzhhubs.jpg"}, "platform_version_release_dates": [{"id": 240, "date": 252374400, "human": "1977", "m": 12, "y": 1977, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "MBO, a popular German electronics manufacturer, produced a large serie of pong systems. Though they had some cosmetic differences, all these systems were very close to each other in terms of functionality. \n \nThe Tele-Ball is the most basic system of the whole range, offering only the 4 classic pong games in black & white.", "url": "https://www.igdb.com/platforms/ay-3-8500/version/tele-ball"}, {"id": 204, "name": "tele-ball VII", "platform_logo": {"id": 130, "url": "//images.igdb.com/igdb/image/upload/t_thumb/vs8nzlrcte7l9ep2cqy5.jpg"}, "platform_version_release_dates": [{"id": 243, "date": 252374400, "human": "1977", "m": 12, "y": 1977, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The chip included in the Tele-ball VII is dated from 1977 as the one included in the tele-ball I, II, III and IV. So maybe they made different shapes at the same time just to propose \"different products\" and to sell more.", "url": "https://www.igdb.com/platforms/ay-3-8500/version/tele-ball-vii"}, {"id": 510, "name": "Sears Hockey-Pong", "url": "https://www.igdb.com/platforms/ay-3-8500/version/sears-hockey-pong"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 5}, "143": {"id": 143, "name": "AY-3-8760", "url": "https://www.igdb.com/platforms/ay-3-8760", "versions": [{"id": 206, "name": "Initial version", "url": "https://www.igdb.com/platforms/ay-3-8760/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 4}, "153": {"id": 153, "name": "Dragon 32/64", "platform_logo": {"id": 302, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8e.jpg"}, "url": "https://www.igdb.com/platforms/dragon-32-slash-64", "versions": [{"id": 218, "name": "Initial version", "platform_logo": {"id": 302, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8e.jpg"}, "url": "https://www.igdb.com/platforms/dragon-32-slash-64/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 101}, "167": {"id": 167, "abbreviation": "PS5", "alternative_name": "PS5", "generation": 9, "name": "PlayStation 5", "platform_logo": {"id": 892, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plos.jpg"}, "url": "https://www.igdb.com/platforms/ps5", "versions": [{"id": 273, "name": "Initial version", "platform_logo": {"id": 795, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plm3.jpg"}, "platform_version_release_dates": [{"id": 572, "date": 1605139200, "human": "Nov 12, 2020", "m": 11, "y": 2020, "release_region": {"id": 2, "region": "north_america"}}, {"id": 573, "date": 1605744000, "human": "Nov 19, 2020", "m": 11, "y": 2020, "release_region": {"id": 1, "region": "europe"}}], "summary": "On October 8th 2019 Sony officially confirmed the long rumored follow up to the PS4, which will keep the numeral moniker simply as: Playstation 5.\n\nA confirmation for Holiday 2020 was given, alongside preliminary details about the controller. It will feature haptic feedback and adaptive triggers.", "url": "https://www.igdb.com/platforms/ps5/version/initial-version"}, {"id": 724, "name": "PlayStation 5 Pro", "platform_logo": {"id": 892, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plos.jpg"}, "platform_version_release_dates": [{"id": 905, "date": 1730937600, "human": "Nov 07, 2024", "m": 11, "y": 2024, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/ps5/version/playstation-5-pro"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 11792}, "154": {"id": 154, "abbreviation": "APCW", "name": "Amstrad PCW", "platform_logo": {"id": 547, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf7.jpg"}, "url": "https://www.igdb.com/platforms/apcw", "versions": [{"id": 219, "cpu": "Z80 @ 4 MHz; speed increased in later models", "memory": "256 or 512 KB", "name": "Initial version", "os": "CP/M Plus; custom GUI operating system", "platform_logo": {"id": 547, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf7.jpg"}, "platform_version_release_dates": [{"id": 557, "date": 494380800, "human": "Sep 1985", "m": 9, "y": 1985, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Amstrad PCW series is a range of personal computers produced by British company Amstrad from 1985 to 1998, and also sold under licence in Europe as the \"Joyce\" by the German electronics company Schneider in the early years of the series' life. The PCW, short for Personal Computer Word-processor, was targeted at the wordprocessing and home office markets. When it was launched the cost of a PCW system was under 25% of the cost of almost all IBM-compatible PC systems in the UK, and as a result the machine was very popular both in the UK and in Europe, persuading many technophobes to venture into using computers.", "url": "https://www.igdb.com/platforms/apcw/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 60}, "70": {"id": 70, "abbreviation": "vectrex", "generation": 2, "name": "Vectrex", "platform_logo": {"id": 305, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8h.jpg"}, "url": "https://www.igdb.com/platforms/vectrex", "versions": [{"id": 70, "cpu": "Motorola MC68A09 @ 1.5 MHz", "graphics": "MOS 6522 Versatile Interface Adapter (VIA)", "media": "ROM cartridge", "memory": "1 kB (two 4-bit 2114 chips)", "name": "Vectrex", "platform_logo": {"id": 305, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8h.jpg"}, "platform_version_release_dates": [{"id": 103, "date": 404956800, "human": "Nov 1982", "m": 11, "y": 1982, "release_region": {"id": 2, "region": "north_america"}}, {"id": 104, "date": 420595200, "human": "May 1983", "m": 5, "y": 1983, "release_region": {"id": 1, "region": "europe"}}, {"id": 105, "date": 423273600, "human": "Jun 1983", "m": 6, "y": 1983, "release_region": {"id": 5, "region": "japan"}}], "sound": "General Instrument AY-3-8912", "summary": "The Vectrex is a vector display-based home video game console that was developed by Western Technologies/Smith Engineering. It was licensed and distributed first by General Consumer Electronics (GCE), and then by Milton Bradley Company after its purchase of GCE. Unlike other non-portable video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The Vectrex is monochrome and uses plastic screen overlays to simulate color and various static graphics and decorations", "url": "https://www.igdb.com/platforms/vectrex/version/vectrex"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 96}, "87": {"id": 87, "abbreviation": "virtualboy", "alternative_name": "VB", "generation": 5, "name": "Virtual Boy", "platform_logo": {"id": 280, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7s.jpg"}, "url": "https://www.igdb.com/platforms/virtualboy", "versions": [{"id": 100, "name": "Initial version", "platform_logo": {"id": 280, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7s.jpg"}, "platform_version_release_dates": [{"id": 839, "date": 806284800, "human": "Jul 21, 1995", "m": 7, "y": 1995, "release_region": {"id": 5, "region": "japan"}}, {"id": 840, "date": 808358400, "human": "Aug 14, 1995", "m": 8, "y": 1995, "release_region": {"id": 2, "region": "north_america"}}, {"id": 841, "date": 820368000, "human": "1995", "m": 12, "y": 1995, "release_region": {"id": 10, "region": "brazil"}}], "url": "https://www.igdb.com/platforms/virtualboy/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 73}, "145": {"id": 145, "name": "AY-3-8603", "url": "https://www.igdb.com/platforms/ay-3-8603", "versions": [{"id": 208, "name": "Initial version", "url": "https://www.igdb.com/platforms/ay-3-8603/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1}, "386": {"id": 386, "abbreviation": "Meta Quest 2", "alternative_name": "Quest 2", "name": "Meta Quest 2", "platform_logo": {"id": 756, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pll0.jpg"}, "url": "https://www.igdb.com/platforms/meta-quest-2", "versions": [{"id": 507, "name": "Oculus Quest 2", "url": "https://www.igdb.com/platforms/meta-quest-2/version/oculus-quest-2"}, {"id": 593, "name": "Meta Quest 2", "platform_logo": {"id": 756, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pll0.jpg"}, "platform_version_release_dates": [{"id": 688, "date": 1602547200, "human": "Oct 13, 2020", "m": 10, "y": 2020, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Meta Quest 2 is a virtual reality headset developed by Meta Platforms.", "url": "https://www.igdb.com/platforms/meta-quest-2/version/meta-quest-2"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1262}, "390": {"id": 390, "abbreviation": "PSVR2", "alternative_name": "PSVR2", "generation": 9, "name": "PlayStation VR2", "platform_logo": {"id": 869, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plo5.jpg"}, "url": "https://www.igdb.com/platforms/psvr2", "versions": [{"id": 512, "name": "Initial version", "platform_logo": {"id": 869, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plo5.jpg"}, "platform_version_release_dates": [{"id": 678, "date": 1677024000, "human": "Feb 22, 2023", "m": 2, "y": 2023, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/psvr2/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 548}, "477": {"id": 477, "generation": 8, "name": "Panasonic Jungle", "platform_logo": {"id": 853, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnp.jpg"}, "url": "https://www.igdb.com/platforms/panasonic-jungle", "versions": [{"id": 694, "connectivity": "USB", "cpu": "Nvidia Tegra SOC", "graphics": "Nvidia Tegra SOC", "name": "Initial version", "output": "HDMI, headphone jack", "platform_logo": {"id": 853, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnp.jpg"}, "summary": "The Jungle was a portable game console in development by Panasonic, and announced in October 2010. With a design being roughly similar to a small laptop, it was developed as a portable platform for MMOs and aimed at players who wanted to play online games on the go. The Jungle was also Panasonic's first attempt at creating a handheld console. It was expected to be released in mid-2011, effectively putting it into the eighth generation of gaming along with the Nintendo 3DS and the then-unreleased PlayStation Vita.\n\nOn March 1, 2011, Panasonic announced the cancellation of the Jungle, \"due to changes in the market\".", "url": "https://www.igdb.com/platforms/panasonic-jungle/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 3}, "65": {"id": 65, "abbreviation": "Atari8bit", "name": "Atari 8-bit", "platform_logo": {"id": 373, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plad.jpg"}, "url": "https://www.igdb.com/platforms/atari8bit", "versions": [{"id": 104, "name": "Atari 800", "platform_logo": {"id": 224, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl68.jpg"}, "summary": "The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom co-processor chips. This architecture enabled graphics and sound capabilities that were more advanced than contemporary machines at the time of release, and gaming on the platform was a major draw.", "url": "https://www.igdb.com/platforms/atari8bit/version/atari-800"}, {"id": 27, "name": "Atari 400", "platform_logo": {"id": 373, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plad.jpg"}, "url": "https://www.igdb.com/platforms/atari8bit/version/atari-400"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 973}, "158": {"id": 158, "alternative_name": "Commodore Dynamic Total Vision", "name": "Commodore CDTV", "platform_logo": {"id": 292, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl84.jpg"}, "url": "https://www.igdb.com/platforms/commodore-cdtv", "versions": [{"id": 223, "name": "Initial version", "platform_logo": {"id": 292, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl84.jpg"}, "platform_version_release_dates": [{"id": 308, "date": 667958400, "human": "Mar 03, 1991", "m": 3, "y": 1991, "release_region": {"id": 2, "region": "north_america"}}, {"id": 309, "date": 690076800, "human": "Nov 14, 1991", "m": 11, "y": 1991, "release_region": {"id": 1, "region": "europe"}}, {"id": 310, "date": 679276800, "human": "Jul 12, 1991", "m": 7, "y": 1991, "release_region": {"id": 3, "region": "australia"}}], "summary": "The CDTV is essentially a Commodore Amiga 500 home computer with a CD-ROM drive and remote control. With the optional keyboard, mouse, and floppy disk drive, it gained the functionality of the regular Amiga. Commodore marketed the machine as an all-in-one multimedia appliance. As such, it targeted the same market as the Philips CD-i. The expected market for multimedia appliances did not materialize, and neither machine met with any real commercial success. Though the CDTV was based entirely on Amiga hardware, it was marketed strictly as a CDTV, with the Amiga name omitted from product branding. The CDTV was supplied with AmigaOS 1.3, rather than the more advanced and user-friendly 2.0 release that was launched at around the same time.", "url": "https://www.igdb.com/platforms/commodore-cdtv/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 18}, "165": {"id": 165, "abbreviation": "PSVR", "alternative_name": "PSVR", "generation": 8, "name": "PlayStation VR", "platform_logo": {"id": 840, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnc.jpg"}, "url": "https://www.igdb.com/platforms/psvr", "versions": [{"id": 235, "name": "Initial version", "platform_logo": {"id": 840, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnc.jpg"}, "url": "https://www.igdb.com/platforms/psvr/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 625}, "504": {"id": 504, "alternative_name": "EUzebox", "name": "Uzebox", "platform_logo": {"id": 891, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plor.jpg"}, "url": "https://www.igdb.com/platforms/uzebox", "versions": [{"id": 721, "name": "EUzebox", "output": "SCART", "summary": "A special version of Uzebox for European regions, which main difference is the compatibility with SCART output.", "url": "https://www.igdb.com/platforms/uzebox/version/euzebox"}, {"id": 720, "connectivity": "MIDI-in", "cpu": "ATmega644 microcontroller", "media": "SD/MicroSD Card", "memory": "4K", "name": "Initial version", "output": "NTSC Composite and S-VIDEO", "platform_logo": {"id": 891, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plor.jpg"}, "platform_version_release_dates": [{"id": 903, "date": 1219536000, "human": "Aug 24, 2008", "m": 8, "y": 2008, "release_region": {"id": 8, "region": "worldwide"}}], "sound": "5 channels wavetable synthesis , 8-bit mono, mixed at ~15Khz and output via PWM", "storage": "64K", "summary": "The Uzebox is a retro-minimalist 8-bit open source game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it uses an interrupt driven kernel and has no frame buffer. Functions such as video signal generation, tile rendering and music mixing is done in realtime by a background task so your game can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.", "url": "https://www.igdb.com/platforms/uzebox/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 87}, "440": {"id": 440, "alternative_name": "VMU / VMS", "generation": 6, "name": "Visual Memory Unit / Visual Memory System", "platform_logo": {"id": 728, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plk8.jpg"}, "url": "https://www.igdb.com/platforms/visual-memory-unit-slash-visual-memory-system", "versions": [{"id": 590, "connectivity": "Multi-purpose connector for linking to Dreamcast controller and other VMUs", "cpu": "8-bit Sanyo LC8670", "memory": "28KB Flash Memory", "name": "Initial Version", "output": "1.46 in \u00d7 1.02 in LCD", "platform_logo": {"id": 728, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plk8.jpg"}, "platform_version_release_dates": [{"id": 673, "date": 901756800, "human": "Jul 30, 1998", "m": 7, "y": 1998, "release_region": {"id": 5, "region": "japan"}}, {"id": 674, "date": 936835200, "human": "Sep 09, 1999", "m": 9, "y": 1999, "release_region": {"id": 2, "region": "north_america"}}, {"id": 675, "date": 939859200, "human": "Oct 14, 1999", "m": 10, "y": 1999, "release_region": {"id": 1, "region": "europe"}}, {"id": 676, "date": 943920000, "human": "Nov 30, 1999", "m": 11, "y": 1999, "release_region": {"id": 3, "region": "australia"}}], "resolutions": "48x32 dots", "sound": "1-channel PWM sound source", "storage": "100KB Flash Memory", "summary": "The Visual Memory Unit is the primary memory card produced by Sega for the Dreamcast home video game console. The device features a monochrome liquid crystal display (LCD), multiplayer gaming capability (via connectors at the top), second screen functionality, a real-time clock, file manager, built-in flash memory, and sound capability.\n\nWhile its most basic function is as a removable storage device, the VMU may also serve as an auxiliary display during normal gameplay and, through the use of additional software (distributed as extras on Dreamcast GD-ROMs), acts as a handheld game console. Console-like features of the VMU include a screen, speaker, proper directional pad, four action buttons, the ability to connect and interact with other VMUs, and the ability to download additional games.", "url": "https://www.igdb.com/platforms/visual-memory-unit-slash-visual-memory-system/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 28}, "473": {"id": 473, "name": "Arcadia 2001", "platform_logo": {"id": 848, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnk.jpg"}, "url": "https://www.igdb.com/platforms/arcadia-2001", "versions": [{"id": 683, "cpu": "Signetics 2650", "graphics": "Signetics 2637 UVI", "media": "ROM Cartridge", "memory": "1KB RAM", "name": "Initial version", "platform_logo": {"id": 848, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnk.jpg"}, "platform_version_release_dates": [{"id": 846, "date": 381369600, "human": "Feb 1982", "m": 2, "y": 1982, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "128x208 / 128x104, 8 Colors", "sound": "2 channels (Beeper and Noise)", "summary": "The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan.", "url": "https://www.igdb.com/platforms/arcadia-2001/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 59}, "474": {"id": 474, "alternative_name": "Gametraq", "generation": 7, "name": "Gizmondo", "platform_logo": {"id": 849, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnl.jpg"}, "url": "https://www.igdb.com/platforms/gizmondo", "versions": [{"id": 689, "connectivity": "Bluetooth class 2 for multiplayer gaming, GSM tri-band", "cpu": "Samsung ARM9 processor running at 400 MHz", "graphics": "Nvidia GoForce 3D 4500", "media": "SD, MMC", "memory": "64 MB 16-bit SDRAM", "name": "Initial version", "os": "Windows CE", "output": "72 mm (2.8 inch) TFT screen", "platform_logo": {"id": 849, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnl.jpg"}, "platform_version_release_dates": [{"id": 847, "date": 1111190400, "human": "Mar 19, 2005", "m": 3, "y": 2005, "release_region": {"id": 2, "region": "north_america"}}, {"id": 848, "date": 1111190400, "human": "Mar 19, 2005", "m": 3, "y": 2005, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "320 \u00d7 240", "sound": "Built-in speaker", "storage": "64 MB", "summary": "The Gizmondo was a handheld gaming console developed by Tiger Telematics. It was released in the UK, Sweden and the U.S. starting in March 2005. Its first-party games were developed in studios in Helsingborg, Sweden, and Manchester, England. Gizmondo Europe, Ltd. was based in London, England, and was a subsidiary of Florida-based Tiger Telematics, whose chairman Carl Freer led Gizmondo's development.", "url": "https://www.igdb.com/platforms/gizmondo/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 25}, "48": {"id": 48, "abbreviation": "PS4", "alternative_name": "PS4", "generation": 8, "name": "PlayStation 4", "platform_logo": {"id": 231, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6f.jpg"}, "summary": "The PlayStation 4 system opens the door to an incredible journey through immersive new gaming worlds and a deeply connected gaming community. PS4 puts gamers first with an astounding launch line-up and over 180 games in development. Play amazing top-tier blockbusters and innovative indie hits on PS4. Developer inspired, gamer focused.", "url": "https://www.igdb.com/platforms/ps4--1", "versions": [{"id": 17, "connectivity": "802.11 b/g/n Wireless, Bluetooth 2.1, USB 3.0, Ethernet 10/100/1000", "cpu": "Semi-custom 8-core AMD x86-64 CPU", "graphics": "Semi-custom AMD Radeon GPU", "media": "Blu-ray Disc, DVD", "memory": "8 GB GDDR5", "name": "Initial version", "os": "Orbis OS", "platform_logo": {"id": 230, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6e.jpg"}, "platform_version_release_dates": [{"id": 10, "date": 1384473600, "human": "Nov 15, 2013", "m": 11, "y": 2013, "release_region": {"id": 2, "region": "north_america"}}, {"id": 11, "date": 1385683200, "human": "Nov 29, 2013", "m": 11, "y": 2013, "release_region": {"id": 1, "region": "europe"}}, {"id": 12, "date": 1385683200, "human": "Nov 29, 2013", "m": 11, "y": 2013, "release_region": {"id": 3, "region": "australia"}}, {"id": 13, "date": 1385683200, "human": "Nov 29, 2013", "m": 11, "y": 2013, "release_region": {"id": 4, "region": "new_zealand"}}], "storage": "Hard drive, 500GB (user upgradeable, supports SSD)", "summary": "The PlayStation 4 system opens the door to an incredible journey through immersive new gaming worlds and a deeply connected gaming community. PS4 puts gamers first with an astounding launch line-up and over 180 games in development. Play amazing top-tier blockbusters and innovative indie hits on PS4. Developer inspired, gamer focused.", "url": "https://www.igdb.com/platforms/ps4--1/version/initial-version-6835ddec-db2a-4da6-8f89-7d8e63f7e293"}, {"id": 178, "connectivity": "Super-Speed USB (USB 3.1 Gen1) port \u00d7 2, AUX port \u00d7 1, Ethernet?10BASE-T, 100BASE-TX, 1000BASE-T?\u00d7, IEEE 802.11 a/b/g/n/ac wi-fi, Bluetooth v4.0", "cpu": "x86-64 AMD \"Jaguar\", 8 cores", "graphics": "1.84 TFLOPS, AMD Radeon based graphics engine", "media": "BD \u00d7 6 CAV, DVD \u00d7 8 CAV", "memory": "GDDR5 8GB", "name": "PlayStation 4 Slim", "os": "Orbis OS", "platform_version_release_dates": [{"id": 206, "date": 1473897600, "human": "Sep 15, 2016", "m": 9, "y": 2016, "release_region": {"id": 8, "region": "worldwide"}}], "storage": "500gb", "summary": "\"When comparing the new PS4 model to the current model, we\u2019ve reduced volume by 30 percent, weight by 16 percent, and power consumption by 28 percent. Despite the sleek design, the new model packs all of the same powerful components that have made PS4 the best place to play.\"", "url": "https://www.igdb.com/platforms/ps4--1/version/playstation-4-slim"}, {"id": 179, "connectivity": "Super-Speed USB (USB 3.1 Gen.1) port \u00d7 3, AUX port \u00d7 1, Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)\u00d71, IEEE 802.11 a/b/g/n/ac, Bluetooth\u00ae 4.0 (LE)", "cpu": "x86-64 AMD \"Jaguar,\" 8 cores", "graphics": "4.20 TFLOPS, AMD Radeon\u2122 based graphics engine", "media": "BD \u00d7 6 CAV, DVD \u00d7 8 CAV", "memory": "GDDR5 8GB", "name": "PlayStation 4 Pro", "os": "Orbis OS", "platform_logo": {"id": 231, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6f.jpg"}, "platform_version_release_dates": [{"id": 207, "date": 1478736000, "human": "Nov 10, 2016", "m": 11, "y": 2016, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "capable of running at up to 4K (3840 x 2160 pixels, also known as \u201c2160p\u201d) resolution", "storage": "1 tb", "summary": "Also Known as the PS4 Neo and PS4.5\n\n\"PS4 Pro is a high-end version of PS4 that is capable of outputting 4K graphics, HDR support, smoother and more stable framerates, and 4K video streaming. Upon its launch, PS4 Pro will make supported PS4 games look better and run more smoothly, while giving developers an upgraded toolset to create even richer, more detailed game worlds. How these powerful new tools are used is up to individual developers and the experience they are creating.\"", "url": "https://www.igdb.com/platforms/ps4--1/version/playstation-4-pro"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 19555}, "51": {"id": 51, "abbreviation": "fds", "alternative_name": "Famicom Disk System, FDS", "generation": 3, "name": "Family Computer Disk System", "platform_logo": {"id": 299, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8b.jpg"}, "url": "https://www.igdb.com/platforms/fds", "versions": [{"id": 38, "media": "Floppy Disk", "name": "Initial version", "platform_logo": {"id": 299, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8b.jpg"}, "platform_version_release_dates": [{"id": 125, "date": 509328000, "human": "Feb 21, 1986", "m": 2, "y": 1986, "release_region": {"id": 5, "region": "japan"}}], "url": "https://www.igdb.com/platforms/fds/version/initial-version-c99a4073-0ce0-49d1-afcf-4e9ff7cd7ade"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 240}, "89": {"id": 89, "abbreviation": "microvision", "generation": 2, "name": "Microvision", "platform_logo": {"id": 314, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8q.jpg"}, "url": "https://www.igdb.com/platforms/microvision--1", "versions": [{"id": 102, "name": "Initial version", "platform_logo": {"id": 314, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8q.jpg"}, "url": "https://www.igdb.com/platforms/microvision--1/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 12}, "94": {"id": 94, "abbreviation": "C+4", "name": "Commodore Plus/4", "platform_logo": {"id": 310, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8m.jpg"}, "url": "https://www.igdb.com/platforms/c-plus-4", "versions": [{"id": 108, "name": "Initial version", "platform_logo": {"id": 310, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8m.jpg"}, "url": "https://www.igdb.com/platforms/c-plus-4/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 111}, "123": {"id": 123, "alternative_name": "WSC", "generation": 5, "name": "WonderSwan Color", "platform_logo": {"id": 900, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plp0.jpg"}, "url": "https://www.igdb.com/platforms/wonderswan-color", "versions": [{"id": 161, "name": "WonderSwan Color", "platform_logo": {"id": 261, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl79.jpg"}, "platform_version_release_dates": [{"id": 918, "date": 976320000, "human": "Dec 09, 2000", "m": 12, "y": 2000, "release_region": {"id": 5, "region": "japan"}}], "url": "https://www.igdb.com/platforms/wonderswan-color/version/wonderswan-color"}, {"id": 734, "name": "SwanCrystal", "platform_logo": {"id": 900, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plp0.jpg"}, "platform_version_release_dates": [{"id": 917, "date": 1026432000, "human": "Jul 12, 2002", "m": 7, "y": 2002, "release_region": {"id": 5, "region": "japan"}}], "url": "https://www.igdb.com/platforms/wonderswan-color/version/swancrystal"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 108}, "128": {"id": 128, "abbreviation": "supergrafx", "alternative_name": "SuperGrafx", "generation": 4, "name": "PC Engine SuperGrafx", "platform_logo": {"id": 364, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla4.jpg"}, "url": "https://www.igdb.com/platforms/supergrafx", "versions": [{"id": 166, "cpu": "Hudson Soft HuC6280A @ 1.79 or 7.16 MHz", "graphics": "2x 16-bit HuC6270A Video Display Controllers (VDCs), 1x HuC6202 Video Priority Controller, and one HuC6260 Video Color Encoder (VCE)", "media": "HuCard, CD-ROM\u00b2", "memory": "32KB of work RAM and 128KB (64KB per HuC6270A VDC) Video RAM", "name": "Initial version", "output": "5-pin DIN A/V connector with composite video and stereo audio output only", "platform_logo": {"id": 364, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla4.jpg"}, "platform_version_release_dates": [{"id": 767, "date": 629078400, "human": "Dec 08, 1989", "m": 12, "y": 1989, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "512 colors; 282 x 242, 377 x 242, 565 x 242", "sound": "HuC6280A; 6 PSG channels, 5-bit depth; 6.99 kHz sample rate", "summary": "The PC Engine SuperGrafx, also known as simply the SuperGrafx, is a fourth-generation home video game console manufactured by NEC Home Electronics and released in Japan in 1989. It is the successor system to the PC Engine, released two years prior. Originally known as the PC Engine 2 during production stages, it was purported as a true 16-bit home console, featuring improved graphics and audio capabilities over its predecessor.", "url": "https://www.igdb.com/platforms/supergrafx/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 9}, "129": {"id": 129, "abbreviation": "ti-99", "alternative_name": "Texas Instruments TI-99/4A", "name": "Texas Instruments TI-99", "platform_logo": {"id": 540, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf0.jpg"}, "url": "https://www.igdb.com/platforms/ti-99", "versions": [{"id": 172, "cpu": "TMS9900 @ 3 MHz", "graphics": "TMS9918", "name": "Texas Instruments TI-99/4", "platform_logo": {"id": 539, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plez.jpg"}, "platform_version_release_dates": [{"id": 548, "date": 315446400, "human": "1979", "m": 12, "y": 1979, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/ti-99/version/texas-instruments-ti-99-slash-4"}, {"id": 427, "cpu": "TMS9900 @ 3 MHz", "graphics": "TMS9918A", "memory": "16 KB RAM 256 bytes scratchpad RAM", "name": "Texas Instruments TI-99/4A", "os": "TI BASIC", "platform_logo": {"id": 540, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf0.jpg"}, "platform_version_release_dates": [{"id": 549, "date": 360201600, "human": "Jun 1981", "m": 6, "y": 1981, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Texas Instruments TI-99/4A is a home computer released in June 1981 in the United States. It is an enhanced version of the less successful TI-99/4 which was released in late 1979.", "url": "https://www.igdb.com/platforms/ti-99/version/texas-instruments-ti-99-slash-4a"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 126}, "482": {"id": 482, "alternative_name": "Sega Mega-CD 32X", "generation": 4, "name": "Sega CD 32X", "platform_logo": {"id": 858, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnu.jpg"}, "url": "https://www.igdb.com/platforms/sega-cd-32x", "versions": [{"id": 701, "name": "Initial version", "platform_logo": {"id": 858, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnu.jpg"}, "platform_version_release_dates": [{"id": 860, "date": 785376000, "human": "Nov 21, 1994", "m": 11, "y": 1994, "release_region": {"id": 2, "region": "north_america"}}, {"id": 861, "date": 783648000, "human": "Nov 1994", "m": 11, "y": 1994, "release_region": {"id": 1, "region": "europe"}}, {"id": 862, "date": 786412800, "human": "Dec 03, 1994", "m": 12, "y": 1994, "release_region": {"id": 5, "region": "japan"}}, {"id": 863, "date": 794016000, "human": "Mar 1995", "m": 3, "y": 1995, "release_region": {"id": 10, "region": "brazil"}}], "summary": "The Sega CD and Sega 32X are both separate add-ons for the Sega Genesis/Mega Drive, each with their own library of games. However, a small number of games require the use of both add-ons.", "url": "https://www.igdb.com/platforms/sega-cd-32x/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 9}, "3": {"id": 3, "abbreviation": "Linux", "alternative_name": "GNU/Linux", "name": "Linux", "platform_logo": {"id": 380, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plak.jpg"}, "summary": "Linux is a free and open-source (FOSS/FLOSS) Operating System. In a more precise and complex definition, Linux is an open-source OS kernel on which a large variety of Operating Systems (known as Linux distributions) are built.", "url": "https://www.igdb.com/platforms/linux", "versions": [{"id": 44, "name": "Initial version", "platform_logo": {"id": 380, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plak.jpg"}, "platform_version_release_dates": [{"id": 776, "date": 685065600, "human": "Sep 17, 1991", "m": 9, "y": 1991, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Linux is a free and open-source (FOSS/FLOSS) Operating System. In a more precise and complex definition, Linux is an open-source OS kernel on which a large variety of Operating Systems (known as Linux distributions) are built.", "url": "https://www.igdb.com/platforms/linux/version/initial-version-04719e9f-bc9e-4b08-982c-50c495215228"}], "platform_type": {"id": 4, "name": "Operating_system"}, "game_count": 22838}, "8": {"id": 8, "abbreviation": "PS2", "alternative_name": "PS2", "generation": 6, "name": "PlayStation 2", "platform_logo": {"id": 254, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl72.jpg"}, "url": "https://www.igdb.com/platforms/ps2", "versions": [{"id": 58, "connectivity": "100 Mbit Ethernet/modem (Add-on), 2x USB 1.1", "cpu": "Emotion Engine @ 294.912 MHz", "graphics": "Graphics Synthesizer @ 147.456 MHz", "media": "DVD, CD", "memory": "32 MB", "name": "Initial version", "output": "Composite video, S-Video, RGB, VGA, YPBPR", "platform_logo": {"id": 253, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl71.jpg"}, "platform_version_release_dates": [{"id": 126, "date": 952128000, "human": "Mar 04, 2000", "m": 3, "y": 2000, "release_region": {"id": 5, "region": "japan"}}, {"id": 127, "date": 972518400, "human": "Oct 26, 2000", "m": 10, "y": 2000, "release_region": {"id": 2, "region": "north_america"}}, {"id": 128, "date": 975024000, "human": "Nov 24, 2000", "m": 11, "y": 2000, "release_region": {"id": 1, "region": "europe"}}, {"id": 129, "date": 975542400, "human": "Nov 30, 2000", "m": 11, "y": 2000, "release_region": {"id": 3, "region": "australia"}}, {"id": 130, "date": 1071878400, "human": "Dec 20, 2003", "m": 12, "y": 2003, "release_region": {"id": 6, "region": "china"}}], "resolutions": "480i, 480p", "sound": "CPU+SPU2", "storage": "Playstation 2 Memory Card (8 MB), Playstation 1 Memory Card (1 MB)", "summary": "The PlayStation 2 (PS2), is a home video game console that was manufactured by Sony Computer Entertainment. The sixth-generation console competed with the Sega Dreamcast, Microsoft Xbox, and Nintendo GameCube.\n\nThe PlayStation 2 went on to become the best-selling video game console in history, selling over 155 million units. More than 3,874 game titles have been released for the PS2 since launch, and more than 1.5 billion copies have been sold. Sony later manufactured several smaller, lighter revisions of the console known as \"slimline\" models, and in 2006 introduced the successor, the PlayStation 3.\n\nEven with the PlayStation 3 release, the PlayStation 2 remained popular well into the seventh generation and continued to be produced until January 4, 2013, when Sony finally announced that the PlayStation 2 had been discontinued after almost 13 years of production \u2013 one of the longest runs for a video game console. Despite the announcement, new games for the console continued to be produced until the end of 2013, including Final Fantasy XI: Seekers of Adoulin for Japan, Pro Evolution Soccer 2014 for North America and Europe, and FIFA 14 for Brazil. Sony unveiled the PlayStation 4 console the following month on February 20, 2013.", "url": "https://www.igdb.com/platforms/ps2/version/initial-version-414585e3-0f93-496a-8a82-d9fd5ab9f5e3"}, {"id": 114, "connectivity": "100 Mbit Ethernet/modem, 2x USB 1.1", "cpu": "Emotion Engine @ 294.912 MHz", "graphics": "Graphics Synthesizer @ 147.456 MHz", "memory": "32 MB", "name": "Slimline", "output": "Composite video, S-Video, RGB, VGA, YPBPR", "platform_logo": {"id": 254, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl72.jpg"}, "platform_version_release_dates": [{"id": 139, "date": 1099008000, "human": "Oct 29, 2004", "m": 10, "y": 2004, "release_region": {"id": 2, "region": "north_america"}}, {"id": 842, "date": 1255564800, "human": "Oct 15, 2009", "m": 10, "y": 2009, "release_region": {"id": 10, "region": "brazil"}}], "resolutions": "480i, 480p", "sound": "CPU+SPU2", "storage": "Playstation 2 Memory Card (8 MB), Playstation 1 Memory Card (1 MB)", "summary": "The PS2 is primarily differentiated between models featuring the original \"fat\" case design and \"slimline\" models, which were introduced at the end of 2004.", "url": "https://www.igdb.com/platforms/ps2/version/slimline"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 4189}, "88": {"id": 88, "abbreviation": "odyssey", "alternative_name": "Magnavox Odyssey; Odysee; Odisea; Odissea", "generation": 1, "name": "Odyssey", "url": "https://www.igdb.com/platforms/odyssey--1", "versions": [{"id": 101, "name": "Odyssey (US)", "platform_logo": {"id": 318, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8u.jpg"}, "platform_version_release_dates": [{"id": 170, "date": 73526400, "human": "May 1972", "m": 5, "y": 1972, "release_region": {"id": 2, "region": "north_america"}}], "summary": "The Magnavox Odyssey was the very first home video game system. Created by Ralph Baer (\"The Father of home video games\"). The system was released in May 1972 and reportedly sold over 100,000 units that year.\n\nThe Odyssey is made of transistors, resistors, and capacitors. There are no real hardware \"specs\". Odyssey used cards that contained pin outs to change game settings. Plastic overlays that could be placed over the TV screen created graphics and color, but the actual display consisted of white squares (Paddle and ball) on an all black background.\n\nThis version was sold only in Magnavox stores.", "url": "https://www.igdb.com/platforms/odyssey--1/version/odyssey-us"}, {"id": 170, "name": "Odisea (Mexico Export)", "platform_version_release_dates": [{"id": 173, "date": 94608000, "human": "1972", "m": 12, "y": 1972, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Mexican Export version of the Magnavox Odyssey. For the Mexican market all accessories were changed from English to Spanish.", "url": "https://www.igdb.com/platforms/odyssey--1/version/odisea-mexico-export"}, {"id": 167, "name": "Odyssey (Export)", "platform_logo": {"id": 545, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf5.jpg"}, "platform_version_release_dates": [{"id": 171, "date": 157680000, "human": "1974", "m": 12, "y": 1974, "release_region": {"id": 1, "region": "europe"}}], "summary": "Export version of the Magnavox Odyssey. Shipped with manual in English, German and Spanish. The games Cat & Mouse, Haunted House, Roulette, and States were replaced with Wipeout and Volleyball. The game Football was replaced with Soccer.", "url": "https://www.igdb.com/platforms/odyssey--1/version/odyssey-export"}, {"id": 169, "name": "ITT Odyssee", "platform_logo": {"id": 322, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8y.jpg"}, "summary": "One of two versions of the Magnavox Odyssey that was officialy licensed from Magnavox. The ITT Odyssee was the first home video game console released in Europe. Released only in Germany all of the text for the system (manuals, cards, etc) was changed to German. It is unknown how many were sold or why Magnavox released its own German version shortly after.", "url": "https://www.igdb.com/platforms/odyssey--1/version/itt-odyssee"}, {"id": 171, "name": "Odissea (Italian Export)", "platform_version_release_dates": [{"id": 174, "date": 189216000, "human": "1975", "m": 12, "y": 1975, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Italian Export version of the Magnavox Odyssey.", "url": "https://www.igdb.com/platforms/odyssey--1/version/odissea-italian-export"}, {"id": 168, "name": "Odyssey (German Export)", "platform_logo": {"id": 546, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf6.jpg"}, "platform_version_release_dates": [{"id": 172, "date": 157680000, "human": "1974", "m": 12, "y": 1974, "release_region": {"id": 1, "region": "europe"}}], "summary": "German Export version of the Magnavox Odyssey. Shipped with the same games as the standard Export Version. Shipped with two German manuals. It is unknown why Magnavox exported this system to Germany at the same time as the ITT Odyssee.", "url": "https://www.igdb.com/platforms/odyssey--1/version/odyssey-german-export"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 37}, "97": {"id": 97, "abbreviation": "pdp-8", "name": "PDP-8", "url": "https://www.igdb.com/platforms/pdp-8--1", "versions": [{"id": 119, "name": "Initial version", "url": "https://www.igdb.com/platforms/pdp-8--1/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 2}, "23": {"id": 23, "abbreviation": "DC", "alternative_name": "DC", "generation": 6, "name": "Dreamcast", "platform_logo": {"id": 270, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7i.jpg"}, "url": "https://www.igdb.com/platforms/dc", "versions": [{"id": 16, "connectivity": "56K Modem, 100Mbit Broadband Adapter", "cpu": "Hitachi SH4 32-bit RISC @ 200 MHz", "graphics": "100 MHz PowerVR2, integrated with the system's ASIC", "media": "CD, 1.2 GB GD-ROM", "memory": "16 MB RAM, 8 MB video RAM, 2 MB audio RAM", "name": "Initial version", "os": "Custom Windows CE with DirectX API and dynamic-link libraries", "output": "VHF, Composite Video, S-Video, VGA, RF Modulator, RGB SCART", "platform_logo": {"id": 270, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7i.jpg"}, "platform_version_release_dates": [{"id": 121, "date": 912124800, "human": "Nov 27, 1998", "m": 11, "y": 1998, "release_region": {"id": 5, "region": "japan"}}, {"id": 122, "date": 936835200, "human": "Sep 09, 1999", "m": 9, "y": 1999, "release_region": {"id": 2, "region": "north_america"}}, {"id": 123, "date": 939859200, "human": "Oct 14, 1999", "m": 10, "y": 1999, "release_region": {"id": 1, "region": "europe"}}, {"id": 124, "date": 943920000, "human": "Nov 30, 1999", "m": 11, "y": 1999, "release_region": {"id": 3, "region": "australia"}}], "resolutions": "640x480, Progressive", "sound": "67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels", "storage": "128K VMU", "summary": "The Dreamcast is a home video game console released by Sega on November 27, 1998, in Japan, September 9, 1999, in North America, and October 14, 1999, in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's eighteen years in the console market. \n \nIn contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with \"off-the-shelf\" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. In total, 9.13 million Dreamcast units were sold worldwide. \n \nAlthough the Dreamcast had a short lifespan and limited third-party support, reviewers have considered the console ahead of its time. Its library contains many games considered innovative, including Crazy Taxi, Jet Set Radio, Phantasy Star Online, and Shenmue, as well as high-quality ports from Sega's NAOMI arcade system board. The Dreamcast was also the first console to include a built-in modular modem for internet support and online play.", "url": "https://www.igdb.com/platforms/dc/version/initial-version-62da4d4a-0faa-489f-bab1-a0ec26db72d9"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 722}, "136": {"id": 136, "alternative_name": "NGCD", "generation": 4, "name": "Neo Geo CD", "platform_logo": {"id": 281, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7t.jpg"}, "url": "https://www.igdb.com/platforms/neo-geo-cd", "versions": [{"id": 187, "cpu": "Motorola 68000 running at 12 MHz with a Zilog Z80 running at 4 MHz Co-processor", "media": "CD-ROM (1x), 700 MB", "memory": "7Mb of DRAM; 512K of VRAM; and 64K of SRAM", "name": "Initial version", "platform_logo": {"id": 281, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7t.jpg"}, "platform_version_release_dates": [{"id": 219, "date": 779068800, "human": "Sep 09, 1994", "m": 9, "y": 1994, "release_region": {"id": 5, "region": "japan"}}, {"id": 220, "date": 788832000, "human": "Dec 31, 1994", "m": 12, "y": 1994, "release_region": {"id": 2, "region": "north_america"}}, {"id": 221, "date": 815097600, "human": "Oct 31, 1995", "m": 10, "y": 1995, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "304 x 224", "sound": "13-channel Yamaha sound chip in stereo", "storage": "56 Mbits", "summary": "The first version of the console was a front loading system that was only released in Japan and had 25,000 models made. A top loading model was soon released and sold internationally. Both suffered from long loading times.", "url": "https://www.igdb.com/platforms/neo-geo-cd/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 113}, "134": {"id": 134, "abbreviation": "Acorn Electron", "name": "Acorn Electron", "platform_logo": {"id": 301, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8d.jpg"}, "url": "https://www.igdb.com/platforms/acorn-electron", "versions": [{"id": 184, "name": "Initial version", "platform_logo": {"id": 301, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8d.jpg"}, "url": "https://www.igdb.com/platforms/acorn-electron/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 175}, "35": {"id": 35, "abbreviation": "Game Gear", "alternative_name": "GG", "generation": 4, "name": "Sega Game Gear", "platform_logo": {"id": 287, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7z.jpg"}, "url": "https://www.igdb.com/platforms/gamegear", "versions": [{"id": 62, "cpu": "Zilog Z80 @ 3.5MHz", "media": "Cartridges", "memory": "8kB", "name": "Initial version", "platform_logo": {"id": 287, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7z.jpg"}, "platform_version_release_dates": [{"id": 185, "date": 655171200, "human": "Oct 06, 1990", "m": 10, "y": 1990, "release_region": {"id": 5, "region": "japan"}}, {"id": 186, "date": 672624000, "human": "Apr 26, 1991", "m": 4, "y": 1991, "release_region": {"id": 2, "region": "north_america"}}, {"id": 187, "date": 672624000, "human": "Apr 26, 1991", "m": 4, "y": 1991, "release_region": {"id": 1, "region": "europe"}}, {"id": 188, "date": 725760000, "human": "1992", "m": 12, "y": 1992, "release_region": {"id": 3, "region": "australia"}}, {"id": 829, "date": 672624000, "human": "Apr 26, 1991", "m": 4, "y": 1991, "release_region": {"id": 10, "region": "brazil"}}], "resolutions": "160x144", "sound": "Texas Instruments SN76489 PSG", "summary": "The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy.", "url": "https://www.igdb.com/platforms/gamegear/version/initial-version-23584cc8-ba5c-4175-86bf-4b784c45ec52"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 432}, "39": {"id": 39, "abbreviation": "iOS", "name": "iOS", "platform_logo": {"id": 248, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6w.jpg"}, "url": "https://www.igdb.com/platforms/ios", "versions": [{"id": 43, "name": "Initial version", "platform_logo": {"id": 248, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6w.jpg"}, "platform_version_release_dates": [{"id": 63, "date": 1183075200, "human": "Jun 29, 2007", "m": 6, "y": 2007, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "iOS is Apples mobile operating system for the iPhone, iPod Touch, iPad, iPad Mini and so on. It was first introduced in 2006 as iPhone OS but they later changed it to its current name iOS.", "url": "https://www.igdb.com/platforms/ios/version/initial-version-7c777fb0-182a-4db6-a04e-ceaa99c240b2"}], "platform_type": {"id": 4, "name": "Operating_system"}, "game_count": 20066}, "44": {"id": 44, "abbreviation": "zod", "name": "Tapwave Zodiac", "platform_logo": {"id": 46, "url": "//images.igdb.com/igdb/image/upload/t_thumb/lfsdnlko80ftakbugceu.jpg"}, "url": "https://www.igdb.com/platforms/zod", "versions": [{"id": 69, "connectivity": "3.5 headphone jack, IR, Bluetooth", "cpu": "Motorola i.MX1 ARM9 @ 200 MHz", "graphics": "ATI Imageon W4200 (8 MB dedicated SDRAM)", "memory": "32 MB", "name": "Zodiac 1", "os": "Palm OS", "platform_logo": {"id": 46, "url": "//images.igdb.com/igdb/image/upload/t_thumb/lfsdnlko80ftakbugceu.jpg"}, "platform_version_release_dates": [{"id": 84, "date": 1066176000, "human": "Oct 15, 2003", "m": 10, "y": 2003, "release_region": {"id": 2, "region": "north_america"}}], "sound": "Yamaha Stereo Speakers", "url": "https://www.igdb.com/platforms/zod/version/zodiac-1"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 18}, "6": {"id": 6, "abbreviation": "PC", "alternative_name": "mswin", "name": "PC (Microsoft Windows)", "platform_logo": {"id": 670, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plim.jpg"}, "url": "https://www.igdb.com/platforms/win", "versions": [{"id": 530, "name": "Windows 2.0", "platform_logo": {"id": 672, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plio.jpg"}, "platform_version_release_dates": [{"id": 935, "date": 566006400, "human": "Dec 09, 1987", "m": 12, "y": 1987, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows 2.0 is a major release of Microsoft Windows, a family of graphical operating systems for personal computers developed by Microsoft. It was released to manufacturing on December 9, 1987, as a successor to Windows 1.0.\n\nThe product includes two different variants, a base edition for 8086 real mode, and Windows/386, an enhanced edition for i386 protected mode. Windows 2.0 differs from its predecessor by allowing users to overlap and resize application windows, and the operating environment also introduced desktop icons, keyboard shortcuts, and support for 16-color VGA graphics. It also introduced Microsoft Word and Excel, and integrated the Control Panel, while the developer support increased substantially.", "url": "https://www.igdb.com/platforms/win/version/windows-2-dot-0"}, {"id": 14, "name": "Windows Vista", "platform_logo": {"id": 206, "url": "//images.igdb.com/igdb/image/upload/t_thumb/z6hjqy9uvneqbd3yh4sm.jpg"}, "platform_version_release_dates": [{"id": 258, "date": 1170115200, "human": "Jan 30, 2007", "m": 1, "y": 2007, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "New features of Windows Vista include an updated graphical user interface and visual style dubbed Aero, a new search component called Windows Search, redesigned networking, audio, print and display sub-systems, and new multimedia tools including Windows DVD Maker", "url": "https://www.igdb.com/platforms/win/version/windows-vista"}, {"id": 1, "name": "Windows 7", "platform_logo": {"id": 207, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pvjzmgepkxhwvgrgmazj.jpg"}, "platform_version_release_dates": [{"id": 259, "date": 1256169600, "human": "Oct 22, 2009", "m": 10, "y": 2009, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Unlike Windows Vista's many new features, Windows 7 was an incremental upgrade designed to work with Vista-compatible applications and hardware. Presentations given by Microsoft in 2008 focused on multi-touch support, an updated Windows shell with a new taskbar, referred to internally as the Superbar, a home networking system called HomeGroup, and performance improvements.", "url": "https://www.igdb.com/platforms/win/version/windows-7"}, {"id": 15, "name": "Windows 8", "platform_logo": {"id": 204, "url": "//images.igdb.com/igdb/image/upload/t_thumb/itdndmarjfphtsppnlfh.jpg"}, "platform_version_release_dates": [{"id": 256, "date": 1351209600, "human": "Oct 26, 2012", "m": 10, "y": 2012, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows 8 introduced major changes to the operating system's platform and user interface to improve its user experience on tablets, where Windows was now competing with mobile operating systems, including Android and iOS.", "url": "https://www.igdb.com/platforms/win/version/windows-8"}, {"id": 13, "name": "Windows XP", "platform_logo": {"id": 205, "url": "//images.igdb.com/igdb/image/upload/t_thumb/nnr9qxtqzrmh1v0s9x2p.jpg"}, "platform_version_release_dates": [{"id": 257, "date": 1003968000, "human": "Oct 25, 2001", "m": 10, "y": 2001, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows XP, the successor to Windows 2000 and Windows ME, was the first consumer-oriented operating system produced by Microsoft to be built on the Windows NT kernel. Windows XP was released worldwide for retail sale on October 25, 2001, and over 400 million copies were in use in January 2006", "url": "https://www.igdb.com/platforms/win/version/windows-xp"}, {"id": 534, "name": "Windows Me", "platform_logo": {"id": 676, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plis.jpg"}, "platform_version_release_dates": [{"id": 645, "date": 968889600, "human": "Sep 14, 2000", "m": 9, "y": 2000, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows Millennium Edition, or Windows Me (marketed with the pronunciation of the pronoun \"me\"), is an operating system developed by Microsoft as part of its Windows 9x family of Microsoft Windows operating systems. It is the successor to Windows 98, and was released to manufacturing on June 19, 2000, and then to retail on September 14, 2000. It was Microsoft's main operating system for home users until the introduction of its successor Windows XP in 2001.\n\nWindows Me was targeted specifically at home PC users, and included Internet Explorer 5.5 (later default was Internet Explorer 6), Windows Media Player 7 (later default was Windows Media Player 9 Series) and the new Windows Movie Maker software, which provided basic video editing and was designed to be easy to use for consumers. Microsoft also incorporated features first introduced in Windows 2000, which had been released as a business-oriented operating system seven months earlier, into the graphical user interface, shell and Windows Explorer. Although Windows Me was still ultimately based around MS-DOS like its predecessors, access to real-mode DOS was restricted to decrease system boot time.", "url": "https://www.igdb.com/platforms/win/version/windows-me"}, {"id": 531, "name": "Windows 3.0", "platform_logo": {"id": 673, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plip.jpg"}, "platform_version_release_dates": [{"id": 936, "date": 643334400, "human": "May 22, 1990", "m": 5, "y": 1990, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows 3.0 is the third major release of Microsoft Windows, launched in 1990. It features a new graphical user interface (GUI) where applications are represented as clickable icons, as opposed to the list of file names seen in its predecessors. Later updates would expand the software's capabilities, one of which added multimedia support for sound recording and playback, as well as support for CD-ROMs.", "url": "https://www.igdb.com/platforms/win/version/windows-3-dot-0"}, {"id": 532, "name": "Windows 95", "platform_logo": {"id": 674, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pliq.jpg"}, "platform_version_release_dates": [{"id": 937, "date": 809222400, "human": "Aug 24, 1995", "m": 8, "y": 1995, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995, almost three months after the release of Windows NT 3.51. Windows 95 merged Microsoft's formerly separate MS-DOS and Microsoft Windows products, and featured significant improvements over its predecessor, most notably in the graphical user interface (GUI) and in its simplified \"plug-and-play\" features. There were also major changes made to the core components of the operating system, such as moving from a mainly cooperatively multitasked 16-bit architecture to a 32-bit preemptive multitasking architecture, at least when running only 32-bit protected mode applications.\n\nAccompanied by an extensive marketing campaign, Windows 95 introduced numerous functions and features that were featured in later Windows versions, such as the taskbar, notification area, and the \"Start\" button.", "url": "https://www.igdb.com/platforms/win/version/windows-95"}, {"id": 513, "name": "Windows 11", "platform_logo": {"id": 670, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plim.jpg"}, "platform_version_release_dates": [{"id": 642, "date": 1633392000, "human": "Oct 05, 2021", "m": 10, "y": 2021, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows 11 is the latest major release of Microsoft's Windows NT operating system, released in October 2021. It is a free upgrade to its predecessor, Windows 10 (2015), available for any Windows 10 devices that meet the new Windows 11 system requirements.\n\nWindows 11 features major changes to the Windows shell influenced by the canceled Windows 10X, including a redesigned Start menu, the replacement of its \"live tiles\" with a separate \"Widgets\" panel on the taskbar, the ability to create tiled sets of windows that can be minimized and restored from the taskbar as a group, and new gaming technologies inherited from Xbox Series X and Series S such as Auto HDR and DirectStorage on compatible hardware. Internet Explorer (IE) has been replaced by the Chromium-based Microsoft Edge as the default web browser like its predecessor, Windows 10, and Microsoft Teams is integrated into the Windows shell. Microsoft also announced plans to allow more flexibility in software that can be distributed via Microsoft Store, and to support Android apps on Windows 11 (including a partnership with Amazon to make its app store available for the function).\n\nCiting security considerations, the system requirements for Windows 11 were increased over Windows 10. Microsoft only officially supports the operating system on devices using an eighth-generation Intel Core CPU or newer (with some minor exceptions), AMD Ryzen CPU based on Zen+ microarchitecture or newer, or a Qualcomm Snapdragon 850 ARM system-on-chip or newer, with UEFI secure boot and Trusted Platform Module (TPM) 2.0 supported and enabled (although Microsoft may provide exceptions to the TPM 2.0 requirement for OEMs).", "url": "https://www.igdb.com/platforms/win/version/windows-11"}, {"id": 529, "name": "Windows 1.0", "platform_logo": {"id": 671, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plin.jpg"}, "platform_version_release_dates": [{"id": 643, "date": 501292800, "human": "Nov 20, 1985", "m": 11, "y": 1985, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows 1.0 is the first major release of Microsoft Windows, a family of graphical operating systems for personal computers developed by Microsoft. It was first released to manufacturing in the United States on November 20, 1985, while the European version was released as Windows 1.02 in May 1986.\n\nIts development began after the Microsoft co-founder and spearhead of Windows 1.0, Bill Gates, saw a demonstration of a similar software suite, Visi On, at COMDEX in 1982. The operating environment was showcased to the public in November 1983, although it ended up being released two years later. Windows 1.0 runs on MS-DOS, as a 16-bit shell program known as MS-DOS Executive, and it provides an environment which can run graphical programs designed for Windows, as well as existing MS-DOS software. It introduced multitasking and the use of the mouse, and various built-in programs such as Calculator, Paint, and Notepad. The operating environment does not allow its windows to overlap, and instead, the windows are tiled. Windows 1.0 also contains four releases, which contain minor updates to the system.", "url": "https://www.igdb.com/platforms/win/version/windows-1-dot-0"}, {"id": 124, "name": "Windows 10", "platform_logo": {"id": 203, "url": "//images.igdb.com/igdb/image/upload/t_thumb/irwvwpl023f8y19tidgq.jpg"}, "platform_version_release_dates": [{"id": 168, "date": 1438128000, "human": "Jul 29, 2015", "m": 7, "y": 2015, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows 10 (codenamed Threshold) is an operating system developed by Microsoft as part of the Windows NT family of operating systems. To encourage its adoption, Microsoft announced that during its first year of availability, Windows 10 would be made available free of charge to users of genuine copies of eligible editions of Windows 7 or Windows 8.1.\n\nWindows 10 introduces what Microsoft described as a \"universal\" application architecture; expanding on Metro-style apps, these apps can be designed to run across multiple Microsoft product families with nearly identical code\u2014including PCs, tablets, smartphones, embedded systems, Xbox One, Surface Hub and HoloLens. Windows 10's user interface was revised to handle transitions between a mouse-oriented interface and a touchscreen-optimized interface based on available input devices\u2014particularly on laplets; both interfaces include an updated Start menu that comprises a design similar to Windows 7 with 8's tiles. Windows 10 also introduces Task View, a virtual desktop system, the Microsoft Edge web browser and other new or updated applications, integrated support for fingerprint and face recognition login, new security features for enterprise environments, DirectX 12 and WDDM 2.0 to improve the operating system's graphics capabilities for games.", "url": "https://www.igdb.com/platforms/win/version/windows-10"}, {"id": 533, "name": "Windows 98", "platform_logo": {"id": 675, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plir.jpg"}, "platform_version_release_dates": [{"id": 644, "date": 898732800, "human": "Jun 25, 1998", "m": 6, "y": 1998, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows 98 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of Microsoft Windows operating systems. The second operating system in the 9x line, it is the successor to Windows 95, and was released to manufacturing on May 15, 1998, and generally to retail on June 25, 1998. Like its predecessor, it is a hybrid 16-bit and 32-bit monolithic product with the boot stage based on MS-DOS.\n\nWindows 98 is a web-integrated operating system that bears numerous similarities to its predecessor. Most of its improvements were cosmetic or designed to improve the user experience, but there were also a handful of features introduced to enhance system functionality and capabilities, including improved USB support and accessibility, as well as support for hardware advancements such as DVD players. Windows 98 was the first edition of Windows to adopt the Windows Driver Model, and introduced features that would become standard in future generations of Windows, such as Disk Cleanup, Windows Update, multi-monitor support, and Internet Connection Sharing.", "url": "https://www.igdb.com/platforms/win/version/windows-98"}], "platform_type": {"id": 4, "name": "Operating_system"}, "game_count": 191941}, "78": {"id": 78, "abbreviation": "Sega CD", "alternative_name": "Mega CD", "generation": 4, "name": "Sega CD", "url": "https://www.igdb.com/platforms/sega-cd", "versions": [{"id": 80, "cpu": "MC68000 @ 12.5 MHz", "media": "CD-ROM, CD+G", "name": "Sega CD / Mega-CD", "platform_logo": {"id": 284, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7w.jpg"}, "platform_version_release_dates": [{"id": 23, "date": 735177600, "human": "Apr 19, 1993", "m": 4, "y": 1993, "release_region": {"id": 1, "region": "europe"}}, {"id": 25, "date": 735177600, "human": "Apr 19, 1993", "m": 4, "y": 1993, "release_region": {"id": 4, "region": "new_zealand"}}, {"id": 21, "date": 691545600, "human": "Dec 01, 1991", "m": 12, "y": 1991, "release_region": {"id": 5, "region": "japan"}}, {"id": 24, "date": 735177600, "human": "Apr 19, 1993", "m": 4, "y": 1993, "release_region": {"id": 3, "region": "australia"}}, {"id": 22, "date": 719107200, "human": "Oct 15, 1992", "m": 10, "y": 1992, "release_region": {"id": 2, "region": "north_america"}}], "storage": "Internal RAM", "summary": "The first model of the Sega CD is designed to be under the Sega Genesis / Mega Drive. Different from the later revisions, this version has a mechanical disc tray, instead of being a top loading system.", "url": "https://www.igdb.com/platforms/sega-cd/version/sega-cd-slash-mega-cd"}, {"id": 736, "media": "CD-ROM", "name": "Sega CD Model 2 / Mega-CD II", "platform_version_release_dates": [{"id": 922, "date": 735523200, "human": "Apr 23, 1993", "m": 4, "y": 1993, "release_region": {"id": 5, "region": "japan"}}, {"id": 923, "date": 757296000, "human": "1993", "m": 12, "y": 1993, "release_region": {"id": 2, "region": "north_america"}}, {"id": 924, "date": 744163200, "human": "Aug 1993", "m": 8, "y": 1993, "release_region": {"id": 1, "region": "europe"}}], "summary": "A cost-reduced version of the Sega CD. It is a top loading console, standing besides the Sega Genesis / Mega Drive, instead of on top of it.", "url": "https://www.igdb.com/platforms/sega-cd/version/sega-cd-model-2-slash-mega-cd-ii"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 254}, "144": {"id": 144, "name": "AY-3-8710", "url": "https://www.igdb.com/platforms/ay-3-8710", "versions": [{"id": 207, "name": "Initial version", "url": "https://www.igdb.com/platforms/ay-3-8710/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 0}, "146": {"id": 146, "name": "AY-3-8605", "url": "https://www.igdb.com/platforms/ay-3-8605", "versions": [{"id": 209, "name": "Initial version", "url": "https://www.igdb.com/platforms/ay-3-8605/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1}, "163": {"id": 163, "abbreviation": "Steam VR", "name": "SteamVR", "platform_logo": {"id": 159, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ipbdzzx7z3rwuzm9big4.jpg"}, "url": "https://www.igdb.com/platforms/steam-vr", "versions": [{"id": 233, "name": "Initial version", "platform_logo": {"id": 159, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ipbdzzx7z3rwuzm9big4.jpg"}, "url": "https://www.igdb.com/platforms/steam-vr/version/initial-version"}], "game_count": 3103}, "373": {"id": 373, "alternative_name": "ZX81", "name": "Sinclair ZX81", "platform_logo": {"id": 603, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgr.jpg"}, "url": "https://www.igdb.com/platforms/sinclair-zx81", "versions": [{"id": 491, "cpu": "Z80 3.25 Mhz", "memory": "1KB", "name": "Initial version", "os": "Sinclair Basic", "platform_logo": {"id": 603, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgr.jpg"}, "platform_version_release_dates": [{"id": 770, "date": 352598400, "human": "Mar 05, 1981", "m": 3, "y": 1981, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "256x192 pixels", "sound": "None", "storage": "External Compact Cassette", "summary": "The ZX81 is designed to be a low-cost introduction to home computing for the general public. More than 1.5 million units were sold.\n\nThe ZX81 is equiped with 1KB memory, the operating system is driven by a Basic variant called Sinclair Basic. Programs or data can be stored on compact cassette's by connecting them to an audio output of the ZX81 (EAR).\n\nThe ZX81 has an Rf output to be connected to a TV and produces no sound.\n\nExpansion modules exist like a 16KB memory expansion modules and a printer. Also many other thirth party expansion modules are developed, like better keyboard, printers and others.\n\nMost commercial software like games or tools were written for use with a 16K expansion module.\n\nThe ZX81 is known as the Timex 1000 on the US market.", "url": "https://www.igdb.com/platforms/sinclair-zx81/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 149}, "147": {"id": 147, "name": "AY-3-8606", "url": "https://www.igdb.com/platforms/ay-3-8606", "versions": [{"id": 210, "name": "Initial version", "url": "https://www.igdb.com/platforms/ay-3-8606/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 2}, "149": {"id": 149, "alternative_name": "PC-98", "name": "PC-9800 Series", "platform_logo": {"id": 366, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla6.jpg"}, "url": "https://www.igdb.com/platforms/pc-9800-series", "versions": [{"id": 214, "name": "Initial version", "platform_logo": {"id": 366, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla6.jpg"}, "url": "https://www.igdb.com/platforms/pc-9800-series/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 836}, "237": {"id": 237, "name": "Sol-20", "url": "https://www.igdb.com/platforms/sol-20", "versions": [{"id": 354, "name": "Initial version", "platform_version_release_dates": [{"id": 544, "date": 220838400, "human": "1976", "m": 12, "y": 1976, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Sol-20 was the first fully assembled microcomputer with a built-in keyboard and television output, what would later be known as a home computer. The design was a combination of an Intel 8080-based motherboard, a VDM-1 graphics card, the 3P+S I/O card to drive a keyboard, and circuitry to connect to a cassette deck for program storage. Additional expansion was available via five S-100 bus slots at the back of the machine. It also included swappable ROMs with a rudimentary operating system.", "url": "https://www.igdb.com/platforms/sol-20/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 3}, "505": {"id": 505, "alternative_name": "TVGC", "name": "Elektor TV Games Computer", "url": "https://www.igdb.com/platforms/elektor-tv-games-computer", "versions": [{"id": 723, "cpu": "Signetics 2650", "graphics": "Signetics 2636", "media": "Cassette", "name": "Initial version", "platform_version_release_dates": [{"id": 904, "date": 291772800, "human": "Apr 1979", "m": 4, "y": 1979, "release_region": {"id": 8, "region": "worldwide"}}], "sound": "Signetics 2636", "summary": "The Elektor TV Games Computer was a programmable computer system sold by Elektor in kit form from April 1979.", "url": "https://www.igdb.com/platforms/elektor-tv-games-computer/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 35}, "24": {"id": 24, "abbreviation": "GBA", "alternative_name": "GBA", "generation": 6, "name": "Game Boy Advance", "platform_logo": {"id": 256, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl74.jpg"}, "url": "https://www.igdb.com/platforms/gba", "versions": [{"id": 193, "name": "Game Boy Advance SP", "platform_logo": {"id": 285, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7x.jpg"}, "platform_version_release_dates": [{"id": 836, "date": 1045180800, "human": "Feb 14, 2003", "m": 2, "y": 2003, "release_region": {"id": 5, "region": "japan"}}, {"id": 837, "date": 1048377600, "human": "Mar 23, 2003", "m": 3, "y": 2003, "release_region": {"id": 2, "region": "north_america"}}, {"id": 838, "date": 1048377600, "human": "Mar 23, 2003", "m": 3, "y": 2003, "release_region": {"id": 1, "region": "europe"}}], "url": "https://www.igdb.com/platforms/gba/version/game-boy-advance-sp"}, {"id": 194, "name": "Game Boy Micro", "platform_logo": {"id": 256, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl74.jpg"}, "platform_version_release_dates": [{"id": 831, "date": 1126569600, "human": "Sep 13, 2005", "m": 9, "y": 2005, "release_region": {"id": 5, "region": "japan"}}, {"id": 832, "date": 1128124800, "human": "Oct 01, 2005", "m": 10, "y": 2005, "release_region": {"id": 6, "region": "china"}}, {"id": 833, "date": 1128211200, "human": "Oct 02, 2005", "m": 10, "y": 2005, "release_region": {"id": 2, "region": "north_america"}}, {"id": 834, "date": 1131062400, "human": "Nov 04, 2005", "m": 11, "y": 2005, "release_region": {"id": 1, "region": "europe"}}, {"id": 835, "date": 1130976000, "human": "Nov 03, 2005", "m": 11, "y": 2005, "release_region": {"id": 3, "region": "australia"}}], "url": "https://www.igdb.com/platforms/gba/version/game-boy-micro"}, {"id": 40, "cpu": "ARM7DMI @ 16,78 MHz", "graphics": "Custom 2D core", "media": "Game Boy Cartridge, Game Boy Advance Cartridge", "memory": "32 KB + 96 KB VRAM Internal to the CPU, 256 KB WRAM Normal RAM", "name": "Initial version", "platform_logo": {"id": 255, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl73.jpg"}, "platform_version_release_dates": [{"id": 80, "date": 985132800, "human": "Mar 21, 2001", "m": 3, "y": 2001, "release_region": {"id": 5, "region": "japan"}}, {"id": 81, "date": 992217600, "human": "Jun 11, 2001", "m": 6, "y": 2001, "release_region": {"id": 2, "region": "north_america"}}, {"id": 82, "date": 993168000, "human": "Jun 22, 2001", "m": 6, "y": 2001, "release_region": {"id": 1, "region": "europe"}}, {"id": 83, "date": 1086652800, "human": "Jun 08, 2004", "m": 6, "y": 2004, "release_region": {"id": 6, "region": "china"}}, {"id": 787, "date": 992217600, "human": "Jun 11, 2001", "m": 6, "y": 2001, "release_region": {"id": 10, "region": "brazil"}}, {"id": 788, "date": 985132800, "human": "Mar 21, 2001", "m": 3, "y": 2001, "release_region": {"id": 9, "region": "korea"}}], "sound": "Nintendo Direct Sound (software sound mixing), GB/GBC 8-bit channels", "url": "https://www.igdb.com/platforms/gba/version/initial-version-e3ea39e6-786b-4b95-b574-b90f9b282c58"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 2290}, "72": {"id": 72, "abbreviation": "Ouya", "generation": 8, "name": "Ouya", "platform_logo": {"id": 236, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6k.jpg"}, "summary": "The Ouya (/\u02c8u\u02d0j\u0259/ oo-y\u0259), stylized OUYA, is a microconsole running its own version of the Android operating system, developed by Ouya Inc. Julie Uhrman founded the project in 2012. She brought in designer Yves B\u00e9har to collaborate on the design of the project, and Muffi Ghadiali as product manager to put together the engineering team. Development was funded via Kickstarter, raising $8.5 million and becoming the website's second-highest-earning project in its history.\n\nUnits started to ship to Kickstarter backers on March 28, 2013. The console was released to the general public on June 25, 2013, and features an exclusive Ouya store for applications and games designed specifically for the Ouya platform, of which the majority are casual games targeted at or used by a mass audience of casual gamers. Out of the box, Ouya supports media apps such as TwitchTV and XBMC media player. It runs a modified version of Android 4.1 Jelly Bean, and is open to rooting without voiding the warranty (developer models ordered during the Kickstarter campaign for $699 or $1,337 come pre-rooted). The console's hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware addons.\n\nAll systems can be used as development kits, allowing any Ouya owner to also be a developer, without the need for licensing fees. All games are required to have some kind of free-to-play aspect, whether that be completely free, has a free trial, or has purchasable upgrades, levels, or other in-game items. The Ouya is classified as part of the eighth generation of video game consoles and as such is a rival competing against the PlayStation 4, Xbox One, and Wii U.", "url": "https://www.igdb.com/platforms/ouya", "versions": [{"id": 55, "connectivity": "Wi-Fi 802.11 b/g/n, Bluetooth LE 4.0, Ethernet port", "cpu": "1.7 GHz Quad-Core ARM Cortex-A9", "graphics": "Nvidia GeForce ULP @ 520 MHz", "memory": "1 GiB DDR3 SDRAM", "name": "Initial version", "os": "Android 4.1 Jelly Bean", "output": "HDMI, USB 2.0, Micro USB", "platform_logo": {"id": 236, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6k.jpg"}, "platform_version_release_dates": [{"id": 15, "date": 1372118400, "human": "Jun 25, 2013", "m": 6, "y": 2013, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "1080p, 720p", "sound": "5.1 Surround, 2Ch Stereo", "storage": "8 GB internal flash memory", "summary": "The Ouya (/\u02c8u\u02d0j\u0259/ oo-y\u0259), stylized OUYA, is a microconsole running its own version of the Android operating system, developed by Ouya Inc. Julie Uhrman founded the project in 2012. She brought in designer Yves B\u00e9har to collaborate on the design of the project, and Muffi Ghadiali as product manager to put together the engineering team. Development was funded via Kickstarter, raising $8.5 million and becoming the website's second-highest-earning project in its history.\n\nUnits started to ship to Kickstarter backers on March 28, 2013. The console was released to the general public on June 25, 2013, and features an exclusive Ouya store for applications and games designed specifically for the Ouya platform, of which the majority are casual games targeted at or used by a mass audience of casual gamers. Out of the box, Ouya supports media apps such as TwitchTV and XBMC media player. It runs a modified version of Android 4.1 Jelly Bean, and is open to rooting without voiding the warranty (developer models ordered during the Kickstarter campaign for $699 or $1,337 come pre-rooted). The console's hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware addons.\n\nAll systems can be used as development kits, allowing any Ouya owner to also be a developer, without the need for licensing fees. All games are required to have some kind of free-to-play aspect, whether that be completely free, has a free trial, or has purchasable upgrades, levels, or other in-game items. The Ouya is classified as part of the eighth generation of video game consoles and as such is a rival competing against the PlayStation 4, Xbox One, and Wii U.\n\nAfter financial issues, Ouya's employees and software assets were sold to Razer Inc., who announced the discontinuation of the Ouya console on July 27, 2015.", "url": "https://www.igdb.com/platforms/ouya/version/initial-version-729a252f-e870-487e-a893-c9a2f1139bbd"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 173}, "85": {"id": 85, "abbreviation": "donner30", "name": "Donner Model 30", "url": "https://www.igdb.com/platforms/donner30", "versions": [{"id": 93, "name": "Initial version", "url": "https://www.igdb.com/platforms/donner30/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 1}, "115": {"id": 115, "name": "Apple IIGS", "platform_logo": {"id": 295, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl87.jpg"}, "url": "https://www.igdb.com/platforms/apple-iigs", "versions": [{"id": 153, "name": "Initial version", "platform_logo": {"id": 295, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl87.jpg"}, "url": "https://www.igdb.com/platforms/apple-iigs/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 144}, "119": {"id": 119, "alternative_name": "NGP", "generation": 5, "name": "Neo Geo Pocket", "platform_logo": {"id": 390, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plau.jpg"}, "url": "https://www.igdb.com/platforms/neo-geo-pocket", "versions": [{"id": 157, "name": "Initial version", "platform_logo": {"id": 390, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plau.jpg"}, "platform_version_release_dates": [{"id": 355, "date": 909532800, "human": "Oct 28, 1998", "m": 10, "y": 1998, "release_region": {"id": 5, "region": "japan"}}], "summary": "The Neo Geo Pocket is a monochrome handheld game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998 but never saw a western release, being exclusive to Japan and smaller Asian markets such as Hong Kong.", "url": "https://www.igdb.com/platforms/neo-geo-pocket/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 20}, "125": {"id": 125, "name": "PC-8800 Series", "platform_logo": {"id": 542, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf2.jpg"}, "url": "https://www.igdb.com/platforms/pc-8800-series", "versions": [{"id": 163, "cpu": "NEC \u00b5PD780C @ 4MHz & higher", "media": "Floppy disk", "memory": "64 kilobytes and higher", "name": "Initial version", "platform_logo": {"id": 542, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf2.jpg"}, "platform_version_release_dates": [{"id": 751, "date": 373420800, "human": "Nov 1981", "m": 11, "y": 1981, "release_region": {"id": 5, "region": "japan"}}], "summary": "The PC-8800 series (Japanese: PC-8800\u30b7\u30ea\u30fc\u30ba, Hepburn: P\u012b Sh\u012b Hassen Happyaku Shir\u012bzu), commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan.\n\nThe PC-8800 series sold extremely well and became one of the three major Japanese home computers of the 1980s, along with the Fujitsu FM-7 and Sharp X1. It was later eclipsed by NEC's 16-bit PC-9800 series, although it still maintained strong sales up until the early 90s.\n\nNEC's American subsidiary, NEC Home Electronics (USA), marketed variations of the PC-8800 in the United States.", "url": "https://www.igdb.com/platforms/pc-8800-series/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 500}, "133": {"id": 133, "alternative_name": "Magnavox Odyssey\u00b2", "name": "Odyssey 2 / Videopac G7000", "platform_logo": {"id": 112, "url": "//images.igdb.com/igdb/image/upload/t_thumb/fqwnmmpanb5se6ebccm3.jpg"}, "url": "https://www.igdb.com/platforms/odyssey-2-slash-videopac-g7000", "versions": [{"id": 183, "name": "Initial version", "platform_logo": {"id": 112, "url": "//images.igdb.com/igdb/image/upload/t_thumb/fqwnmmpanb5se6ebccm3.jpg"}, "platform_version_release_dates": [{"id": 215, "date": 281318400, "human": "Dec 1978", "m": 12, "y": 1978, "release_region": {"id": 1, "region": "europe"}}, {"id": 216, "date": 315446400, "human": "1979", "m": 12, "y": 1979, "release_region": {"id": 2, "region": "north_america"}}], "summary": "The Videopac used the standard joystick design of the 1970s and early 1980s: the original console had a moderately-sized silver controller, held in one hand, with a square housing for its eight-direction stick that was manipulated with the other hand. Later releases had a similar black controller, with an 8-pointed star-shaped housing for its eight-direction joystick. In the upper corner of the joystick was a single 'Action' button, silver on the original controllers and red on the black controllers. The games, graphics and packaging were designed by Ron Bradford and Steve Lehner.\n\nOne other difference in these controllers is that the earliest releases of the silver joystick were removable. They could be plugged and unplugged from the back of the unit, while all later silver and all black controllers were hardwired into the rear of the unit itself (although the joysticks still can be easily replaced, but not without dismounting the cover deck).\n\nOne of the strongest points of the system was its speech synthesis unit, which was released as an add-on for speech, music, and sound effects enhancement. The area that the Odyssey\u00b2 may be best remembered for was its pioneering fusion of board and video games: The Master Strategy Series. The first game released was Quest for the Rings!, with gameplay somewhat similar to Dungeons &amp; Dragons, and a storyline reminiscent of J. R. R. Tolkien's The Lord of the Rings. Later, two other games were released in this series, Conquest of the World and The Great Wall Street Fortune Hunt, each with its own gameboard.\n\nIts graphics and few color choices, compared to its biggest competitors at the time\u2014the Atari 2600, Mattel's Intellivision and the Bally Astrocade\u2014were its \"weakest point\". Of these systems, the Odyssey\u00b2 was listed by Jeff Rovin as being the third in total of sales, and one of the seven major video game suppliers.", "url": "https://www.igdb.com/platforms/odyssey-2-slash-videopac-g7000/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 115}, "135": {"id": 135, "name": "Hyper Neo Geo 64", "platform_logo": {"id": 117, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ubf1qgytr069wm0ikh0z.jpg"}, "url": "https://www.igdb.com/platforms/hyper-neo-geo-64", "versions": [{"id": 186, "cpu": "NEC VR4300 (64-bit MIPS III architecture based) @ 100 MHz with 4 MB RAM and 64 MB Program Memory", "media": "Cartridge", "name": "Initial version", "platform_logo": {"id": 117, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ubf1qgytr069wm0ikh0z.jpg"}, "platform_version_release_dates": [{"id": 222, "date": 873849600, "human": "Sep 10, 1997", "m": 9, "y": 1997, "release_region": {"id": 8, "region": "worldwide"}}], "sound": "32-channel PCM wavetable audio, with maximum sampling frequency of 44.1 kHz (CD-quality) and 32 MB of wavetable RAM", "summary": "The short lived successor to the Neo Geo MVS arcade system. It was the first and only SNK system with the ability to render in 3D. \n \nThe system was discontinued after 2 years with only 7 games made for it.", "url": "https://www.igdb.com/platforms/hyper-neo-geo-64/version/initial-version"}], "platform_type": {"id": 2, "name": "Arcade"}, "game_count": 6}, "142": {"id": 142, "generation": 1, "name": "PC-50X Family", "platform_logo": {"id": 132, "url": "//images.igdb.com/igdb/image/upload/t_thumb/dpwrkxrjkuxwqroqwjsw.jpg"}, "url": "https://www.igdb.com/platforms/pc-50x-family", "versions": [{"id": 205, "name": "Tele-Cassetten-Game", "platform_logo": {"id": 132, "url": "//images.igdb.com/igdb/image/upload/t_thumb/dpwrkxrjkuxwqroqwjsw.jpg"}, "platform_version_release_dates": [{"id": 245, "date": 283910400, "human": "1978", "m": 12, "y": 1978, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "This is a typical incarnation of the PC-50x systems using cartridges based on General Instruments chips. \n \nTen small buttons, are used to select the different games offered by the inserted cartridge. The cartridge offering the greatest number of games is \"10-Ballspiele\" with 10 games. The playing options are activated by the three switches. Each option depends on the cartridge inserted, the meaning of switches being explained on each cartridge label. The joysticks are detachable and are connected to the system through connectors placed on each side. \n \nCartridges released are the classic ones for these systems using cartridges based on General Instrument chips: Ball games, Motorcycle, Car racing, Submarine, Super wipeout, Tank battle and maybe Shooting gallery. These are generic english titles. Real titles are in German. \n \nConcerning the Tank Battle cartridge, the problem is that this game requires digital controllers as opposed to the analog joystick of the system. The Palladium system is one of the few GI based systems which offered optional numeric keypads to play this game! \n \nThe shooting games require the use of a light gun, which usually came with the cartridge. \n \nThere are in fact two models of the Palladium Tele-Cassetten-Game. The cases are different (see \"more pictures\" section), but everything else is identical (games, front panel, controllers, etc.). Why two systems? Maybe Palladium first marketed this licenced product using a \"common\" case used by other brands such as MBO and Optim, and then decided to redesign its own case so that consumers would identify more clearly the Palladium system. \n \nThis system (at least the \"first\" case style) was also marketed as the MBO Tele-Cassetten-System and Optim 600.", "url": "https://www.igdb.com/platforms/pc-50x-family/version/tele-cassetten-game"}, {"id": 200, "name": "Initial version", "platform_logo": {"id": 131, "url": "//images.igdb.com/igdb/image/upload/t_thumb/vckflbrulcehb6qiap6n.jpg"}, "platform_version_release_dates": [{"id": 244, "date": 283910400, "human": "1978", "m": 12, "y": 1978, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The world was undergoing \"PONG Madness\". It seemed only natural that developers would create advancements to the original AY-3-8500 chip to incorporate color and even more games. This explains the amount of PONG systems since each machine contained a different chip. However things were handled different in some areas particularly in Europe. \n \nEurope did not see the release of the Intellivision and Atari 2600 till the early 1980s. This allowed Pong to have a longer success. Rather then creating a new machine for each new chip, developers took the General Instruments popular line of chips and slapped them into cartridges. These carts were not like ROM carts used in later systems. They simply housed a specific General Instruments processor chip with pin outs to interface with a console. These were the PC-50X line of cartridges. \n \nWith the PC-50X cartridges available, console manufacturers were able to produce a machine that could play several games and market them at a low cost. The units were made in various countries and were marketed by Creatronic, Hanimex, ITMC, Rollet, GrandStand, Soundic and lord knows how many other manufacturers. There are literally over two hundred console variations that utilized this technology. \n \nThe initial model SD-050 varied in terms of outward appearance (colors, etc), manufacturers names and slight modifications. However each unit had the same overall design with two detachable controllers with 10 buttons located on the top of the machine. These 10 buttons, which clearly identify a PC-50X based console, were used to select the different games available on each cart. The SD-050 model only produced black and white video. \n \nNew models such as the SD-070 and SD-090 appeared and sold well into the 80s since the units were far cheaper then the newer consoles making waves in the US and Japan. These newer models played the same carts, but added additional settings, sound and SECAM color (4 colors).", "url": "https://www.igdb.com/platforms/pc-50x-family/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 12}, "9": {"id": 9, "abbreviation": "PS3", "alternative_name": "PS3", "generation": 7, "name": "PlayStation 3", "platform_logo": {"id": 79, "url": "//images.igdb.com/igdb/image/upload/t_thumb/tuyy1nrqodtmbqajp4jg.jpg"}, "url": "https://www.igdb.com/platforms/ps3", "versions": [{"id": 5, "connectivity": "Wi-Fi IEEE 802.11 b/g. Bluetooth 2,0 and 2x USB 2,0, Ethernet", "cpu": "3,2 GHz Cell Broadband Engine", "graphics": "550 MHz nVidia/SCEI RSX ''Reality Synthesizer''", "media": "Blu-ray, DVD, Compact Disc, Playstation Game disc, Digital distribution", "memory": "256 MB system, 256 MB video", "name": "Playstation 3 Slim", "os": "XcrossMediaBar", "output": "S-Video, RGB Scart, YPAPR, D-Terminal, HDMI", "platform_logo": {"id": 238, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6m.jpg"}, "platform_version_release_dates": [{"id": 165, "date": 1251763200, "human": "Sep 01, 2009", "m": 9, "y": 2009, "release_region": {"id": 2, "region": "north_america"}}, {"id": 166, "date": 1251763200, "human": "Sep 01, 2009", "m": 9, "y": 2009, "release_region": {"id": 1, "region": "europe"}}, {"id": 167, "date": 1251936000, "human": "Sep 03, 2009", "m": 9, "y": 2009, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "480i, 480p, 720p, 1080i, 1080p", "sound": "Dolby Digital, DTS, DTS-HD Master Audio, Dolby TrueHD", "storage": "120 GB, 250 GB", "summary": "Released in 2009 as an slimmer, quieter and re-designet version of the PS3. They also changed the font from the ''Spider-Man'' like PLAYSTATION 3 design to a more traditional Playstation look while also imprinting PS3 on the console surface instead of PLAYSTATION 3.", "url": "https://www.igdb.com/platforms/ps3/version/playstation-3-slim"}, {"id": 4, "connectivity": "Wi-Fi IEEE 802.11 b/g. Bluetooth 2,0 and 2x USB 2,0, Ethernet", "cpu": "3,2 GHz Cell Broadband Engine", "graphics": "550 MHz nVidia/SCEI RSX ''Reality Synthesizer''", "media": "Blu-ray, DVD, Compact Disc, Playstation Game disc, Playstation 2 game disc, Super Audio CD, Digital distribution", "memory": "256 MB system, 256 MB video", "name": "Playstation 3 Original", "os": "XcrossMediaBar", "platform_logo": {"id": 237, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6l.jpg"}, "platform_version_release_dates": [{"id": 931, "date": 1174608000, "human": "Mar 23, 2007", "m": 3, "y": 2007, "release_region": {"id": 3, "region": "australia"}}, {"id": 932, "date": 1174608000, "human": "Mar 23, 2007", "m": 3, "y": 2007, "release_region": {"id": 1, "region": "europe"}}, {"id": 933, "date": 1163203200, "human": "Nov 11, 2006", "m": 11, "y": 2006, "release_region": {"id": 5, "region": "japan"}}, {"id": 934, "date": 1163721600, "human": "Nov 17, 2006", "m": 11, "y": 2006, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "480i, 480p, 720p, 1080i, 1080p", "sound": "Dolby Digital, DTS", "storage": "20 GB, 40 GB, 60 GB, 80 GB, 120 GB", "summary": "Launch model released in 2006, commonly known as the PS3 Fat", "url": "https://www.igdb.com/platforms/ps3/version/playstation-3-original"}, {"id": 6, "name": "Playstation 3 Super Slim", "platform_logo": {"id": 79, "url": "//images.igdb.com/igdb/image/upload/t_thumb/tuyy1nrqodtmbqajp4jg.jpg"}, "platform_version_release_dates": [{"id": 161, "date": 1349308800, "human": "Oct 04, 2012", "m": 10, "y": 2012, "release_region": {"id": 5, "region": "japan"}}, {"id": 162, "date": 1348531200, "human": "Sep 25, 2012", "m": 9, "y": 2012, "release_region": {"id": 2, "region": "north_america"}}, {"id": 163, "date": 1348790400, "human": "Sep 28, 2012", "m": 9, "y": 2012, "release_region": {"id": 1, "region": "europe"}}, {"id": 164, "date": 1348704000, "human": "Sep 27, 2012", "m": 9, "y": 2012, "release_region": {"id": 3, "region": "australia"}}], "summary": "In September 2012, Sony announced that a new slimmer PS3 redesign (CECH-4000) was due to be released in late 2012 and that it would be available with either a 250 GB or 500 GB hard drive. In PAL regions, the 250 GB model is not available; a model with 12 GB of flash memory is available in its place. A standalone 250 GB hard drive is available to upgrade this model. Both are roughly 25% smaller and about 20% lighter than the original PS3 Slim. This version has a sliding disc cover rather than the slot-loading drive found on previous PlayStation 3 consoles. A vertical stand is also available for these models and was launched on the same day as the consoles in their respective regions.", "url": "https://www.igdb.com/platforms/ps3/version/playstation-3-super-slim"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 4969}, "98": {"id": 98, "abbreviation": "gt40", "name": "DEC GT40", "url": "https://www.igdb.com/platforms/gt40", "versions": [{"id": 120, "name": "Initial version", "url": "https://www.igdb.com/platforms/gt40/version/initial-version"}], "game_count": 1}, "11": {"id": 11, "abbreviation": "XBOX", "generation": 6, "name": "Xbox", "platform_logo": {"id": 266, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7e.jpg"}, "url": "https://www.igdb.com/platforms/xbox", "versions": [{"id": 77, "connectivity": "10/100BASE-TX wired Ethernet", "cpu": "Custom 733 MHz Intel Pentium III ''Coppermine-based''", "graphics": "233 Mhz nVidia NV2A", "media": "DVD", "memory": "64 MB DDR SDRAM @ 200 MHz", "name": "Initial version", "os": "Custom (Based on Windows NT architecture and Windows XP)", "output": "composite video, S-Video, component video, HDMI (via 3rd party), SCART, Digital Optical TOSLINK, and stereo RCA analog audio", "platform_logo": {"id": 266, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7e.jpg"}, "platform_version_release_dates": [{"id": 30, "date": 1005782400, "human": "Nov 15, 2001", "m": 11, "y": 2001, "release_region": {"id": 2, "region": "north_america"}}, {"id": 31, "date": 1014336000, "human": "Feb 22, 2002", "m": 2, "y": 2002, "release_region": {"id": 5, "region": "japan"}}, {"id": 32, "date": 1013644800, "human": "Feb 14, 2002", "m": 2, "y": 2002, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "480i, 480p, 576i, 576p, 720p, 1080i", "sound": "NVIDIA \"MCPX\"", "storage": "8 to 10 GB Internal Storage", "summary": "The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft. It was released on November 15, 2001, in North America, followed by Australia and Europe in 2002. It was Microsoft's first foray into the gaming console market. The sixth-generation console competed with Sony's PlayStation 2, Sega's Dreamcast, and the Nintendo GameCube. It was the first console produced by an American company since the Atari Jaguar ceased production in 1996.\n\nIn November 2002, Microsoft launched Xbox Live, a fee-based online gaming service that enabled subscribers to download new content and connect with other players through a broadband connection. Unlike other online services from Sega and Sony, Xbox Live had support in the original console design through an integrated Ethernet port. The service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles.\n\nXbox's successor, the Xbox 360, was launched in November 2005. The Xbox was soon discontinued beginning with Microsoft's worst-performing market, Japan, in 2005. Other countries would follow suit in 2006. The last Xbox game in Europe was Xiaolin Showdown released in June 2007, and the last game in North America was Madden NFL 09 released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009. Support for Xbox Live on the console ended on April 15, 2010.\n\nXbox launched in North America and quickly sold out. Its launch in that region was successful, selling 1.53 million units three months after launch, which is higher than its successor Xbox 360, as well as the GameCube, PlayStation 3, Wii U, and even the PlayStation 2 and Wii.\n\nThe Xbox has sold 24 million units worldwide as of May 10, 2006, according to Microsoft. This is divided out to 16 million units sold in North America, six million units in Europe, and just two million units sold in Asia, Australia, and New Zealand.\n\nThe Xbox was almost always behind the PlayStation 2 in terms of sales, although in April 2004, the Xbox outsold the PS2 in the U.S. Despite lagging far behind the PlayStation 2's sales, the Xbox was overall a success (especially in North America), keeping a steady second place in the generation sales.\n\nThe popularity of the Xbox, as well as (in the United States) its comparatively short 90-day warranty, inspired efforts to circumvent the built-in hardware and software security mechanisms, a practice informally known as modding.", "url": "https://www.igdb.com/platforms/xbox/version/initial-version-6ac4b90f-0745-458f-866d-3672aa6ed5eb"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1182}, "111": {"id": 111, "abbreviation": "imlac-pds1", "name": "Imlac PDS-1", "url": "https://www.igdb.com/platforms/imlac-pds1", "versions": [{"id": 137, "name": "Initial version", "url": "https://www.igdb.com/platforms/imlac-pds1/version/initial-version"}], "game_count": 2}, "162": {"id": 162, "abbreviation": "Oculus VR", "name": "Oculus VR", "platform_logo": {"id": 158, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pivaofe9ll2b8cqfvvbu.jpg"}, "url": "https://www.igdb.com/platforms/oculus-vr", "versions": [{"id": 232, "name": "Initial version", "platform_logo": {"id": 158, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pivaofe9ll2b8cqfvvbu.jpg"}, "url": "https://www.igdb.com/platforms/oculus-vr/version/initial-version"}], "game_count": 349}, "20": {"id": 20, "abbreviation": "NDS", "alternative_name": "NDS", "generation": 7, "name": "Nintendo DS", "platform_logo": {"id": 245, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6t.jpg"}, "url": "https://www.igdb.com/platforms/nds", "versions": [{"id": 52, "connectivity": "Wi-FI IEEE 802,11", "cpu": "ARM946E-S @ 67,028 MHz, ARM7TDMI @ 33,514 MHz", "media": "Nintendo DS Game Card, Game Boy Advance Cartridge", "memory": "4 MB RAM, 256 KB flash memory", "name": "Initial version", "platform_logo": {"id": 243, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6r.jpg"}, "platform_version_release_dates": [{"id": 76, "date": 1100995200, "human": "Nov 21, 2004", "m": 11, "y": 2004, "release_region": {"id": 2, "region": "north_america"}}, {"id": 77, "date": 1101945600, "human": "Dec 02, 2004", "m": 12, "y": 2004, "release_region": {"id": 5, "region": "japan"}}, {"id": 78, "date": 1109203200, "human": "Feb 24, 2005", "m": 2, "y": 2005, "release_region": {"id": 3, "region": "australia"}}, {"id": 79, "date": 1110499200, "human": "Mar 11, 2005", "m": 3, "y": 2005, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "256 \u00d7 192 pixels", "url": "https://www.igdb.com/platforms/nds/version/initial-version-edb2fbbe-ffbe-4e63-a504-4a98114ab7c7"}, {"id": 192, "connectivity": "Wi-FI", "cpu": "ARM9 clocked at 133 MHz and ARM7 clocked at 33 MHz", "media": "Nintendo DS Cartridge, Nintendo DSi Cartridge", "memory": "16 MB PSRAM", "name": "Nintendo DSi XL", "platform_logo": {"id": 245, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6t.jpg"}, "platform_version_release_dates": [{"id": 234, "date": 1258761600, "human": "Nov 21, 2009", "m": 11, "y": 2009, "release_region": {"id": 5, "region": "japan"}}, {"id": 235, "date": 1267747200, "human": "Mar 05, 2010", "m": 3, "y": 2010, "release_region": {"id": 1, "region": "europe"}}, {"id": 236, "date": 1269734400, "human": "Mar 28, 2010", "m": 3, "y": 2010, "release_region": {"id": 2, "region": "north_america"}}, {"id": 237, "date": 1271289600, "human": "Apr 15, 2010", "m": 4, "y": 2010, "release_region": {"id": 3, "region": "australia"}}], "resolutions": "256x192 pixel resolution", "storage": "256 MB internal flash memory, SD card (up to 2gb), SDHC card (up to 32gb)", "summary": "The extra large version of the Nintendo DSi. \nThe system itself is larger overall than the other Nintendo DS versions. \nThe screens are larger than the Nintendo DSi, at 4.2-inch (110 mm), and have a larger viewing angle than the other versions allowing people around the main user to easily view the game being played. \nThe system came with an extra stylus that did not fit into the system and was made in the style of a pen.", "url": "https://www.igdb.com/platforms/nds/version/nintendo-dsi-xl"}, {"id": 190, "connectivity": "Wi-Fi", "cpu": "67 MHz ARM9 and 33 MHz ARM7", "media": "Nintendo DS Game Card, Game Boy Advance Cartridge", "memory": "4 MB RAM, 256 KB flash memory", "name": "Nintendo DS Lite", "output": "Terminals for stereo headphones and a microphone.", "platform_logo": {"id": 119, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pdn0g4fyks0y1v2ckzws.jpg"}, "platform_version_release_dates": [{"id": 225, "date": 1141257600, "human": "Mar 02, 2006", "m": 3, "y": 2006, "release_region": {"id": 5, "region": "japan"}}, {"id": 226, "date": 1149120000, "human": "Jun 01, 2006", "m": 6, "y": 2006, "release_region": {"id": 3, "region": "australia"}}, {"id": 227, "date": 1149984000, "human": "Jun 11, 2006", "m": 6, "y": 2006, "release_region": {"id": 2, "region": "north_america"}}, {"id": 228, "date": 1151020800, "human": "Jun 23, 2006", "m": 6, "y": 2006, "release_region": {"id": 1, "region": "europe"}}, {"id": 824, "date": 1146873600, "human": "May 06, 2006", "m": 5, "y": 2006, "release_region": {"id": 10, "region": "brazil"}}], "sound": "Stereo speakers providing virtual surround sound, depending on the software.", "summary": "A lighter and slimmer version of the Nintendo DS.\nIt has improved brightness with 4 settings for the screen backlight.\nThe battery can last twice as long as the Nintendo DS on the lowest setting and lasts about 1-2 hours less on the highest setting, depending on the game being played.", "url": "https://www.igdb.com/platforms/nds/version/nintendo-ds-lite"}, {"id": 191, "connectivity": "Wi-Fi, Integrated 802.11b/g", "cpu": "ARM9 clocked at 133 MHz and ARM7 clocked at 33 MHz", "media": "Nintendo DS Game Card, Nintendo DSi Game Card", "memory": "16 MB PSRAM", "name": "Nintendo DSi", "platform_logo": {"id": 244, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6s.jpg"}, "platform_version_release_dates": [{"id": 231, "date": 1238630400, "human": "Apr 02, 2009", "m": 4, "y": 2009, "release_region": {"id": 4, "region": "new_zealand"}}, {"id": 233, "date": 1238889600, "human": "Apr 05, 2009", "m": 4, "y": 2009, "release_region": {"id": 2, "region": "north_america"}}, {"id": 229, "date": 1225497600, "human": "Nov 01, 2008", "m": 11, "y": 2008, "release_region": {"id": 5, "region": "japan"}}, {"id": 230, "date": 1238630400, "human": "Apr 02, 2009", "m": 4, "y": 2009, "release_region": {"id": 3, "region": "australia"}}, {"id": 232, "date": 1238716800, "human": "Apr 03, 2009", "m": 4, "y": 2009, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "256 \u00d7 192 pixels", "storage": "256 MB of internal flash memory, slots for a SD card (up to 2 GB) and a SDHC card (up to 32 GB)", "summary": "An improved version of the Nintendo DS. \nIt does not have a Game Boy Advance Cartridge slot. \nIt has more RAM and a faster CPU than the Nintendo DS and Lite versions. \nIt has slightly larger screens and 5 brightness settings. \nIt has 2 digital cameras.", "url": "https://www.igdb.com/platforms/nds/version/nintendo-dsi"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 3345}, "18": {"id": 18, "abbreviation": "NES", "alternative_name": "NES", "generation": 3, "name": "Nintendo Entertainment System", "platform_logo": {"id": 816, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmo.jpg"}, "url": "https://www.igdb.com/platforms/nes", "versions": [{"id": 53, "cpu": "Ricoh 2A03 at 1.79 MHz", "graphics": "Custom Ricoh Picture Processing Unit (PPU)", "media": "Nintendo Entertainment System Game Pak", "memory": "2 KiB", "name": "Initial version", "output": "RF, composite", "platform_logo": {"id": 228, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6c.jpg"}, "platform_version_release_dates": [{"id": 195, "date": 498441600, "human": "Oct 18, 1985", "m": 10, "y": 1985, "release_region": {"id": 2, "region": "north_america"}}, {"id": 198, "date": 544147200, "human": "Q1 1987", "m": 3, "y": 1987, "release_region": {"id": 3, "region": "australia"}}, {"id": 199, "date": 544147200, "human": "Q1 1987", "m": 3, "y": 1987, "release_region": {"id": 1, "region": "europe"}}, {"id": 782, "date": 757296000, "human": "1993", "m": 12, "y": 1993, "release_region": {"id": 10, "region": "brazil"}}], "resolutions": "256x240", "sound": "CPU-integrated programmable sound generator (5 mono channels)", "summary": "The Nintendo Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: \u30d5\u30a1\u30df\u30ea\u30fc\u30b3\u30f3\u30d4\u30e5\u30fc\u30bf Hepburn: Famir\u012b Konpy\u016bta?) (also known by the portmanteau abbreviation Famicom (\u30d5\u30a1\u30df\u30b3\u30f3 Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (\ud604\ub300 \ucef4\ubcf4\uc774 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.", "url": "https://www.igdb.com/platforms/nes/version/initial-version-910b4439-ecb8-404f-8e5f-791e43ccf889"}, {"id": 643, "media": "Cartridge", "name": "New-Style NES", "platform_logo": {"id": 816, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmo.jpg"}, "platform_version_release_dates": [{"id": 731, "date": 757296000, "human": "1993", "m": 12, "y": 1993, "release_region": {"id": 2, "region": "north_america"}}, {"id": 732, "date": 757296000, "human": "1993", "m": 12, "y": 1993, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "256 x 240", "summary": "The New-Style NES is a compact, cost-reduced, redesigned version of the Famicom/NES released by Nintendo in 1993.\n\nRedesigned by Lance Barr, the New-Style NES has a vertical cartridge slot to prevent reliability issues common with the spring-loaded mechanism in the original NES. The console removed the 10NES lockout chip, allowing it to play unlicensed games. The console also removed composite video output, leaving only RF output available on it; Nintendo later produced a rare version of the console that replaced RF with the AV \"multi-out\" port used on the SNES. Although a game was not bundled with the New-Style NES, it came packaged with a redesigned controller modeled after the SNES controller; colloquially called the \"dog bone\" controller due to its resemblance in shape to one, it also retailed separately for $15 ($30 in 2022 dollars) each.", "url": "https://www.igdb.com/platforms/nes/version/new-style-nes"}, {"id": 644, "media": "Cartridge", "name": "Game Television", "platform_version_release_dates": [{"id": 733, "date": 631065600, "human": "1989", "m": 12, "y": 1989, "release_region": {"id": 2, "region": "north_america"}}], "summary": "The Sharp Nintendo Television, often described as the C1 NES TV, is a CRT television with a built-in Famicom/NES that was produced by Sharp under license from Nintendo. It was originally released in Japan in October 1983 as the My Computer TV; it was also distributed in Taiwan via Sampo as the Sampo C1 starting in 1984. The unit was showcased at the Summer CES in 1987 with a release in the United States intended for later that year, but it was not released there until 1989 as the Game Television. The C1 is notable for having provided the high-quality screenshots displayed in video game magazines of the period, as it had a better picture quality than a Famicom or NES paired with a separate television due to its direct internal display connection.", "url": "https://www.igdb.com/platforms/nes/version/game-television"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1656}, "46": {"id": 46, "abbreviation": "Vita", "alternative_name": "PS Vita", "generation": 8, "name": "PlayStation Vita", "platform_logo": {"id": 232, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6g.jpg"}, "url": "https://www.igdb.com/platforms/psvita", "versions": [{"id": 60, "connectivity": "IEEE 802.11 b/g/n Wi-Fi, 3G (3G model only), Bluetooth 2.1+EDR", "cpu": "ARM Cortex-A9 MPCore", "graphics": "PowerVR SGX543MP4+", "media": "PlayStation Vita Game Card, digital distribution", "memory": "512 MB RAM, 128 MB VRAM", "name": "PlayStation Vita", "os": "PlayStation Vita system software", "platform_logo": {"id": 232, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6g.jpg"}, "platform_version_release_dates": [{"id": 324, "date": 1329955200, "human": "Feb 23, 2012", "m": 2, "y": 2012, "release_region": {"id": 3, "region": "australia"}}, {"id": 325, "date": 1426809600, "human": "Mar 20, 2015", "m": 3, "y": 2015, "release_region": {"id": 6, "region": "china"}}, {"id": 26, "date": 1324080000, "human": "Dec 17, 2011", "m": 12, "y": 2011, "release_region": {"id": 5, "region": "japan"}}, {"id": 28, "date": 1329868800, "human": "Feb 22, 2012", "m": 2, "y": 2012, "release_region": {"id": 1, "region": "europe"}}, {"id": 323, "date": 1329264000, "human": "Feb 15, 2012", "m": 2, "y": 2012, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "960 x 544", "sound": "Stereo speakers, 3.5 mm headphone jack, Bluetooth 2.1 + EDR", "storage": "PlayStation Vita Memory Card (4GB, 8GB, 16GB, 32GB, 64GB)", "summary": "PlayStation Vita's design was created to meld the experience of big budget, dedicated video game platforms with the then up-and-coming trend of mobile gaming through smart phones and tablets. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller, indie developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. While this led to less diversity in its game library, it did garner strong support in Japanese-developed role-playing video games and visual novels alongside a wealth of Western-developed indie games, leading it to become a moderate seller in Japan, and build a smaller, yet passionate userbase in the West. In the platform's later years, Sony also promoted its ability to work in conjunction with its other gaming products, notably the ability to play PlayStation 4 games on it through the process of Remote Play, similar to the Wii U's function of Off-TV Play.", "url": "https://www.igdb.com/platforms/psvita/version/playstation-vita"}, {"id": 274, "connectivity": "IEEE 802.11 b/g/n Wi-Fi, Bluetooth 2.1+EDR", "cpu": "ARM Cortex-A9 MPCore", "graphics": "PowerVR SGX543MP4+", "media": "PlayStation Vita Game Card, digital distribution", "memory": "512 MB RAM, 128 MB VRAM", "name": "PlayStation Vita (PCH-2000)", "os": "PlayStation Vita system software", "platform_logo": {"id": 215, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl5z.jpg"}, "platform_version_release_dates": [{"id": 326, "date": 1399334400, "human": "May 06, 2014", "m": 5, "y": 2014, "release_region": {"id": 2, "region": "north_america"}}, {"id": 327, "date": 1391731200, "human": "Feb 07, 2014", "m": 2, "y": 2014, "release_region": {"id": 1, "region": "europe"}}, {"id": 328, "date": 1381363200, "human": "Oct 10, 2013", "m": 10, "y": 2013, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "960 x 544", "sound": "Stereo speakers, 3.5 mm headphone jack, Bluetooth 2.1 + EDR", "storage": "1GB internal flash memory, PlayStation Vita Memory Card (4GB, 8GB, 16GB, 32GB, 64GB)", "summary": "The revised model, officially called the PCH-2000 series and commonly referred to as the PS Vita Slim, is 20% thinner and 15% lighter compared to the original model. While it largely maintains the original's overall structure and layout, the original's OLED screen has been replaced with a lower-cost LCD display. The model also roughly added about an extra hour of battery life. This model has a micro USB Type B port, which can be used to charge the device along with any standard micro USB cable.", "url": "https://www.igdb.com/platforms/psvita/version/playstation-vita-pch-2000"}, {"id": 275, "connectivity": "IEEE 802.11 b/g/n Wi-Fi, Bluetooth 2.1+EDR, Ethernet LAN", "cpu": "ARM Cortex-A9 MPCore", "graphics": "PowerVR SGX543MP4+", "media": "PlayStation Vita Game Card, digital distribution", "memory": "512MB RAM, 128MB VRAM", "name": "PlayStation TV", "os": "PlayStation Vita system software", "output": "HDMI", "platform_logo": {"id": 233, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6h.jpg"}, "platform_version_release_dates": [{"id": 329, "date": 1413244800, "human": "Oct 14, 2014", "m": 10, "y": 2014, "release_region": {"id": 2, "region": "north_america"}}, {"id": 330, "date": 1415923200, "human": "Nov 14, 2014", "m": 11, "y": 2014, "release_region": {"id": 1, "region": "europe"}}, {"id": 331, "date": 1415923200, "human": "Nov 14, 2014", "m": 11, "y": 2014, "release_region": {"id": 3, "region": "australia"}}, {"id": 332, "date": 1384387200, "human": "Nov 14, 2013", "m": 11, "y": 2013, "release_region": {"id": 5, "region": "japan"}}, {"id": 333, "date": 1389830400, "human": "Jan 16, 2014", "m": 1, "y": 2014, "release_region": {"id": 7, "region": "asia"}}], "resolutions": "1920 x 1080, 1280 x 720, 854 x 480", "sound": "2 channel LPCM", "storage": "1GB internal flash memory, PlayStation Vita Memory Card (4GB, 8GB, 16GB, 32GB, 64GB)", "summary": "PlayStation TV (abbreviated to PS TV), known in Japan and other parts of Asia as the PlayStation Vita TV or PS Vita TV, is a microconsole, and a non-handheld variant of the PlayStation Vita. \n \nControlled with either the DualShock 3 or DualShock 4 controllers, the PS TV is capable of playing many PS Vita games and applications, either through physical game cards or downloaded through the PlayStation Store. However, not all content is compatible with the device, since certain features in the PS Vita such as the gyroscope and microphone are not available on the PS TV. Nevertheless, the PS TV is able to emulate touch input for both the Vita's front and rear touchpads using the controller.", "url": "https://www.igdb.com/platforms/psvita/version/playstation-tv"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 2314}, "308": {"id": 308, "generation": 5, "name": "Playdia", "platform_logo": {"id": 532, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ples.jpg"}, "url": "https://www.igdb.com/platforms/playdia", "versions": [{"id": 425, "cpu": "8-bit NEC \u03bcPD78214GC @12MHz; 8-bit Toshiba TMP87C800F @8MHz (Z80 derivative)", "graphics": "Asahi Kasei AK8000 - Audio / Video processor", "media": "CD-ROM", "name": "Initial version", "platform_logo": {"id": 532, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ples.jpg"}, "platform_version_release_dates": [{"id": 542, "date": 780278400, "human": "Sep 23, 1994", "m": 9, "y": 1994, "release_region": {"id": 5, "region": "japan"}}], "summary": "The Playdia (\u30d7\u30ec\u30a4\u30c7\u30a3\u30a2, Pureidia) (developed under the codename \"BA-X\") is a fifth-generation home video game console released exclusively in Japan in 1994 at the initial price of \u00a524,800. It was intended for a young audience and, like many consoles of the era (e.g. the LaserActive and the 3DO Interactive Multiplayer), was marketed more as a multimedia home entertainment system than as a dedicated gaming console, with anime quiz software and edutainment making up most of the game library.", "url": "https://www.igdb.com/platforms/playdia/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 34}, "116": {"id": 116, "abbreviation": "Acorn Archimedes", "name": "Acorn Archimedes", "platform_logo": {"id": 388, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plas.jpg"}, "url": "https://www.igdb.com/platforms/acorn-archimedes", "versions": [{"id": 154, "connectivity": "Econet, Ethernet", "cpu": "ARM", "graphics": "VIDC1", "media": "CD-ROM", "memory": "512 KB\u201316 MB", "name": "Initial version", "os": "Arthur, RISC OS, RISC iX", "platform_logo": {"id": 388, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plas.jpg"}, "platform_version_release_dates": [{"id": 555, "date": 567907200, "human": "1987", "m": 12, "y": 1987, "release_region": {"id": 8, "region": "worldwide"}}, {"id": 556, "date": 549504000, "human": "Jun 1987", "m": 6, "y": 1987, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "1280x976, 1152x864, 1056x256, 800x600, 640x512, 640x480, 640x256, 320x256, 160x256", "sound": "VIDC1 8 channels, 8-bit, stereo", "storage": "Hard drive", "summary": "Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems are based on Acorn's own ARM architecture processors and the proprietary operating systems Arthur and RISC OS. The first models were introduced in 1987, and systems in the Archimedes family were sold until the mid-1990s.", "url": "https://www.igdb.com/platforms/acorn-archimedes/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 87}, "117": {"id": 117, "abbreviation": "Philips CDI", "name": "Philips CD-i", "platform_logo": {"id": 288, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl80.jpg"}, "url": "https://www.igdb.com/platforms/philips-cdi", "versions": [{"id": 155, "cpu": "16/32-bit Philips 68070 CISC Chip @ 15.5 MHz", "graphics": "Philips SCC66470", "media": "CD-i, Audio CD, CD+G, Karaoke CD, VCD", "memory": "1MB RAM", "name": "Initial version", "os": "CD-RTOS (based on Microware's OS-9)", "platform_logo": {"id": 288, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl80.jpg"}, "platform_version_release_dates": [{"id": 194, "date": 725760000, "human": "1992", "m": 12, "y": 1992, "release_region": {"id": 1, "region": "europe"}}, {"id": 193, "date": 691718400, "human": "Dec 03, 1991", "m": 12, "y": 1991, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "384\u00d7280 to 768\u00d7560", "sound": "MCD 221", "url": "https://www.igdb.com/platforms/philips-cdi/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 169}, "22": {"id": 22, "abbreviation": "GBC", "alternative_name": "GBC", "generation": 5, "name": "Game Boy Color", "platform_logo": {"id": 273, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7l.jpg"}, "url": "https://www.igdb.com/platforms/gbc", "versions": [{"id": 41, "cpu": "Sharp LR35902 @ 8 MHz", "media": "Game Boy Cartridge", "memory": "32 KB", "name": "Initial version", "platform_logo": {"id": 273, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7l.jpg"}, "platform_version_release_dates": [{"id": 88, "date": 912124800, "human": "Nov 27, 1998", "m": 11, "y": 1998, "release_region": {"id": 3, "region": "australia"}}, {"id": 86, "date": 911347200, "human": "Nov 18, 1998", "m": 11, "y": 1998, "release_region": {"id": 2, "region": "north_america"}}, {"id": 87, "date": 911779200, "human": "Nov 23, 1998", "m": 11, "y": 1998, "release_region": {"id": 1, "region": "europe"}}, {"id": 85, "date": 908928000, "human": "Oct 21, 1998", "m": 10, "y": 1998, "release_region": {"id": 5, "region": "japan"}}, {"id": 785, "date": 909014400, "human": "Oct 22, 1998", "m": 10, "y": 1998, "release_region": {"id": 10, "region": "brazil"}}, {"id": 786, "date": 916099200, "human": "Jan 12, 1999", "m": 1, "y": 1999, "release_region": {"id": 9, "region": "korea"}}], "url": "https://www.igdb.com/platforms/gbc/version/initial-version-cfe9db03-c422-4216-b8de-539d686f3616"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 1413}, "15": {"id": 15, "abbreviation": "C64", "alternative_name": "C64/C128/MAX", "name": "Commodore C64/128/MAX", "platform_logo": {"id": 759, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pll3.jpg"}, "url": "https://www.igdb.com/platforms/c64", "versions": [{"id": 595, "cpu": "MOS 6510", "graphics": "VIC-II", "memory": "64KB", "name": "Commodore 64C", "os": "Commodore 64 BASIC V2", "platform_logo": {"id": 759, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pll3.jpg"}, "platform_version_release_dates": [{"id": 691, "date": 536371200, "human": "1986", "m": 12, "y": 1986, "release_region": {"id": 8, "region": "worldwide"}}], "sound": "SID: MOS 8580", "summary": "The C64's designers intended the computer to have a new, wedge-shaped case within a year of release, but the change did not occur. In 1986, Commodore released the 64C computer, which is functionally identical to the original. The exterior design was remodeled in the sleeker style of the Commodore 128. The 64C uses new versions of the SID, VIC-II, and I/O chips being deployed. Models with the C64E board had the graphic symbols printed on the top of the keys, instead of the normal location on the front. The sound chip (SID) was changed to use the MOS 8580 chip, with the core voltage reduced from 12V to 9V. The most significant changes include different behavior in the filters and in the volume control, which result in some music/sound effects sounding differently than intended, and in digitally-sampled audio being almost inaudible, respectively (though both of these can mostly be corrected-for in software). The 64 KB RAM memory went from eight chips to two chips. BASIC and the KERNAL went from two separate chips into one 16 KB ROM chip. The PLA chip and some TTL chips were integrated into a DIL 64-pin chip. The \"252535-01\" PLA integrated the color RAM as well into the same chip. The smaller physical space made it impossible to put in some internal expansions like a floppy-speeder. In the United States, the 64C was often bundled with the third-party GEOS graphical user interface (GUI)-based operating system, as well as the software needed to access Quantum Link. The 1541 drive received a matching face-lift, resulting in the 1541C. Later, a smaller, sleeker 1541-II model was introduced, along with the 800 KB 3.5-inch microfloppy 1581.", "url": "https://www.igdb.com/platforms/c64/version/commodore-64c"}, {"id": 36, "cpu": "MOS 8502, Zilog Z80, (128) MOS 6510, MOS 8500 (64)", "name": "Initial version", "platform_logo": {"id": 300, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8c.jpg"}, "platform_version_release_dates": [{"id": 321, "date": 397008000, "human": "Aug 01, 1982", "m": 8, "y": 1982, "release_region": {"id": 8, "region": "worldwide"}}, {"id": 322, "date": 473385600, "human": "Jan 01, 1985", "m": 1, "y": 1985, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/c64/version/initial-version-4bf2e43a-2f5c-4e9d-83d3-34db176557e1"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 3178}, "101": {"id": 101, "abbreviation": "nimrod", "name": "Ferranti Nimrod Computer", "platform_logo": {"id": 386, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plaq.jpg"}, "url": "https://www.igdb.com/platforms/nimrod", "versions": [{"id": 127, "name": "Initial version", "platform_logo": {"id": 386, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plaq.jpg"}, "url": "https://www.igdb.com/platforms/nimrod/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 0}, "67": {"id": 67, "abbreviation": "intellivision", "generation": 2, "name": "Intellivision", "platform_logo": {"id": 312, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8o.jpg"}, "url": "https://www.igdb.com/platforms/intellivision", "versions": [{"id": 42, "cpu": "GI CP1610", "media": "ROM cartridge", "name": "Initial version", "platform_logo": {"id": 312, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8o.jpg"}, "platform_version_release_dates": [{"id": 101, "date": 410140800, "human": "1982", "m": 12, "y": 1982, "release_region": {"id": 1, "region": "europe"}}, {"id": 99, "date": 347068800, "human": "1980", "m": 12, "y": 1980, "release_region": {"id": 2, "region": "north_america"}}, {"id": 100, "date": 410140800, "human": "1982", "m": 12, "y": 1982, "release_region": {"id": 5, "region": "japan"}}], "url": "https://www.igdb.com/platforms/intellivision/version/initial-version-c9a95eb1-f299-40fe-8ea5-38561de50c23"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 185}, "73": {"id": 73, "abbreviation": "blackberry", "name": "BlackBerry OS", "platform_logo": {"id": 40, "url": "//images.igdb.com/igdb/image/upload/t_thumb/bezbkk17hk0uobdkhjcv.jpg"}, "url": "https://www.igdb.com/platforms/blackberry", "versions": [{"id": 34, "name": "Initial version", "platform_logo": {"id": 40, "url": "//images.igdb.com/igdb/image/upload/t_thumb/bezbkk17hk0uobdkhjcv.jpg"}, "platform_version_release_dates": [{"id": 68, "date": 916358400, "human": "Jan 15, 1999", "m": 1, "y": 1999, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/blackberry/version/initial-version-d71a6afd-592a-42e8-8e07-1840a9f74687"}], "platform_type": {"id": 4, "name": "Operating_system"}, "game_count": 116}, "86": {"id": 86, "abbreviation": "turbografx16", "alternative_name": "TG16", "generation": 4, "name": "TurboGrafx-16/PC Engine", "platform_logo": {"id": 296, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl88.jpg"}, "url": "https://www.igdb.com/platforms/turbografx16--1", "versions": [{"id": 99, "cpu": "Hudson Soft HuC6280", "name": "Initial version", "platform_logo": {"id": 296, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl88.jpg"}, "platform_version_release_dates": [{"id": 144, "date": 562550400, "human": "Oct 30, 1987", "m": 10, "y": 1987, "release_region": {"id": 5, "region": "japan"}}, {"id": 145, "date": 620352000, "human": "Aug 29, 1989", "m": 8, "y": 1989, "release_region": {"id": 2, "region": "north_america"}}, {"id": 146, "date": 662601600, "human": "1990", "m": 12, "y": 1990, "release_region": {"id": 1, "region": "europe"}}], "url": "https://www.igdb.com/platforms/turbografx16--1/version/initial-version"}, {"id": 733, "name": "Turbo Express/PC Engine GT", "platform_logo": {"id": 899, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ploz.jpg"}, "summary": "A portable version of the TurboGrafx-16 / PC Engine.", "url": "https://www.igdb.com/platforms/turbografx16--1/version/turbo-express-slash-pc-engine-gt"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 421}, "66": {"id": 66, "abbreviation": "Atari5200", "alternative_name": "Atari 5200 SuperSystem", "generation": 2, "name": "Atari 5200", "platform_logo": {"id": 304, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8g.jpg"}, "summary": "the mother text", "url": "https://www.igdb.com/platforms/atari5200", "versions": [{"id": 25, "cpu": "MOS 6502C @ 1,79 MHz", "media": "Atari Game cartridge", "memory": "16 KB", "name": "Initial version", "platform_logo": {"id": 304, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8g.jpg"}, "platform_version_release_dates": [{"id": 62, "date": 454204800, "human": "May 24, 1984", "m": 5, "y": 1984, "release_region": {"id": 2, "region": "north_america"}}], "summary": "The release of the 5200 Supersystem in 1982 represented Atari's attempt to replace their outdated 2600 model and pull ahead of rival, high-quality platforms like Intellivison. By 1982, Atari game programmers realized that they were severely limited by the capabilities of the 2600 system.\n\nThe designers incorporated technology into the 5200 (called \"Pam\" in developmental stages) which they had just developed for their own 8-bit 400 and 800 series personal computer systems. The 5200 is basically a game console version of their home computer, substituting a controller in place of a keyboard.\n\nThe Intellivision system had raised the stakes in the gaming industry with its 16-position controller. Atari's own 2600 offered only 8 positions. In hopes of obliterating the competition, Atari designer, Craig Asher helped engineer the \"analog\" controller. It gives players full, 360\u00b0 control of the action on-screen.\n\nThe 5200 controller contains two other features which made Atari's unique to any other system built by 1982: First, It offers speed variability. When a joystick is held in a single direction long enough, a player can increase his or her rate of on-screen movement. Second, it contains an easy-access PAUSE button, enabling players to easily freeze their games indefinitely. This immediately became a normal feature on most every subsequent system controller.\n\nUnfortunately there turned out to be a major drawback to this groundbreaking technology. The analog controllers never caught on with consumers because they are \"non-centering,\" meaning they do not feature a neutral position. There is no way to come to an immediate stop. This factor will tend to inflict a high level of frustration on any 5200 player who tackles a game which requires precision stopping and starting movements like Frogger or Pac-Man. The controllers were also apparently not made with durability in mind and are quite easily broken.\n\nWhen Atari released the 5200 it was incompatible with 2600 cartridges. Consumers who had loaded up on games for the 2600 were understandably reluctant to invest in an entirely new platform. Its initial retail price of $330 didn't cause units to fly off of the shelves either.\n\nThe 5200 also improved on the 2600 in its switch box. The 2600 system requires players to walk behind the television and change the setting on the box setting from TV to GAME. The 5200 automatically switches to GAME after the power is turned on. Also, when changing cartridges, the 5200 shifts to a black screen instead of the annoying, white noisy static players get between games with the 2600.\n\nWhen the platform was launched in 1982, Atari chose not to support it with any \"must have\" new titles. Instead they decided to re-release improved versions of former best seller for the 2600 like Space Invaders or Galaxian. Later, they did offer more sought-after titles like Joust, Space Dungeon and Ms. Pac-Man, but by that time the gaming market was on the verge of collapse.\n\nIn 1983, between: Atari (with the 5200 and 2600), ColecoVision and Intellivision, the VCS (Video Computer System) market was stuck in a glut due to an oversaturation of product. Consumers were also demanding that their computers perform more functions than just play games. At that point the Commodore 64 and Atari 800XL home computers had just been released.\n\nEven after a slow start, 1983 sales for the 5200 plummeted. Warner Communications (Atari's former parent company) reported second quarter losses of $283.4 million. By the end of the year, Atari had posted losses of $536 million. They ended production of the 5200 in 1984.", "url": "https://www.igdb.com/platforms/atari5200/version/initial-version-e61f84a7-2907-4d65-af7d-4edf75c34dd7"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 130}, "108": {"id": 108, "abbreviation": "pdp11", "name": "PDP-11", "url": "https://www.igdb.com/platforms/pdp11", "versions": [{"id": 134, "name": "Initial version", "url": "https://www.igdb.com/platforms/pdp11/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 9}, "109": {"id": 109, "abbreviation": "cdccyber70", "name": "CDC Cyber 70", "platform_logo": {"id": 374, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plae.jpg"}, "url": "https://www.igdb.com/platforms/cdccyber70", "versions": [{"id": 135, "name": "Initial version", "platform_logo": {"id": 374, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plae.jpg"}, "url": "https://www.igdb.com/platforms/cdccyber70/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 2}, "113": {"id": 113, "abbreviation": "OnLive", "name": "OnLive Game System", "platform_logo": {"id": 383, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plan.jpg"}, "url": "https://www.igdb.com/platforms/onlive", "versions": [{"id": 140, "name": "Initial version", "platform_logo": {"id": 383, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plan.jpg"}, "platform_version_release_dates": [{"id": 149, "date": 1276732800, "human": "Jun 17, 2010", "m": 6, "y": 2010, "release_region": {"id": 2, "region": "north_america"}}], "summary": "OnLive was a Mountain View, California-based provider of cloud visualization technologies. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them on their device. Games were delivered to OnLive's client software as streaming video rendered by the service's servers, rather than rendered locally by the device. This setup allowed the games to run on computers and devices that would normally be unable to run them due to insufficient hardware, and also enabled other features, such as the ability for players to record and spectate gameplay. The service was available through clients for personal computers and mobile devices, as well as through smart TVs and a dedicated video game console-styled device known as the OnLive Game System. OnLive also expanded into the cloud desktop market with a sister product, OnLive Desktop\u2014a subscription service offering a cloud-based instance of Windows Server 2008 R2 accessible via tablets.\n\nThe OnLive service received mixed reception. Critics noted that the video quality and amount of input lag varied on a game-by-game basis, and did not consider OnLive to be a complete substitute to owning games and playing them on local hardware due to these inconsistencies and other factors that prospective users may consider, such as the overall cost of the service as opposed to simply upgrading their existing computers. Critics praised the service for allowing users to demo games without the need to install them, along with its built-in spectator mode.\n\nOn April 2, 2015, it was announced that Sony Computer Entertainment had acquired OnLive's patents, and that all OnLive services would be discontinued on April 30, 2015. Sony operates PlayStation Now, a similar service built using the infrastructure of Gaikai, a former competitor to OnLive.", "url": "https://www.igdb.com/platforms/onlive/version/initial-version"}], "platform_type": {"id": 3, "name": "Platform"}, "game_count": 15}, "118": {"id": 118, "name": "FM Towns", "url": "https://www.igdb.com/platforms/fm-towns", "versions": [{"id": 156, "cpu": "Intel 80386DX @ 16MHz", "memory": "1-2 MB RAM (upgradable to 64 MB)", "name": "Initial version", "os": "Towns OS + Windows", "platform_logo": {"id": 365, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla5.jpg"}, "platform_version_release_dates": [{"id": 184, "date": 604627200, "human": "Feb 28, 1989", "m": 2, "y": 1989, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "320\u00d7200 to 720\u00d7512", "sound": "Richo RF5c68", "url": "https://www.igdb.com/platforms/fm-towns/version/initial-version"}, {"id": 708, "name": "FM Towns Marty 2", "platform_version_release_dates": [{"id": 871, "date": 788832000, "human": "1994", "m": 12, "y": 1994, "release_region": {"id": 5, "region": "japan"}}], "summary": "FM Towns Marty 2 was released in 1994. It featured a darker gray shell and a lower price (\u00a566,000 or US$670), but was otherwise identical to the first Marty.", "url": "https://www.igdb.com/platforms/fm-towns/version/fm-towns-marty-2"}, {"id": 709, "name": "FM Towns Car Marty", "summary": "The FM Towns Car Marty was for installation in automobiles. It included a built-in navigation system with audio and video guidance, and could also be detached from the car and played at home. An optional IC Card for the FM Towns Car Marty allowed it to use VICS, and was subsequently sold with a video monitor.", "url": "https://www.igdb.com/platforms/fm-towns/version/fm-towns-car-marty"}, {"id": 707, "cpu": "AMD 386SX at 16 MHz", "graphics": "Fujitsu custom graphics chip", "media": "CD-ROM, 3+1\u20442-inch floppy disks", "memory": "2 MB", "name": "FM Towns Marty", "os": "Towns OS, Windows 95B OSR2", "output": "352\u00d7232 \u2013 640\u00d7480 resolutions, 256 colors on-screen out of a palette of 32 768; TV composite and S-Video output", "platform_logo": {"id": 863, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnz.jpg"}, "platform_version_release_dates": [{"id": 870, "date": 730166400, "human": "Feb 20, 1993", "m": 2, "y": 1993, "release_region": {"id": 5, "region": "japan"}}], "summary": "The FM Towns Marty is a home video game console released in 1993 by Fujitsu, exclusively for the Japanese market. It is often claimed to be the first 32-bit CD-based home video game system, although it has a 16-bit data bus, like the earlier Commodore CDTV and Sega CD, which both have Motorola 68000 processors that are internally 16/32-bit, but with a 16-bit data bus. The console comes with a built-in CD-ROM drive and disk drive. It was based on the earlier FM Towns computer system Fujitsu had released in 1989. The Marty was backward-compatible with older FM Towns games.", "url": "https://www.igdb.com/platforms/fm-towns/version/fm-towns-marty"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 289}, "121": {"id": 121, "name": "Sharp X68000", "platform_logo": {"id": 306, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8i.jpg"}, "url": "https://www.igdb.com/platforms/sharp-x68000", "versions": [{"id": 159, "cpu": "Hitachi HD68HC000 10 MHz (Motorola 68000 clone)", "graphics": "Sharp-Hudson Custom Chipset", "media": "5 1/4\" FDDs", "memory": "1MB ROM, 1-4 MB RAM (expandable to 12MB), 1056 KB VRAM, 16KB SRAM", "name": "Initial version", "os": "Human68k ver1.0", "platform_logo": {"id": 306, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8i.jpg"}, "platform_version_release_dates": [{"id": 183, "date": 541555200, "human": "Mar 1987", "m": 3, "y": 1987, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "several from 256\u00d7240 up to 1024\u00d71024", "sound": "Yamaha YM2151, Yamaha YM3012 & Oki MSM6258", "storage": "optional SASI hard drive", "url": "https://www.igdb.com/platforms/sharp-x68000/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 361}, "124": {"id": 124, "name": "SwanCrystal", "platform_logo": {"id": 319, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8v.jpg"}, "url": "https://www.igdb.com/platforms/swancrystal", "versions": [{"id": 162, "name": "Initial version", "platform_logo": {"id": 319, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8v.jpg"}, "url": "https://www.igdb.com/platforms/swancrystal/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 0}, "131": {"id": 131, "alternative_name": "SNES-CD", "generation": 4, "name": "Super NES CD-ROM System", "platform_logo": {"id": 529, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plep.jpg"}, "url": "https://www.igdb.com/platforms/super-nes-cd-rom-system", "versions": [{"id": 722, "media": "CD-ROM (SuperDisc), cartridges", "name": "PlayStation", "summary": "The PlayStation, or Play Station, was an extension of the Super NES CD-ROM System project, which intended to deliver a standalone product containing an all-in-one Super NES with integrated CD-ROM compatibility. It is thought to be one of the factors of why Nintendo decided to ditch the partnership with Sony, since it wasn't part of the initial deal.", "url": "https://www.igdb.com/platforms/super-nes-cd-rom-system/version/playstation"}, {"id": 174, "cpu": "3.58 Mz", "media": "CD-ROM (Super Disc)", "memory": "552 KB", "name": "Super NES CD-ROM System", "output": "RCA Composite, S-VIdeo, multi-out AV", "platform_logo": {"id": 529, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plep.jpg"}, "summary": "The Super NES CD-ROM System was a peripheral for the Super Nintendo Entertainment System and the Super Famicom. It was being developed in a partnership between Nintendo and Sony. It was cancelled and only one development prototype was found so far.", "url": "https://www.igdb.com/platforms/super-nes-cd-rom-system/version/super-nes-cd-rom-system"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 8}, "138": {"id": 138, "generation": 2, "name": "VC 4000", "platform_logo": {"id": 134, "url": "//images.igdb.com/igdb/image/upload/t_thumb/phikgyfmv1fevj2jhzr5.jpg"}, "url": "https://www.igdb.com/platforms/vc-4000", "versions": [{"id": 196, "name": "Interton VC 4000", "platform_logo": {"id": 134, "url": "//images.igdb.com/igdb/image/upload/t_thumb/phikgyfmv1fevj2jhzr5.jpg"}, "platform_version_release_dates": [{"id": 247, "date": 283910400, "human": "1978", "m": 12, "y": 1978, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The rather obscure VC 4000 Video Computer, manufactured by Interton company, is regarded as the only console entirely developed in (West-)Germany. Whether or not that is true will probably remain a secret as the system's (still existing) former distributor has scrapped any documentation of the product that nearly got the company into bankruptcy. Information on the internet about the console's development history, however, is often contradictionary, inaccurate and often blatantly false. \nFor instance, the most common and aggravating misconception is that the VC 4000 is \"based on\" the 1292 Advanced Programmable Video System, which supposedly was released as early as 1976! That would mean, that the technology used in the VC 4000 predates Atari's VCS by about a year and competes with Fairchild's Channel F for the title \"first 2nd generation video game system\". However, it is actually enough to compare the graphic capabilites of the two systems to realise that such information must be rubbish. So, here are some clarifying facts: \nBoth, the VC 4000 and the 1292 APVS, are built around the Signetics 2650 microprocessor, which was released in late 1975. That was around the same time when Philips had bought the Signetics company and shipped the technology over to Europe. At that time Philips' subsidary Magnavox was developing a system based on the arguably more powerful Intel 8048 microprocessor - that system would later become known as the G7000 (or Odyssey\u00b2 in the USA). Having one hardware product already in development, Philips decided to treat the Signetics 2650 as commercial product, targeting small-sized electronic-manufacturers, who were already swarming the market with PONG-clones. \nConsidering that the VC 4000 is software-compatible (but not slot-compatible!) with the 1292 APVS, and considering that the two systems share the early half of their game library with identical game-titles implies the hypothesis that Philips sold both, the Signetics 2650 hardware and a certain number of developed ROM-software to two or three dozen companies, who developed, admittedly different, but ultimately compatible gaming systems, namely the VC 4000 and the 1292 Advanced Programmable Video System. The misconception that the 1292 APVS was released already in 1976 is probably owed to the - by now viral - misinformation that Radofin (the most prominent 1292 APVS manufacturer) released its first cosoles in 1976. These, however, were no microprocessored early wonder-machines, but plain PONG-clones. \nMore evidence to support this hypothesis is provided by a Swedish TV broadcast from April 1979, when a team from SVT (Swedish broadcast company) visited the Philips-reasearch-centre in Eindhoven, Netherlands to talk about the future of video games. Throught the video the developers are seen with VC 4000 controllers, testing game prototypes which graphicly correspond with games on the VC 4000/1292 APVS and not Philips' own home console, the Videopac G7000, \nAvailable evidence, primarly in the form of leaflets, suggests that German manufacturer Interton was indeed the first one to hit the market with a Signetics 2650 microprocessor-based gaming system in autumn 1978: the VC 4000. Leaflets for 1292 APVS consoles by Radofin, Acetronic and other companies would only appear in 1979.", "url": "https://www.igdb.com/platforms/vc-4000/version/interton-vc-4000"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 52}, "139": {"id": 139, "generation": 2, "name": "1292 Advanced Programmable Video System", "platform_logo": {"id": 136, "url": "//images.igdb.com/igdb/image/upload/t_thumb/yfdqsudagw0av25dawjr.jpg"}, "url": "https://www.igdb.com/platforms/1292-advanced-programmable-video-system", "versions": [{"id": 213, "name": "Acetronic MPU-1000", "platform_logo": {"id": 136, "url": "//images.igdb.com/igdb/image/upload/t_thumb/yfdqsudagw0av25dawjr.jpg"}, "platform_version_release_dates": [{"id": 696, "date": 315446400, "human": "1979", "m": 12, "y": 1979, "release_region": {"id": 1, "region": "europe"}}], "summary": "The Acetronic MPU-1000 Home Video Entertainment Center was a second-generation video game console introduced in the UK in 1979.\n\nThe console is a member of the 1292 Advanced Programmable Video System family, all of which are software compatible, but some of which use different shape or size cartridges. Cartridges for the Acetronic system would also work in the Prinztronic and Radofin consoles in the family.\n\nThere were two controllers composed of a 12 keys keypad, two red fire buttons and an analogue joystick. The control panel has the same buttons found on all systems of the 1292 Advanced Programmable Video System family: Start, Load Programme, Game Select and on/off switch.\n\nThere was also an Acetronic MPU-2000, which had a slightly different case design and built-in power supply.\n\nAt least 33 cartridges were released for the Acetronic system.", "url": "https://www.igdb.com/platforms/1292-advanced-programmable-video-system/version/acetronic-mpu-1000"}, {"id": 197, "cpu": "8-bit Signetics 2650AI at 4.43 MHz", "graphics": "Signetics 2636N at 3.58 MHz, addressing 32Kb of memory in 8Kb banks", "media": "2-8 KByte ROM Cartridges", "memory": "43 bytes, optional 1k RAM", "name": "Audiosonic PP-1292 Advanced Programmable Video System", "output": "RF", "platform_logo": {"id": 135, "url": "//images.igdb.com/igdb/image/upload/t_thumb/f9a4tll5lnyxhlijvxjy.jpg"}, "platform_version_release_dates": [{"id": 697, "date": 283910400, "human": "1978", "m": 12, "y": 1978, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "208x108", "sound": "Single Channel (beep)", "summary": "The 1292 Advanced Programmable Video System is a home video game console released by European company Audiosonic in 1978. It is part of a group of software-compatible consoles which include the Interton VC-4000 and the Voltmace Database.\nBoth, the VC 4000 and the 1292 APVS, are built around the Signetics 2650 microprocessor, which was released in late 1975. That was around the same time when Philips had bought the Signetics company and shipped the technology over to Europe. At that time Philips' subsidary Magnavox was developing a system based on the arguably more powerful Intel 8048 microprocessor - that system would later become known as the G7000 (or Odyssey\u00b2 in the USA). Having one hardware product already in development, Philips decided to treat the Signetics 2650 as commercial product, targeting small-sized electronic-manufacturers, who were already swarming the market with PONG-clones.\nMore evidence to support this hypothesis is provided by a Swedish TV broadcast from April 1979, when a team from SVT (Swedish broadcast company) visited the Philips-reasearch-centre in Eindhoven, Netherlands to talk about the future of video games. Throught the video the developers are seen with VC 4000 controllers, testing game prototypes which graphicly correspond with games on the VC 4000/1292 APVS and not Philips' own home console, the Videopac G7000.\nThe misconception that the 1292 APVS was released already in 1976 is probably owed to the - by now viral - misinformation that Radofin (the most prominent 1292 APVS manufacturer) released its first cosoles in 1976. These, however, were no microprocessored early wonder-machines, but plain PONG-clones.", "url": "https://www.igdb.com/platforms/1292-advanced-programmable-video-system/version/audiosonic-pp-1292-advanced-programmable-video-system"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 20}, "152": {"id": 152, "alternative_name": "Fujitsu Micro 7", "name": "FM-7", "platform_logo": {"id": 538, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pley.jpg"}, "url": "https://www.igdb.com/platforms/fm-7", "versions": [{"id": 217, "cpu": "2x MBL 68B09 clocked at 2MHz", "graphics": "8 colours at 640 x 200 pixel resolution", "media": "Cassette tape, 5\u00bc-inch floppy disk", "memory": "64KB RAM, 48KB VRAM, 48KB ROM", "name": "Initial version", "os": "Fujitsu Disk Basic , OS-9, FLEX", "platform_logo": {"id": 538, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pley.jpg"}, "platform_version_release_dates": [{"id": 547, "date": 404956800, "human": "Nov 1982", "m": 11, "y": 1982, "release_region": {"id": 8, "region": "worldwide"}}], "sound": "3-channel (AY-3-8910) PSG chip, built-in speaker mounted near the top of the unit. From fm77 av onwards, 6 channel ym2203 (3psg+3fm)", "storage": "5.25\" floppy disk", "summary": "The FM-7 is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as the \"FM-8 Jr.\"", "url": "https://www.igdb.com/platforms/fm-7/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 222}, "155": {"id": 155, "name": "Tatung Einstein", "platform_logo": {"id": 368, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla8.jpg"}, "url": "https://www.igdb.com/platforms/tatung-einstein", "versions": [{"id": 220, "name": "Initial version", "platform_logo": {"id": 368, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla8.jpg"}, "url": "https://www.igdb.com/platforms/tatung-einstein/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 16}, "157": {"id": 157, "name": "NEC PC-6000 Series", "platform_logo": {"id": 370, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plaa.jpg"}, "url": "https://www.igdb.com/platforms/nec-pc-6000-series", "versions": [{"id": 222, "name": "Initial version", "platform_logo": {"id": 370, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plaa.jpg"}, "url": "https://www.igdb.com/platforms/nec-pc-6000-series/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 84}, "307": {"id": 307, "abbreviation": "G&W", "alternative_name": "Tricotronic, GW, G&W", "generation": 2, "name": "Game & Watch", "platform_logo": {"id": 531, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pler.jpg"}, "url": "https://www.igdb.com/platforms/g-and-w", "versions": [{"id": 424, "cpu": "4-bit CPU Sharp SM5xx", "name": "Initial version", "output": "LCD screen", "platform_logo": {"id": 531, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pler.jpg"}, "platform_version_release_dates": [{"id": 541, "date": 325728000, "human": "Apr 28, 1980", "m": 4, "y": 1980, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Game & Watch brand (called Tricotronic in West Germany and Austria, abbreviated as G&W) is a series of handheld electronic games developed, manufactured, released and marketed by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both.", "url": "https://www.igdb.com/platforms/g-and-w/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 66}, "114": {"id": 114, "abbreviation": "Amiga CD32", "generation": 5, "name": "Amiga CD32", "platform_logo": {"id": 283, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7v.jpg"}, "url": "https://www.igdb.com/platforms/amiga-cd32", "versions": [{"id": 152, "cpu": "Motorola 68EC020 @ 14.18 MHz (PAL), 14.32 MHz (NTSC)", "graphics": "RF modulator (RCA) / Composite video (RCA) / S-Video / 24-bit colour palette (16.8 million colors)", "memory": "2 MB Chip RAM", "name": "Initial version", "os": "AmigaOS 3.1", "output": "Headphone jack 3.5 mm /  2 \u00d7 Mouse/Gamepad ports / RS-232 serial AUX port and for keyboard / Expansion slot behind a plate / Power input / RF audio/video out (RCA) /  S-Video out / Composite video out (RCA) / Audio out Left & Right (2 \u00d7 RCA)", "platform_logo": {"id": 283, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7v.jpg"}, "platform_version_release_dates": [{"id": 506, "date": 748051200, "human": "Sep 15, 1993", "m": 9, "y": 1993, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "From 320\u00d7200 to 1280\u00d7400i (NTSC) / From 320\u00d7256 to 1280\u00d7512i (PAL)", "sound": "4 \u00d7 8-bit PCM channels / Stereo audio (RCA)", "storage": "1 MB Kickstart ROM with CD32 firmware / 1 KB non-volatile EEPROM", "summary": "The Amiga CD32, code-named \"Spellbound\", is a 32 bit home video game console developed by Commodore and released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released in September of the same year. \n \nThe CD32 is part of a family of Amiga computers and other hardware. It uses CD-ROM as its storage medium. It was based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was also released. \n \nIn the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however, it was soon overshadowed by CD-ROM based games consoles from other companies, and was discontinued as Commodore went into bankruptcy.", "url": "https://www.igdb.com/platforms/amiga-cd32/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 183}, "161": {"id": 161, "alternative_name": "WMR", "name": "Windows Mixed Reality", "platform_logo": {"id": 796, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plm4.jpg"}, "url": "https://www.igdb.com/platforms/windows-mixed-reality", "versions": [{"id": 231, "name": "Initial version", "platform_logo": {"id": 796, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plm4.jpg"}, "summary": "Windows Mixed Reality is a platform introduced as part of the Windows 10 and 11 operating system, which provides augmented reality and virtual reality experiences with compatible head-mounted displays.", "url": "https://www.igdb.com/platforms/windows-mixed-reality/version/initial-version"}], "game_count": 154}, "374": {"id": 374, "name": "Sharp MZ-2200", "url": "https://www.igdb.com/platforms/sharp-mz-2200", "versions": [{"id": 492, "name": "Initial version", "url": "https://www.igdb.com/platforms/sharp-mz-2200/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 49}, "375": {"id": 375, "generation": 2, "name": "Epoch Cassette Vision", "platform_logo": {"id": 744, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plko.jpg"}, "url": "https://www.igdb.com/platforms/epoch-cassette-vision", "versions": [{"id": 493, "cpu": "NEC uPD77xx", "graphics": "\u00b5PD778", "media": "ROM cartridge", "name": "Epoch Cassette Vision", "output": "8 colors", "platform_logo": {"id": 744, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plko.jpg"}, "platform_version_release_dates": [{"id": 852, "date": 365299200, "human": "Jul 30, 1981", "m": 7, "y": 1981, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "54 x 62", "sound": "Beeper", "summary": "The Cassette Vision is a second generation home video game console made by Epoch Co. and released in Japan on July 30, 1981. A redesigned model called the Cassette Vision Jr. was released afterwards.\n\nThe term cassette is a contemporary Japanese synonym for ROM cartridge, not to be confused with the magnetic cassette tape format. In terms of power, it is comparable to the Atari 2600. The Cassette Vision has unusual controls: four knobs built into the console itself, two for each player (one for horizontal, one for vertical); plus two buttons per player.\n\nThe system originally retailed for \u00a513,500, with games priced at \u00a54,000. The Cassette Vision sold around 400,000 units, and was the best selling video game console in Japan before Nintendo's Family Computer. It received a successor called the Super Cassette Vision.", "url": "https://www.igdb.com/platforms/epoch-cassette-vision/version/epoch-cassette-vision"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 12}, "377": {"id": 377, "alternative_name": "TV Game", "name": "Plug & Play", "url": "https://www.igdb.com/platforms/plug-and-play", "versions": [{"id": 684, "name": "VT02", "summary": "A famiclone board, almost identical to the NES/Famicom except for its improved processor and better sound capability. It is mostly compatible with Famicom/NES emulators.", "url": "https://www.igdb.com/platforms/plug-and-play/version/vt02"}, {"id": 685, "name": "VT03", "summary": "A famiclone board, built on the NES core but with 16-bit/4BPP graphics. It is not compatible with most NES/Famicom emulators.", "url": "https://www.igdb.com/platforms/plug-and-play/version/vt03"}, {"id": 686, "name": "VT01", "summary": "The VT01 chipset was designed for early portable Famiclones, using an STN display rather than an LCD display. Because of this, the VT01 is of a lower quality than a standard NES/Famicom, not being able to output full color. One variant runs games in monochrome, while another outputs shades of red and cyan.", "url": "https://www.igdb.com/platforms/plug-and-play/version/vt01"}, {"id": 687, "name": "VT09", "summary": "Almost the same as VT03, but with 32-bit/8BPP graphics; this chip is exclusively used by JungleTac.", "url": "https://www.igdb.com/platforms/plug-and-play/version/vt09"}, {"id": 688, "name": "VT32", "summary": "Features the ability to run multiple sampled sound channels. Some VT32 variants support NES/Famicom chip types uncommon in other Famiclones, such as MMC1 (\"mapper 1\") and UxROM (\"mapper 2\").", "url": "https://www.igdb.com/platforms/plug-and-play/version/vt32"}, {"id": 496, "name": "Initial version", "summary": "Dedicated hardware are devices with built-in games. They are usually connected to a TV via cables, and may be powered by batteries.\n\nThe Plug & Plays are a subset of dedicated hardware which are usually identified for being only a controller which are connected directly to the TV.\n\nSome dedicated hardwares have a cartridge/expansion slot, making them very similar to a standard console, but this is not their main purpose of being a self-contained device.", "url": "https://www.igdb.com/platforms/plug-and-play/version/initial-version"}], "platform_type": {"id": 3, "name": "Platform"}, "game_count": 782}, "379": {"id": 379, "alternative_name": "Tiger Game.com", "generation": 5, "name": "Game.com", "platform_logo": {"id": 596, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgk.jpg"}, "url": "https://www.igdb.com/platforms/game-dot-com", "versions": [{"id": 498, "connectivity": "Compete.com serial cable, 14.4 kbit/s modem", "cpu": "10 MHz Sharp SM8521", "media": "ROM Cartridge", "name": "Initial version", "platform_logo": {"id": 596, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgk.jpg"}, "platform_version_release_dates": [{"id": 654, "date": 874022400, "human": "Sep 12, 1997", "m": 9, "y": 1997, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "200x160", "sound": "Monaural. Total of four audio channels: two 4-bit waveform generators, one noise generator, and one direct 8-bit PCM output channel", "storage": "Internal storage", "summary": "The Game.com is a handheld game console released by Tiger Electronics on September 12, 1997. The first version of the Game.com could be connected to a 14.4 kbit/s modem for Internet connectivity, referenced by the \".com\" in the name. It was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity.", "url": "https://www.igdb.com/platforms/game-dot-com/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 30}, "103": {"id": 103, "abbreviation": "pdp-7", "name": "PDP-7", "url": "https://www.igdb.com/platforms/pdp-7--1", "versions": [{"id": 129, "name": "Initial version", "url": "https://www.igdb.com/platforms/pdp-7--1/version/initial-version"}], "game_count": 2}, "382": {"id": 382, "name": "Intellivision Amico", "platform_logo": {"id": 745, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkp.jpg"}, "url": "https://www.igdb.com/platforms/intellivision-amico", "versions": [{"id": 502, "name": "Initial version", "os": "Android", "platform_logo": {"id": 745, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkp.jpg"}, "summary": "The Intellivision Amico is a console which intends to bring people from all ages to enjoy games together with their families and friends. The console has had many setbacks around the intended release date, with few prototypes being known to exist in the hands of selected people.\n\nAs of December, 2023, Intellivision has released an Android app which seems to be getting the games that weren't cancelled for the Amico, but the console still doesn't have a set release date.", "url": "https://www.igdb.com/platforms/intellivision-amico/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 23}, "384": {"id": 384, "alternative_name": "Quest", "name": "Oculus Quest", "platform_logo": {"id": 619, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plh7.jpg"}, "url": "https://www.igdb.com/platforms/oculus-quest", "versions": [{"id": 505, "name": "Initial version", "platform_logo": {"id": 619, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plh7.jpg"}, "summary": "The Oculus Quest is the first iteration of the brand of standalone virtual reality headsets sold by Facebook (now named Meta) and developed by Oculus (now merged into the Meta company). It was released on May 21st 2019.", "url": "https://www.igdb.com/platforms/oculus-quest/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 461}, "385": {"id": 385, "alternative_name": "Rift", "name": "Oculus Rift", "platform_logo": {"id": 836, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln8.jpg"}, "url": "https://www.igdb.com/platforms/oculus-rift", "versions": [{"id": 506, "name": "Initial version", "platform_logo": {"id": 836, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln8.jpg"}, "url": "https://www.igdb.com/platforms/oculus-rift/version/initial-version"}, {"id": 680, "name": "Oculus Rift S", "platform_logo": {"id": 837, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln9.jpg"}, "summary": "A successor to the Oculus Rift, with an LCD display and inside-out tracking.", "url": "https://www.igdb.com/platforms/oculus-rift/version/oculus-rift-s"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 404}, "387": {"id": 387, "alternative_name": "Go", "name": "Oculus Go", "platform_logo": {"id": 740, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkk.jpg"}, "url": "https://www.igdb.com/platforms/oculus-go", "versions": [{"id": 508, "name": "Initial version", "platform_logo": {"id": 740, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkk.jpg"}, "url": "https://www.igdb.com/platforms/oculus-go/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 22}, "479": {"id": 479, "name": "Terebikko / See 'n Say Video Phone", "url": "https://www.igdb.com/platforms/terebikko-slash-see-n-say-video-phone", "versions": [{"id": 698, "media": "VHS", "name": "Terebikko Cordless", "platform_version_release_dates": [{"id": 855, "date": 788832000, "human": "1994", "m": 12, "y": 1994, "release_region": {"id": 5, "region": "japan"}}], "summary": "A second version of the Terebikko, with the design based on cordless phones. It was only released in Japan.", "url": "https://www.igdb.com/platforms/terebikko-slash-see-n-say-video-phone/version/terebikko-cordless"}, {"id": 697, "media": "VHS", "name": "Initial version", "platform_logo": {"id": 855, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnr.jpg"}, "platform_version_release_dates": [{"id": 853, "date": 599529600, "human": "1988", "m": 12, "y": 1988, "release_region": {"id": 5, "region": "japan"}}, {"id": 854, "date": 631065600, "human": "1989", "m": 12, "y": 1989, "release_region": {"id": 2, "region": "north_america"}}], "summary": "The Terebikko is an interactive VHS console game system released in Japan by Bandai in 1988. Titles released included a wide variety of known franchises, such as Super Mario World, Dragon Ball Z, and many more. The system was also released in the U.S. as the See 'n Say Video Phone by Mattel in 1989.\n\nThis system has the shape of a toy phone, and is connected to the TV's audio output jack. It has four large main buttons numbered 1 to 4, each with a different color (red, blue, green, yellow).\n\nThroughout the video, the viewer receives calls from characters on-screen, and answers questions using the telephone. The phone uses signals from the video (inaudible through the built-in speaker), to interact with the viewer, as such for giving bad or good answers.", "url": "https://www.igdb.com/platforms/terebikko-slash-see-n-say-video-phone/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 29}, "507": {"id": 507, "alternative_name": "BeenaLite", "generation": 6, "name": "Advanced Pico Beena", "platform_logo": {"id": 894, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plou.jpg"}, "url": "https://www.igdb.com/platforms/advanced-pico-beena", "versions": [{"id": 726, "cpu": "32-bit ARM7TDMI 81MHz", "media": "Book-shaped cartridges", "memory": "16KB", "name": "Advanced Pico Beena", "output": "Composite", "platform_logo": {"id": 894, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plou.jpg"}, "platform_version_release_dates": [{"id": 907, "date": 1123286400, "human": "Aug 06, 2005", "m": 8, "y": 2005, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "704\u00d7480", "sound": "12-bit Stereo", "storage": "SD Card", "summary": "The Advanced Pico Beena is an educational console system targeted at young children. It is the successor to the Pico, and marketed around the \"learn while playing\" concept. According to Sega Toys, the focus of the Advanced Pico Beena is on learning in a new social environment, and is listed as their upper-end product. Topics listed as being educational focuses for the Beena include intellectual, moral, physical, dietary, and safety education.\n\nCompared to the Pico, Beena adds several functions. Beena can be played without a television, and supports multiplayer via a separately sold additional Magic Pen. The console also supports data saving. Playtime can be limited by settings in the system. Some games for the Beena offer adaptive difficulty, becoming more difficult to play based on the skill level of the player.", "url": "https://www.igdb.com/platforms/advanced-pico-beena/version/advanced-pico-beena"}, {"id": 727, "name": "BeenaLite", "platform_logo": {"id": 895, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plov.jpg"}, "url": "https://www.igdb.com/platforms/advanced-pico-beena/version/beenalite"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 65}, "508": {"id": 508, "abbreviation": "Switch 2", "alternative_name": "Switch 2", "generation": 9, "name": "Nintendo Switch 2", "platform_logo": {"id": 896, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plow.jpg"}, "url": "https://www.igdb.com/platforms/switch-2", "versions": [{"id": 728, "name": "Initial version", "platform_logo": {"id": 896, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plow.jpg"}, "platform_version_release_dates": [{"id": 910, "date": 1749081600, "human": "Jun 05, 2025", "m": 6, "y": 2025, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/switch-2/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 806}, "21": {"id": 21, "abbreviation": "NGC", "alternative_name": "GCN", "generation": 6, "name": "Nintendo GameCube", "platform_logo": {"id": 262, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7a.jpg"}, "url": "https://www.igdb.com/platforms/ngc", "versions": [{"id": 121, "name": "DOL-101", "summary": "No Digital AV Out (component)", "url": "https://www.igdb.com/platforms/ngc/version/dol-101"}, {"id": 125, "connectivity": "Gamecube Broadband Network Adapter", "cpu": "IBM \"Gekko\" PowerPC at 485 MHz", "graphics": "ATI Flipper 162 MHz (64 Bit, 16 MB)", "media": "DVD, CD, GD-Rom disc", "memory": "43 MB", "name": "Panasonic Q", "os": "Dolphin OS", "platform_logo": {"id": 87, "url": "//images.igdb.com/igdb/image/upload/t_thumb/jtbbevwj5l6q01pkkned.jpg"}, "platform_version_release_dates": [{"id": 148, "date": 1008201600, "human": "Dec 13, 2001", "m": 12, "y": 2001, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "240i , 240p, 480i, 480p", "sound": "81 MHz in Flipper (64 Channels at 48000KHz)", "summary": "The Panasonic Q (sometimes known as Q and GameQ) is a hybrid version of the Nintendo GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors Xbox and PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical disc format for games and the correspondingly small disc tray.", "url": "https://www.igdb.com/platforms/ngc/version/panasonic-q"}, {"id": 54, "connectivity": "Nintendo GameCube Broadband Adapter", "cpu": "IBM PowerPC ''Gekko'' @ 485 MHz", "graphics": "ATI ''Flipper'' @ 162 MHz", "media": "Nintendo GameCube game disc", "memory": "24MB", "name": "Initial version", "os": "Dolphin OS", "output": "Composite, S-Video, YPbPr component, RGB component (Japan only)", "platform_logo": {"id": 262, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7a.jpg"}, "platform_version_release_dates": [{"id": 179, "date": 1020384000, "human": "May 03, 2002", "m": 5, "y": 2002, "release_region": {"id": 1, "region": "europe"}}, {"id": 51, "date": 1021593600, "human": "May 17, 2002", "m": 5, "y": 2002, "release_region": {"id": 3, "region": "australia"}}, {"id": 48, "date": 1000425600, "human": "Sep 14, 2001", "m": 9, "y": 2001, "release_region": {"id": 5, "region": "japan"}}, {"id": 49, "date": 1006041600, "human": "Nov 18, 2001", "m": 11, "y": 2001, "release_region": {"id": 2, "region": "north_america"}}, {"id": 789, "date": 1030060800, "human": "Aug 23, 2002", "m": 8, "y": 2002, "release_region": {"id": 10, "region": "brazil"}}], "resolutions": "240i, 240p (no games use these), 480i, 480p (only some games support 480p), 576i (PAL)", "sound": "64 ADPCM channels, analog stereo w/ Dolby Pro Logic II (Dolby Surround)", "storage": "Nintendo GameCube Memory Card (8MB-16MB Capacity)", "summary": "The GameCube is the first Nintendo console to use optical discs for its primary storage medium. The discs are similar to the miniDVD format, and as a result of their smaller size, the system was not designed to play standard DVDs or audio CDs. Nintendo presents a variety of connectivity options for the GameCube. It supports online gaming for a small number of games via the broadband or modem adapter, sold separately; it also connects to the Game Boy Advance, allowing players to access exclusive in-game features using the handheld as a second screen and controller.\n\nContemporary reception of the GameCube was generally positive. Some praised the extensive software library and high-quality games, while others criticized the console's exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before being discontinued in 2007. Its successor, the Wii, was released in November 2006.", "url": "https://www.igdb.com/platforms/ngc/version/initial-version-87dfdafa-bcbc-466c-8286-cc8cccf4daa3"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 925}, "33": {"id": 33, "abbreviation": "Game Boy", "alternative_name": "GB", "generation": 4, "name": "Game Boy", "platform_logo": {"id": 274, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7m.jpg"}, "url": "https://www.igdb.com/platforms/gb", "versions": [{"id": 182, "name": "Game Boy Light", "platform_logo": {"id": 274, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7m.jpg"}, "platform_version_release_dates": [{"id": 211, "date": 892512000, "human": "Apr 14, 1998", "m": 4, "y": 1998, "release_region": {"id": 5, "region": "japan"}}], "summary": "\"The Game Boy Light is a backlit and updated version of the Game Boy Pocket exclusively released in Japan\"\n\nHas a larger battery compartment because it requires two AA batteries instead of AAA batteries.", "url": "https://www.igdb.com/platforms/gb/version/game-boy-light"}, {"id": 39, "connectivity": "2 Game Boys can be linked together via built-in serial ports, up to 4 with a DMG-07 4-player adapter. And 16 in maximum.", "cpu": "Sharp LR35902 @ 4,19 MHz", "graphics": "160x144 pixels, 66 mm (2.6 in) diagonal screen with 2-bit (4 shades of \"gray\" {light to very dark olive green})", "media": "Game Boy Cartridge", "memory": "8 KB S-RAM", "name": "Initial version", "platform_logo": {"id": 275, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7n.jpg"}, "platform_version_release_dates": [{"id": 74, "date": 617846400, "human": "Jul 31, 1989", "m": 7, "y": 1989, "release_region": {"id": 2, "region": "north_america"}}, {"id": 73, "date": 609120000, "human": "Apr 21, 1989", "m": 4, "y": 1989, "release_region": {"id": 5, "region": "japan"}}, {"id": 784, "date": 766281600, "human": "Apr 14, 1994", "m": 4, "y": 1994, "release_region": {"id": 10, "region": "brazil"}}, {"id": 75, "date": 654480000, "human": "Sep 28, 1990", "m": 9, "y": 1990, "release_region": {"id": 1, "region": "europe"}}], "sound": "2 pulse wave generators, 1 PCM 4-bit wave sample (64 4-bit samples played in 1\u00d764 bank or 2\u00d732 bank) channel, 1 noise generator, and one audio input from the cartridge", "storage": "8 MB", "url": "https://www.igdb.com/platforms/gb/version/initial-version-831971f0-0222-4373-ba03-1acf8274b991"}, {"id": 181, "connectivity": "2 Game Boys can be linked together via built-in serial ports, up to 4 with a DMG-07 4-player adapter. And 16 in maximum.", "cpu": "Sharp LR35902 @ 4,19 MHz", "graphics": "160x144 pixels screen with 2-bit a black-and-white display screen", "media": "Game Boy Cartridge", "memory": "8 KB S-RAM", "name": "Game Boy Pocket", "platform_logo": {"id": 276, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7o.jpg"}, "platform_version_release_dates": [{"id": 209, "date": 837907200, "human": "Jul 21, 1996", "m": 7, "y": 1996, "release_region": {"id": 5, "region": "japan"}}, {"id": 210, "date": 841708800, "human": "Sep 03, 1996", "m": 9, "y": 1996, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "a 65 mm (2.56 in) diagonal, 48.5 mm (1.91 in) width, and 43.5 mm (1.71 in) height screen", "sound": "2 pulse wave generators, 1 PCM 4-bit wave sample (64 4-bit samples played in 1\u00d764 bank or 2\u00d732 bank) channel, 1 noise generator, and one audio input from the cartridge", "storage": "8 MB", "summary": "A smaller, lighter unit that required fewer batteries.\n\nThe Game Boy Pocket has a smaller link port, which requires an adapter to link with the older Game Boy. Takes two AAA batteries.", "url": "https://www.igdb.com/platforms/gb/version/game-boy-pocket"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 1477}, "137": {"id": 137, "abbreviation": "New 3DS", "alternative_name": "n3DS", "generation": 8, "name": "New Nintendo 3DS", "platform_logo": {"id": 235, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6j.jpg"}, "url": "https://www.igdb.com/platforms/new-3ds", "versions": [{"id": 195, "name": "Initial version", "platform_logo": {"id": 235, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6j.jpg"}, "platform_version_release_dates": [{"id": 261, "date": 1416528000, "human": "Nov 21, 2014", "m": 11, "y": 2014, "release_region": {"id": 3, "region": "australia"}}, {"id": 260, "date": 1412985600, "human": "Oct 11, 2014", "m": 10, "y": 2014, "release_region": {"id": 5, "region": "japan"}}, {"id": 820, "date": 1416528000, "human": "Nov 21, 2014", "m": 11, "y": 2014, "release_region": {"id": 4, "region": "new_zealand"}}, {"id": 821, "date": 1423785600, "human": "Feb 13, 2015", "m": 2, "y": 2015, "release_region": {"id": 1, "region": "europe"}}, {"id": 822, "date": 1443139200, "human": "Sep 25, 2015", "m": 9, "y": 2015, "release_region": {"id": 2, "region": "north_america"}}, {"id": 823, "date": 1495756800, "human": "May 26, 2017", "m": 5, "y": 2017, "release_region": {"id": 10, "region": "brazil"}}], "url": "https://www.igdb.com/platforms/new-3ds/version/initial-version"}, {"id": 677, "name": "New Nintendo 3DS XL", "platform_version_release_dates": [{"id": 815, "date": 1412985600, "human": "Oct 11, 2014", "m": 10, "y": 2014, "release_region": {"id": 5, "region": "japan"}}, {"id": 816, "date": 1416528000, "human": "Nov 21, 2014", "m": 11, "y": 2014, "release_region": {"id": 3, "region": "australia"}}, {"id": 817, "date": 1416528000, "human": "Nov 21, 2014", "m": 11, "y": 2014, "release_region": {"id": 4, "region": "new_zealand"}}, {"id": 818, "date": 1423785600, "human": "Feb 13, 2015", "m": 2, "y": 2015, "release_region": {"id": 1, "region": "europe"}}, {"id": 819, "date": 1423785600, "human": "Feb 13, 2015", "m": 2, "y": 2015, "release_region": {"id": 2, "region": "north_america"}}], "url": "https://www.igdb.com/platforms/new-3ds/version/new-nintendo-3ds-xl"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 97}, "42": {"id": 42, "abbreviation": "NGage", "alternative_name": "NGage", "generation": 6, "name": "N-Gage", "platform_logo": {"id": 258, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl76.jpg"}, "url": "https://www.igdb.com/platforms/ngage", "versions": [{"id": 49, "connectivity": "HSCSD, GPRS, Bluetooth", "cpu": "ARM 920T @ 104 MHz", "media": "MMC", "name": "Nokia N-Gage Classic", "os": "Symbian OS 6.1 (Series 60)", "platform_logo": {"id": 257, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl75.jpg"}, "platform_version_release_dates": [{"id": 89, "date": 1065484800, "human": "Oct 07, 2003", "m": 10, "y": 2003, "release_region": {"id": 8, "region": "worldwide"}}], "storage": "MMC, 3.4 MB Internal memory", "summary": "The launch model of the Nokia N-Gage with its taco-shaped design came out in mid 2003. It was known to be clumsy to hold and also a big pain to insert games into because of you having to remove the back cover and battery before you could insert the game disc. Another clumsy feature was the way the microphone and speaker was situated on the edge of the phone, many described this as talking into a ''Taco phone''.", "url": "https://www.igdb.com/platforms/ngage/version/nokia-n-gage-classic"}, {"id": 118, "cpu": "ARM9E", "media": "MMC", "name": "N-Gage QD", "os": "Symbian OS 6.1 (Series 60)", "platform_logo": {"id": 258, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl76.jpg"}, "platform_version_release_dates": [{"id": 143, "date": 1085529600, "human": "May 26, 2004", "m": 5, "y": 2004, "release_region": {"id": 8, "region": "worldwide"}}], "storage": "MMC, 3.4 MB internal memory", "url": "https://www.igdb.com/platforms/ngage/version/n-gage-qd"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 76}, "57": {"id": 57, "abbreviation": "WonderSwan", "alternative_name": "WS", "generation": 5, "name": "WonderSwan", "platform_logo": {"id": 263, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7b.jpg"}, "url": "https://www.igdb.com/platforms/wonderswan", "versions": [{"id": 76, "name": "Initial version", "platform_logo": {"id": 264, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7c.jpg"}, "platform_version_release_dates": [{"id": 141, "date": 920505600, "human": "Mar 04, 1999", "m": 3, "y": 1999, "release_region": {"id": 5, "region": "japan"}}], "url": "https://www.igdb.com/platforms/wonderswan/version/initial-version-65f6a9f6-778c-4532-836e-c1712835544a"}, {"id": 117, "name": "SwanCrystal", "platform_logo": {"id": 263, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7b.jpg"}, "platform_version_release_dates": [{"id": 140, "date": 1026432000, "human": "Jul 12, 2002", "m": 7, "y": 2002, "release_region": {"id": 5, "region": "japan"}}], "url": "https://www.igdb.com/platforms/wonderswan/version/swancrystal"}, {"id": 84, "cpu": "16-bit NEC V30 MZ processor at 3.072 MHz", "name": "WonderSwan Color", "platform_logo": {"id": 265, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7d.jpg"}, "platform_version_release_dates": [{"id": 98, "date": 976320000, "human": "Dec 09, 2000", "m": 12, "y": 2000, "release_region": {"id": 5, "region": "japan"}}], "storage": "Built-in EEPROM and 1Kbit RAM for backing up game data", "url": "https://www.igdb.com/platforms/wonderswan/version/wonderswan-color"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 122}, "38": {"id": 38, "abbreviation": "PSP", "alternative_name": "PSP", "generation": 7, "name": "PlayStation Portable", "platform_logo": {"id": 214, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl5y.jpg"}, "url": "https://www.igdb.com/platforms/psp", "versions": [{"id": 277, "connectivity": "Wi-Fi 802.11b", "cpu": "MIPS R4000", "media": "Universal Media Disc, digital distribution", "memory": "64MB eDRAM", "name": "PlayStation Portable Brite", "os": "PlayStation Portable system software", "platform_logo": {"id": 212, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl5w.jpg"}, "platform_version_release_dates": [{"id": 340, "date": 1223942400, "human": "Oct 14, 2008", "m": 10, "y": 2008, "release_region": {"id": 2, "region": "north_america"}}, {"id": 341, "date": 1224201600, "human": "Oct 17, 2008", "m": 10, "y": 2008, "release_region": {"id": 1, "region": "europe"}}, {"id": 342, "date": 1224720000, "human": "Oct 23, 2008", "m": 10, "y": 2008, "release_region": {"id": 3, "region": "australia"}}, {"id": 343, "date": 1224115200, "human": "Oct 16, 2008", "m": 10, "y": 2008, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "480 x 272", "sound": "Stereo speakers, 3.5 mm headphone jack", "storage": "Memory Stick Duo, Memory Stick PRO Duo", "summary": "In comparison with the PSP-2000 (PlayStation Portable Slim & Lite), the PSP-3000, which was marketed as \"PlayStation Portable Brite\", has an improved LCD screen with an increased color range, five times the contrast ratio, a halved pixel response time, new sub-pixel structure, and anti-reflective technology to reduce outdoor glare. The disc tray, logos and buttons were all redesigned, and a microphone was added. Games could now be outputted in either component or composite video using the video-out cable.", "url": "https://www.igdb.com/platforms/psp/version/playstation-portable-brite"}, {"id": 278, "connectivity": "Wi-Fi 802.11b, Bluetooth", "cpu": "MIPS R4000", "media": "Digital distribution", "memory": "64MB eDRAM", "name": "PlayStation Portable Go", "os": "PlayStation Portable system software", "platform_logo": {"id": 241, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6p.jpg"}, "platform_version_release_dates": [{"id": 345, "date": 1254355200, "human": "Oct 01, 2009", "m": 10, "y": 2009, "release_region": {"id": 1, "region": "europe"}}, {"id": 346, "date": 1257033600, "human": "Nov 01, 2009", "m": 11, "y": 2009, "release_region": {"id": 5, "region": "japan"}}, {"id": 344, "date": 1254355200, "human": "Oct 01, 2009", "m": 10, "y": 2009, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "480 x 272", "sound": "Stereo speakers, 3.5 mm headphone jack", "storage": "16GB internal flash memory, Memory Stick Micro (M2)", "summary": "The PlayStation Portable Go (PSP-N1000) is 43% lighter and 56% smaller than the original PlayStation Portable (PSP-1000), and 16% lighter and 35% smaller than the PlayStation Portable Brite (PSP-3000). Its rechargeable battery is not intended to be removed by the user. Its LCD screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to those of Sony mylo COM-2. \n \nIts USB port was replaced with a proprietary connector. A compatible cable that connects to other devices' USB ports is included with the unit. The new multi-use connector allows video and sound output with the same connector using an optional composite or component AV cable. \n \nThe removal of the UMD drive effectively region-locks the unit because it must be linked to a single, region-locked PlayStation Network account. While it can download games to itself, users can also download and transfer games to the device from a PlayStation 3 console, or the Windows-based software Media Go.", "url": "https://www.igdb.com/platforms/psp/version/playstation-portable-go"}, {"id": 59, "connectivity": "Wi-Fi 802.11b, IrDA", "cpu": "MIPS R4000", "media": "Universal Media Disc, digital distribution", "memory": "32 MB eDRAM", "name": "PSP-1000", "os": "PlayStation Portable system software", "platform_logo": {"id": 242, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6q.jpg"}, "platform_version_release_dates": [{"id": 334, "date": 1125532800, "human": "Sep 01, 2005", "m": 9, "y": 2005, "release_region": {"id": 7, "region": "asia"}}, {"id": 335, "date": 1125532800, "human": "Sep 01, 2005", "m": 9, "y": 2005, "release_region": {"id": 3, "region": "australia"}}, {"id": 70, "date": 1111622400, "human": "Mar 24, 2005", "m": 3, "y": 2005, "release_region": {"id": 2, "region": "north_america"}}, {"id": 71, "date": 1125532800, "human": "Sep 01, 2005", "m": 9, "y": 2005, "release_region": {"id": 1, "region": "europe"}}, {"id": 69, "date": 1102809600, "human": "Dec 12, 2004", "m": 12, "y": 2004, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "480 x 272", "sound": "Stereo speakers, 3.5 mm headphone jack", "storage": "Memory Stick Duo, Memory Stick PRO Duo", "url": "https://www.igdb.com/platforms/psp/version/psp-1000"}, {"id": 276, "connectivity": "Wi-Fi 802.11b", "cpu": "MIPS R4000", "media": "Universal Media Disc, digital distribution", "memory": "64MB eDRAM", "name": "PlayStation Portable Slim & Lite", "os": "PlayStation Portable system software", "platform_logo": {"id": 211, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl5v.jpg"}, "platform_version_release_dates": [{"id": 337, "date": 1188950400, "human": "Sep 05, 2007", "m": 9, "y": 2007, "release_region": {"id": 1, "region": "europe"}}, {"id": 336, "date": 1189036800, "human": "Sep 06, 2007", "m": 9, "y": 2007, "release_region": {"id": 2, "region": "north_america"}}, {"id": 338, "date": 1189555200, "human": "Sep 12, 2007", "m": 9, "y": 2007, "release_region": {"id": 3, "region": "australia"}}, {"id": 339, "date": 1188432000, "human": "Aug 30, 2007", "m": 8, "y": 2007, "release_region": {"id": 7, "region": "asia"}}], "resolutions": "480 x 272", "sound": "Stereo speakers, 3.5 mm headphone jack", "storage": "Memory Stick Duo, Memory Stick PRO Duo", "summary": "The PSP-2000, which was marketed as the \"PlayStation Portable Slim & Lite\", is the first redesign of the PlayStation Portable. It is slimmer and lighter than the original PSP, reduced from 0.91 to 0.73 inches (23 to 18.6 mm) and from 9.87 to 6.66 ounces (280 to 189 g). \n \nThe serial port was modified to accommodate a new video-out feature, making it incompatible with older PSP remote controls. Games only output to external monitors and televisions in progressive scan mode. Non-game video outputs work in either progressive or interlaced mode. USB charging was introduced and the D-Pad was raised in response to complaints of poor performance and the responsiveness of the buttons was improved. \n \nOther changes include improved WLAN modules and micro-controller, and a thinner and much brighter LCD screen. To improve the poor loading times of UMD games on the original PSP, the internal memory was doubled from 32MB to 64MB, part of which now acting as a cache, also improving the web browser's performance.", "url": "https://www.igdb.com/platforms/psp/version/playstation-portable-slim-and-lite"}, {"id": 279, "cpu": "MIPS R4000", "media": "Universal Media Disc", "memory": "64MB eDRAM", "name": "PlayStation Portable Street", "os": "PlayStation Portable system software", "platform_logo": {"id": 214, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl5y.jpg"}, "platform_version_release_dates": [{"id": 347, "date": 1319587200, "human": "Oct 26, 2011", "m": 10, "y": 2011, "release_region": {"id": 1, "region": "europe"}}, {"id": 348, "date": 1319587200, "human": "Oct 26, 2011", "m": 10, "y": 2011, "release_region": {"id": 3, "region": "australia"}}, {"id": 349, "date": 1319587200, "human": "Oct 26, 2011", "m": 10, "y": 2011, "release_region": {"id": 4, "region": "new_zealand"}}, {"id": 350, "date": 1319587200, "human": "Oct 26, 2011", "m": 10, "y": 2011, "release_region": {"id": 7, "region": "asia"}}], "resolutions": "480 x 272", "sound": "Mono speaker, 3.5 mm headphone jack", "storage": "Memory Stick Duo, Memory Stick PRO Duo", "summary": "The PlayStation Portable Street (PSP-E1000) is a budget-focused model of the PlayStation Portable series.", "url": "https://www.igdb.com/platforms/psp/version/playstation-portable-street"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 3035}, "69": {"id": 69, "abbreviation": "bbcmicro", "alternative_name": "BBC Micro", "name": "BBC Microcomputer System", "platform_logo": {"id": 294, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl86.jpg"}, "url": "https://www.igdb.com/platforms/bbcmicro", "versions": [{"id": 33, "name": "Initial version", "platform_logo": {"id": 294, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl86.jpg"}, "url": "https://www.igdb.com/platforms/bbcmicro/version/initial-version-5bdd02e2-0187-419e-9db1-db42d1a6507c"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 527}, "71": {"id": 71, "abbreviation": "vic-20", "name": "Commodore VIC-20", "platform_logo": {"id": 313, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8p.jpg"}, "url": "https://www.igdb.com/platforms/vic-20", "versions": [{"id": 37, "name": "Initial version", "platform_logo": {"id": 313, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8p.jpg"}, "summary": "The Commodore VIC-20 was the first computer to ever sell over 1 million units, and can be regarded as the beginning of the mainstream computer age. It was not particularly useful for business applications, but was well-received for the many games available. It was also the first relatively inexpensive colour computer, costing less than $300. It is the predecessor of the significantly more well known Commodore 64, which is the highest selling single computer model of all time.", "url": "https://www.igdb.com/platforms/vic-20/version/initial-version-736f469b-b7df-49ab-9be6-5f75ac942ec8"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 239}, "74": {"id": 74, "abbreviation": "Win Phone", "alternative_name": "WP", "name": "Windows Phone", "platform_logo": {"id": 363, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla3.jpg"}, "url": "https://www.igdb.com/platforms/winphone", "versions": [{"id": 226, "name": "Windows Phone 8.1", "platform_logo": {"id": 144, "url": "//images.igdb.com/igdb/image/upload/t_thumb/gvk8xyyptd40kg3yb8j5.jpg"}, "platform_version_release_dates": [{"id": 254, "date": 1407110400, "human": "Aug 04, 2014", "m": 8, "y": 2014, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows Phone 8.1 is the third generation of Microsoft's Windows Phone mobile operating system, succeeding Windows Phone 8. Windows Phone 8.1 is also the last version that uses the Windows Phone brand name as it was succeeded by Windows 10 Mobile.", "url": "https://www.igdb.com/platforms/winphone/version/windows-phone-8-dot-1"}, {"id": 225, "name": "Windows Phone 8", "platform_logo": {"id": 143, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ui8kqoijqxolfowolj56.jpg"}, "platform_version_release_dates": [{"id": 253, "date": 1351468800, "human": "Oct 29, 2012", "m": 10, "y": 2012, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows Phone 8 is the second generation of the Windows Phone mobile operating system from Microsoft. Like its predecessor, it features a flat user interface based on Metro design language.", "url": "https://www.igdb.com/platforms/winphone/version/windows-phone-8"}, {"id": 227, "name": "Windows 10 Mobile", "platform_logo": {"id": 363, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla3.jpg"}, "platform_version_release_dates": [{"id": 255, "date": 1458086400, "human": "Mar 16, 2016", "m": 3, "y": 2016, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows 10 Mobile is a mobile operating system developed by Microsoft. It is an iteration of the Windows Phone product line and a successor to Windows Phone 8.1. \n \nWindows 10 Mobile aims to provide greater consistency with its counterpart for personal computers, including more extensive synchronization of content, a new universal application platform that allows one app to run on multiple Windows 10 devices such as PCs, mobile devices and Xbox, as well as the capability, on supported hardware, to connect devices to an external display and use a \"PC-like\" interface with mouse and keyboard input support.", "url": "https://www.igdb.com/platforms/winphone/version/windows-10-mobile"}, {"id": 224, "name": "Windows Phone 7", "platform_logo": {"id": 142, "url": "//images.igdb.com/igdb/image/upload/t_thumb/taegabndvbq86z4dumy2.jpg"}, "platform_version_release_dates": [{"id": 250, "date": 1289174400, "human": "Nov 08, 2010", "m": 11, "y": 2010, "release_region": {"id": 2, "region": "north_america"}}, {"id": 251, "date": 1287619200, "human": "Oct 21, 2010", "m": 10, "y": 2010, "release_region": {"id": 1, "region": "europe"}}, {"id": 252, "date": 1287619200, "human": "Oct 21, 2010", "m": 10, "y": 2010, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows Phone 7 is the first release of the Windows Phone mobile client operating system. It received multiple large updates and added a few features backported from Windows Phone 8, such as a more customizable start screen. Microsoft ended support for Windows Phone 7 on October 14, 2014.", "url": "https://www.igdb.com/platforms/winphone/version/windows-phone-7"}], "platform_type": {"id": 4, "name": "Operating_system"}, "game_count": 561}, "79": {"id": 79, "abbreviation": "neogeomvs", "alternative_name": "Neo Geo Multi Video System", "name": "Neo Geo MVS", "platform_logo": {"id": 70, "url": "//images.igdb.com/igdb/image/upload/t_thumb/cbhfilmhdgwdql8nzsy0.jpg"}, "url": "https://www.igdb.com/platforms/neogeomvs", "versions": [{"id": 81, "cpu": "Main CPU processor: Motorola 68000 @ 12MHz, CPU co-processor: Zilog Z80 @ 4MHz", "media": "Cartridge", "name": "Initial version", "platform_logo": {"id": 70, "url": "//images.igdb.com/igdb/image/upload/t_thumb/cbhfilmhdgwdql8nzsy0.jpg"}, "platform_version_release_dates": [{"id": 311, "date": 641088000, "human": "Apr 26, 1990", "m": 4, "y": 1990, "release_region": {"id": 5, "region": "japan"}}, {"id": 312, "date": 682819200, "human": "Aug 22, 1991", "m": 8, "y": 1991, "release_region": {"id": 2, "region": "north_america"}}, {"id": 313, "date": 694137600, "human": "1991", "m": 12, "y": 1991, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "320x224", "sound": "Stereo up to 56KHz, 4 channels FM (4 operators + LFO) + 3 PSG + 1 noise + 7 4-bit ADPCM", "storage": "Removable memory card: 68-pin, JEIDA V3 compla, cross-compatible with the AES", "summary": "The Neo Geo Multi Video System (MVS), released by SNK Corporation in 1990, is a ROM cartridge-based arcade system. It was unique for its time as it allowed up to six different cartridges to be loaded into a single cabinet. This feature was economically beneficial for operators with limited floorspace. The games were stored on self-contained cartridges, making it easy to switch games by swapping the cartridge and cabinet artwork. The MVS was successful during the 1990s due to its low cost, multiple cartridge slots, and compact size. Several popular video game series, such as Fatal Fury, Art of Fighting, Samurai Shodown, World Heroes, The King of Fighters, and Metal Slug, were released for the platform.", "url": "https://www.igdb.com/platforms/neogeomvs/version/initial-version-3c3779b9-d6d6-4bbf-bab6-b815fe4412ec"}], "platform_type": {"id": 2, "name": "Arcade"}, "game_count": 123}, "80": {"id": 80, "abbreviation": "neogeoaes", "alternative_name": "AES", "generation": 4, "name": "Neo Geo AES", "platform_logo": {"id": 69, "url": "//images.igdb.com/igdb/image/upload/t_thumb/hamfdrgnhenxb2d9g8mh.jpg"}, "url": "https://www.igdb.com/platforms/neogeoaes", "versions": [{"id": 82, "cpu": "16-bit Motorolla 68000 (12MHz) and 8-bit Zilog Z80 (4MHz)", "media": "Cartridge", "memory": "64KB (68000) + 2KB (Z80), Video RAM: 68KB", "name": "Initial version", "platform_logo": {"id": 69, "url": "//images.igdb.com/igdb/image/upload/t_thumb/hamfdrgnhenxb2d9g8mh.jpg"}, "platform_version_release_dates": [{"id": 315, "date": 678326400, "human": "Jul 01, 1991", "m": 7, "y": 1991, "release_region": {"id": 2, "region": "north_america"}}, {"id": 316, "date": 694137600, "human": "1991", "m": 12, "y": 1991, "release_region": {"id": 1, "region": "europe"}}, {"id": 314, "date": 662601600, "human": "1990", "m": 12, "y": 1990, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "320x224", "sound": "3 PSG, 4-FM synthesis, 7-digital, 1 noise channel", "storage": "Removable memory card: 68-pin, JEIDA V3 complaint, cross-compatible with the MVS", "url": "https://www.igdb.com/platforms/neogeoaes/version/initial-version-cf5691a3-0bfb-449c-af8d-465fd2a65b1d"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 167}, "84": {"id": 84, "abbreviation": "sg1000", "alternative_name": "Sega Game 1000", "generation": 3, "name": "SG-1000", "platform_logo": {"id": 815, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmn.jpg"}, "url": "https://www.igdb.com/platforms/sg1000", "versions": [{"id": 92, "media": "Cartridge", "name": "SG-1000 II", "platform_logo": {"id": 66, "url": "//images.igdb.com/igdb/image/upload/t_thumb/m7lor1sj7g9gnvliwxx8.jpg"}, "url": "https://www.igdb.com/platforms/sg1000/version/sg-1000-ii"}, {"id": 91, "media": "Cartridge", "name": "SG-1000", "platform_logo": {"id": 815, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmn.jpg"}, "platform_version_release_dates": [{"id": 120, "date": 427075200, "human": "Jul 15, 1983", "m": 7, "y": 1983, "release_region": {"id": 5, "region": "japan"}}], "summary": "The SG-1000 is a home video game console manufactured by Sega and released in Japan, Australia, and other regions. It was Sega's first entry into the home video game hardware business. Introduced in 1983, the SG-1000 was released on the same day that Nintendo released the Family Computer in Japan. The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II released in 1984. A third iteration of the console, the Sega Mark III, was released in 1985, which provided a custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally-released console.", "url": "https://www.igdb.com/platforms/sg1000/version/sg-1000"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 124}, "91": {"id": 91, "abbreviation": "astrocade", "alternative_name": "Bally Arcade", "generation": 2, "name": "Bally Astrocade", "url": "https://www.igdb.com/platforms/astrocade", "versions": [{"id": 105, "name": "Initial version", "url": "https://www.igdb.com/platforms/astrocade/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 42}, "93": {"id": 93, "abbreviation": "C16", "alternative_name": "C16", "name": "Commodore 16", "platform_logo": {"id": 544, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf4.jpg"}, "url": "https://www.igdb.com/platforms/c16", "versions": [{"id": 107, "cpu": "MOS Technology 7501 or 8501 @ 0.89 MHz or 1.76 MHz", "graphics": "TED (320 \u00d7 200, 121 colors)", "media": "ROM Cartridge, Cassette tape", "memory": "16 KB RAM + 32 KB ROM", "name": "Initial version", "os": "Commodore BASIC 3.5", "platform_logo": {"id": 544, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf4.jpg"}, "platform_version_release_dates": [{"id": 554, "date": 473299200, "human": "1984", "m": 12, "y": 1984, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "320x200, 320x160, 160x200 and 160x160", "sound": "TED (2 channels, 4 octaves + white noise)", "summary": "The Commodore 16 is a home computer made by Commodore International with a 6502-compatible 7501 or 8501 CPU, released in 1984 and intended to be an entry-level computer to replace the VIC-20. A cost-reduced version, the Commodore 116, most of the units were sold in Europe. \n \nThe C16 and C116 belong to the same family as the higher-end Plus/4 and are internally very similar to it (albeit with less RAM - 16 rather than 64 KB - and lacking the Plus/4's user port and Three plus one software). Software is generally compatible among all three provided it can fit within the C16's smaller RAM and does not utilize the user port on the Plus/4.", "url": "https://www.igdb.com/platforms/c16/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 195}, "96": {"id": 96, "abbreviation": "pdp10", "name": "PDP-10", "url": "https://www.igdb.com/platforms/pdp10", "versions": [{"id": 116, "name": "Initial version", "url": "https://www.igdb.com/platforms/pdp10/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 9}, "122": {"id": 122, "name": "Nuon", "platform_logo": {"id": 268, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7g.jpg"}, "url": "https://www.igdb.com/platforms/nuon", "versions": [{"id": 160, "cpu": "VM labs Nuon MPE @ 333MHz", "graphics": "2x 3D Media GL MPE", "media": "DVD, CD-R", "memory": "32MB 8-bit Fast DRAM @ 33Mhz, 512KB sound RAM and 24KB programmable ROM", "name": "Initial version", "platform_logo": {"id": 268, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7g.jpg"}, "platform_version_release_dates": [{"id": 192, "date": 978220800, "human": "2000", "m": 12, "y": 2000, "release_region": {"id": 2, "region": "north_america"}}], "storage": "optional hardrive(up to 137GB)", "summary": "Nuon is a technology developed by VM Labs that adds features to a DVD player. In addition to viewing DVDs, one can play 3D video games and use enhanced DVD navigational tools such as zoom and smooth scanning of DVD playback. One could also play CDs while the Nuon graphics processor generates synchronized graphics on the screen. There were plans to provide Internet access capability in the next generation of Nuon-equipped DVD players.", "url": "https://www.igdb.com/platforms/nuon/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 8}, "141": {"id": 141, "name": "AY-3-8610", "url": "https://www.igdb.com/platforms/ay-3-8610", "versions": [{"id": 199, "name": "Initial version", "url": "https://www.igdb.com/platforms/ay-3-8610/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 5}, "170": {"id": 170, "abbreviation": "Stadia", "alternative_name": "Stadia", "name": "Google Stadia", "platform_logo": {"id": 328, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl94.jpg"}, "url": "https://www.igdb.com/platforms/stadia", "versions": [{"id": 285, "name": "Google Stadia: Founder's Edition", "platform_logo": {"id": 328, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl94.jpg"}, "platform_version_release_dates": [{"id": 432, "date": 1574121600, "human": "Nov 19, 2019", "m": 11, "y": 2019, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Stadia Founder\u2019s Edition lets you instantly enjoy games in up to 4K on your TV without a console. You can also play across laptops, desktops, Pixel 3, and Pixel 3a with cross-screen early access starting from day one.", "url": "https://www.igdb.com/platforms/stadia/version/google-stadia-founders-edition"}], "platform_type": {"id": 3, "name": "Platform"}, "game_count": 441}, "388": {"id": 388, "abbreviation": "Gear VR", "alternative_name": "Samsung Gear VR", "name": "Gear VR", "platform_logo": {"id": 739, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkj.jpg"}, "url": "https://www.igdb.com/platforms/gear-vr", "versions": [{"id": 509, "name": "Initial version", "platform_logo": {"id": 739, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkj.jpg"}, "url": "https://www.igdb.com/platforms/gear-vr/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 44}, "372": {"id": 372, "name": "OOParts", "platform_logo": {"id": 594, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgi.jpg"}, "url": "https://www.igdb.com/platforms/ooparts", "versions": [{"id": 490, "name": "Initial version", "platform_logo": {"id": 594, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgi.jpg"}, "platform_version_release_dates": [{"id": 605, "date": 1587686400, "human": "Apr 24, 2020", "m": 4, "y": 2020, "release_region": {"id": 5, "region": "japan"}}], "url": "https://www.igdb.com/platforms/ooparts/version/initial-version"}], "platform_type": {"id": 3, "name": "Platform"}, "game_count": 23}, "203": {"id": 203, "name": "DUPLICATE Stadia", "url": "https://www.igdb.com/platforms/duplicate-stadia", "versions": [{"id": 318, "name": "Initial version", "url": "https://www.igdb.com/platforms/duplicate-stadia/version/initial-version"}, {"id": 319, "name": "Stadia", "platform_logo": {"id": 392, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plaw.jpg"}, "summary": "Stadia, is the first platform created by search giant Google. Releasing in November 2019, it is the first major video game streaming platform with others rapdily approaching.", "url": "https://www.igdb.com/platforms/duplicate-stadia/version/stadia"}], "game_count": 15}, "164": {"id": 164, "name": "Daydream", "platform_logo": {"id": 160, "url": "//images.igdb.com/igdb/image/upload/t_thumb/lwbdsvaveyxmuwnsga7g.jpg"}, "url": "https://www.igdb.com/platforms/daydream", "versions": [{"id": 234, "name": "Initial version", "platform_logo": {"id": 160, "url": "//images.igdb.com/igdb/image/upload/t_thumb/lwbdsvaveyxmuwnsga7g.jpg"}, "url": "https://www.igdb.com/platforms/daydream/version/initial-version"}], "game_count": 21}, "380": {"id": 380, "alternative_name": "Loopy", "name": "Casio Loopy", "platform_logo": {"id": 742, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkm.jpg"}, "url": "https://www.igdb.com/platforms/casio-loopy", "versions": [{"id": 499, "name": "Initial version", "platform_logo": {"id": 742, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkm.jpg"}, "url": "https://www.igdb.com/platforms/casio-loopy/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 11}, "100": {"id": 100, "abbreviation": "analogueelectronics", "name": "Analogue electronics", "url": "https://www.igdb.com/platforms/analogueelectronics", "versions": [{"id": 126, "name": "Initial version", "url": "https://www.igdb.com/platforms/analogueelectronics/version/initial-version"}], "game_count": 2}, "415": {"id": 415, "generation": 4, "name": "Watara/QuickShot Supervision", "platform_logo": {"id": 691, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj7.jpg"}, "url": "https://www.igdb.com/platforms/watara-slash-quickshot-supervision", "versions": [{"id": 555, "connectivity": "Two Player Link using DE-9 connector", "cpu": "4 MHz 8-bit 65SC02", "media": "ROM Cartridge", "name": "Initial version", "output": "TV Adpater", "platform_logo": {"id": 691, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj7.jpg"}, "platform_version_release_dates": [{"id": 661, "date": 725760000, "human": "1992", "m": 12, "y": 1992, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "160x160 in 4 color greyscale", "sound": "2 Tonal + 1 Noise Channel, additional audio DMA stereo output channel. Built-in speaker and headphone jack.", "summary": "The Watara Supervision, also known as the QuickShot Supervision in the UK, is a monochrome handheld game console, originating from Asia, and introduced in 1992 as a cut-price competitor for Nintendo's Game Boy. One unique feature of the Supervision was that it could be linked up to a television via a link cable. Games played in this way would display in four colors.", "url": "https://www.igdb.com/platforms/watara-slash-quickshot-supervision/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 85}, "478": {"id": 478, "generation": 6, "name": "Panasonic M2", "url": "https://www.igdb.com/platforms/panasonic-m2", "versions": [{"id": 695, "connectivity": "PCMCIA Port", "cpu": "Dual 66 MHz PowerPC 602", "media": "CD-ROM", "memory": "8 MB", "name": "Initial version", "output": "Composite RCA, S-Video", "resolutions": "320x240 to 640x480 resolution at 24-bit color", "sound": "16-bit 32-channel DSP at 66 MHz", "storage": "Memory cards", "summary": "The Panasonic M2 is a video game console platform developed by 3DO and then sold to Matsushita, a company known outside Japan by the brand Panasonic. Initially announced as a peripheral chip for the 3DO Interactive Multiplayer, it was later unveiled as a standalone console. The console was cancelled in 1997, but the M2 technology was incorporated into other devices.", "url": "https://www.igdb.com/platforms/panasonic-m2/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 9}, "486": {"id": 486, "generation": 7, "name": "Digiblast", "platform_logo": {"id": 866, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plo2.jpg"}, "url": "https://www.igdb.com/platforms/digiblast", "versions": [{"id": 712, "cpu": "Samsung OCEAN-L-20", "media": "Cartridge", "name": "Digiblast", "output": "2.7 inch LCD screen, mono speaker", "platform_logo": {"id": 866, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plo2.jpg"}, "platform_version_release_dates": [{"id": 875, "date": 1123200000, "human": "Aug 05, 2005", "m": 8, "y": 2005, "release_region": {"id": 3, "region": "australia"}}, {"id": 874, "date": 1123200000, "human": "Aug 05, 2005", "m": 8, "y": 2005, "release_region": {"id": 1, "region": "europe"}}], "url": "https://www.igdb.com/platforms/digiblast/version/digiblast"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 24}, "381": {"id": 381, "abbreviation": "Playdate", "generation": 9, "name": "Playdate", "platform_logo": {"id": 609, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgx.jpg"}, "url": "https://www.igdb.com/platforms/playdate", "versions": [{"id": 501, "cpu": "180 MHz Cortex M7", "memory": "4 GB Flash", "name": "Initial version", "platform_logo": {"id": 609, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgx.jpg"}, "platform_version_release_dates": [{"id": 613, "date": 1640908800, "human": "Q4 2021", "m": 12, "y": 2021, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "400 \u00d7 240 1-bit", "sound": "Built-In Mono Speaker, Stereo Headphone Jack, Condenser Mic + TRRS Mic In", "storage": "16 MB RAM32 KB L1 Cache", "summary": "It\u2019s yellow. It fits in your pocket. It\u2019s got a beautiful black and white screen. It\u2019s not super cheap, but not super expensive. It includes brand new games from some amazing creators. Plus it has a crank.", "url": "https://www.igdb.com/platforms/playdate/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 792}, "509": {"id": 509, "alternative_name": "RetroBlox", "name": "Polymega", "platform_logo": {"id": 897, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plox.jpg"}, "url": "https://www.igdb.com/platforms/polymega", "versions": [{"id": 729, "connectivity": "Wi-Fi, Ethernet", "cpu": "Intel Coffee Lake S", "media": "CD-ROM, cartridges supported with modules", "name": "Initial version", "os": "Linux", "output": "HDMI", "platform_logo": {"id": 897, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plox.jpg"}, "platform_version_release_dates": [{"id": 909, "date": 1631404800, "human": "Sep 12, 2021", "m": 9, "y": 2021, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "1920x1080", "storage": "32 GB internal, SD card and M.2 slots", "summary": "Polymega is a home video game console developed by American company Playmaji, Inc. It is a retro gaming console offering emulation for several CD-based and cartridge-based platforms: PlayStation, TurboGrafx-CD, Neo Geo CD, Sega CD, Sega Saturn, Nintendo Entertainment System (NES), Sega Genesis, Sega 32X, Super Nintendo Entertainment System (SNES), and Nintendo 64. It includes a built-in CD drive, while separate add-ons known as Element Modules provide support for cartridge-based games.\n\nIt was announced as the RetroBlox in 2017 and faced numerous delays before being released in September 2021.", "url": "https://www.igdb.com/platforms/polymega/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 16}, "26": {"id": 26, "abbreviation": "ZXS", "name": "ZX Spectrum", "platform_logo": {"id": 371, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plab.jpg"}, "url": "https://www.igdb.com/platforms/zxs", "versions": [{"id": 79, "cpu": "Z80A", "name": "ZX Spectrum", "platform_logo": {"id": 371, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plab.jpg"}, "platform_version_release_dates": [{"id": 131, "date": 410140800, "human": "1982", "m": 12, "y": 1982, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd.\n\nReferred to during development as the ZX81 Colour and ZX82, the machine was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black and white of its predecessor, the ZX81. The Spectrum was ultimately released as eight different models, ranging from the entry level model with 16 KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; together they sold in excess of 5 million units worldwide (not counting numerous clones).\n\nThe Spectrum was among the first mainstream audience home computers in the UK, similar in significance to the Commodore 64 in the USA. The introduction of the ZX Spectrum led to a boom in companies producing software and hardware for the machine, the effects of which are still seen; some credit it as the machine which launched the UK IT industry. Licensing deals and clones followed, and earned Clive Sinclair a knighthood for \"services to British industry\".\n\nThe Commodore 64, Oric-1 and Atmos, BBC Microcomputer and later the Amstrad CPC range were rivals to the Spectrum in the UK market during the early 1980s. Over 24,000 software titles have been released since the Spectrum's launch and new titles continue to be released--over 100 in 2012. In 2014, a bluetooth keyboard modelled on the Spectrum was announced.", "url": "https://www.igdb.com/platforms/zxs/version/zx-spectrum"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 2367}, "378": {"id": 378, "abbreviation": "Gamate", "alternative_name": "Super Boy", "generation": 4, "name": "Gamate", "platform_logo": {"id": 627, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plhf.jpg"}, "url": "https://www.igdb.com/platforms/gamate", "versions": [{"id": 497, "name": "Initial version", "platform_logo": {"id": 627, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plhf.jpg"}, "platform_version_release_dates": [{"id": 614, "date": 662601600, "human": "1990", "m": 12, "y": 1990, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/gamate/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 32}, "27": {"id": 27, "abbreviation": "MSX", "name": "MSX", "platform_logo": {"id": 307, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8j.jpg"}, "url": "https://www.igdb.com/platforms/msx", "versions": [{"id": 47, "name": "Initial version", "platform_logo": {"id": 307, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8j.jpg"}, "platform_version_release_dates": [{"id": 138, "date": 424569600, "human": "Jun 16, 1983", "m": 6, "y": 1983, "release_region": {"id": 5, "region": "japan"}}], "url": "https://www.igdb.com/platforms/msx/version/initial-version-f668b6cc-cc55-403c-8fcb-66eaae82d89f"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 1124}, "37": {"id": 37, "abbreviation": "3DS", "alternative_name": "3DS", "generation": 8, "name": "Nintendo 3DS", "platform_logo": {"id": 834, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln6.jpg"}, "url": "https://www.igdb.com/platforms/3ds", "versions": [{"id": 50, "connectivity": "Mitsumi Wi-fi Adapter", "cpu": "Dual-Core ARM11 MPCore", "graphics": "DMP PICA200 GPU", "media": "Nintendo 3DS Game Card, SD/SDHC card", "memory": "128 MB FCRAM, 6 MB VRAM", "name": "Initial version", "os": "Nintendo 3DS OS", "platform_logo": {"id": 240, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6o.jpg"}, "platform_version_release_dates": [{"id": 55, "date": 1298678400, "human": "Feb 26, 2011", "m": 2, "y": 2011, "release_region": {"id": 5, "region": "japan"}}, {"id": 800, "date": 1301011200, "human": "Mar 25, 2011", "m": 3, "y": 2011, "release_region": {"id": 1, "region": "europe"}}, {"id": 801, "date": 1310169600, "human": "Jul 09, 2011", "m": 7, "y": 2011, "release_region": {"id": 10, "region": "brazil"}}, {"id": 802, "date": 1301184000, "human": "Mar 27, 2011", "m": 3, "y": 2011, "release_region": {"id": 2, "region": "north_america"}}, {"id": 803, "date": 1301529600, "human": "Mar 31, 2011", "m": 3, "y": 2011, "release_region": {"id": 3, "region": "australia"}}], "resolutions": "800x240 LCD screen (400x240 for each eye)", "storage": "1GB internal flash memory, included 2 GB SD card", "url": "https://www.igdb.com/platforms/3ds/version/initial-version-d60d8930-94fc-497f-8e0e-92644a02ab6a"}, {"id": 675, "name": "Nintendo 3DS XL/LL", "platform_logo": {"id": 833, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln5.jpg"}, "platform_version_release_dates": [{"id": 804, "date": 1343433600, "human": "Jul 28, 2012", "m": 7, "y": 2012, "release_region": {"id": 5, "region": "japan"}}, {"id": 805, "date": 1343433600, "human": "Jul 28, 2012", "m": 7, "y": 2012, "release_region": {"id": 1, "region": "europe"}}, {"id": 806, "date": 1345334400, "human": "Aug 19, 2012", "m": 8, "y": 2012, "release_region": {"id": 2, "region": "north_america"}}, {"id": 807, "date": 1345680000, "human": "Aug 23, 2012", "m": 8, "y": 2012, "release_region": {"id": 3, "region": "australia"}}, {"id": 808, "date": 1346457600, "human": "Sep 01, 2012", "m": 9, "y": 2012, "release_region": {"id": 10, "region": "brazil"}}], "url": "https://www.igdb.com/platforms/3ds/version/nintendo-3ds-xl-slash-ll"}, {"id": 676, "name": "Nintendo 2DS", "platform_logo": {"id": 834, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln6.jpg"}, "platform_version_release_dates": [{"id": 809, "date": 1381536000, "human": "Oct 12, 2013", "m": 10, "y": 2013, "release_region": {"id": 1, "region": "europe"}}, {"id": 810, "date": 1381536000, "human": "Oct 12, 2013", "m": 10, "y": 2013, "release_region": {"id": 2, "region": "north_america"}}, {"id": 811, "date": 1381536000, "human": "Oct 12, 2013", "m": 10, "y": 2013, "release_region": {"id": 3, "region": "australia"}}, {"id": 812, "date": 1385424000, "human": "Nov 26, 2013", "m": 11, "y": 2013, "release_region": {"id": 10, "region": "brazil"}}, {"id": 813, "date": 1386374400, "human": "Dec 07, 2013", "m": 12, "y": 2013, "release_region": {"id": 9, "region": "korea"}}, {"id": 814, "date": 1456531200, "human": "Feb 27, 2016", "m": 2, "y": 2016, "release_region": {"id": 5, "region": "japan"}}], "url": "https://www.igdb.com/platforms/3ds/version/nintendo-2ds"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 2186}, "169": {"id": 169, "abbreviation": "Series X|S", "alternative_name": "XSX", "generation": 9, "name": "Xbox Series X|S", "platform_logo": {"id": 561, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plfl.jpg"}, "url": "https://www.igdb.com/platforms/series-x-s", "versions": [{"id": 489, "name": "Xbox Series S", "summary": "Xbox Series S delivers the same next generation speed and performance that define Xbox Series X. It is similar in CPU and has the identical I/O performance as Xbox Series X, making it easier for developers to deliver the same great performance, while rendering at a lower resolution. Xbox Series S delivers 4x the processing power of an Xbox One console and supports experiences up to 120fps, more immersive and responsive gameplay with support for hardware-accelerated DirectX Raytracing and Variable Rate Shading. In addition, Xbox Series S includes 512GB of custom SSD storage and is powered by the Xbox Velocity Architecture, delivering more than 40x the I/O bandwidth of an Xbox One resulting in faster loading times, steadier frame rates and Quick Resume for multiple titles.", "url": "https://www.igdb.com/platforms/series-x-s/version/xbox-series-s"}, {"id": 284, "cpu": "8x Cores @ 3.8 GHz (3.6 GHz w/ SMT) Custom Zen 2 CPU", "graphics": "12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU", "memory": "16 GB GDDR6 w/ 320b bus", "name": "Xbox Series X", "output": "HDMI 2.1 output port, three USB 3.2 ports, one networking port, an expanded storage slot and a power input port", "platform_logo": {"id": 561, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plfl.jpg"}, "platform_version_release_dates": [{"id": 926, "date": 1604966400, "human": "Nov 10, 2020", "m": 11, "y": 2020, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "4k 60fps up to 120fps, support for Variable Refresh Rate (VRR), 8K capability", "storage": "1TB Custom NVME SSD", "summary": "Xbox Series X is Microsoft's most powerful console ever, powered by their custom designed processor leveraging AMD's latest Zen 2 and RDNA 2 architectures. The new system on a chip (SOC) has been built from the ground up for speed and performance, with 12 teraflops of processing power and with compatibility in mind for four generations of games.\n\nCompared to the previous generation, Xbox Series X represents a superior balance of power and speed in console design, advancing on all technological fronts to delivering amazing, dynamic, living worlds and minimize any aspects that can take you out of the experience.\n\n- Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD\u2019s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance \u2013 twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.\n\nVariable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.\n\n- Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing \u2013 a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.", "url": "https://www.igdb.com/platforms/series-x-s/version/xbox-series-x"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 9951}, "64": {"id": 64, "abbreviation": "SMS", "alternative_name": "SMS, Mark III", "generation": 3, "name": "Sega Master System/Mark III", "url": "https://www.igdb.com/platforms/sms", "versions": [{"id": 631, "name": "Sega Game Box 9", "summary": "The Sega Game Box 9 (\u30bb\u30ac \u30b2\u30fc\u30e0\u30dc\u30c3\u30af\u30b99) is a special Sega Master System that was distributed to hotel chains around Japan. It is operated via coins (though free play is an option) and comes with two Master System controllers. It was distributed by C&C Ltd.\n\nAs the name suggests, up to nine games can be stored inside the unit, and can be selected by the user for play. In the West, a similar system was used that allowed up to 16 games to be installed.", "url": "https://www.igdb.com/platforms/sms/version/sega-game-box-9"}, {"id": 633, "media": "Cartridge", "name": "Sega Master System II", "platform_logo": {"id": 806, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plme.jpg"}, "platform_version_release_dates": [{"id": 718, "date": 712627200, "human": "Aug 1992", "m": 8, "y": 1992, "release_region": {"id": 10, "region": "brazil"}}], "summary": "The second iteration of the Sega Master System. It is known as Sega Master System III Compact in Brazil and as Gam*Boy II/Aladdin Boy in South Korea.", "url": "https://www.igdb.com/platforms/sms/version/sega-master-system-ii"}, {"id": 629, "media": "Cartridge", "name": "Sega Mark III", "platform_logo": {"id": 798, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plm6.jpg"}, "platform_version_release_dates": [{"id": 715, "date": 498614400, "human": "Oct 20, 1985", "m": 10, "y": 1985, "release_region": {"id": 5, "region": "japan"}}], "summary": "The very first version of the console later known as the Sega Master System. It was only released in Japan.", "url": "https://www.igdb.com/platforms/sms/version/sega-mark-iii"}, {"id": 632, "media": "Cartridge", "name": "Master System Girl", "platform_version_release_dates": [{"id": 717, "date": 788832000, "human": "1994", "m": 12, "y": 1994, "release_region": {"id": 10, "region": "brazil"}}], "summary": "The Master System Girl is a special Sega Master System released by Sega's Brazilian distributor, Tec Toy. It is largely the same as the Master System Super Compact but uses pink plastic, and was marketed towards a female audience.\n\nLike the Master System Super Compact it is smaller than a regular Master System, never left Brazil and was designed to be portable. It can be powered by batteries but requires a TV for use.\n\nTwo versions of the Master System Girl were released. The first contained M\u00f4nica no Castelo do Drag\u00e3o as a built-in game, while the second had both Turma da M\u00f4nica em: O Resgate and Sonic the Hedgehog as built-in games.", "url": "https://www.igdb.com/platforms/sms/version/master-system-girl"}, {"id": 630, "media": "Cartridge", "name": "Master System Super Compact", "platform_version_release_dates": [{"id": 716, "date": 788832000, "human": "1994", "m": 12, "y": 1994, "release_region": {"id": 10, "region": "brazil"}}], "summary": "The Master System Super Compact is a special Sega Master System release by Sega's Brazilian distributor, Tec Toy. As the name suggests, the console is essentially a compact version of a regular Master System, being smaller in size and therefore portable. It is one of the few pieces of Sega branded hardware to never leave South America, seeing a release in Uruguay as well as Brazil. It is \"super\" compact as around this time Tec Toy had released the Master System III Compact, and this machine is smaller.\n\nThe Master System Super Compact is similar to the Sega Mega Jet, though runs Master System cartridges instead of pre-installed Sega Mega Drive ones. It can be powered via a battery as well as a regular AC power supply. One major feature is that the functionality of the Mark III Telecon Pack is built-in, allowing the user to broadcast the A/V signal to any nearby TV tuned to channels 3 or 4, making it a completely wireless unit. However, the wireless feature is prone to interference, so the console can also be connected to a TV using standard RCA cables for better picture quality.\n\nThere were three different releases of the Master System Super Compact in Brazil, each with a different built-in game. One with Alex Kidd in Miracle World, one with Sonic the Hedgehog and a \"special edition\" version with Super Futebol II. A PAL-N version was also produced for the Uruguayan market. The design was also recycled for the Master System Girl.", "url": "https://www.igdb.com/platforms/sms/version/master-system-super-compact"}, {"id": 63, "cpu": "Zilog Z80 @ 4MHz", "graphics": "32 colors out of 64 color palette, 16kB video RAM", "media": "Cartridges", "memory": "8kB RAM", "name": "Sega Master System", "platform_logo": {"id": 298, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8a.jpg"}, "platform_version_release_dates": [{"id": 176, "date": 560044800, "human": "Oct 01, 1987", "m": 10, "y": 1987, "release_region": {"id": 5, "region": "japan"}}, {"id": 178, "date": 567907200, "human": "1987", "m": 12, "y": 1987, "release_region": {"id": 1, "region": "europe"}}, {"id": 827, "date": 620870400, "human": "Sep 04, 1989", "m": 9, "y": 1989, "release_region": {"id": 10, "region": "brazil"}}, {"id": 177, "date": 525916800, "human": "Sep 01, 1986", "m": 9, "y": 1986, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "256x192", "sound": "SN76489 PSG", "summary": "The Master System is a third-generation home video game console that was manufactured by Sega.\n\nIt was originally released in 1985 as the Sega Mark III in Japan. After being redesigned prior to its North American launch, the console was renamed Master System and released in 1986 in North America, 1987 in Europe, and 1989 in Brazil.", "url": "https://www.igdb.com/platforms/sms/version/sega-master-system"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 560}, "95": {"id": 95, "abbreviation": "pdp1", "alternative_name": "Programmed Data Processor-1", "name": "PDP-1", "url": "https://www.igdb.com/platforms/pdp1", "versions": [{"id": 115, "name": "Initial version", "platform_version_release_dates": [{"id": 553, "date": -315705600, "human": "1959", "m": 12, "y": 1959, "release_region": {"id": 2, "region": "north_america"}}], "url": "https://www.igdb.com/platforms/pdp1/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 1}, "99": {"id": 99, "abbreviation": "famicom", "alternative_name": "Famicom", "generation": 3, "name": "Family Computer", "platform_logo": {"id": 843, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnf.jpg"}, "url": "https://www.igdb.com/platforms/famicom", "versions": [{"id": 642, "media": "Cartridge", "name": "New Famicom", "platform_logo": {"id": 843, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnf.jpg"}, "platform_version_release_dates": [{"id": 730, "date": 754704000, "human": "Dec 01, 1993", "m": 12, "y": 1993, "release_region": {"id": 5, "region": "japan"}}], "summary": "The New Famicom is similar in appearance to the New-Style NES, though the former lacks the \"bump\" on the latter's cartridge slot to accommodate the shorter Famicom cartridges as well as the RAM Adapter for the Famicom Disk System. It was bundled with two \"dog bone\" controllers; while this allowed for easy replacement of defective controllers compared to the hardwired ones in the original Famicom, games that utilized the microphone in the original Famicom's second controller are incompatible with the New Famicom due to the lack of one in the new controller. Although the New Famicom included composite video output, an improvement over the RF-only Famicom, it did not come bundled with an AV cable or an AC adapter (they were sold separately) as Nintendo assumed that prospective customers were in possession of a Super Famicom and could use the cables intended for that system instead.", "url": "https://www.igdb.com/platforms/famicom/version/new-famicom"}, {"id": 645, "media": "Cartridge", "name": "My Computer TV", "platform_version_release_dates": [{"id": 734, "date": 433814400, "human": "Oct 1983", "m": 10, "y": 1983, "release_region": {"id": 5, "region": "japan"}}], "summary": "The Sharp Nintendo Television, often described as the C1 NES TV, is a CRT television with a built-in Famicom/NES that was produced by Sharp under license from Nintendo. It was originally released in Japan in October 1983 as the My Computer TV; it was also distributed in Taiwan via Sampo as the Sampo C1 starting in 1984. The unit was showcased at the Summer CES in 1987 with a release in the United States intended for later that year, but it was not released there until 1989 as the Game Television. The C1 is notable for having provided the high-quality screenshots displayed in video game magazines of the period, as it had a better picture quality than a Famicom or NES paired with a separate television due to its direct internal display connection.", "url": "https://www.igdb.com/platforms/famicom/version/my-computer-tv"}, {"id": 646, "media": "Cartridge", "name": "Famicom Titler", "platform_version_release_dates": [{"id": 735, "date": 631065600, "human": "1989", "m": 12, "y": 1989, "release_region": {"id": 5, "region": "japan"}}], "summary": "The Famicom Titler, also known as the Famicom Editor, is a Famicom-based home video game console produced by Sharp Corporation under license from Nintendo in 1989. The console, released exclusively in Japan at a retail price of \u00a543,000, was the most technologically ambitious project that Sharp had attempted with the Famicom system, with Sharp identifying a need for capturing direct game footage from a Famicom at a time when doing so for any video game required specialized equipment. It is the only Famicom that was commercially available to internally generate RGB video, done via usage of a unique variant of the PPU chip capable of doing so, and this has been identified as responsible for markedly improved clarity of image over other Famicom models. It is also the only Famicom console to employ S-Video output, though composite video output is another option available on the system. The system additionally features a keyboard and pressure-sensitive touchpad, enabling users to produce subtitles directly on the screen during gameplay as well as perform other basic editing functions, while a microphone is present to enable video narration.", "url": "https://www.igdb.com/platforms/famicom/version/famicom-titler"}, {"id": 647, "media": "Cartridge, Disk", "name": "Twin Famicom", "platform_logo": {"id": 813, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plml.jpg"}, "platform_version_release_dates": [{"id": 736, "date": 520560000, "human": "Jul 01, 1986", "m": 7, "y": 1986, "release_region": {"id": 5, "region": "japan"}}], "summary": "The Twin Famicom is a home video game console produced by Sharp. It was exclusively released in Japan on July 1, 1986, at an introductory price of \u00a532,000. The Twin Famicom is a licensed Nintendo product that combines the Famicom and the Famicom Disk System into a single piece of hardware. Whereas the standard Famicom only has one color combination, the Twin Famicom was initially sold in two colors: red with black highlights (AN-500R), and black with red highlights (AN-500B). A second version of the system was released in 1987 with a slightly different case design, turbo controllers, and two different color schemes; black with green highlights (AN-505-BK) and red with beige highlights (AN-505-RD).", "url": "https://www.igdb.com/platforms/famicom/version/twin-famicom"}, {"id": 648, "media": "Cartridge", "name": "FamicomBox/Famicom Station", "platform_version_release_dates": [{"id": 739, "date": 536371200, "human": "1986", "m": 12, "y": 1986, "release_region": {"id": 5, "region": "japan"}}], "summary": "A special version of the Famicom for use in hotels.", "url": "https://www.igdb.com/platforms/famicom/version/famicombox-slash-famicom-station"}, {"id": 123, "media": "Cartridge", "name": "Family Computer", "platform_logo": {"id": 277, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7p.jpg"}, "platform_version_release_dates": [{"id": 750, "date": 427075200, "human": "Jul 15, 1983", "m": 7, "y": 1983, "release_region": {"id": 5, "region": "japan"}}], "summary": "The console was released on July 15, 1983, as the Home Cassette-type Video Game: Family Computer, for \u00a514,800 with three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr., and Popeye. The Famicom was slow to gather success; a bad chip set caused the early revisions to crash. Following a product recall and a reissue with a new motherboard, the Famicom's popularity soared, becoming the bestselling game console in Japan by the end of 1984.\nNintendo launched the system with only first-party games, but after being approached by Namco and Hudson Soft in 1984, agreed to produce third-party games for a 30% fee for console licensing and production costs. This rate continued in the industry for consoles and digital storefronts through the 21st Century.", "url": "https://www.igdb.com/platforms/famicom/version/family-computer"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1497}, "102": {"id": 102, "abbreviation": "edsac", "alternative_name": "Electronic Delay Storage Automatic Calculator", "name": "EDSAC", "platform_logo": {"id": 389, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plat.jpg"}, "url": "https://www.igdb.com/platforms/edsac--1", "versions": [{"id": 128, "name": "Initial version", "platform_logo": {"id": 389, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plat.jpg"}, "url": "https://www.igdb.com/platforms/edsac--1/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 2}, "104": {"id": 104, "abbreviation": "hp2100", "name": "HP 2100", "url": "https://www.igdb.com/platforms/hp2100", "versions": [{"id": 130, "name": "Initial version", "url": "https://www.igdb.com/platforms/hp2100/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 6}, "105": {"id": 105, "abbreviation": "hp3000", "name": "HP 3000", "platform_logo": {"id": 369, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla9.jpg"}, "url": "https://www.igdb.com/platforms/hp3000", "versions": [{"id": 131, "name": "Initial version", "platform_logo": {"id": 369, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla9.jpg"}, "url": "https://www.igdb.com/platforms/hp3000/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 1}, "106": {"id": 106, "abbreviation": "sdssigma7", "name": "SDS Sigma 7", "url": "https://www.igdb.com/platforms/sdssigma7", "versions": [{"id": 132, "name": "Initial version", "url": "https://www.igdb.com/platforms/sdssigma7/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 1}, "107": {"id": 107, "abbreviation": "call-a-computer", "name": "Call-A-Computer time-shared mainframe computer system", "url": "https://www.igdb.com/platforms/call-a-computer", "versions": [{"id": 133, "name": "Initial version", "url": "https://www.igdb.com/platforms/call-a-computer/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 7}, "110": {"id": 110, "abbreviation": "plato", "alternative_name": "Programmed Logic for Automatic Teaching Operations", "name": "PLATO", "platform_logo": {"id": 375, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plaf.jpg"}, "url": "https://www.igdb.com/platforms/plato--1", "versions": [{"id": 136, "name": "Initial version", "platform_logo": {"id": 375, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plaf.jpg"}, "url": "https://www.igdb.com/platforms/plato--1/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 12}, "151": {"id": 151, "alternative_name": "Tandy Color Computer", "name": "TRS-80 Color Computer", "platform_logo": {"id": 541, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf1.jpg"}, "url": "https://www.igdb.com/platforms/trs-80-color-computer", "versions": [{"id": 216, "cpu": "Motorola 6809E @ 0.895 MHz / 1.79 MHz", "graphics": "MC6847 Video Display Generator (VDG)", "memory": "4 KB / 16 KB / 32 KB / 64 KB / 128 KB / 512 KB", "name": "Initial version", "os": "Color BASIC 1.0 / 2.0 / OS-9", "platform_logo": {"id": 541, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf1.jpg"}, "platform_version_release_dates": [{"id": 550, "date": 336614400, "human": "Sep 1980", "m": 9, "y": 1980, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The RadioShack TRS-80 Color Computer (later marketed as the Tandy Color Computer and sometimes nicknamed the CoCo) is a line of home computers based on the Motorola 6809 processor. The Tandy Color Computer line started in 1980 with what is now called the CoCo 1 and ended in 1991 with the more powerful CoCo 3. All three CoCo models maintained a high level of software and hardware compatibility, with few programs written for the older model being unable to run on the newer ones. \n \nDespite bearing the TRS-80 name, the Color Computer is a radical departure from the earlier TRS-80. In particular it has a Motorola 6809E processor, rather than the TRS-80's Zilog Z80. The machines in the Color Computer line are not compatible with software made for the earlier TRS-80.", "url": "https://www.igdb.com/platforms/trs-80-color-computer/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 128}, "166": {"id": 166, "name": "Pok\u00e9mon mini", "platform_logo": {"id": 267, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7f.jpg"}, "url": "https://www.igdb.com/platforms/pokemon-mini", "versions": [{"id": 272, "cpu": "Custom Nintendo 8 Bit CPU with 16 Bit instructions running at 4 MHz, coined \u201cMINX\u201d by Team Pokeme", "media": "Catridges", "memory": "4096 Bytes shared with the Video unit (if it\u2019s activated)", "name": "Initial version", "platform_logo": {"id": 267, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7f.jpg"}, "platform_version_release_dates": [{"id": 317, "date": 1005868800, "human": "Nov 16, 2001", "m": 11, "y": 2001, "release_region": {"id": 2, "region": "north_america"}}, {"id": 318, "date": 1008288000, "human": "Dec 14, 2001", "m": 12, "y": 2001, "release_region": {"id": 5, "region": "japan"}}, {"id": 319, "date": 1016150400, "human": "Mar 15, 2002", "m": 3, "y": 2002, "release_region": {"id": 1, "region": "europe"}}, {"id": 320, "date": 1002067200, "human": "Oct 03, 2001", "m": 10, "y": 2001, "release_region": {"id": 3, "region": "australia"}}], "resolutions": "96\u00d764 1bpp", "sound": "Single channel PWM sound (square wave) with three volume levels.", "summary": "The Pok\u00e9mon mini is a handheld game console that was designed and manufactured by Nintendo and themed around the Pok\u00e9mon media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (71 grams).", "url": "https://www.igdb.com/platforms/pokemon-mini/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 42}, "50": {"id": 50, "abbreviation": "3DO", "alternative_name": "3DO", "generation": 5, "name": "3DO Interactive Multiplayer", "platform_logo": {"id": 282, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7u.jpg"}, "url": "https://www.igdb.com/platforms/3do", "versions": [{"id": 18, "cpu": "32-bit RISC CPU @ 12.5 MHz (ARM60)", "graphics": "Dual pixel engine (CEL engine), 1 MB VRAM", "media": "CD-Rom", "memory": "2 MB RAM", "name": "Initial version", "os": "32-bit operating system", "output": "Composite RCA, S-Video, RF", "platform_logo": {"id": 282, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7u.jpg"}, "platform_version_release_dates": [{"id": 117, "date": 749692800, "human": "Oct 04, 1993", "m": 10, "y": 1993, "release_region": {"id": 2, "region": "north_america"}}, {"id": 118, "date": 764121600, "human": "Mar 20, 1994", "m": 3, "y": 1994, "release_region": {"id": 5, "region": "japan"}}, {"id": 698, "date": 771292800, "human": "Jun 11, 1994", "m": 6, "y": 1994, "release_region": {"id": 1, "region": "europe"}}, {"id": 699, "date": 786412800, "human": "Dec 03, 1994", "m": 12, "y": 1994, "release_region": {"id": 9, "region": "korea"}}], "resolutions": "640\u00d7480 (interpolated), 320\u00d7240 (actual) 60 Hz for NTSC version, and 768\u00d7576 (interpolated), 384\u00d7288 (actual) 50 Hz for PAL version", "sound": "16-bit stereo, 44.1kHz", "storage": "32 KB SRAM", "summary": "The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a set of specifications, originally designed by Dave Needle and Robert J. Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released in 1994 by GoldStar (now LG Electronics), and in 1995 by Sanyo.\n\nDespite having a highly promoted launch (including being named Time magazine's \"1993 Product of the Year\"), the console received mixed to negative reviews, and an oversaturated console market prevented the system from achieving success comparable to competing consoles from Sega and Sony. By 1996 3DO saw no market in places like NA and the EU. By mid-1997, The 3DO Opera hardware was sold to Samsung.", "url": "https://www.igdb.com/platforms/3do/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 338}, "238": {"id": 238, "alternative_name": "Digital Versatile Disc Player", "name": "DVD Player", "platform_logo": {"id": 426, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plbu.jpg"}, "url": "https://www.igdb.com/platforms/dvd-player", "versions": [{"id": 355, "name": "DVD", "platform_logo": {"id": 426, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plbu.jpg"}, "platform_version_release_dates": [{"id": 435, "date": 846806400, "human": "Nov 01, 1996", "m": 11, "y": 1996, "release_region": {"id": 5, "region": "japan"}}, {"id": 436, "date": 852076800, "human": "Jan 1997", "m": 1, "y": 1997, "release_region": {"id": 7, "region": "asia"}}, {"id": 437, "date": 859161600, "human": "Mar 24, 1997", "m": 3, "y": 1997, "release_region": {"id": 2, "region": "north_america"}}, {"id": 438, "date": 888710400, "human": "Mar 1998", "m": 3, "y": 1998, "release_region": {"id": 1, "region": "europe"}}, {"id": 439, "date": 917827200, "human": "Feb 1999", "m": 2, "y": 1999, "release_region": {"id": 3, "region": "australia"}}], "url": "https://www.igdb.com/platforms/dvd-player/version/dvd"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 136}, "239": {"id": 239, "name": "Blu-ray Player", "platform_logo": {"id": 427, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plbv.jpg"}, "url": "https://www.igdb.com/platforms/blu-ray-player", "versions": [{"id": 356, "name": "Blu-ray Disc", "platform_logo": {"id": 427, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plbv.jpg"}, "platform_version_release_dates": [{"id": 434, "date": 1150761600, "human": "Jun 20, 2006", "m": 6, "y": 2006, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/blu-ray-player/version/blu-ray-disc"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 15}, "240": {"id": 240, "generation": 7, "name": "Zeebo", "platform_logo": {"id": 429, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plbx.jpg"}, "url": "https://www.igdb.com/platforms/zeebo", "versions": [{"id": 357, "connectivity": "1 SD card slot, 3 USB ports", "cpu": "ARM 11 528Mhz", "graphics": "Qualcomm Adreno 130", "memory": "160 MB DDR SDRAM", "name": "Initial version", "os": "BREW 4.0.2", "output": "Composite video", "platform_logo": {"id": 429, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plbx.jpg"}, "platform_version_release_dates": [{"id": 441, "date": 1257292800, "human": "Nov 04, 2009", "m": 11, "y": 2009, "release_region": {"id": 8, "region": "worldwide"}}, {"id": 682, "date": 1243209600, "human": "May 25, 2009", "m": 5, "y": 2009, "release_region": {"id": 10, "region": "brazil"}}], "resolutions": "640x480", "sound": "MP3, MIDI, PCM, ADPCM, CMX", "storage": "1GB", "summary": "Zeebo is a 3G-enabled entertainment and education system from Zeebo Inc. It enables users to play video games, and also connect to the Internet, communicate online and run educational applications.", "url": "https://www.igdb.com/platforms/zeebo/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 58}, "274": {"id": 274, "generation": 5, "name": "PC-FX", "platform_logo": {"id": 548, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf8.jpg"}, "url": "https://www.igdb.com/platforms/pc-fx", "versions": [{"id": 392, "cpu": "32-Bit NEC V810 RISC running at 21.5 to 25  MHz., 15.5 MIPS", "graphics": "Internal color format: Digitized Y'UV (not YCbCr), Maximum On-screen colors: 16,777,216 (24-bit color, 8 bits per channel), 6 background layers, 2 sprite layers, 1 motion decoder layer generated from RLE-encoded or JPEG-like data", "media": "2X CD-ROM, 300KB / Sec", "memory": "2 MB main RAM, 1 MB shared RAM (for background generators, CD-ROM DMA, motion decoder, and ADPCM), 256 KB dedicated VRAM (for HuC6270 chips), 1 MB OS ROM, 256 KB CD Buffer, 32 KB back-up RAM", "name": "Initial version", "output": "Composite and S-Video", "platform_logo": {"id": 548, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf8.jpg"}, "platform_version_release_dates": [{"id": 540, "date": 788140800, "human": "Dec 23, 1994", "m": 12, "y": 1994, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "256x240p, 341x240p, 256x480i, 341x480i", "sound": "16-Bit Stereo CD-DA 2 ADPCM channels at up to \u224831.5 kHz with left/right panning, 6 5-bit sample channels with left/right panning, Audio out: \u00d7 2 RCA", "summary": "The PC-FX is a 32-bit home video game console made by NEC Home Electronics. It was released in Japan on December 23, 1994, just weeks after Sony's PlayStation and a month after the Sega Saturn. It is the successor to the PC Engine, known as TurboGrafx-16 in North America.", "url": "https://www.igdb.com/platforms/pc-fx/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 63}, "411": {"id": 411, "abbreviation": "Handheld", "alternative_name": "Handheld LCD Game", "name": "Handheld Electronic LCD", "url": "https://www.igdb.com/platforms/handheld", "versions": [{"id": 691, "graphics": "Vacuum fluorescent display", "name": "VFD-based handhelds", "summary": "Handheld games with a vacuum fluorescent display, or \"VFD\". Unlike liquid crystal displays, a VFD emits very bright light with high contrast and can support display elements of various colors.", "url": "https://www.igdb.com/platforms/handheld/version/vfd-based-handhelds"}, {"id": 692, "graphics": "Light-emitting diode (LED)", "name": "LED-based handheld", "summary": "Handheld games which use light-emitting diode (LED) technology.", "url": "https://www.igdb.com/platforms/handheld/version/led-based-handheld"}, {"id": 551, "graphics": "Liquid-crystal display", "name": "LCD-based handhelds", "summary": "Dedicated handheld are portable devices with built-in games. Being very popular since very early in videogame history, these devices can be built in many different shapes, technologies and colors.\n\nThe most popular handhelds were made using very cheap processors and an LCD screen, like the Tiger Electronics handhelds and the Game & Watch.\n\nSome of these handhelds have a cartridge/expansion slot, but their main purpose to be a self-contained device, not a portable console.", "url": "https://www.igdb.com/platforms/handheld/version/lcd-based-handhelds"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 2484}, "236": {"id": 236, "name": "Exidy Sorcerer", "url": "https://www.igdb.com/platforms/exidy-sorcerer", "versions": [{"id": 353, "cpu": "Zilog Z80 @ 2.106 MHz (later 4 MHz)", "name": "Initial version", "platform_version_release_dates": [{"id": 543, "date": 283910400, "human": "1978", "m": 12, "y": 1978, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Sorcerer is a home computer system released in 1978 by the video game company Exidy.", "url": "https://www.igdb.com/platforms/exidy-sorcerer/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 4}, "405": {"id": 405, "alternative_name": "Pocket PC", "name": "Windows Mobile", "platform_logo": {"id": 741, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkl.jpg"}, "url": "https://www.igdb.com/platforms/windows-mobile", "versions": [{"id": 535, "name": "Pocket PC 2002", "platform_logo": {"id": 678, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pliu.jpg"}, "platform_version_release_dates": [{"id": 646, "date": 1002153600, "human": "Oct 04, 2001", "m": 10, "y": 2001, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Pocket PC 2002, originally codenamed \"Merlin\", was released on October 4, 2001. Like Pocket PC 2000, it was powered by Windows CE 3.0. Although targeted mainly for 240\u00d7320 (QVGA) Pocket PC devices, Pocket PC 2002 was also used for Pocket PC phones (Pocket PC 2002 Phone Edition), and for the first time, smartphones (Smartphone 2002). These Pocket PC 2002 Smartphones were mainly GSM devices. With future releases, the Pocket PC and Smartphone lines would increasingly collide as the licensing terms were relaxed allowing OEMs to take advantage of more innovative, individual design ideas.\n\nAesthetically, Pocket PC 2002 was meant to be similar in design to the then newly released Windows XP. Newly added or updated programs include Windows Media Player 8 with streaming capability, MSN Messenger, and Microsoft Reader 2, with digital rights management support. Upgrades to the bundled version of Office Mobile include a spell checker and word count tool in Pocket Word and improved Pocket Outlook. Connectivity was improved with file beaming on non-Microsoft devices such as Palm OS, the inclusion of Terminal Services and Virtual Private Networking support, and the ability to synchronize folders. Other upgrades include an enhanced UI with theme support and savable downloads and WAP in Pocket Internet Explorer.\n\nOn the technical side, Pocket PC 2002 removed MIPS and SuperH chip support, only supporting ARM architecture.", "url": "https://www.igdb.com/platforms/windows-mobile/version/pocket-pc-2002"}, {"id": 538, "name": "Windows Mobile 6.0", "platform_logo": {"id": 741, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkl.jpg"}, "platform_version_release_dates": [{"id": 649, "date": 1171238400, "human": "Feb 12, 2007", "m": 2, "y": 2007, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows Mobile 6, formerly codenamed \"Crossbow\", was the version of Windows Mobile released on February 12, 2007 at the 3GSM World Congress 2007. It comes in three different versions: \"Windows Mobile 6 Standard\" for Smartphones (phones with touchscreens), \"Windows Mobile 6 Professional\" for Pocket PCs with phone functionality, and \"Windows Mobile 6 Classic\" for Pocket PCs without cellular radios.\n\nWindows Mobile 6 is powered by Windows CE 5.0 (version 5.2) and is strongly linked to the then newly introduced Windows Live[5] and Exchange 2007 products. Windows Mobile 6 Standard was first offered on the Orange's SPV E650,[6] while Windows Mobile 6 Professional was first offered on the O2's Xda Terra. Aesthetically, Windows Mobile 6 was meant to be similar in design to the then newly released Windows Vista. Functionally, it works much like its predecessor Windows Mobile 5, but with improved stability.\n\nAlong with the announcement of Office Mobile 6.1 with support for Office 2007 document formats (pptx, docx, xlsx); OneNote Mobile, a companion to Microsoft Office OneNote was added to most builds of WM6. In addition to the newly included programs with Office Mobile improvements were made to existing applications, such as HTML email support in Outlook Mobile. Many Windows Mobile users are enterprise users business environments were targeted. With Server Search on Microsoft Exchange 2007, Out of Office Replies with Microsoft Exchange 2007, and search ability for contacts in an Exchange Server Address Book being implemented. To aid development for programmers .NET Compact Framework v2 SP2 is now preinstalled with the OS. Developers and users also have access to Microsoft SQL Server 2005 Compact Edition for storage and retrieval of information. AJAX, JavaScript, and XMLDOM support were added to Internet Explorer Mobile along with improved devicewide Internet Sharing. Communication abilities were further enhanced with a new Microsoft Bluetooth Stack and VoIP (Internet calling) support with acoustic echo cancellation and MSRT Audio Codec.\n\nTo improve security Microsoft added Storage Card Encryption so that encryption keys are lost if device is cold-booted. Further updates, both security and feature wise, can now also be provided using Operating System Live Update.\n\nAmong other improvements: 320x320 and 800x480 (WVGA) screen resolution support (The S01SH or \"Em One\" by Sharp was the first and only device to have an 800x480 screen on WM5), Improved Remote Desktop access (Available for only certain Pocket PCs), Customer Feedback option, Smartfilter for searching within programs and Unlicensed Mobile Access (UMA) support for select operators.", "url": "https://www.igdb.com/platforms/windows-mobile/version/windows-mobile-6-dot-0"}, {"id": 523, "name": "Initial version", "platform_logo": {"id": 663, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plif.jpg"}, "platform_version_release_dates": [{"id": 639, "date": 956102400, "human": "Apr 19, 2000", "m": 4, "y": 2000, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/windows-mobile/version/initial-version"}, {"id": 537, "name": "Windows Mobile 5.0", "platform_logo": {"id": 680, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pliw.jpg"}, "platform_version_release_dates": [{"id": 648, "date": 1115596800, "human": "May 09, 2005", "m": 5, "y": 2005, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows Mobile 5.0, originally codenamed \"Magneto\", was released at Microsoft's Mobile and Embedded Developers Conference 2005 in Las Vegas, May 9\u201312, 2005. Microsoft offered mainstream support for Windows Mobile 5 through October 12, 2010, and extended support through October 13, 2015. It was first offered on the Dell Axim x51. It used the .NET Compact Framework 1.0 SP3, an environment for programs based on .NET. Windows Mobile 5.0 included Microsoft Exchange Server \"push\" functionality improvements that worked with Exchange 2003 SP2. The \"push\" functionality also required vendor/device support[5] With AKU2 software upgrades all WM 5.0 devices supported DirectPush. This version featured increased battery life due to Persistent storage capability. Previously up to 50% (enough for 72 hours of storage) of battery power was reserved just to maintain data in volatile RAM. This continued the trend of Windows-based devices moving from using RAM as their primary storage medium to the use of a combination of RAM and flash memory (in use, no distinction between the two is obvious to users). Programs and frequently accessed data run in RAM, while most storage is in the flash memory. The OS seamlessly moves data between the two as needed. Everything is backed up in the flash memory, so unlike prior devices, WM5 devices lose no data if power is lost. New to 5.0, OS updates were released as Adaptation kit upgrades, with AKU 3.5 being the final released.\n\nA new version of Office was bundled called \"Microsoft Office Mobile\" which includes PowerPoint Mobile, Excel Mobile with graphing capability and Word Mobile with the ability to insert tables and graphics. Media management and playback was enhanced with Picture and Video package, which converged the management of videos and pictures and Windows Media Player 10 Mobile. Among new hardware features were enhanced Bluetooth support, default QWERTY keyboard-support and a management interface for Global Positioning System (GPS). Improvements were made to ActiveSync 4.2 with 15% increased synchronization speed. Business customers benefited from a new error reporting facility similar to that present in desktop and server Windows systems. Caller ID now supports photos so a user can apply an image to each contact to show when a call is received. DirectShow was also natively added. This release was the first to include DirectDraw with hardware acceleration, replacing the deprecated graphics component of GAPI, and Pocket MSN can be viewed directly from the Today Screen.\n\nWindows Mobile 5.0 requires at least 64MB of RAM, and the device must run an ARM compatible processor such as the Intel XScale or the Samsung and Texas Instruments ARM compatibles.", "url": "https://www.igdb.com/platforms/windows-mobile/version/windows-mobile-5-dot-0"}, {"id": 536, "name": "Windows Mobile 2003", "platform_logo": {"id": 679, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pliv.jpg"}, "platform_version_release_dates": [{"id": 647, "date": 1056326400, "human": "Jun 23, 2003", "m": 6, "y": 2003, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Windows Mobile 2003, originally codenamed \"Ozone\", is a discontinued mobile operating system and member of the Windows Mobile family. It was released on June 23, 2003, and was the first Microsoft OS to be called \"Windows Mobile\". It was based on Windows CE 4.20.", "url": "https://www.igdb.com/platforms/windows-mobile/version/windows-mobile-2003"}], "platform_type": {"id": 4, "name": "Operating_system"}, "game_count": 92}, "406": {"id": 406, "alternative_name": "Sinclair Quantum Leap", "name": "Sinclair QL", "platform_logo": {"id": 665, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plih.jpg"}, "url": "https://www.igdb.com/platforms/sinclair-ql", "versions": [{"id": 524, "connectivity": "Expansion slot, ROM cartridge socket, dual RS-232 ports, proprietary QLAN local area network ports, dual joystick ports, external Microdrive bus", "cpu": "7.5 MHz Motorola 68008", "media": "Microdrive tape cartridges", "memory": "128 KB of RAM, expandable to 896 KB", "name": "Sinclair QL", "os": "Sinclair QDOS", "output": "RF and RGB", "platform_logo": {"id": 665, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plih.jpg"}, "platform_version_release_dates": [{"id": 640, "date": 442713600, "human": "Jan 12, 1984", "m": 1, "y": 1984, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "256x256 (8 colors), 512x256 (4 colors)", "storage": "2x Microdrive tape cartridges", "summary": "The Sinclair QL (for Quantum Leap) is a personal computer that was an upper-end counterpart to the ZX Spectrum, and it was based on the Motorola 68008 processor.", "url": "https://www.igdb.com/platforms/sinclair-ql/version/sinclair-ql"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 6}, "407": {"id": 407, "generation": 7, "name": "HyperScan", "platform_logo": {"id": 686, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj2.jpg"}, "url": "https://www.igdb.com/platforms/hyperscan", "versions": [{"id": 547, "cpu": "Sunplus SPG290 SoC", "graphics": "Sunplus SPG290 SoC", "media": "CD-ROM", "memory": "16 MB SDRAM", "name": "Initial version", "output": "Composite video", "platform_logo": {"id": 686, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj2.jpg"}, "platform_version_release_dates": [{"id": 651, "date": 1161561600, "human": "Oct 23, 2006", "m": 10, "y": 2006, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "640x480", "storage": "RFID cards", "summary": "The HyperScan is a home video game console from the toy company Mattel. The console used UDF format CD-ROMs. The HyperScan has two controller ports, as well as a 13.56 MHz RFID scanner that reads and writes to the \"cards\" which, in turn, activate features in and save data from the game.", "url": "https://www.igdb.com/platforms/hyperscan/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 139}, "408": {"id": 408, "alternative_name": "WG-108", "generation": 4, "name": "Mega Duck/Cougar Boy", "platform_logo": {"id": 687, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj3.jpg"}, "url": "https://www.igdb.com/platforms/mega-duck-slash-cougar-boy", "versions": [{"id": 548, "connectivity": "Serial link for two player games (6 pins), or external joystick.", "cpu": "4.194304 MHz Sharp LR35902", "media": "36 pin ROM cartridge", "memory": "16 KB in two 8K chips (Goldstar GM76C88LFW)", "name": "Initial version", "output": "2.7\" LCD STN dot matrix screen", "platform_logo": {"id": 687, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj3.jpg"}, "platform_version_release_dates": [{"id": 652, "date": 757296000, "human": "1993", "m": 12, "y": 1993, "release_region": {"id": 1, "region": "europe"}}, {"id": 653, "date": 757296000, "human": "1993", "m": 12, "y": 1993, "release_region": {"id": 10, "region": "brazil"}}], "resolutions": "160x144", "sound": "Built-in speaker (8\u03a9 200 mW) and stereo headset output", "summary": "The Mega Duck is a handheld game console that was developed and manufactured by Hong Kong-based Welback Holdings through its Timlex International division, and released in 1993. It was marketed under various different brands worldwide including Creatronic and Videojet, and the shell of the console came in white or black plastic. In South America (mainly in Brazil), the Chinese-made Creatronic version was distributed by Cougar USA, also known as \"Cougar Electronic Organization\", and sold as the \"Cougar Boy\". Cougar USA didn't release the Cougar Boy in its origin country.\n\nThe Cougar Boy came with a 4-in-one game cartridge and a stereo earphone. With an external joystick (not included) two players could play against each other simultaneously.", "url": "https://www.igdb.com/platforms/mega-duck-slash-cougar-boy/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 44}, "409": {"id": 409, "name": "Legacy Computer", "url": "https://www.igdb.com/platforms/legacy-computer", "versions": [{"id": 549, "name": "Initial version", "url": "https://www.igdb.com/platforms/legacy-computer/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 52}, "412": {"id": 412, "alternative_name": "Leapster Learning Game System", "generation": 6, "name": "Leapster", "platform_logo": {"id": 689, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj5.jpg"}, "url": "https://www.igdb.com/platforms/leapster", "versions": [{"id": 552, "cpu": "96 MHz ARCTangent-A5", "graphics": "4 MB ATI chip", "media": "4-16 MB cartridge", "memory": "2 MB", "name": "Initial version", "platform_logo": {"id": 689, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj5.jpg"}, "platform_version_release_dates": [{"id": 657, "date": 1065484800, "human": "Oct 07, 2003", "m": 10, "y": 2003, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "160x160", "sound": "Proprietary hardware audio acceleration", "storage": "256 bytes onboard, 2-512 KB on cartridges", "summary": "The Leapster Learning Game System is an educational handheld game console aimed at 5 to 10-11 year olds (preschool to fourth grade), made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math (addition, subtraction, multiplication, division), and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen.", "url": "https://www.igdb.com/platforms/leapster/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 85}, "414": {"id": 414, "alternative_name": "LeapTV VCD", "generation": 8, "name": "LeapTV", "platform_logo": {"id": 690, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj6.jpg"}, "url": "https://www.igdb.com/platforms/leaptv", "versions": [{"id": 554, "connectivity": "Wi-Fi, Bluetooth", "cpu": "1 GHz quad core custom processor", "media": "ROM Cartridge, Video CD (Malaysia only)", "memory": "1GB DDR3 RAM", "name": "Initial version", "output": "HDMI, composite video (Malaysia only)", "platform_logo": {"id": 690, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj6.jpg"}, "platform_version_release_dates": [{"id": 659, "date": 1413763200, "human": "Oct 20, 2014", "m": 10, "y": 2014, "release_region": {"id": 2, "region": "north_america"}}, {"id": 660, "date": 1547942400, "human": "Jan 20, 2019", "m": 1, "y": 2019, "release_region": {"id": 7, "region": "asia"}}], "resolutions": "1280x720, 640x480 (Malaysia only)", "storage": "16 GB", "summary": "LeapTV is an educational video game console developed by LeapFrog and released on October 20, 2014. The console consists of the main unit, a TV-connected motion sensing camera, and a modifiable controller for different play styles.\n\nThe Malaysian version is known as LeapTV VCD, as it uses Video CDs.", "url": "https://www.igdb.com/platforms/leaptv/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 16}, "417": {"id": 417, "alternative_name": "Garnet OS", "name": "Palm OS", "platform_logo": {"id": 693, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj9.jpg"}, "url": "https://www.igdb.com/platforms/palm-os", "versions": [{"id": 557, "name": "Initial version", "platform_logo": {"id": 693, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj9.jpg"}, "platform_version_release_dates": [{"id": 663, "date": 851990400, "human": "1996", "m": 12, "y": 1996, "release_region": {"id": 2, "region": "north_america"}}], "summary": "Palm OS is a discontinued mobile operating system initially developed by Palm, Inc., for personal digital assistants (PDAs) in 1996. Palm OS was designed for ease of use with a touchscreen-based graphical user interface. It is provided with a suite of basic applications for personal information management. Later versions of the OS have been extended to support smartphones.", "url": "https://www.igdb.com/platforms/palm-os/version/initial-version"}], "platform_type": {"id": 4, "name": "Operating_system"}, "game_count": 30}, "439": {"id": 439, "alternative_name": "V.SMILE TV LEARNING SYSTEM", "generation": 6, "name": "V.Smile", "platform_logo": {"id": 727, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plk7.jpg"}, "url": "https://www.igdb.com/platforms/vsmile", "versions": [{"id": 589, "cpu": "Sunplus SPG2xx", "media": "ROM cartridges", "name": "Initial version", "output": "Composite video", "platform_logo": {"id": 727, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plk7.jpg"}, "platform_version_release_dates": [{"id": 672, "date": 1091577600, "human": "Aug 04, 2004", "m": 8, "y": 2004, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "320x240", "sound": "Mono/stereo sound through RCA", "summary": "The V.Smile was a sixth-generation educational home video game console manufactured and released by VTech. Titles are available on ROM cartridges called \"Smartridges\", to play off the system's educational nature. The graphics are primarily sprite-based. The console is often sold bundled with a particular game, with most of them having a game called Alphabet Park Adventure. Several variants of the V.Smile console are sold including handheld versions, or models with added functionality such as touch tablet integrated controllers or microphones. The V-Motion is a major variant with its own software lineup that includes motion sensitive controllers, and has Smartridges designed to take advantage of motion-related \"active learning\". The V-Motion and Smartridges however, are fully backwards compatible with other V.Smile variants and V.Smile Smartridges, and a V-Motion Smartridge can also be played on V.Smile console or handheld, albeit with limited functionality. However, in 2010, the new and old models of the V.Smile were discontinued. VTech still made games for the V.Smile until 2012.", "url": "https://www.igdb.com/platforms/vsmile/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 45}, "441": {"id": 441, "generation": 5, "name": "PocketStation", "platform_logo": {"id": 732, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkc.jpg"}, "url": "https://www.igdb.com/platforms/pocketstation", "versions": [{"id": 591, "connectivity": "Infrared, memory card slot connector", "cpu": "ARM7T (32 bit RISC processor)", "memory": "2KB SRAM", "name": "Initial version", "output": "Monochrome LCD", "platform_logo": {"id": 732, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkc.jpg"}, "platform_version_release_dates": [{"id": 677, "date": 917049600, "human": "Jan 23, 1999", "m": 1, "y": 1999, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "32x32 dots", "sound": "1 miniature speaker (10-bit PCM)", "storage": "128KB Flash RAM", "summary": "The PocketStation is a Memory Card peripheral by Sony Computer Entertainment for the PlayStation home video game console. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant, the device features a monochrome liquid crystal display (LCD), infrared communication capability, a real-time clock, built-in flash memory, and sound capability. To use the device's memory card functionality, it must be connected to a PlayStation through a memory card slot.\n\nSoftware for the PocketStation was typically distributed as extras for PlayStation games, included in the CD-ROM, enhancing the games with added features. Stand-alone software could also be downloaded through the PlayStation console. The software is then transferred to the PocketStation for use. A built-in infrared data interface allows direct transfer of data such as game saves between PocketStation units, as well as multiplayer gaming.", "url": "https://www.igdb.com/platforms/pocketstation/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 21}, "471": {"id": 471, "abbreviation": "Meta Quest 3", "generation": 9, "name": "Meta Quest 3", "platform_logo": {"id": 839, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnb.jpg"}, "url": "https://www.igdb.com/platforms/meta-quest-3", "versions": [{"id": 621, "name": "Initial version", "platform_logo": {"id": 839, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnb.jpg"}, "platform_version_release_dates": [{"id": 704, "date": 1703980800, "human": "Q4 2023", "m": 12, "y": 2023, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The follow up headset to the Meta Quest 2. This headset is slimmer, and sports a new graphics chip claiming double the performance, and also has a higher resolution screen. The Meta Quest 3 has an increased focus on mixed reality, with an improved passthrough view.", "url": "https://www.igdb.com/platforms/meta-quest-3/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 469}, "472": {"id": 472, "name": "visionOS", "platform_logo": {"id": 847, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnj.jpg"}, "url": "https://www.igdb.com/platforms/visionos", "versions": [{"id": 682, "name": "Initial version", "platform_logo": {"id": 847, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnj.jpg"}, "platform_version_release_dates": [{"id": 845, "date": 1706832000, "human": "Feb 02, 2024", "m": 2, "y": 2024, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "visionOS is a mixed reality operating system derived primarily from iOS core frameworks (including UIKit, SwiftUI, ARKit and RealityKit), and MR-specific frameworks for foveated rendering and real-time interaction. It was developed by Apple Inc. exclusively for its Apple Vision Pro mixed reality headset. It was unveiled on June 5, 2023, at Apple's WWDC23 event alongside the reveal of the Apple Vision Pro.", "url": "https://www.igdb.com/platforms/visionos/version/initial-version"}], "platform_type": {"id": 4, "name": "Operating_system"}, "game_count": 57}, "475": {"id": 475, "generation": 5, "name": "R-Zone", "platform_logo": {"id": 850, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnm.jpg"}, "url": "https://www.igdb.com/platforms/r-zone", "versions": [{"id": 690, "name": "Initial version", "output": "Mirror projection of LCD screen present on game cartridges", "platform_logo": {"id": 850, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnm.jpg"}, "platform_version_release_dates": [{"id": 849, "date": 820368000, "human": "1995", "m": 12, "y": 1995, "release_region": {"id": 8, "region": "worldwide"}}], "sound": "Mono", "summary": "The R-Zone is a portable game console (originally head-worn, later handheld) developed and manufactured by Tiger Electronics. The R-Zone was shown at the American International Toy Fair in February 1995, and was released later that year. The R-Zone was panned by critics, and was also a commercial disaster, with its lifespan lasting only two years before being discontinued in 1997.", "url": "https://www.igdb.com/platforms/r-zone/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 29}, "476": {"id": 476, "alternative_name": "PiPP!N", "generation": 5, "name": "Apple Pippin", "platform_logo": {"id": 851, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnn.jpg"}, "url": "https://www.igdb.com/platforms/apple-pippin", "versions": [{"id": 693, "connectivity": "Two AppleJack ports, two high-speed serial ports, modem port", "cpu": "PowerPC 603 @ 66 MHz", "media": "CD-ROM", "memory": "6-32MB combined system and video memory", "name": "Initial version", "os": "Pippin OS", "output": "VGA, S-Video, Composite Video, headphone jack", "platform_logo": {"id": 851, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnn.jpg"}, "platform_version_release_dates": [{"id": 850, "date": 851990400, "human": "1996", "m": 12, "y": 1996, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "640x480 8-bit and 16-bit color", "storage": "128 KB NVRAM", "summary": "The Pippin (stylized as PiPP!N) is a defunct open multimedia technology platform, designed by Apple Computer. According to Apple, Pippin was directed at the home market as \"an integral part of the consumer audiovisual, stereo, and television environment\". Pippin is based on the Macintosh platform, including the classic Mac OS architecture.", "url": "https://www.igdb.com/platforms/apple-pippin/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 63}, "480": {"id": 480, "generation": 4, "name": "Super A'Can", "platform_logo": {"id": 856, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plns.jpg"}, "url": "https://www.igdb.com/platforms/super-acan", "versions": [{"id": 699, "cpu": "Motorola 68000 clocked at 10.738635 MHz", "graphics": "UMC UM6618 with 128 KB VRAM", "media": "Cartridge", "memory": "256 KB SRAM clocked at CPU speed", "name": "Initial version", "output": "RF, composite video", "platform_logo": {"id": 856, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plns.jpg"}, "platform_version_release_dates": [{"id": 856, "date": 814579200, "human": "Oct 25, 1995", "m": 10, "y": 1995, "release_region": {"id": 7, "region": "asia"}}], "resolutions": "320x240", "sound": "UMC UM6619", "summary": "The Super A'can is a home video game console released exclusively in Taiwan and China in 1995 by Funtech/Dunhuang Technology. It is based around the Motorola 68000 microchip, which is also used in the Sega Genesis and Neo Geo. Twelve games have been confirmed to exist for the system.", "url": "https://www.igdb.com/platforms/super-acan/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 24}, "481": {"id": 481, "name": "Tomy Tutor / Pyuta / Grandstand Tutor", "platform_logo": {"id": 857, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnt.jpg"}, "url": "https://www.igdb.com/platforms/tomy-tutor-slash-pyuta-slash-grandstand-tutor", "versions": [{"id": 700, "connectivity": "Data recorder, game adapter", "cpu": "TMS9995", "graphics": "TMS9918", "media": "ROM Cartridge, Cassette", "memory": "20 KB ROM 16 KB RAM", "name": "Initial version", "os": "BASIC", "platform_logo": {"id": 857, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnt.jpg"}, "platform_version_release_dates": [{"id": 857, "date": 441676800, "human": "1983", "m": 12, "y": 1983, "release_region": {"id": 2, "region": "north_america"}}, {"id": 858, "date": 441676800, "human": "1983", "m": 12, "y": 1983, "release_region": {"id": 1, "region": "europe"}}, {"id": 859, "date": 410140800, "human": "1982", "m": 12, "y": 1982, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "256 x 192", "sound": "SN76489AN", "summary": "The Tomy Tutor, originally sold in Japan as the Py\u016bta (\u3074\u3085\u3046\u592a) and in the UK as the Grandstand Tutor, is a home computer produced by the Japanese toymaker Tomy. It is architecturally similar, but not identical, to the TI-99/4A, and uses a similar Texas Instruments TMS9900 16-bit CPU. The computer was launched in Japan in 1982, and in the UK and the United States in the next year.", "url": "https://www.igdb.com/platforms/tomy-tutor-slash-pyuta-slash-grandstand-tutor/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 30}, "34": {"id": 34, "abbreviation": "Android", "alternative_name": "Infocusa3", "name": "Android", "platform_logo": {"id": 831, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln3.jpg"}, "url": "https://www.igdb.com/platforms/android", "versions": [{"id": 8, "name": "Gingerbread 2.3.3", "platform_logo": {"id": 62, "url": "//images.igdb.com/igdb/image/upload/t_thumb/iftbsii6snn6geq5hi9n.jpg"}, "platform_version_release_dates": [{"id": 110, "date": 1297209600, "human": "Feb 09, 2011", "m": 2, "y": 2011, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/android/version/gingerbread-2-3-3"}, {"id": 9, "name": "Honeycomb 3.2", "platform_logo": {"id": 61, "url": "//images.igdb.com/igdb/image/upload/t_thumb/qkdxwfyrcwhqrnj1hljd.jpg"}, "platform_version_release_dates": [{"id": 109, "date": 1310688000, "human": "Jul 15, 2011", "m": 7, "y": 2011, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/android/version/honeycomb-3-2"}, {"id": 10, "name": "Ice Cream Sandwich", "platform_logo": {"id": 60, "url": "//images.igdb.com/igdb/image/upload/t_thumb/fxe5fcitcfmnam128xc1.jpg"}, "platform_version_release_dates": [{"id": 108, "date": 1323993600, "human": "Dec 16, 2011", "m": 12, "y": 2011, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/android/version/ice-cream-sandwich"}, {"id": 11, "name": "Jelly Bean 4.1.x-4.3.x", "platform_logo": {"id": 59, "url": "//images.igdb.com/igdb/image/upload/t_thumb/w4okoupqnolhrymeqznd.jpg"}, "platform_version_release_dates": [{"id": 107, "date": 1341792000, "human": "Jul 09, 2012", "m": 7, "y": 2012, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/android/version/jelly-bean-4-1-x-4-3-x"}, {"id": 237, "name": "Marshmallow", "platform_logo": {"id": 378, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plai.jpg"}, "platform_version_release_dates": [{"id": 273, "date": 1423094400, "human": "Feb 05, 2015", "m": 2, "y": 2015, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Versions 6.0 \u2013 6.0.1", "url": "https://www.igdb.com/platforms/android/version/marshmallow"}, {"id": 12, "name": "KitKat", "platform_logo": {"id": 63, "url": "//images.igdb.com/igdb/image/upload/t_thumb/kb9wpjpv0t1dthhuypou.jpg"}, "platform_version_release_dates": [{"id": 102, "date": 1383177600, "human": "Oct 31, 2013", "m": 10, "y": 2013, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Versions 4.4 \u2013 4.4.4", "url": "https://www.igdb.com/platforms/android/version/kitkat"}, {"id": 320, "name": "Pie", "platform_logo": {"id": 393, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plax.jpg"}, "platform_version_release_dates": [{"id": 398, "date": 1533513600, "human": "Aug 06, 2018", "m": 8, "y": 2018, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Android Pie, also known as Android 9, is the ninth major release and the 16th version of the Android mobile operating system. It was released publicly on August 6, 2018.", "url": "https://www.igdb.com/platforms/android/version/pie"}, {"id": 526, "name": "10", "url": "https://www.igdb.com/platforms/android/version/10"}, {"id": 7, "name": "Froyo 2.2", "platform_logo": {"id": 58, "url": "//images.igdb.com/igdb/image/upload/t_thumb/gvskesmuwhvmtzv2zhny.jpg"}, "platform_version_release_dates": [{"id": 106, "date": 1274313600, "human": "May 20, 2010", "m": 5, "y": 2010, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/android/version/froyo-2-2"}, {"id": 543, "name": "Android Cupcake", "url": "https://www.igdb.com/platforms/android/version/android-cupcake"}, {"id": 544, "name": "Android Donut", "url": "https://www.igdb.com/platforms/android/version/android-donut"}, {"id": 545, "name": "Android Eclair", "url": "https://www.igdb.com/platforms/android/version/android-eclair"}, {"id": 546, "name": "Android Froyo", "url": "https://www.igdb.com/platforms/android/version/android-froyo"}, {"id": 236, "name": "Lollipop", "platform_logo": {"id": 377, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plah.jpg"}, "platform_version_release_dates": [{"id": 272, "date": 1415750400, "human": "Nov 12, 2014", "m": 11, "y": 2014, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Versions 5.0 - 5.1.1", "url": "https://www.igdb.com/platforms/android/version/lollipop"}, {"id": 238, "name": "Nougat", "platform_logo": {"id": 379, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plaj.jpg"}, "platform_version_release_dates": [{"id": 274, "date": 1471824000, "human": "Aug 22, 2016", "m": 8, "y": 2016, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Versions 7.0 \u2013 7.1.2", "url": "https://www.igdb.com/platforms/android/version/nougat"}, {"id": 527, "name": "11", "url": "https://www.igdb.com/platforms/android/version/11"}, {"id": 528, "name": "12", "url": "https://www.igdb.com/platforms/android/version/12"}, {"id": 541, "name": "Android 1.0", "url": "https://www.igdb.com/platforms/android/version/android-1-dot-0"}, {"id": 542, "name": "Android 1.1", "url": "https://www.igdb.com/platforms/android/version/android-1-dot-1"}, {"id": 672, "name": "Android 13", "platform_logo": {"id": 831, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln3.jpg"}, "platform_version_release_dates": [{"id": 777, "date": 1660521600, "human": "Aug 15, 2022", "m": 8, "y": 2022, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Android 13 is the thirteenth major release and the 20th version of Android, the mobile operating system.", "url": "https://www.igdb.com/platforms/android/version/android-13"}, {"id": 239, "name": "Oreo", "platform_logo": {"id": 376, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plag.jpg"}, "platform_version_release_dates": [{"id": 275, "date": 1534809600, "human": "Aug 21, 2018", "m": 8, "y": 2018, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Versions 8.0 \u2013 8.1", "url": "https://www.igdb.com/platforms/android/version/oreo"}], "platform_type": {"id": 4, "name": "Operating_system"}, "game_count": 19755}, "16": {"id": 16, "abbreviation": "Amiga", "alternative_name": "Commodore Amiga", "name": "Amiga", "url": "https://www.igdb.com/platforms/amiga", "versions": [{"id": 111, "name": "Amiga A 2000", "platform_logo": {"id": 844, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plng.jpg"}, "url": "https://www.igdb.com/platforms/amiga/version/amiga-a-2000"}, {"id": 112, "name": "Amiga A 3000", "url": "https://www.igdb.com/platforms/amiga/version/amiga-a-3000"}, {"id": 19, "cpu": "Motorola 68000 @ 7.16 MHz (NTSC) 7.09 MHz (PAL)", "media": "880 kB floppy disks", "memory": "512 kB (9 MB maximum)", "name": "Amiga A 500", "os": "AmigaOS v1.2 - 1.3", "platform_logo": {"id": 391, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plav.jpg"}, "platform_version_release_dates": [{"id": 134, "date": 560044800, "human": "Oct 1987", "m": 10, "y": 1987, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "736x567i 4-bpp PAL (736x483i 4 bpp NTSC), 368x567i 6 bpp PAL (368x483i 6 bpp NTSC)", "sound": "4\u00d7 8-bit channels PCM at max 28 kHz with 6-bit volume in stereo", "summary": "In 1982, the Amiga Corporation developed \"Lorraine\" a computer that was named after the wife of the company's president. Amiga incorporated a 16-bit 68000 chip as Lorraine's CPU. Lorraine featured two dedicated graphics and sound chips.\n\nBy the time Lorraine was introduced at the Consumer Electronics Show on January 4, 1984, the developmental costs that Amiga had devoted to it had exceeded its resources. After Atari showed interest in purchasing the company, Commodore stepped in to outbid the console giant and renamed the system the Amiga.\n\nCommodore made some slight modifications to the Amiga. The system's memory was upgraded to 256KB and the console was redesigned to accommodate keyboard storage underneath it. Commodore finally released the Amiga 1000 in July 1985 at a retail price of $1,295. It was compatible with home television sets and could be utilized for video editing. It featured a palette of 4,096 colors and was capable of 320 x 200 resolution. The system also featured a 3.5 inch floppy disk drive that could externally store up to 880KB.\n\nThe \"Paula\" sound chip enabled programs to be heard in stereo. The system featured two mouse/controller ports. Such peripherals as joysticks, light pens or game paddles could be used with the system. Even in its early stages of release, Commodore chose to promote the Amiga as a game machine.\n\nThe \"kickstart\" was a small part of the operating system that was contained in the ROM. The Amiga performed a kickstart or initiated the loading of the operating system itself every time the computer was activated. To fully load the operating system a 3.5 inch AmigaDos disk needed to be inserted into the external drive. Every time the computer was shut off, the operating system was lost from memory and needed to be reloaded.\n\nThe Amiga 1000 was capable of \"multitasking.\" A concept similar to Windows 95, multitasking allowed users to keep two or more programs open at one time and instantly switch between them. The \"Workbench\" was the Amiga's file manager. Workbench allowed users to open windows and run programs.\n\nIn 1987, Commodore released the Amiga 500 and the Amiga 2000. The Amiga 500 was a compact system that became the best selling computer in the Amiga line. Among the improvements Commodore incorporated into the Amiga 500 were an updated operating system (AmigaDOS 1.2), 512KB RAM and a bigger keyboard. The Amiga 2000 featured a new computer case design, expansion slots and a CPU slot for future processor upgrades. It was powered by a 68000 microprocessor.\n\nThe Amiga 3000 improved on the Amiga 2000 by offering new Zorro III expansion slots, an integrated SCSI interface and a built-in hard drive. It used a 68030 32-bit microprocessor and a new version of Workbench.\n\nIn 1992 Commodore released the Amiga 600. Commodore promoted the system as a video game console with a keyboard. It quickly vanished from store shelves. Later that year Commodore released the Amiga 4000 and the Amiga 1200. The 4000 featured the speedy 68040 processor. It could display up to 256,000 colors on-screen at once. The 1200 was a compact system that combined the CPU, keyboard and disk drive into a single unit. It was similar in design to the Amiga 500. It utilized the 68020 processor and could run at 14.28MHz.\n\nIn October 1993 Commodore introduced the Amiga CD 32. This 32-bit CD-ROM based add-on featured a palette of 17 million colors. It retailed for $400 and had a built-in catalog of software because it was compatible with game titles for the failed Commodore CDTV multimedia system. Timing for the CD 32's release was not perfect. Several other CD-ROM based gaming consoles, like the 3DO and Sega CD, were released at the same time and flooded the market. The Amiga CD 32 system never gained a following.\n\nUnfortunately, software developers rarely released programs that displayed the full potential of the Amiga's impressive graphics. The system was much more technologically advanced than its competitors. Ultimately the Amiga was viewed as an expensive gaming console, and as software support dwindled, so did sales. On April 29, 1994 Commodore announced that it was in the process of closing the company.", "url": "https://www.igdb.com/platforms/amiga/version/amiga-a-500"}, {"id": 109, "cpu": "Motorola 68000", "memory": "1MB", "name": "Amiga A 600", "os": "AmigaOS 2.0", "platform_version_release_dates": [{"id": 238, "date": 699408000, "human": "Mar 01, 1992", "m": 3, "y": 1992, "release_region": {"id": 8, "region": "worldwide"}}], "storage": "20MB 2.5\" Disk Drive", "summary": "Codenamed \"June Bug\" this was the successor to Amiga's A500 model.", "url": "https://www.igdb.com/platforms/amiga/version/amiga-a-600"}, {"id": 113, "name": "Amiga A 3000T", "url": "https://www.igdb.com/platforms/amiga/version/amiga-a-3000t"}, {"id": 522, "name": "Amiga A 1200", "platform_version_release_dates": [{"id": 638, "date": 719625600, "human": "Oct 21, 1992", "m": 10, "y": 1992, "release_region": {"id": 1, "region": "europe"}}], "url": "https://www.igdb.com/platforms/amiga/version/amiga-a-1200"}, {"id": 110, "name": "Amiga A 1000", "platform_logo": {"id": 735, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plkf.jpg"}, "summary": "The Commodore Amiga 1000, also known as the A1000, is the first personal computer released by Commodore International in the Amiga line. It combines the 16/32-bit Motorola 68000 CPU which was powerful by 1985 standards with one of the most advanced graphics and sound systems in its class. It runs a preemptive multitasking operating system that fits into 256 KB of read-only memory and was shipped with 256 KB of RAM. The primary memory can be expanded internally with a manufacturer-supplied 256 KB module for a total of 512 KB of RAM. Using the external slot the primary memory can be expanded up to 8.5 MB.", "url": "https://www.igdb.com/platforms/amiga/version/amiga-a-1000"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 2470}, "68": {"id": 68, "abbreviation": "colecovision", "alternative_name": "Coleco", "generation": 2, "name": "ColecoVision", "platform_logo": {"id": 311, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8n.jpg"}, "url": "https://www.igdb.com/platforms/colecovision", "versions": [{"id": 35, "cpu": "Zilog Z80A @ 3,58 MHz", "media": "Cartridge", "memory": "1 KB", "name": "Initial version", "platform_logo": {"id": 311, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8n.jpg"}, "platform_version_release_dates": [{"id": 93, "date": 397008000, "human": "Aug 1982", "m": 8, "y": 1982, "release_region": {"id": 2, "region": "north_america"}}], "sound": "Mono", "storage": "ROM Cartridge 8-32 KB", "url": "https://www.igdb.com/platforms/colecovision/version/initial-version-8b4019b7-7255-449e-9571-088151f6b335"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 210}, "25": {"id": 25, "abbreviation": "ACPC", "alternative_name": "Colour Personal Computer", "name": "Amstrad CPC", "platform_logo": {"id": 845, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnh.jpg"}, "url": "https://www.igdb.com/platforms/acpc", "versions": [{"id": 525, "cpu": "Zilog Z80A 4 MHz", "graphics": "Motorola 6845", "media": "Floppy Disk 3'' , Optional Cassette Tape", "memory": "ROM: 48KB, RAM:128KB Upgradeable to 512KB", "name": "Amstrad CPC 6128", "os": "CP/M 3.0", "output": "Stereo sound output, Centronics port, Extension port, RGB monitor DIN plug, Light pen / gun port", "platform_logo": {"id": 845, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnh.jpg"}, "platform_version_release_dates": [{"id": 684, "date": 487468800, "human": "Jun 13, 1985", "m": 6, "y": 1985, "release_region": {"id": 2, "region": "north_america"}}, {"id": 685, "date": 492912000, "human": "Aug 15, 1985", "m": 8, "y": 1985, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "MODE 0: 160x200 16 Colors, MODE 1: 320x200 4 Colors, MODE 2: 640 x 200 2 Colors", "sound": "General Instrument AY-3-8910, 3 Stereo Voices", "summary": "The Amstrad CPC 6128 was a home computer created by british company Amstrad Consumer Plc in 1985. It is the successor of the Amstrad CPC 664, which only lasted 6 months on the market.", "url": "https://www.igdb.com/platforms/acpc/version/amstrad-cpc-6128"}, {"id": 20, "cpu": "Zilog Z80A @ 4 MHz", "memory": "64 or 128 KB", "name": "CPC 464", "os": "AMSDOS", "platform_logo": {"id": 114, "url": "//images.igdb.com/igdb/image/upload/t_thumb/nlizydzqnuzvzfdapqoj.jpg"}, "platform_version_release_dates": [{"id": 775, "date": 450489600, "human": "Apr 11, 1984", "m": 4, "y": 1984, "release_region": {"id": 1, "region": "europe"}}], "summary": "The Amstrad CPC (short for Colour Personal Computer) is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe.\n\nThe series spawned a total of six distinct models: The CPC464, CPC664, and CPC6128 were highly successful competitors in the European home computer market. The later 464plus and 6128plus, intended to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the plus hardware into a game console as the GX4000.\n\nThe CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 KB of RAM. Their computer-in-a-keyboard design prominently features an integrated storage device, either a compact cassette deck or 3-inch floppy disk drive. The main units were only sold bundled with either a colour, green-screen or monochrome monitor that doubles as the main unit's power supply. Additionally, a wide range of first and third-party hardware extensions such as external disk drives, printers, and memory extensions, was available.\n\nThe CPC series was pitched against other home computers primarily used to play video games and enjoyed a strong supply of game software. The comparatively low price for a complete computer system with dedicated monitor, its high-resolution monochrome text and graphic capabilities and the possibility to run CP/M software also rendered the system attractive for business users, which was reflected by a wide selection of application software.\n\nDuring its lifetime, the CPC series sold approximately three million units.", "url": "https://www.igdb.com/platforms/acpc/version/cpc-464"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 1804}, "52": {"id": 52, "abbreviation": "Arcade", "name": "Arcade", "platform_logo": {"id": 827, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmz.jpg"}, "url": "https://www.igdb.com/platforms/arcade", "versions": [{"id": 696, "name": "Sega ALLS", "platform_logo": {"id": 854, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnq.jpg"}, "summary": "The ALLS (Amusement Linkage Live System) is an arcade board created by Sega. There are multiple variations of the ALLS which include upgraded hardware specifications.", "url": "https://www.igdb.com/platforms/arcade/version/sega-alls"}, {"id": 636, "name": "Mega Play", "platform_logo": {"id": 800, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plm8.jpg"}, "platform_version_release_dates": [{"id": 722, "date": 694137600, "human": "1991", "m": 12, "y": 1991, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Mega Play is the name of a JAMMA-based arcade board with the ability to run Sega Mega Drive games. It was the second attempt by Sega to bring the home console to the arcades, following the Mega-Tech arcade system. Mega Play hardware saw a release throughout Asia and the PAL regions, but was not released in North America.", "url": "https://www.igdb.com/platforms/arcade/version/mega-play"}, {"id": 637, "name": "NAOMI", "platform_logo": {"id": 807, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmf.jpg"}, "platform_version_release_dates": [{"id": 723, "date": 909878400, "human": "Nov 1998", "m": 11, "y": 1998, "release_region": {"id": 5, "region": "japan"}}, {"id": 724, "date": 915062400, "human": "1998", "m": 12, "y": 1998, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The NAOMI (New Arcade Operation Machine Idea) is an arcade system released by Sega in 1998. It was designed as a successor to Sega Model 3 hardware, using a similar architecture to the Sega Dreamcast.\n\nThe NAOMI was succeeded by the Sega Hikaru and Sega NAOMI 2 boards, though having out-lasted the NAOMI 2, Hikaru and Sega Aurora. The Sega Chihiro, or possibly even the Sega Lindbergh, could also be seen as successors.", "url": "https://www.igdb.com/platforms/arcade/version/naomi"}, {"id": 634, "name": "Sega System E", "platform_version_release_dates": [{"id": 719, "date": 820368000, "human": "1995", "m": 12, "y": 1995, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Sega System E (\u30bb\u30ac \u30b7\u30b9\u30c6\u30e0 E) is an arcade platform produced by Sega between 1985 and 1988. It is based upon the Sega Master System hardware, using a Z80 as its main CPU, but with superior VDP hardware. As such, several System E games received accurate home conversions on the Master System.\n\nThe system is interesting as the main CPU is stored on the game cartridge or secondary PCB (not sure which) rather than on the board itself, allowing for things such as Z80 chips with built-in encryption technologies.", "url": "https://www.igdb.com/platforms/arcade/version/sega-system-e"}, {"id": 635, "name": "Mega-Tech System", "platform_logo": {"id": 812, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmk.jpg"}, "platform_version_release_dates": [{"id": 720, "date": 631065600, "human": "1989", "m": 12, "y": 1989, "release_region": {"id": 2, "region": "north_america"}}, {"id": 721, "date": 631065600, "human": "1989", "m": 12, "y": 1989, "release_region": {"id": 1, "region": "europe"}}], "summary": "The Mega-Tech System is an arcade cabinet released by Sega in 1989, and Western counterpart to the Mega 6. It was based on the Sega Mega Drive home console, and was designed similarly to Nintendo's PlayChoice-10: players chose games from a menu of eight titles, with credits buying more play time (usually 1 minute per credit) rather than extra lives or continues; reaching a game over screen does not end the play session, and players can start over or choose a different game as long as there was some play time remaining.", "url": "https://www.igdb.com/platforms/arcade/version/mega-tech-system"}, {"id": 22, "name": "Initial version", "platform_version_release_dates": [{"id": 726, "date": 62985600, "human": "1971", "m": 12, "y": 1971, "release_region": {"id": 2, "region": "north_america"}}], "summary": "An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry.", "url": "https://www.igdb.com/platforms/arcade/version/initial-version-9ef509be-a00a-427e-9b78-93c4a10e04b6"}, {"id": 641, "name": "PlayChoice-10", "platform_logo": {"id": 808, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmg.jpg"}, "platform_version_release_dates": [{"id": 729, "date": 523238400, "human": "Aug 1986", "m": 8, "y": 1986, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The PlayChoice-10 is an arcade system developed and marketed by Nintendo. Released in August 1986 as the successor to the Nintendo VS. System, the PlayChoice-10 was developed as a means to showcase NES games while maintaining revenue from the arcade business; it did so by allowing players to test up to ten games, one at a time.\n\nTwo upright cabinet variants of the PlayChoice-10 were offered: a stacked dual-screen one and a single-screen one. A \"cabaret\" variant of the dual-screen cabinet, featuring a 9-inch screen on top of a 15-inch one instead of two 25-inch screens, was available in markets outside the United States. Conversion kits were also available for both dual-screen and single-screen formats, with the former intended for converting Punch-Out!! cabinets and the latter intended for converting standard Nintendo cabinets; the company later offered conversion kits for VS. UniSystem cabinets, with a five-game PlayChoice-5 kit made available alongside the standard ten-game kit. Nintendo additionally offered a countertop variant of the PlayChoice-10: the PlayChoice CounterTop System, which featured two control sets side-by-side. Games were distributed on printed circuit boards (PCBs) featuring ROM chips and were connected to the motherboard with edge connectors.\n\nGameplay is restricted to a set time limit, with two minutes available at minimum; inserting additional coins before play results in bonus session time (called \"Prime Time\") on top of the added time. Players are able to freely switch between games by pressing a button that invoked a game selection menu; they are also able to pause and reset the current game. Dual-screen cabinets displayed the selection menu and game instructions on the top screen and the gameplay on the bottom screen. The games themselves have minor differences compared to their console counterparts, with all of them including game instructions; some games had other differences, with Punch-Out!! using a battery save to remember a player's initials for high scores.", "url": "https://www.igdb.com/platforms/arcade/version/playchoice-10"}, {"id": 640, "name": "Nintendo VS. System", "platform_logo": {"id": 810, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmi.jpg"}, "platform_version_release_dates": [{"id": 728, "date": 441763200, "human": "Jan 1984", "m": 1, "y": 1984, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Nintendo VS. System is an arcade system developed and produced by Nintendo from 1984 to 1990. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). Most of its games are conversions from the Famicom and NES, some heavily altered for the arcade format, and some debuted on the VS. System before being released on the Famicom or NES. The system focuses on two-player cooperative play. It was released in three different configurations: upright VS. UniSystem cabinets, upright VS. DualSystem cabinets, and sit-down VS. DualSystem cabinets. Games are on pluggable circuit boards, allowing for each side to have a different game.\n\nThe VS. System was a commercial success in the United States, with about 100,000 arcade cabinets sold, as the highest-grossing arcade machine of 1985. It was the first version of the Famicom hardware to debut in North America, in 1984. The system's success in the arcades proved the market for the official release of the NES console in North America in 1985.", "url": "https://www.igdb.com/platforms/arcade/version/nintendo-vs-system"}, {"id": 681, "name": "Aleck 64", "platform_logo": {"id": 846, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plni.jpg"}, "platform_version_release_dates": [{"id": 844, "date": 915062400, "human": "1998", "m": 12, "y": 1998, "release_region": {"id": 5, "region": "japan"}}], "summary": "An arcade board with capabilities similar to the Nintendo 64. It was only released in Japan.", "url": "https://www.igdb.com/platforms/arcade/version/aleck-64"}, {"id": 651, "name": "NAOMI 2", "platform_logo": {"id": 801, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plm9.jpg"}, "platform_version_release_dates": [{"id": 743, "date": 978220800, "human": "2000", "m": 12, "y": 2000, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000. Since it uses similar NAOMI architecture (but significantly beefed up), it is also fully backwards compatible with its predecessor.\n\nThe NAOMI 2 is significantly more powerful than the NAOMI, including a dual CPU setup, new T&L GPU, dual rasterizer GPU, increased memory, and faster bandwidth. This leads to games with much more polygons than a NAOMI game, rendered at much faster speeds, while the new T&L GPU adds advanced lighting and particle effects. It was also more affordable than the very expensive (and difficult to program) Sega Hikaru arcade system that preceded it. The NAOMI 2 was nevertheless more powerful than home systems at the time.\n\nAs with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants. It was Sega's last proprietary arcade system board; subsequent Sega arcade boards have been based on console and PC hardware.", "url": "https://www.igdb.com/platforms/arcade/version/naomi-2"}, {"id": 649, "name": "Sega System 1", "platform_version_release_dates": [{"id": 740, "date": 407548800, "human": "Dec 1982", "m": 12, "y": 1982, "release_region": {"id": 5, "region": "japan"}}, {"id": 741, "date": 425865600, "human": "Jul 1983", "m": 7, "y": 1983, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Sega System 1 (\u30bb\u30ac \u30b7\u30b9\u30c6\u30e0 1) is an arcade platform officially debuted by Sega in 1983, based on earlier 1982 prototype hardware. It is a Z80-based platform and the first in the decade-long \"System\" series of arcade boards.\n\nThe System 1 was a relatively popular arcade board for its day, supported not only by Sega, but by Japanese developers Coreland and VIC Tokai between 1983 and 1987. In 1985 it was succeeded by the slightly more powerful Sega System 2 board, though new games were released for both systems concurrently. Many of the System 1's games were ported to the SG-1000 and Sega Master System consoles.", "url": "https://www.igdb.com/platforms/arcade/version/sega-system-1"}, {"id": 650, "name": "Sega Hikaru", "platform_logo": {"id": 811, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmj.jpg"}, "platform_version_release_dates": [{"id": 742, "date": 925516800, "human": "May 1999", "m": 5, "y": 1999, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Sega Hikaru is a successor of the Sega NAOMI and Sega Model 3 arcade systems that was developed in 1998 and debuted in 1999. The Hikaru was used for a handful of deluxe dedicated-cabinet games, beginning with 1999's Brave Fire Fighters, in which the flame and water effects were largely a showpiece for the hardware.\n\nIt was significantly more powerful and expensive than the NAOMI. The Hikaru featured a custom Sega GPU with advanced graphical capabilities, additional CPU and sound processors, various custom processors, increased memory, and faster bandwidth. It was the first game platform capable of effective hardware Phong shading, the most intensive form of shading at the time, and was capable of the most complex lighting and particle effects of its time.\n\nIt was the most powerful game system of its time (Planet Harriers, for example, was regarded as having the best video game graphics at the time), but it was very expensive and difficult to program. Since it was comparatively expensive to produce, Sega soon abandoned the Hikaru in favor of continued NAOMI development. It was succeeded by the more affordable NAOMI 2.", "url": "https://www.igdb.com/platforms/arcade/version/sega-hikaru"}, {"id": 638, "name": "Nintendo Super System", "platform_logo": {"id": 805, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmd.jpg"}, "platform_version_release_dates": [{"id": 725, "date": 694137600, "human": "1991", "m": 12, "y": 1991, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Nintendo Super System (NSS) is an arcade system developed and manufactured by Nintendo. The system can play either one or multiple Super Nintendo Entertainment System games depending on the system version.\n\nLike the PlayChoice-10, players can play any of the games available on a specific Nintendo Super System machine within a fixed time limit.", "url": "https://www.igdb.com/platforms/arcade/version/nintendo-super-system"}, {"id": 652, "name": "Atomiswave", "platform_logo": {"id": 802, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plma.jpg"}, "platform_version_release_dates": [{"id": 744, "date": 1049155200, "human": "Apr 2003", "m": 4, "y": 2003, "release_region": {"id": 5, "region": "japan"}}, {"id": 745, "date": 1104451200, "human": "2004", "m": 12, "y": 2004, "release_region": {"id": 2, "region": "north_america"}}, {"id": 746, "date": 1104451200, "human": "2004", "m": 12, "y": 2004, "release_region": {"id": 1, "region": "europe"}}], "summary": "The Atomiswave, codenamed System X is an arcade system created by Sammy. Based on the Sega Dreamcast console, it was designed as a low cost system for stand-alone locations such as pubs, bars and shopping centers, as opposed to larger arcade chains typically associated with Sega. Originally slated for release in 2002, the system went on sale in Japan in April 2003, followed by a North American and European release in 2004.\n\nSimilar to Sega's Dreamcast-based NAOMI board, the Atomiswave uses removable game cartridges, as well as a removable module for changing the control scheme. It was commonly believed that the Atomiswave has more VRAM and audio RAM than a Dreamcast, but this is not true. It does have different inputs, uses cartridges, and saves games differently. The Atomiswave was sold for half the price of the NAOMI (and its closest competitors). Games can connect to the internet using either the standard 56k system or through \"AW-Net\".\n\nInitially Sammy built and marketed the machine by itself, however following the 2004 merger with Sega, Sega took over the maintenance and sales of Atomiswave products. The last Atomiswave game officially produced was Sega Bass Fishing Challenge in 2009.", "url": "https://www.igdb.com/platforms/arcade/version/atomiswave"}, {"id": 668, "name": "Soft Desk 10", "platform_logo": {"id": 828, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln0.jpg"}, "summary": "The Soft Desk 10 (\u30bd\u30d5\u30c8\u30c7\u30b9\u30af10) is an arcade cabinet designed by Sega and Coreland, which allows users to select one of ten SG-1000 games. It was only released in Japan.", "url": "https://www.igdb.com/platforms/arcade/version/soft-desk-10"}, {"id": 665, "name": "Mark III Soft Desk 10", "summary": "The Mark III Soft Desk 10 (\u30de\u30fc\u30afIII\u30bd\u30d5\u30c8\u30c7\u30b9\u30af10) is an arcade cabinet designed by Sega and Coreland, which allows users to select one of ten Sega Master System (Sega Mark III) games. It is a \"successor\" to the SG-1000-based Soft Desk 10, and was only released in Japan.", "url": "https://www.igdb.com/platforms/arcade/version/mark-iii-soft-desk-10"}, {"id": 669, "name": "Sega Titan Video", "platform_logo": {"id": 829, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln1.jpg"}, "platform_version_release_dates": [{"id": 765, "date": 762480000, "human": "Mar 1994", "m": 3, "y": 1994, "release_region": {"id": 5, "region": "japan"}}, {"id": 766, "date": 820368000, "human": "1995", "m": 12, "y": 1995, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "ST-V (Sega Titan Video) is an arcade system board released by Sega, in 1994 for Japan and 1995 worldwide. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media; ST-V used ROM cartridges instead of CD-ROM discs to store games, with the exception of Sports Fishing 2. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn.", "url": "https://www.igdb.com/platforms/arcade/version/sega-titan-video"}, {"id": 666, "name": "Mark III Soft Desk 5", "summary": "The Mark III Soft Desk 5 (\u30de\u30fc\u30afIII\u30bd\u30d5\u30c8\u30c7\u30b9\u30af5) is an arcade cabinet designed by Sega and Coreland. It is a (presumably) cost-reduced Mark III Soft Desk 10, allowing users to select one of five Sega Master System (Sega Mark III) games.", "url": "https://www.igdb.com/platforms/arcade/version/mark-iii-soft-desk-5"}, {"id": 667, "name": "Sega RingEdge", "platform_logo": {"id": 827, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmz.jpg"}, "platform_version_release_dates": [{"id": 764, "date": 1262217600, "human": "2009", "m": 12, "y": 2009, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Sega RingEdge (\u30ea\u30f3\u30b0\u30a8\u30c3\u30b8) arcade board is an arcade platform developed by Sega as one half of their Ring series (the other half being Sega RingWide). Both machines are based on PC architecture, using Microsoft Windows Embedded Standard 2009 as their operating system in an attempt to encourage third-party companies to produce arcade games for these systems. Ultimately the system is not that different to the Lindbergh, as the games produced for it, show little upgrade from the best looking Lindbergh games. The RingEdge mainly serves to be cheaper and more streamlined than the Lindbergh. Altough a cheaper version exists, which is the Sega Ringwide.", "url": "https://www.igdb.com/platforms/arcade/version/sega-ringedge"}, {"id": 664, "name": "Triforce", "platform_logo": {"id": 826, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmy.jpg"}, "platform_version_release_dates": [{"id": 761, "date": 1041292800, "human": "2002", "m": 12, "y": 2002, "release_region": {"id": 5, "region": "japan"}}, {"id": 762, "date": 1041292800, "human": "2002", "m": 12, "y": 2002, "release_region": {"id": 2, "region": "north_america"}}, {"id": 763, "date": 1041292800, "human": "2002", "m": 12, "y": 2002, "release_region": {"id": 1, "region": "europe"}}], "summary": "The Triforce (\u30c8\u30e9\u30a4\u30d5\u30a9\u30fc\u30b9) is an arcade board developed in a joint venture between Sega, Nintendo, and Namco. It is based upon the Nintendo GameCube video game console to reduce development costs, and allowed for arcade ports of home console games, and vice versa. It is named after the magical, often sought-after object in Nintendo's popular The Legend of Zelda series.\n\nWhile the platform was shared between the three companies, Nintendo was not in the business of producing arcade games at the time, so licensed its properties to Sega and Namco. Sega were the first to launch a game for the system with Virtua Striker 2002 in the Autumn of 2002, which shipped on Sega's propietary GD-ROM format (with later releases doing the same). Namco would not release a game for the system until 2005, and would ship its software on bespoke ROM cartridges.\n\nSega would also use the rival Xbox console as a bases for arcade hardware (the Chihiro), while Namco's System 246 board would be based on the PlayStation 2.", "url": "https://www.igdb.com/platforms/arcade/version/triforce"}], "platform_type": {"id": 2, "name": "Arcade"}, "game_count": 4425}, "29": {"id": 29, "abbreviation": "Genesis/MegaDrive", "alternative_name": "Sega Genesis", "generation": 4, "name": "Sega Mega Drive/Genesis", "url": "https://www.igdb.com/platforms/genesis-slash-megadrive", "versions": [{"id": 625, "media": "Cartridge", "name": "Mega PC", "platform_version_release_dates": [{"id": 709, "date": 757296000, "human": "1993", "m": 12, "y": 1993, "release_region": {"id": 1, "region": "europe"}}], "summary": "The Amstrad Mega PC is a special Amstrad computer with the added features of a Sega Mega Drive. It was initially released in 1993 in PAL regions for the expensive price of \u00a3999.99 (later \u00a3599.99). It is unrelated to the Sega Teradrive, though the two machines share similar specifications as the computer portion is also powered by an Intel 386SX processor.\n\nThough a rare collector's item now, at the time of release the machine was unsuccessful due to its high retail price (made worse by the fact in 1993 a 386 processor was considered outdated).", "url": "https://www.igdb.com/platforms/genesis-slash-megadrive/version/mega-pc"}, {"id": 623, "media": "Cartridge", "name": "EZ Games Video Game System", "summary": "The EZ Games Video Game System is a Mega Drive unit that was available in some hotel rooms in the United States. Its unique feature was a built-in credit card slot for payment for usage.", "url": "https://www.igdb.com/platforms/genesis-slash-megadrive/version/ez-games-video-game-system"}, {"id": 64, "cpu": "16/32-bit Motorola 68000", "graphics": "64 kB of video RAM", "memory": "72kB of RAM", "name": "Sega Mega Drive/Genesis", "platform_logo": {"id": 293, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl85.jpg"}, "platform_version_release_dates": [{"id": 189, "date": 594086400, "human": "Oct 29, 1988", "m": 10, "y": 1988, "release_region": {"id": 5, "region": "japan"}}, {"id": 191, "date": 659923200, "human": "Nov 30, 1990", "m": 11, "y": 1990, "release_region": {"id": 1, "region": "europe"}}, {"id": 190, "date": 619056000, "human": "Aug 14, 1989", "m": 8, "y": 1989, "release_region": {"id": 2, "region": "north_america"}}, {"id": 825, "date": 652147200, "human": "Sep 01, 1990", "m": 9, "y": 1990, "release_region": {"id": 10, "region": "brazil"}}, {"id": 826, "date": 649468800, "human": "Aug 1990", "m": 8, "y": 1990, "release_region": {"id": 9, "region": "korea"}}], "sound": "Stereo", "summary": "The first variation of the Sega Mega Drive (known as Sega Genesis in North America).", "url": "https://www.igdb.com/platforms/genesis-slash-megadrive/version/sega-mega-drive-slash-genesis"}, {"id": 626, "media": "Cartridge", "name": "Sega Nomad", "platform_logo": {"id": 804, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmc.jpg"}, "platform_version_release_dates": [{"id": 710, "date": 812505600, "human": "Oct 1995", "m": 10, "y": 1995, "release_region": {"id": 2, "region": "north_america"}}], "summary": "The Sega Nomad, codenamed Venus, is a handheld video game console manufactured by Sega. It is a portable Sega Mega Drive (Genesis), and Sega's second handheld system after the Sega Game Gear. The Nomad shares a similar concept with the semi-portable Sega Mega Jet, and only saw release in North America.", "url": "https://www.igdb.com/platforms/genesis-slash-megadrive/version/sega-nomad"}, {"id": 622, "media": "VCD", "name": "TLV-K981G Game VCD Player", "platform_version_release_dates": [{"id": 706, "date": 915062400, "human": "1998", "m": 12, "y": 1998, "release_region": {"id": 6, "region": "china"}}], "summary": "A Chinese VCD player which had a built-in Sega Genesis/Mega Drive. The games were released in VCD compilations.", "url": "https://www.igdb.com/platforms/genesis-slash-megadrive/version/tlv-k981g-game-vcd-player"}, {"id": 627, "media": "Cartridge", "name": "Teradrive", "platform_logo": {"id": 797, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plm5.jpg"}, "platform_version_release_dates": [{"id": 711, "date": 673056000, "human": "May 1991", "m": 5, "y": 1991, "release_region": {"id": 6, "region": "china"}}], "summary": "The Teradrive (\u30c6\u30e9\u30c9\u30e9\u30a4\u30d6) is a hybrid computer system developed by Sega and IBM containing both an IBM PC and Sega Mega Drive. It was released exclusively in Asia in May 1991.", "url": "https://www.igdb.com/platforms/genesis-slash-megadrive/version/teradrive"}, {"id": 628, "media": "Cartridge", "name": "Sega Mega Drive 2/Genesis", "platform_version_release_dates": [{"id": 712, "date": 735523200, "human": "Apr 23, 1993", "m": 4, "y": 1993, "release_region": {"id": 5, "region": "japan"}}, {"id": 713, "date": 757296000, "human": "1993", "m": 12, "y": 1993, "release_region": {"id": 2, "region": "north_america"}}, {"id": 714, "date": 757296000, "human": "1993", "m": 12, "y": 1993, "release_region": {"id": 1, "region": "europe"}}], "summary": "Second model of the Sega Mega Drive. It retains the same name in North America (Sega Genesis).", "url": "https://www.igdb.com/platforms/genesis-slash-megadrive/version/sega-mega-drive-2-slash-genesis"}, {"id": 624, "media": "Cartridge", "name": "Sega Mega Jet", "platform_logo": {"id": 842, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plne.jpg"}, "platform_version_release_dates": [{"id": 708, "date": 763257600, "human": "Mar 10, 1994", "m": 3, "y": 1994, "release_region": {"id": 5, "region": "japan"}}, {"id": 707, "date": 741484800, "human": "Jul 01, 1993", "m": 7, "y": 1993, "release_region": {"id": 5, "region": "japan"}}], "summary": "The Sega Mega Jet (\u30e1\u30ac \u30b8\u30a7\u30c3\u30c8) was a handheld game console that was a portable version of the Sega Mega Drive that was rented for use aboard Japan Air Lines flights and later made available at retail in 1994. It was only released in Japan.\n\nAt the time of its release, many planes in the Japan Air Lines (JAL) fleet had small LCD televisions installed into the armrests of each seat to entertain passengers; the Mega Jet was designed to help pass the time during long air flights. Users were able to bring their own Mega Drive cartridges, however it is reported that JAL stocked a limited selection of four titles on each flight. Two of the titles known to have been in JAL's rotation include Ayrton Senna's Super Monaco GP II and the original Sonic the Hedgehog.\n\nThere was also an Alpine branded version for use with Alpine's in car color monitors. Model numbers \"TVE-M005\" and \"TVE-M015\" are listed as compatible monitors on the Alpine Mega Jet box. These models came bundled with Sonic 3, the Car Adaptor (originally compatible with the Game Gear), and an A/V cable compatible with Alpine's monitors. An additional Alpine manual and documents were also included.\n\nThe Mega Jet is a semi-portable system, meaning that the system and controller are integrated in a single unit, but it requires an external power supply and does not have its own screen.", "url": "https://www.igdb.com/platforms/genesis-slash-megadrive/version/sega-mega-jet"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1646}, "47": {"id": 47, "abbreviation": "VC", "alternative_name": "VC", "name": "Virtual Console", "platform_logo": {"id": 384, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plao.jpg"}, "url": "https://www.igdb.com/platforms/vc", "versions": [{"id": 71, "name": "Initial version", "platform_logo": {"id": 384, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plao.jpg"}, "url": "https://www.igdb.com/platforms/vc/version/initial-version-37c27703-ddeb-4143-b022-b651fa546464"}], "platform_type": {"id": 3, "name": "Platform"}, "game_count": 1}, "7": {"id": 7, "abbreviation": "PS1", "alternative_name": "PSX, PSOne, PS", "generation": 5, "name": "PlayStation", "platform_logo": {"id": 803, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmb.jpg"}, "url": "https://www.igdb.com/platforms/ps", "versions": [{"id": 57, "cpu": "MIPS R3051 @ 33,8688 MHz", "media": "CD-ROM Discs, Playstation game disc", "name": "PlayStation", "output": "S-Video, Composite", "platform_logo": {"id": 278, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7q.jpg"}, "platform_version_release_dates": [{"id": 58, "date": 786412800, "human": "Dec 03, 1994", "m": 12, "y": 1994, "release_region": {"id": 5, "region": "japan"}}, {"id": 59, "date": 810604800, "human": "Sep 09, 1995", "m": 9, "y": 1995, "release_region": {"id": 2, "region": "north_america"}}, {"id": 60, "date": 812332800, "human": "Sep 29, 1995", "m": 9, "y": 1995, "release_region": {"id": 1, "region": "europe"}}, {"id": 61, "date": 816393600, "human": "Nov 15, 1995", "m": 11, "y": 1995, "release_region": {"id": 3, "region": "australia"}}], "sound": "Stereo", "storage": "Playstation Memory Card", "summary": "The PlayStation (officially abbreviated as PS and commonly known as the PS1 or its codename PSX) is a home video game console developed and marketed by Sony Computer Entertainment. It was the first of the PlayStation lineup of video game consoles. As a fifth generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. The PlayStation was the first \"computer entertainment platform\" to ship over 100 million units, which it had reached nine years after its initial launch.", "url": "https://www.igdb.com/platforms/ps/version/playstation"}, {"id": 653, "media": "CD", "name": "PS One", "platform_logo": {"id": 803, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmb.jpg"}, "platform_version_release_dates": [{"id": 747, "date": 962928000, "human": "Jul 07, 2000", "m": 7, "y": 2000, "release_region": {"id": 5, "region": "japan"}}], "summary": "The PS One (officially stylized as PS one and alternatively spelled PSOne and PSone) is a smaller, redesigned version of the original PlayStation platform. The PS One is fully compatible with all PlayStation software, but compatibility with peripherals may vary. The PS One model also had additional changes, including the removal of the parallel and serial ports from the rear of the console, and the removal of the reset button (the power button is also labeled as a reset button, but the console cannot be reset without entirely turning it off).", "url": "https://www.igdb.com/platforms/ps/version/ps-one"}, {"id": 654, "media": "CD", "name": "Net Yaroze", "platform_version_release_dates": [{"id": 748, "date": 851990400, "human": "1996", "m": 12, "y": 1996, "release_region": {"id": 5, "region": "japan"}}, {"id": 749, "date": 883526400, "human": "1997", "m": 12, "y": 1997, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Net Yaroze (\u30cd\u30c3\u30c8\u3084\u308d\u3046\u305c, Netto Yar\u014dze) is a development kit for the PlayStation video game console. It was a promotion by Sony Computer Entertainment to computer programming hobbyists which launched in June 1996 in Japan and in 1997 in other countries. It was originally called \"Net Yarouze\", but was changed to \"Net Yaroze\" in late 1996. Yar\u014dze means \"Let's do it together\".", "url": "https://www.igdb.com/platforms/ps/version/net-yaroze"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 3801}, "416": {"id": 416, "abbreviation": "64DD", "alternative_name": "Nintendo 64DD", "generation": 5, "name": "64DD", "platform_logo": {"id": 692, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj8.jpg"}, "url": "https://www.igdb.com/platforms/64dd", "versions": [{"id": 556, "connectivity": "22.8 kbps dial-up modem", "media": "64 MB magnetic disk", "name": "Initial version", "platform_logo": {"id": 692, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plj8.jpg"}, "platform_version_release_dates": [{"id": 662, "date": 945043200, "human": "Dec 13, 1999", "m": 12, "y": 1999, "release_region": {"id": 5, "region": "japan"}}], "storage": "Rewritable magnetic disk", "summary": "The Nintendo 64DD is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The \"64\" references both the Nintendo 64 console and the 64MB storage capacity of the disks, and \"DD\" is short for \"disk drive\" or \"dynamic drive\".\n\nPlugging into the extension port on the underside of the console, the 64DD allows the Nintendo 64 to use proprietary 64MB magnetic disks for expanded and rewritable data storage, a real-time clock for persistent game world design, and a standard font and audio library for further storage efficiency. Its games and hardware accessories let the user create movies, characters, and animations to use within various other games and to be shared online. The system could connect to the Internet through a dedicated online service, Randnet, for e-commerce, online gaming, and media sharing.", "url": "https://www.igdb.com/platforms/64dd/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 59}, "438": {"id": 438, "abbreviation": "Arduboy", "generation": 8, "name": "Arduboy", "platform_logo": {"id": 726, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plk6.jpg"}, "url": "https://www.igdb.com/platforms/arduboy", "versions": [{"id": 588, "connectivity": "microUSB", "cpu": "8-bit ATMega32u4", "media": "digital distribution", "memory": "2.5 KB", "name": "Initial version", "output": "1.3 inch 128x64px 1-bit OLED display", "platform_logo": {"id": 726, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plk6.jpg"}, "platform_version_release_dates": [{"id": 671, "date": 1456272000, "human": "Feb 24, 2016", "m": 2, "y": 2016, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "128x64", "sound": "Stereo piezoelectric speakers", "storage": "32 KB flash, 1 KB EEPROM", "summary": "The Arduboy is a handheld game console with open source software, based on the Arduino hardware platform. The original version of the Arduboy was 0.063 in thick, with the height and width of a credit card, and was initially designed by Kevin Bates as an electronic business card. A consumer version came later and was funded through a Kickstarter crowdfunding campaign.", "url": "https://www.igdb.com/platforms/arduboy/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 118}, "59": {"id": 59, "abbreviation": "Atari2600", "alternative_name": "Atari VCS", "generation": 2, "name": "Atari 2600", "platform_logo": {"id": 832, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln4.jpg"}, "url": "https://www.igdb.com/platforms/atari2600", "versions": [{"id": 24, "cpu": "MOS 6507 @ 1,19 MHz", "memory": "128 bytes ram", "name": "Initial version", "platform_logo": {"id": 309, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8l.jpg"}, "platform_version_release_dates": [{"id": 33, "date": 242784000, "human": "Sep 11, 1977", "m": 9, "y": 1977, "release_region": {"id": 2, "region": "north_america"}}, {"id": 35, "date": 433814400, "human": "Oct 01, 1983", "m": 10, "y": 1983, "release_region": {"id": 5, "region": "japan"}}, {"id": 34, "date": 283910400, "human": "1978", "m": 12, "y": 1978, "release_region": {"id": 1, "region": "europe"}}, {"id": 830, "date": 431222400, "human": "Sep 1983", "m": 9, "y": 1983, "release_region": {"id": 10, "region": "brazil"}}], "storage": "4 kB ROM", "summary": "The Atari 2600, branded as the Atari Video Computer System (Atari VCS) until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge\u2014initially Combat and later Pac-Man.\n\nAtari was successful at creating arcade video games, but their development cost and limited lifespan drove CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. The console was prototyped as codename Stella, by Atari subsidiary Cyan Engineering. Lacking funding to complete the project, Bushnell sold Atari to Warner Communications in 1976.\n\nThe Atari VCS launched in 1977 with nine simple, low-resolution games in 2 KB cartridges. The system's first killer app was the home conversion of Taito's arcade game Space Invaders in 1980. The VCS became widely successful, leading to the founding of Activision and other third-party game developers and to competition from console manufacturers Mattel and Coleco. By the end of its primary lifecycle in 1983\u201384, games for the 2600 were using more than four times the storage size of the launch games with significantly more advanced visuals and gameplay than the system was designed for, such as Activision's Pitfall!.\n\nIn 1982, the Atari 2600 was the dominant game system. Amid competition from both new consoles and game developers, a number of poor decisions from Atari management affected the company and the industry as a whole. The most public was an extreme investment into licensed games for the 2600, including Pac-Man and E.T. the Extra-Terrestrial. Pac-Man became the system's biggest selling game, but the conversion's poor quality eroded consumer confidence in the console. E.T. was rushed to market for the holiday shopping season and was critically panned and a commercial failure. Both games, and a glut of third-party shovelware, were factors in ending Atari's relevance in the console market. Atari's downfall reverberated through the industry resulting in the video game crash of 1983.\n\nWarner sold Atari's home division to former Commodore CEO Jack Tramiel in 1984. In 1986, the new Atari Corporation under Tramiel released a lower-cost version of the 2600 and the backward-compatible Atari 7800, but it was Nintendo that led the recovery of the industry with its 1985 launch of the Nintendo Entertainment System. Production of the Atari 2600 ended on January 1, 1992, with an estimated 30 million units sold across its lifetime.", "url": "https://www.igdb.com/platforms/atari2600/version/initial-version-4d6e4123-07c6-4367-8d8a-f77760bebcc1"}, {"id": 673, "media": "Cartridge", "name": "Atari 2600+", "platform_logo": {"id": 832, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pln4.jpg"}, "platform_version_release_dates": [{"id": 779, "date": 1701388800, "human": "Dec 2023", "m": 12, "y": 2023, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "The Atari 2600+ is an updated version of the iconic Atari 2600 and has been enhanced in the following ways:\n\n- Plays both Atari 2600 and 7800 game cartridges\n- HDMI output makes it easy to connect\n- Widescreen mode\n- Enlarged cartridge socket reduces sticking\n- Atari logo lights up when being played\n\nThe system comes with a CX40+ Joystick which has been lovingly recreated to the same specifications as the original, and a 10-in-1 game cartridge featuring some of Atari\u2019s most famous games: Adventure, Combat, Dodge 'Em, Haunted House, Maze Craze, Missile Command, RealSports Volleyball, Surround, Video Pinball, Yars' Revenge.", "url": "https://www.igdb.com/platforms/atari2600/version/atari-2600-plus"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 830}, "55": {"id": 55, "abbreviation": "Mobile", "alternative_name": "Legacy Cellphone", "name": "Legacy Mobile Device", "platform_logo": {"id": 841, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnd.jpg"}, "url": "https://www.igdb.com/platforms/mobile", "versions": [{"id": 46, "name": "Initial version", "platform_logo": {"id": 841, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plnd.jpg"}, "url": "https://www.igdb.com/platforms/mobile/version/initial-version-49010d94-2573-43a2-999d-648049f79445"}, {"id": 539, "name": "Handheld PC", "os": "Windows CE", "summary": "A handheld personal computer (PC) is a miniature computer typically built around a clamshell form factor and is significantly smaller than any standard laptop computer, but based on the same principles. It is sometimes referred to as a palmtop computer, not to be confused with Palmtop PC which was a name used mainly by Hewlett-Packard.\n\nMost handheld PCs use an operating system specifically designed for mobile use. Ultra-compact laptops capable of running common x86-compatible desktop operating systems are typically classified as subnotebooks. The first hand-held device compatible with desktop IBM personal computers of the time was the Atari Portfolio of 1989. Other early models were the Poqet PC of 1989 and the Hewlett Packard HP 95LX of 1991 which run the MS-DOS operating system. Other DOS-compatible hand-held computers also existed. After 2000 the handheld PC segment practically halted, replaced by other forms, although later communicators such as Nokia E90 can be considered to be of the same class.\n\nThe name Handheld PC was used by Microsoft from 1996 until the early 2000s to describe a category of small computers having keyboards and running the Windows CE operating system.", "url": "https://www.igdb.com/platforms/mobile/version/handheld-pc"}, {"id": 514, "name": "Feature phone", "url": "https://www.igdb.com/platforms/mobile/version/feature-phone"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 1599}, "159": {"id": 159, "generation": 7, "name": "Nintendo DSi", "platform_logo": {"id": 246, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6u.jpg"}, "url": "https://www.igdb.com/platforms/nintendo-dsi", "versions": [{"id": 229, "connectivity": "Wi-FI", "cpu": "ARM9 clocked at 133 MHz and ARM7 clocked at 33 MHz", "media": "Nintendo DS Cartridge, Nintendo DSi Cartridge", "memory": "16 MB PSRAM", "name": "Nintendo DSi XL", "platform_logo": {"id": 246, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6u.jpg"}, "platform_version_release_dates": [{"id": 268, "date": 1258761600, "human": "Nov 21, 2009", "m": 11, "y": 2009, "release_region": {"id": 5, "region": "japan"}}, {"id": 269, "date": 1267747200, "human": "Mar 05, 2010", "m": 3, "y": 2010, "release_region": {"id": 1, "region": "europe"}}, {"id": 270, "date": 1269734400, "human": "Mar 28, 2010", "m": 3, "y": 2010, "release_region": {"id": 2, "region": "north_america"}}, {"id": 271, "date": 1271289600, "human": "Apr 15, 2010", "m": 4, "y": 2010, "release_region": {"id": 3, "region": "australia"}}], "resolutions": "256x192 pixel resolution", "storage": "256 MB internal flash memory, SD card (up to 2gb), SDHC card (up to 32gb)", "summary": "The extra large version of the Nintendo DSi. \nThe system itself is larger overall than the other Nintendo DS versions. \nThe screens are larger than the Nintendo DSi, at 4.2-inch (110 mm), and have a larger viewing angle than the other versions allowing people around the main user to easily view the game being played. \nThe system came with an extra stylus that did not fit into the system and was made in the style of a pen.", "url": "https://www.igdb.com/platforms/nintendo-dsi/version/nintendo-dsi-xl"}, {"id": 228, "connectivity": "Wi-Fi, Integrated 802.11b/g", "cpu": "ARM9 clocked at 133 MHz and ARM7 clocked at 33 MHz", "media": "Nintendo DS Game Card, Nintendo DSi Game Card", "memory": "16 MB PSRAM", "name": "Initial version", "os": "Nintendo DSi system software", "platform_logo": {"id": 247, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6v.jpg"}, "platform_version_release_dates": [{"id": 265, "date": 1238630400, "human": "Apr 02, 2009", "m": 4, "y": 2009, "release_region": {"id": 4, "region": "new_zealand"}}, {"id": 266, "date": 1238716800, "human": "Apr 03, 2009", "m": 4, "y": 2009, "release_region": {"id": 1, "region": "europe"}}, {"id": 263, "date": 1225497600, "human": "Nov 01, 2008", "m": 11, "y": 2008, "release_region": {"id": 5, "region": "japan"}}, {"id": 264, "date": 1238630400, "human": "Apr 02, 2009", "m": 4, "y": 2009, "release_region": {"id": 3, "region": "australia"}}, {"id": 267, "date": 1238889600, "human": "Apr 05, 2009", "m": 4, "y": 2009, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "256 \u00d7 192 pixels", "storage": "256 MB of internal flash memory, slots for a SD card (up to 2 GB) and a SDHC card (up to 32 GB)", "summary": "An improved version of the Nintendo DS. \nIt does not have a Game Boy Advance Cartridge slot. \nIt has more RAM and a faster CPU than the Nintendo DS and Lite versions. \nIt has slightly larger screens and 5 brightness settings. \nIt has 2 digital cameras.", "url": "https://www.igdb.com/platforms/nintendo-dsi/version/initial-version"}], "platform_type": {"id": 5, "name": "Portable_console"}, "game_count": 699}, "90": {"id": 90, "abbreviation": "cpet", "name": "Commodore PET", "platform_logo": {"id": 543, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf3.jpg"}, "url": "https://www.igdb.com/platforms/cpet", "versions": [{"id": 103, "cpu": "MOS Technology 6502 @ 1 MHz", "graphics": "monochrome character graphics", "memory": "4\u201396 KB", "name": "Initial version", "os": "Commodore BASIC 1.0 ~ 4.0", "platform_logo": {"id": 543, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plf3.jpg"}, "platform_version_release_dates": [{"id": 552, "date": 220924800, "human": "Jan 1977", "m": 1, "y": 1977, "release_region": {"id": 8, "region": "worldwide"}}], "sound": "none or beeper", "storage": "cassette tape, 5.25-inch floppy, 8-inch floppy, hard disk", "summary": "The Commodore PET is a line of home/personal computers produced starting in 1977 by Commodore International. The system combined a MOS 6502 microprocessor, Commodore BASIC in read only memory (ROM), a keyboard, a computer monitor and (in early models) a cassette deck for data and program storage in a single all-in-one case.", "url": "https://www.igdb.com/platforms/cpet/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 56}, "126": {"id": 126, "name": "TRS-80", "platform_logo": {"id": 372, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plac.jpg"}, "url": "https://www.igdb.com/platforms/trs-80", "versions": [{"id": 164, "name": "Initial version", "platform_logo": {"id": 372, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plac.jpg"}, "url": "https://www.igdb.com/platforms/trs-80/version/initial-version"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 219}, "487": {"id": 487, "generation": 4, "name": "LaserActive", "platform_logo": {"id": 868, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plo4.jpg"}, "url": "https://www.igdb.com/platforms/laseractive", "versions": [{"id": 714, "media": "LD-ROM", "name": "Initial version", "platform_logo": {"id": 868, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plo4.jpg"}, "platform_version_release_dates": [{"id": 878, "date": 745804800, "human": "Aug 20, 1993", "m": 8, "y": 1993, "release_region": {"id": 5, "region": "japan"}}, {"id": 879, "date": 747878400, "human": "Sep 13, 1993", "m": 9, "y": 1993, "release_region": {"id": 2, "region": "north_america"}}], "summary": "The LaserActive is a converged device and fourth-generation home video game console capable of playing LaserDiscs, Compact Discs, console games, and LD-G karaoke discs. It was released by Pioneer Corporation in 1993. In addition to LaserActive games, separately sold add-on modules (called \"PACs\" by Pioneer) accept Mega Drive/Genesis and PC Engine/TurboGrafx-16 ROM cartridges and CD-ROMs.", "url": "https://www.igdb.com/platforms/laseractive/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 25}, "4": {"id": 4, "abbreviation": "N64", "alternative_name": "N64", "generation": 5, "name": "Nintendo 64", "platform_logo": {"id": 260, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl78.jpg"}, "url": "https://www.igdb.com/platforms/n64", "versions": [{"id": 122, "media": "iQue Memory Card", "name": "iQue Player", "platform_logo": {"id": 260, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl78.jpg"}, "platform_version_release_dates": [{"id": 147, "date": 1069027200, "human": "Nov 17, 2003", "m": 11, "y": 2003, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Miniaturized plug-n-play version of the N64 made for use in China", "url": "https://www.igdb.com/platforms/n64/version/ique-player"}, {"id": 51, "cpu": "64-bit 93,75 MHz NEC VR4300", "graphics": "62,5 MHz SGI RCP", "media": "Nintendo 64 Game Pak", "memory": "4 MB RDRAM", "name": "Initial version", "output": "Composite video and S-Video", "platform_logo": {"id": 259, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl77.jpg"}, "platform_version_release_dates": [{"id": 133, "date": 857174400, "human": "Mar 01, 1997", "m": 3, "y": 1997, "release_region": {"id": 1, "region": "europe"}}, {"id": 37, "date": 843955200, "human": "Sep 29, 1996", "m": 9, "y": 1996, "release_region": {"id": 2, "region": "north_america"}}, {"id": 39, "date": 857174400, "human": "Mar 01, 1997", "m": 3, "y": 1997, "release_region": {"id": 3, "region": "australia"}}, {"id": 36, "date": 835488000, "human": "Jun 23, 1996", "m": 6, "y": 1996, "release_region": {"id": 5, "region": "japan"}}, {"id": 783, "date": 843955200, "human": "Sep 29, 1996", "m": 9, "y": 1996, "release_region": {"id": 10, "region": "brazil"}}], "resolutions": "256x224, 320x240 and 640x480", "sound": "16-bit, stereo, CD quality", "storage": "64 MB Cartridge and 256 Kb Controller Pak", "summary": "In the early 1990s there was a trend by video game companies to update their 16-bit cartridge-based systems to 32-bit CD-ROM based systems. Nintendo aimed extensive research at a possible CD-ROM add-on for its Super NES console. They launched development projects with, ironically, Sony and Philips but were not impressed with the loading speed of the CD-ROM-based systems. Nintendo instead opted to explore the potential of combining the fastest data storage device available: the silicon-based game cartridge, with the fastest computer chip to be used in video games: the 64-bit processor.\n\nChairman of Nintendo of America, Howard Lincoln, teamed with Jim Clark, Chairman of Silicon Graphics, the company that had done the special effects for Terminator 2: Judgment Day and Jurassic Park. They sought to design a new game system capable of incredible graphics-rendering power. The new system was initially called, \"Project Reality.\" The term \"Project Reality\" was in reference to the \"real\" three-dimensional environments that they knew could be created with the new system. The new platform would run on the powerful 100 MHz MIPS RISC microprocessor. Foreseeing the finite future of the current television standard, Nintendo made sure that \"Project Reality\" would also be compatible with HDTV (high-definition television).\n\nOn July 18, 1994, Nintendo revealed that the new name for their system, the \"Ultra 64\" (later changed to Nintendo 64), would use 500MHz DRAM memory technology from Rambus, Inc. This fast access speed would provide the means for extremely fluid three-dimensional graphics.\n\nNintendo announced that it would release the Nintendo 64 system to American consumers on April 21, 1996. The price would be under $250. This date was soon pushed back five months in order to allow manufacturers enough time to produce enough systems to accommodate the projected consumer demand.\n\nWhen the Nintendo 64 system was finally launched on September 29, 1996, only two games were available to American consumers: Super Mario 64 and Pilot wings 64. In a move considered risky by Nintendo, no game cartridge was packaged with the Nintendo 64 system. Only the console, a single gray controller and an AC adapter were included in the original packaging. The Nintendo 64 debuted with a retail price of $199.\n\nThe Nintendo 64 system and the game Super Mario 64 opened to rave reviews from the critics. Next Generation magazine even called Super Mario 64, \"the greatest video game ever made.\"\n\nOn its first day of sale, the Nintendo 64 system sold 500,000 units in North America. It took the PlayStation three months to sell the same amount. By the end of March 1997, Nintendo had sold over 3.3 million units of its new system.\n\nBesides the obvious innovations in graphics, the Nintendo 64 featured a unique controller with fourteen buttons and an analog joystick at the center. The joystick provides complete 360\u00b0 control of on-screen action. On the bottom of the controller is a quick-action \"Z-trigger\" and a multi-directional control pad. Additional controllers (in designer colors) are available for $25 each.\n\nPlayers can attach an optional Controller Pak to the memory cart slot on the back of the Nintendo 64 controller. It stores a player's game statistics, preferred controller button configuration and built-up character strengths.\n\nNintendo introduced the Rumble Pak accessory in June 1997 along with the Star Fox 64 game cartridge. It attaches to the rear of the controller and vibrates according to various actions that occur on the screen (such as explosions or gunshots). The Rumble Pak is powered by two AAA batteries that can last up to 60 hours of play. Its retail price is $19.95.\n\nNintendo of America's President Minoru Arakawa announced a storage attachment for the system called the Nintendo 64 Disk Drive (64DD) in 1997. Also known as the \"bulky\" drive for its large or \"bulk\" storage capacity, the 64DD is designed to be a \"writable\" drive. Players would be able to customize existing games by introducing new characters or additional levels. This storage unit would sit beneath the Nintendo 64 console and plug into the \"EXT.\" expansion connector on the bottom of the system. The magnetic disk would be capable of holding 64 megabytes. It would be about the same size of a 3.5-inch floppy disk and twice as thick. When it is inserted into the 64DD, the disk would add four megabytes to the main memory, thereby upgrading the system's total to eight megabytes. Nintendo had originally announced that the first game to use this technology would be The Legend of Zelda: Ocarina of Time. While the 64DD was originally announced to be available in 1997, Nintendo cancelled its plans to debut the system upgrade in the United States.\n\nNintendo announced the release of the Nintendo 64 Expansion Pak on November 23, 1998. The Expansion Pak is a four-megabyte RAM cartridge that fits underneath a removable panel located on the top of the console. It will also increase the total RAM memory on the system to eight megabytes and allow select Nintendo 64 games to be played in a special high-resolution mode. The retail price for the Expansion Pak was $29.95. The first Expansion Pak compatible games to be announced were Star Wars: Rogue Squadron, NFL Quarterback Club 99 and Turok 2: Seeds of Evil.", "url": "https://www.igdb.com/platforms/n64/version/initial-version-4369dd46-1ced-49c7-85f2-7f5c28d72be5"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1267}, "5": {"id": 5, "abbreviation": "Wii", "alternative_name": "Revolution", "generation": 7, "name": "Wii", "platform_logo": {"id": 326, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl92.jpg"}, "url": "https://www.igdb.com/platforms/wii", "versions": [{"id": 283, "cpu": "IBM PowerPC ''Broadway'' @ 729 MHz", "graphics": "ATI ''Hollywood'' @ 243 MHz", "media": "Nintendo Wii optical disc", "memory": "80 MB", "name": "Wii mini", "os": "Wii System Software", "output": "composite", "platform_logo": {"id": 326, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl92.jpg"}, "platform_version_release_dates": [{"id": 360, "date": 1354838400, "human": "Dec 07, 2012", "m": 12, "y": 2012, "release_region": {"id": 2, "region": "north_america"}}, {"id": 361, "date": 1384646400, "human": "Nov 17, 2013", "m": 11, "y": 2013, "release_region": {"id": 2, "region": "north_america"}}, {"id": 362, "date": 1363910400, "human": "Mar 22, 2013", "m": 3, "y": 2013, "release_region": {"id": 1, "region": "europe"}}], "resolutions": "480p, 480i, 576i", "sound": "Stereo, Dolby Surround", "storage": "512 MB NAND Flash memory", "summary": "A smaller version of the Wii with a top-loading disc drive. This version lacks online connectivity, as well as GameCube compatibility and an SD card slot.", "url": "https://www.igdb.com/platforms/wii/version/wii-mini"}, {"id": 730, "name": "Starlight Wii Gaming Station", "summary": "A special version of the Wii which runs games from a hard drive instead of discs, used in hospitals for the entertainment of children. It was previously called Starlight Wii Fun Center.", "url": "https://www.igdb.com/platforms/wii/version/starlight-wii-gaming-station"}, {"id": 731, "name": "Wii Family Edition", "platform_version_release_dates": [{"id": 913, "date": 1320105600, "human": "Nov 2011", "m": 11, "y": 2011, "release_region": {"id": 1, "region": "europe"}}, {"id": 911, "date": 1319414400, "human": "Oct 24, 2011", "m": 10, "y": 2011, "release_region": {"id": 2, "region": "north_america"}}, {"id": 912, "date": 1320105600, "human": "Nov 2011", "m": 11, "y": 2011, "release_region": {"id": 3, "region": "australia"}}], "url": "https://www.igdb.com/platforms/wii/version/wii-family-edition"}, {"id": 72, "connectivity": "Wi-Fi 802,11 b/g, Bluetooth, USB LAN Adapter", "cpu": "IBM PowerPC ''Broadway'' @ 729 MHz", "graphics": "ATI ''Hollywood'' @ 243 MHz", "media": "Nintendo Wii optical disc, Nintendo GameCube game disc", "memory": "80 MB", "name": "Initial version", "os": "Wii System Software", "output": "composite, S-Video, YPbPr component", "platform_logo": {"id": 252, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl70.jpg"}, "platform_version_release_dates": [{"id": 94, "date": 1165017600, "human": "Dec 02, 2006", "m": 12, "y": 2006, "release_region": {"id": 5, "region": "japan"}}, {"id": 95, "date": 1163894400, "human": "Nov 19, 2006", "m": 11, "y": 2006, "release_region": {"id": 2, "region": "north_america"}}, {"id": 96, "date": 1165536000, "human": "Dec 08, 2006", "m": 12, "y": 2006, "release_region": {"id": 1, "region": "europe"}}, {"id": 97, "date": 1139270400, "human": "Feb 07, 2006", "m": 2, "y": 2006, "release_region": {"id": 3, "region": "australia"}}, {"id": 790, "date": 1166832000, "human": "Dec 23, 2006", "m": 12, "y": 2006, "release_region": {"id": 10, "region": "brazil"}}], "resolutions": "480p, 480i, 576i", "sound": "Stereo, Dolby Surround", "storage": "512 MB NAND Flash memory, SD/SDHC card (up to 32 GB), GameCube memory card", "url": "https://www.igdb.com/platforms/wii/version/initial-version-e8ec6a35-4303-4d7a-b1f7-b794a26b70ca"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 3146}, "19": {"id": 19, "abbreviation": "SNES", "alternative_name": "SNES, Super Nintendo", "generation": 4, "name": "Super Nintendo Entertainment System", "platform_logo": {"id": 106, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ifw2tvdkynyxayquiyk4.jpg"}, "url": "https://www.igdb.com/platforms/snes", "versions": [{"id": 95, "name": "Super Nintendo (original European version)", "platform_logo": {"id": 272, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7k.jpg"}, "url": "https://www.igdb.com/platforms/snes/version/super-nintendo-original-european-version"}, {"id": 177, "cpu": "Ricoh 5A22 @ 3.58 MHz", "media": "ROM cartridge", "memory": "128 KB", "name": "Super Famicom Jr. (Model SHVC-101)", "output": "Composite video and stereo audio", "platform_logo": {"id": 106, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ifw2tvdkynyxayquiyk4.jpg"}, "platform_version_release_dates": [{"id": 205, "date": 890956800, "human": "Mar 27, 1998", "m": 3, "y": 1998, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "256x224 to 512x448", "sound": "Nintendo S-SMP 8 channels, stereo, 64 KB", "summary": "Redesign of the original Super Famicom\nAKA Super Famicom Junior\nAKA SFC Jr", "url": "https://www.igdb.com/platforms/snes/version/super-famicom-jr-model-shvc-101"}, {"id": 139, "cpu": "Ricoh 5A22 @ 3.58 MHz", "media": "ROM cartridge", "memory": "128 KB", "name": "Super Famicom (SHVC-001)", "output": "composite video, S-Video and RGB", "platform_logo": {"id": 105, "url": "//images.igdb.com/igdb/image/upload/t_thumb/jj75e2f0lzrbvtyw56er.jpg"}, "platform_version_release_dates": [{"id": 204, "date": 659145600, "human": "Nov 21, 1990", "m": 11, "y": 1990, "release_region": {"id": 5, "region": "japan"}}], "resolutions": "256x224 to 512x448", "sound": "Nintendo S-SMP 8 channels, stereo, 64 KB", "summary": "Original Japanese version (SHVC-001)", "url": "https://www.igdb.com/platforms/snes/version/super-famicom-shvc-001"}, {"id": 97, "cpu": "Ricoh 5A22 @ 3.58 MHz", "media": "ROM cartridge", "memory": "128 KB", "name": "New-Style Super NES (Model SNS-101)", "output": "VGA", "platform_logo": {"id": 71, "url": "//images.igdb.com/igdb/image/upload/t_thumb/mr2y5qpyhvj1phm5tivg.jpg"}, "platform_version_release_dates": [{"id": 203, "date": 877305600, "human": "Oct 20, 1997", "m": 10, "y": 1997, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "256x224 to 512x448", "sound": "Nintendo S-SMP 8 channels, stereo, 64 KB", "summary": "A cost-reduced version of the console, referred to as the New-Style Super NES (model SNS-101) in North America and as the Super Famicom Jr. in Japan, was released late in the platform's lifespan; designed by Barr, it incorporates design elements from both the original North American and Japanese/European console models but in a smaller form factor. Unlike the original console models, the redesigned model is virtually identical across both regions save for the color palette.\n\nExternally, the power and reset buttons were moved to the left-hand side of the console while the cartridge eject button and power LED indicator were omitted. Internally, the redesigned model consolidates the console's hardware into a system-on-chip (SoC) design. The redesigned console lacks the bottom expansion slot, rendering it incompatible with the Japan-exclusive Satellaview add-on.", "url": "https://www.igdb.com/platforms/snes/version/new-style-super-nes-model-sns-101"}, {"id": 68, "cpu": "16-bit 65c816 Ricoh 5A22 3.58MHz", "graphics": "Nintendo S-SMP (8 stereo channels)", "media": "Satellaview (Japan only), Nintendo Power (Japan only), XBAND", "name": "Super Nintendo (original North American version)", "platform_logo": {"id": 73, "url": "//images.igdb.com/igdb/image/upload/t_thumb/ob1omu1he33vpulatqzv.jpg"}, "platform_version_release_dates": [{"id": 17, "date": 659145600, "human": "Nov 21, 1990", "m": 11, "y": 1990, "release_region": {"id": 5, "region": "japan"}}, {"id": 19, "date": 710380800, "human": "Jul 06, 1992", "m": 7, "y": 1992, "release_region": {"id": 1, "region": "europe"}}, {"id": 20, "date": 710121600, "human": "Jul 03, 1992", "m": 7, "y": 1992, "release_region": {"id": 3, "region": "australia"}}, {"id": 780, "date": 746668800, "human": "Aug 30, 1993", "m": 8, "y": 1993, "release_region": {"id": 10, "region": "brazil"}}, {"id": 18, "date": 682905600, "human": "Aug 23, 1991", "m": 8, "y": 1991, "release_region": {"id": 2, "region": "north_america"}}], "resolutions": "RF, composite, S-video, RGB", "sound": "ROM cartridge", "storage": "128 kB", "url": "https://www.igdb.com/platforms/snes/version/super-nintendo-original-north-american-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1980}, "49": {"id": 49, "abbreviation": "XONE", "alternative_name": "XONE", "generation": 8, "name": "Xbox One", "platform_logo": {"id": 329, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl95.jpg"}, "summary": "Welcome to a new generation of games and entertainment. Where games push the boundaries of realism. And television obeys your every command. Where listening to music while playing a game is a snap. And you can jump from TV to movies to music to a game in an instant. Where your experience is custom tailored to you. And the entertainment you love is all in one place. Welcome to the all-in-one, Xbox One", "url": "https://www.igdb.com/platforms/xboxone", "versions": [{"id": 78, "connectivity": "Wi-Fi IEEE 802.11n, Ethernet, 3 \u00d7 USB 3.0, HDMI 1.4 in/out, S/PDIF out, IR-out, Kinect port", "cpu": "Custom 1.75 GHz AMD 8 core APU", "graphics": "853 MHz AMD Radeon GCN architecture", "media": "Blu-ray, DVD, CD", "memory": "8 GB DDR3", "name": "Initial version", "os": "Xbox OS", "output": "HDMI", "platform_logo": {"id": 226, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6a.jpg"}, "platform_version_release_dates": [{"id": 14, "date": 1385078400, "human": "Nov 22, 2013", "m": 11, "y": 2013, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "4K, 1080p, 720p", "sound": "7.1 surround sound", "storage": "500 GB internal hard drive", "url": "https://www.igdb.com/platforms/xboxone/version/initial-version-94fdf5b4-d4d1-40de-87ee-54f90e15c944"}, {"id": 188, "connectivity": "Gigabit Ethernet, Wi-Fi 2.4GHz and 5GHz", "cpu": "8-core Jaguar CPU at 1.75GHz", "graphics": "12 CUs (914MHz) 1.23 TF GPU", "media": "Digital Downloads Only", "memory": "8GB DDR3 RAM", "name": "Xbox One S All-Digital", "os": "Xbox OS", "output": "HDMI 2.0", "platform_logo": {"id": 329, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl95.jpg"}, "platform_version_release_dates": [{"id": 351, "date": 1557187200, "human": "May 07, 2019", "m": 5, "y": 2019, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "4K HDR video, 1080p HDR gaming", "sound": "7.1 surround sound", "storage": "1TB Hard Drive", "summary": "\"Go all digital with the Xbox One S All-Digital Edition and build a library of digital games that travels with you and is available in the cloud. Take your cloud saves on the go, and enjoy the ability to preorder and pre-install upcoming games so you\u2019re ready to play the moment they launch.\"", "url": "https://www.igdb.com/platforms/xboxone/version/xbox-one-s-all-digital"}, {"id": 185, "cpu": "8-core AMD custom CPU", "graphics": "Integrated AMD graphics with 6 teraflops of performance", "name": "Xbox One X", "os": "Xbox OS", "platform_logo": {"id": 196, "url": "//images.igdb.com/igdb/image/upload/t_thumb/fckqj8d3as6tug4fg3x4.jpg"}, "platform_version_release_dates": [{"id": 249, "date": 1510012800, "human": "Nov 07, 2017", "m": 11, "y": 2017, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "up to 4k", "summary": "Announced as Project Scorpio, it is the next version of the Xbox One.  \nAdvertised as having \"true 4k gaming\" with 6 teraflops of GPU processing power and 320gb/s memory bandwidth. Planned for release at the end of 2017.", "url": "https://www.igdb.com/platforms/xboxone/version/xbox-one-x--1"}, {"id": 180, "cpu": "1.75GHz 8-core AMD custom CPU", "graphics": "AMD graphics clocked at 914MHz", "media": "4K/HDR Blu-ray drive", "memory": "8GB DDR3", "name": "Xbox One S", "os": "Xbox OS", "output": "HDMI 2.0", "platform_logo": {"id": 324, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl90.jpg"}, "platform_version_release_dates": [{"id": 208, "date": 1470096000, "human": "Aug 02, 2016", "m": 8, "y": 2016, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "4K Ultra HD video", "storage": "2 tb", "summary": "The slim version of the Xbox One.", "url": "https://www.igdb.com/platforms/xboxone/version/xbox-one-s"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 15924}, "58": {"id": 58, "abbreviation": "SFAM", "alternative_name": "SFC", "generation": 4, "name": "Super Famicom", "platform_logo": {"id": 74, "url": "//images.igdb.com/igdb/image/upload/t_thumb/a9x7xjy4p9sqynrvomcf.jpg"}, "url": "https://www.igdb.com/platforms/sfam", "versions": [{"id": 639, "media": "Cartridge", "name": "Super Famicom Box", "platform_logo": {"id": 814, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmm.jpg"}, "platform_version_release_dates": [{"id": 727, "date": 788832000, "human": "1994", "m": 12, "y": 1994, "release_region": {"id": 5, "region": "japan"}}], "summary": "A version of Super Famicom for hotels. It had specific cartridges, not being compatible with the ones released for the standard version.", "url": "https://www.igdb.com/platforms/sfam/version/super-famicom-box"}, {"id": 67, "media": "Cartridge", "name": "Original version", "platform_logo": {"id": 271, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl7j.jpg"}, "platform_version_release_dates": [{"id": 738, "date": 659145600, "human": "Nov 21, 1990", "m": 11, "y": 1990, "release_region": {"id": 5, "region": "japan"}}], "summary": "The Super Famicom is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan. It was later released under other names in other regions, the most common being the Super Nintendo Entertainment System. The console in all of the regions is basically the same, but their cartridges were region-locked.\n\nThe Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the next generation.", "url": "https://www.igdb.com/platforms/sfam/version/original-version"}, {"id": 98, "media": "Cartridge", "name": "Super Famicom Jr.", "platform_logo": {"id": 74, "url": "//images.igdb.com/igdb/image/upload/t_thumb/a9x7xjy4p9sqynrvomcf.jpg"}, "platform_version_release_dates": [{"id": 737, "date": 883526400, "human": "1997", "m": 12, "y": 1997, "release_region": {"id": 5, "region": "japan"}}], "summary": "A cost-reduced version of the console, referred to as the New-Style Super NES (model SNS-101) in North America and as the Super Famicom Jr. in Japan, was released late in the platform's lifespan; designed by Barr, it incorporates design elements from both the original North American and Japanese/European console models but in a smaller form factor. Unlike the original console models, the redesigned model is virtually identical across both regions save for the color palette.", "url": "https://www.igdb.com/platforms/sfam/version/super-famicom-jr"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 1479}, "63": {"id": 63, "abbreviation": "Atari-ST", "name": "Atari ST/STE", "platform_logo": {"id": 367, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla7.jpg"}, "url": "https://www.igdb.com/platforms/atari-st", "versions": [{"id": 30, "cpu": "Motorola 68000 16-/32-bit 8 MHz", "media": "3\u00bd-inch disk", "memory": "512 Kb (1 Mb for Atari ST 1040)", "name": "520 ST", "os": "TOS (The Operating System)", "platform_logo": {"id": 367, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pla7.jpg"}, "platform_version_release_dates": [{"id": 606, "date": 486432000, "human": "Jun 01, 1985", "m": 6, "y": 1985, "release_region": {"id": 8, "region": "worldwide"}}], "resolutions": "320 \u00d7 200 (16 color), palette of 512 colors / 640 \u00d7 200 (4 color), palette of 512 colors / 640 \u00d7 400 (mono), monochrome", "sound": "Yamaha YM2149 3-voice squarewave plus 1-voice white noise mono Programmable Sound Generator", "summary": "The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the 520ST, saw limited release in April\u2013June 1985 and was widely available in July. It was the first personal computer with a bitmapped color GUI, using a version of Digital Research's GEM from February 1985.\n\nThe 1040ST, released in 1986 with 1 MB of RAM, was the first home computer with a cost-per-kilobyte of less than US$1. It is part of a mid-1980s generation of computers with 16- or 32-bit processors, 256 KB or more of RAM, and mouse-controlled graphical user interfaces. (Other examples include the Macintosh, Amiga, Apple IIGS, and Acorn Archimedes.)\n\n\"ST\" officially stands for \"Sixteen/Thirty-two\", referring to the Motorola 68000's 16-bit external bus and 32-bit internals. The system was designed by a small team led by Shiraz Shivji.\n\nThe ST was sold with either Atari's color monitor or less expensive monochrome monitor. Color graphics modes were available only on the former while the highest-resolution mode required the monochrome monitor. Some later models could display the color modes on a TV.\n\nIn some markets, particularly Germany, the ST gained a foothold for CAD and desktop publishing. With its built-in MIDI ports, it was popular for music sequencing and as a controller of musical instruments among amateurs and professional musicians.\n\nIt was superseded by the Atari STE, Atari TT, Atari MEGA STE and Falcon computers.", "url": "https://www.igdb.com/platforms/atari-st/version/520-st"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 1515}, "75": {"id": 75, "abbreviation": "Apple][", "alternative_name": "apple ][", "name": "Apple II", "platform_logo": {"id": 315, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8r.jpg"}, "summary": "The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.) and introduced in 1977. It is the first model in a series of computers which were produced until Apple IIe production ceased in November 1993.", "url": "https://www.igdb.com/platforms/appleii", "versions": [{"id": 21, "name": "Initial version", "platform_logo": {"id": 315, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl8r.jpg"}, "platform_version_release_dates": [{"id": 135, "date": 234748800, "human": "Jun 10, 1977", "m": 6, "y": 1977, "release_region": {"id": 2, "region": "north_america"}}, {"id": 136, "date": 283910400, "human": "1978", "m": 12, "y": 1978, "release_region": {"id": 1, "region": "europe"}}, {"id": 137, "date": 283910400, "human": "1978", "m": 12, "y": 1978, "release_region": {"id": 5, "region": "japan"}}], "url": "https://www.igdb.com/platforms/appleii/version/initial-version-071433c7-3175-44f5-9941-30ea1f42ff58"}], "platform_type": {"id": 6, "name": "Computer"}, "game_count": 1182}, "14": {"id": 14, "abbreviation": "Mac", "alternative_name": "Mac OS", "name": "Mac", "platform_logo": {"id": 867, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plo3.jpg"}, "url": "https://www.igdb.com/platforms/mac", "versions": [{"id": 600, "name": "Monterey", "platform_logo": {"id": 765, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pll9.jpg"}, "platform_version_release_dates": [{"id": 877, "date": 1635120000, "human": "Oct 25, 2021", "m": 10, "y": 2021, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "macOS Monterey (version 12.0) is the eighteenth major release of macOS, Apple's desktop operating system for Macintosh computers, released on October 25, 2021.", "url": "https://www.igdb.com/platforms/mac/version/monterey"}, {"id": 599, "name": "Big Sur", "platform_logo": {"id": 766, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plla.jpg"}, "platform_version_release_dates": [{"id": 694, "date": 1605139200, "human": "Nov 12, 2020", "m": 11, "y": 2020, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "macOS \"Big Sur\" (version 11.0) is the seventeenth major release of macOS, the operating system of Apple Inc. for Macintosh computers released November 12, 2020. This release was the first version to include support for the Apple M processor with ARM64 hardware architecture.", "url": "https://www.igdb.com/platforms/mac/version/big-sur"}, {"id": 149, "name": "Mavericks", "platform_logo": {"id": 98, "url": "//images.igdb.com/igdb/image/upload/t_thumb/lsyardp2tldsqglhscqh.jpg"}, "platform_version_release_dates": [{"id": 158, "date": 1382400000, "human": "Oct 22, 2013", "m": 10, "y": 2013, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "OS X Mavericks (version 10.9) is the tenth major release of OS X, Apple Inc.'s desktop and server operating system for Macintosh computers. It was released as a free update. The update emphasized battery life, Finder improvements, other improvements for power users, and continued iCloud integration, as well as bringing more of Apple's iOS apps to OS X. Mavericks, which was named for the surfing location in California, was the first in the series of OS X releases named for places in Apple's home state; earlier releases used the names of big cats.", "url": "https://www.igdb.com/platforms/mac/version/mavericks"}, {"id": 144, "name": "Tiger", "platform_logo": {"id": 93, "url": "//images.igdb.com/igdb/image/upload/t_thumb/jp06zemqemczisfaxsgl.jpg"}, "platform_version_release_dates": [{"id": 153, "date": 1114732800, "human": "Apr 29, 2005", "m": 4, "y": 2005, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Mac OS X v10.4 Tiger is the fifth major release of Mac OS X, Apple's desktop and server operating system for Mac computers. Some of the new features included a fast searching system called Spotlight, a new version of the Safari web browser, Dashboard, a new \u2018Unified\u2019 theme, and improved support for 64-bit addressing on Power Mac G5s. Tiger shocked executives at Microsoft by offering a number of features, such as fast file searching and improved graphics processing, that Microsoft had spent several years struggling to add to Windows with acceptable performance. Apple announced a transition to Intel x86 processors during Tiger's lifetime, making it the first Apple operating system to work on Apple\u2013Intel architecture machines.", "url": "https://www.igdb.com/platforms/mac/version/tiger"}, {"id": 142, "name": "Jaguar", "platform_logo": {"id": 91, "url": "//images.igdb.com/igdb/image/upload/t_thumb/fua8zdpguizpoyzfvkou.jpg"}, "platform_version_release_dates": [{"id": 151, "date": 1030060800, "human": "Aug 23, 2002", "m": 8, "y": 2002, "release_region": {"id": 1, "region": "europe"}}], "summary": "Mac OS X version 10.2 Jaguar is the third major release of Mac OS X, Apple's desktop and server operating system. The operating system was generally well received by most Mac users as a large step forward in the areas of stability, general speed enhancements, compatibility with other flavors of Unix and the lineup of both graphical and terminal applications available; however, many critics still claimed that significant user interface speed issues existed and that the operating system was still a big step down from Mac OS 9. Jaguar was the first Mac OS X release to publicly use its code name in marketing and advertisements, a practice that has continued in subsequent releases of the operating system.", "url": "https://www.igdb.com/platforms/mac/version/jaguar"}, {"id": 143, "name": "Panther", "platform_logo": {"id": 92, "url": "//images.igdb.com/igdb/image/upload/t_thumb/lgboqvrjxbhm9crh0gmk.jpg"}, "platform_version_release_dates": [{"id": 152, "date": 1066953600, "human": "Oct 24, 2003", "m": 10, "y": 2003, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Mac OS X Panther (version 10.3) is the fourth major release of Mac OS X, Apple\u2019s desktop and server operating system. It had features such as a refined brushed metal interface, fast user switching, Expos\u00e9 tool for window management, built-in X11 support and on-the-fly user home folder encryption and decryption.", "url": "https://www.igdb.com/platforms/mac/version/panther"}, {"id": 147, "name": "Lion", "platform_logo": {"id": 96, "url": "//images.igdb.com/igdb/image/upload/t_thumb/yaguodfpr4ucdiakputb.jpg"}, "platform_version_release_dates": [{"id": 156, "date": 1311120000, "human": "Jul 20, 2011", "m": 7, "y": 2011, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Mac OS X Lion (version 10.7), marketed as OS X Lion, is the eighth major release of Mac OS X, Apple's desktop and server operating system for Macintosh computers. It brings many developments made in Apple's iOS, such as an easily navigable display of installed applications, to the Mac, and includes support for the Mac App Store, as introduced in Mac OS X Snow Leopard.", "url": "https://www.igdb.com/platforms/mac/version/lion"}, {"id": 150, "name": "Yosemite", "platform_logo": {"id": 99, "url": "//images.igdb.com/igdb/image/upload/t_thumb/df1raex6oqgcp56leff4.jpg"}, "platform_version_release_dates": [{"id": 159, "date": 1413417600, "human": "Oct 16, 2014", "m": 10, "y": 2014, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "OS X Yosemite (version 10.10) is the eleventh major release of OS X, Apple Inc.'s desktop and server operating system for Macintosh computers. Yosemite introduced a major overhaul of OS X's user interface. Its graphics replaced skeuomorphism with flat graphic design and blurred translucency effects, following the aesthetic introduced with iOS 7. Many of Yosemite's new features focus on the theme of continuity, increasing its integration with other Apple services and platforms such as iOS and iCloud.", "url": "https://www.igdb.com/platforms/mac/version/yosemite"}, {"id": 141, "name": "Puma", "platform_logo": {"id": 90, "url": "//images.igdb.com/igdb/image/upload/t_thumb/luxugq3uspac6qqbvqwk.jpg"}, "platform_version_release_dates": [{"id": 150, "date": 1001376000, "human": "Sep 25, 2001", "m": 9, "y": 2001, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Mac OS X version 10.1, code named Puma, is the second major release of Mac OS X, Apple's desktop and server operating system. Version 10.1 was released as a free update for Mac OS X 10.0 users. The operating system was better received than Mac OS X 10.0, although critics claimed that the operating system was still lacking some features and was plagued with bugs.", "url": "https://www.igdb.com/platforms/mac/version/puma"}, {"id": 145, "name": "Leopard", "platform_logo": {"id": 94, "url": "//images.igdb.com/igdb/image/upload/t_thumb/db0qv9ovisi8e0isgkby.jpg"}, "platform_version_release_dates": [{"id": 154, "date": 1193356800, "human": "Oct 26, 2007", "m": 10, "y": 2007, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Mac OS X Leopard (version 10.5) is the sixth major release of Mac OS X, Apple's desktop and server operating system for Macintosh computers. Leopard is the final version of Mac OS X to support the PowerPC architecture as Snow Leopard functions solely on Intel based Macs. According to Apple, Leopard contains over 300 changes and enhancements over its predecessor, Mac OS X Tiger, covering core operating system components as well as included applications and developer tools. Leopard introduces a significantly revised desktop, with a redesigned Dock, Stacks, a semitransparent menu bar, and an updated Finder that incorporates the Cover Flow visual navigation interface first seen in iTunes. Other notable features include support for writing 64-bit graphical user interface applications, an automated backup utility called Time Machine, support for Spotlight searches across multiple machines, and the inclusion of Front Row and Photo Booth, which were previously included with only some Mac models.", "url": "https://www.igdb.com/platforms/mac/version/leopard"}, {"id": 146, "name": "Snow Leopard", "platform_logo": {"id": 95, "url": "//images.igdb.com/igdb/image/upload/t_thumb/jiy43xitvtxfi16wcdyd.jpg"}, "platform_version_release_dates": [{"id": 155, "date": 1251417600, "human": "Aug 28, 2009", "m": 8, "y": 2009, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Mac OS X Snow Leopard (version 10.6) is the seventh major release of Mac OS X, Apple's desktop and server operating system for Macintosh computers. Unlike those of previous versions of Mac OS X, the goals of Snow Leopard were improved performance, greater efficiency and the reduction of its overall memory footprint. Much of the software in Mac OS X was extensively rewritten for this release in order to take advantage fully of modern Macintosh hardware. New programming frameworks, such as OpenCL, were created, allowing software developers to use graphics cards in their applications. This is also the first Mac OS release since System 7.1.1 that does not support Macs using PowerPC processors, as Apple now intends to focus on its current line of Intel-based products. As support for Rosetta was dropped in OS X Lion, Snow Leopard is the last version of Mac OS X that is able to run PowerPC-only applications. Snow Leopard is the last release of Mac OS X to support the 32-bit Intel Core Solo and Intel Core Duo CPUs.", "url": "https://www.igdb.com/platforms/mac/version/snow-leopard"}, {"id": 148, "name": "Mountain Lion", "platform_logo": {"id": 97, "url": "//images.igdb.com/igdb/image/upload/t_thumb/vpprk3kkeloztxesyoiv.jpg"}, "platform_version_release_dates": [{"id": 157, "date": 1343174400, "human": "Jul 25, 2012", "m": 7, "y": 2012, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "OS X Mountain Lion (version 10.8) is the ninth major release of OS X (formerly called Mac OS X), Apple Inc.'s desktop and server operating system for Macintosh computers. Named to signify its status as a refinement of the previous OS X version, Lion, Apple's stated aims in developing Mountain Lion were to allow users to more easily manage and synchronise content between multiple Apple devices and to make the operating system more familiar. The operating system gained the new malware-blocking system Gatekeeper and integration with Apple's online Game Center and iCloud services, while the Safari web browser was updated to version 6. As on iOS, Notes and Reminders became full applications, separate from Mail and Calendar, while the iChat application was replaced with a version of iOS's Messages. Mountain Lion also added a version of iOS's Notification Center, which groups updates from different applications in one place.", "url": "https://www.igdb.com/platforms/mac/version/mountain-lion"}, {"id": 598, "name": "Ventura", "platform_logo": {"id": 761, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pll5.jpg"}, "platform_version_release_dates": [{"id": 692, "date": 1666569600, "human": "Oct 24, 2022", "m": 10, "y": 2022, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "macOS Ventura (version 13) is the nineteenth major release of macOS, Apple's desktop operating system for Mac computers. The successor to macOS Monterey, it was announced at WWDC 2022 on June 6, 2022, and launched on October 24, 2022. It is named after the city of Ventura and is the tenth macOS release to bear a name from the company's home state of California. The macOS 13 Ventura logo and default wallpaper resemble an abstract California poppy.", "url": "https://www.igdb.com/platforms/mac/version/ventura"}, {"id": 151, "name": "El Capitan", "platform_logo": {"id": 764, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pll8.jpg"}, "platform_version_release_dates": [{"id": 695, "date": 1443571200, "human": "Sep 30, 2015", "m": 9, "y": 2015, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "OS X El Capitan (version 10.11) is the twelfth major release of macOS (named OS X at the time of El Capitan's release), Apple Inc.'s desktop and server operating system for Macintosh. It focuses mainly on performance, stability, and security. Following the California location-based naming scheme introduced with OS X Mavericks, El Capitan was named after a rock formation in Yosemite National Park. El Capitan is the final version to be released under the name OS X. OS X El Capitan received far better reviews than Yosemite.", "url": "https://www.igdb.com/platforms/mac/version/el-capitan"}, {"id": 45, "name": "Cheetah", "platform_logo": {"id": 89, "url": "//images.igdb.com/igdb/image/upload/t_thumb/eatvxlflfq0lk8p8sp2c.jpg"}, "platform_version_release_dates": [{"id": 67, "date": 985392000, "human": "Mar 24, 2001", "m": 3, "y": 2001, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Mac OS X version 10.0, code named Cheetah, is the first major release of Mac OS X, Apple\u2019s desktop and server operating system. Mac OS X v10.0 was a radical departure from the previous classic Macintosh operating system (Mac OS) and was Apple\u2019s long awaited answer for a next generation Macintosh operating system. It introduced a brand new code base completely separate from Mac OS 9's, as well as all previous Apple operating systems. Mac OS X introduced the new Darwin Unix-like core and a completely new system of memory management. Cheetah proved to be a rocky start to the Mac OS X line, plagued with missing features and performance issues, although it was praised for being a good start to an operating system still in its infancy, in terms of completeness and overall operating system stability. Unlike later releases of Mac OS X, the cat-themed code name was not used in marketing the new operating system.", "url": "https://www.igdb.com/platforms/mac/version/cheetah"}, {"id": 713, "name": "Sonoma", "platform_logo": {"id": 867, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plo3.jpg"}, "platform_version_release_dates": [{"id": 876, "date": 1695686400, "human": "Sep 26, 2023", "m": 9, "y": 2023, "release_region": {"id": 8, "region": "worldwide"}}], "url": "https://www.igdb.com/platforms/mac/version/sonoma"}], "platform_type": {"id": 4, "name": "Operating_system"}, "game_count": 34973}, "82": {"id": 82, "abbreviation": "browser", "alternative_name": "Internet", "name": "Web browser", "platform_logo": {"id": 825, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmx.jpg"}, "url": "https://www.igdb.com/platforms/browser", "versions": [{"id": 663, "name": "Opera GX", "platform_logo": {"id": 825, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmx.jpg"}, "platform_version_release_dates": [{"id": 760, "date": 1689811200, "human": "Jul 20, 2023", "m": 7, "y": 2023, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Opera GX is a gaming-oriented variant of Opera. The browser was announced and released in early access for Windows on 11 June 2019, during E3 2019. The macOS version was released in December of the same year.\n\nOpera GX adds features geared toward gamers on top of the regular Opera browser. The browser allows users to limit network, CPU, and memory usage to preserve system resources, with GX Cleaner, a tool that allows users to clear cache, cookies, and other unwanted files. It also adds integrations with other apps such as Twitch, Discord, Twitter, and Instagram. The browser also has a built-in page called the GX Corner, which collates gaming-related releases, deals, and news articles.", "url": "https://www.igdb.com/platforms/browser/version/opera-gx"}, {"id": 662, "name": "Vivaldi", "platform_logo": {"id": 824, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmw.jpg"}, "platform_version_release_dates": [{"id": 759, "date": 1422316800, "human": "Jan 27, 2015", "m": 1, "y": 2015, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Vivaldi is a freeware, cross-platform web browser with a built-in email client developed by Vivaldi Technologies, a company founded by Tatsuki Tomita and Jon Stephenson von Tetzchner, who was the co-founder and CEO of Opera Software. Vivaldi was officially launched on 6 April 2016.\n\nAlthough intended for general users, it is first and foremost targeted towards technically-inclined users as well as former Opera users disgruntled by its transition from the Presto layout engine to a Chromium-based browser that resulted in the loss of many of its distinctive features. Despite also being Chromium-based, Vivaldi aims to revive the features of the Presto-based Opera with its own proprietary modifications.", "url": "https://www.igdb.com/platforms/browser/version/vivaldi"}, {"id": 655, "name": "Internet Explorer", "platform_logo": {"id": 817, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmp.jpg"}, "platform_version_release_dates": [{"id": 753, "date": 809222400, "human": "Aug 24, 1995", "m": 8, "y": 1995, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Internet Explorer (formerly Microsoft Internet Explorer[b] and Windows Internet Explorer, commonly abbreviated as IE or MSIE) is a deprecated (or discontinued for most modern Windows editions) series of graphical web browsers developed by Microsoft that were used in the Windows line of operating systems. While IE has been discontinued on most Windows editions, it remains supported on certain editions of Windows, such as Windows 10 LTSB/LTSC. Starting in 1995, it was first released as part of the add-on package Plus! for Windows 95 that year. Later versions were available as free downloads or in-service packs and included in the original equipment manufacturer (OEM) service releases of Windows 95 and later versions of Windows. Microsoft spent over US$100 million per year on Internet Explorer in the late 1990s, with over 1,000 people involved in the project by 1999. New feature development for the browser was discontinued in 2016 and ended support on June 15, 2022, in favor of its successor, Microsoft Edge.", "url": "https://www.igdb.com/platforms/browser/version/internet-explorer"}, {"id": 657, "name": "Opera", "platform_logo": {"id": 819, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmr.jpg"}, "platform_version_release_dates": [{"id": 754, "date": 797472000, "human": "Apr 10, 1995", "m": 4, "y": 1995, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Opera is a multi-platform web browser developed by its namesake company Opera. The browser is based on Chromium, but distinguishes itself from other Chromium-based browsers (Chrome, Edge, etc.) through its user interface and other features.", "url": "https://www.igdb.com/platforms/browser/version/opera"}, {"id": 658, "name": "Safari", "platform_logo": {"id": 820, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plms.jpg"}, "platform_version_release_dates": [{"id": 755, "date": 1041552000, "human": "Jan 03, 2003", "m": 1, "y": 2003, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Safari is a web browser developed by Apple. It is built into Apple's operating systems, including macOS, iOS, and iPadOS, and uses Apple's open-source browser engine WebKit, which was derived from KHTML.", "url": "https://www.igdb.com/platforms/browser/version/safari"}, {"id": 659, "name": "Google Chrome", "platform_logo": {"id": 821, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmt.jpg"}, "platform_version_release_dates": [{"id": 756, "date": 1228953600, "human": "Dec 11, 2008", "m": 12, "y": 2008, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Google Chrome is a cross-platform web browser developed by Google. It was first released in 2008 for Microsoft Windows, built with free software components from Apple WebKit and Mozilla Firefox. Versions were later released for Linux, macOS, iOS, and also for Android, where it is the default browser. The browser is also the main component of ChromeOS, where it serves as the platform for web applications.\n\nMost of Chrome's source code comes from Google's free and open-source software project Chromium, but Chrome is licensed as proprietary freeware. WebKit was the original rendering engine, but Google eventually forked it to create the Blink engine; all Chrome variants except iOS used Blink as of 2017.", "url": "https://www.igdb.com/platforms/browser/version/google-chrome"}, {"id": 656, "name": "Netscape Navigator", "platform_logo": {"id": 818, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmq.jpg"}, "summary": "Netscape Navigator is a discontinued proprietary web browser, and the original browser of the Netscape line, from versions 1 to 4.08, and 9.x. It was the flagship product of the Netscape Communications Corp and was the dominant web browser in terms of usage share in the 1990s, but by around 2003 its user base had all but disappeared. This was partly because the Netscape Corporation (later purchased by AOL) did not sustain Netscape Navigator's technical innovation in the late 1990s.", "url": "https://www.igdb.com/platforms/browser/version/netscape-navigator"}, {"id": 86, "name": "Web browser", "platform_logo": {"id": 381, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plal.jpg"}, "platform_version_release_dates": [{"id": 752, "date": 662601600, "human": "1990", "m": 12, "y": 1990, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "A web browser is an application for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on a range of devices, including desktops, laptops, tablets, and smartphones.", "url": "https://www.igdb.com/platforms/browser/version/web-browser"}, {"id": 661, "name": "Microsoft Edge", "platform_logo": {"id": 823, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmv.jpg"}, "platform_version_release_dates": [{"id": 758, "date": 1438128000, "human": "Jul 29, 2015", "m": 7, "y": 2015, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Microsoft Edge (or simply Edge) is a proprietary, cross-platform web browser created by Microsoft. It was first released in 2015 as part of Windows 10 and Xbox One and later ported to other platforms as a fork of Google's Chromium open-source project: Android and iOS, macOS, older Windows versions (Windows 7, Windows Server 2008 R2 and later were supported until early 2023), and most recently Linux. Edge was created as the successor to Internet Explorer (IE).\n\nEdge was initially built with Microsoft's own proprietary browser engine, EdgeHTML, and their Chakra JavaScript engine. In late 2018, it was announced that Edge would be completely rebuilt as a Chromium-based browser with Blink and V8 engines. The new Edge was publicly released in January 2020, and on Xbox platforms in 2021. Microsoft has since terminated security support for the original browser (now referred to as Microsoft Edge Legacy), and in Windows 11 it is the default web browser (for compatibility with Google Chrome).", "url": "https://www.igdb.com/platforms/browser/version/microsoft-edge"}, {"id": 660, "name": "Firefox", "platform_logo": {"id": 822, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plmu.jpg"}, "platform_version_release_dates": [{"id": 757, "date": 1099958400, "human": "Nov 09, 2004", "m": 11, "y": 2004, "release_region": {"id": 8, "region": "worldwide"}}], "summary": "Mozilla Firefox, or simply Firefox, is a free and open-source web browser developed by the Mozilla Foundation and its subsidiary, the Mozilla Corporation. It uses the Gecko rendering engine to display web pages, which implements current and anticipated web standards. In November 2017, Firefox began incorporating new technology under the code name \"Quantum\" to promote parallelism and a more intuitive user interface. Firefox is available for Windows 7 or later versions, macOS, and Linux. Its unofficial ports are available for various Unix and Unix-like operating systems, including FreeBSD, OpenBSD, NetBSD, illumos, and Solaris Unix. It is also available for Android and iOS. However, as with all other iOS web browsers, the iOS version uses the WebKit layout engine instead of Gecko due to platform requirements. An optimized version is also available on the Amazon Fire TV as one of the two main browsers available with Amazon's Silk Browser.", "url": "https://www.igdb.com/platforms/browser/version/firefox"}], "platform_type": {"id": 3, "name": "Platform"}, "game_count": 12796}, "130": {"id": 130, "abbreviation": "Switch", "alternative_name": "NX", "generation": 8, "name": "Nintendo Switch", "platform_logo": {"id": 606, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgu.jpg"}, "url": "https://www.igdb.com/platforms/switch", "versions": [{"id": 282, "name": "Switch Lite", "platform_logo": {"id": 534, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pleu.jpg"}, "platform_version_release_dates": [{"id": 359, "date": 1568937600, "human": "Sep 20, 2019", "m": 9, "y": 2019, "release_region": {"id": 8, "region": "worldwide"}}, {"id": 797, "date": 1633046400, "human": "Oct 01, 2021", "m": 10, "y": 2021, "release_region": {"id": 10, "region": "brazil"}}], "summary": "A smaller version of the Switch, which only supports handheld play. The Joy-Cons are integrated into the main unit, and the four directional buttons are replaced by a more classic D-Pad", "url": "https://www.igdb.com/platforms/switch/version/switch-lite"}, {"id": 503, "cpu": "Custom Nividia Tegra Processor", "name": "OLED Model", "platform_logo": {"id": 606, "url": "//images.igdb.com/igdb/image/upload/t_thumb/plgu.jpg"}, "platform_version_release_dates": [{"id": 798, "date": 1664150400, "human": "Sep 26, 2022", "m": 9, "y": 2022, "release_region": {"id": 10, "region": "brazil"}}, {"id": 799, "date": 1633651200, "human": "Oct 08, 2021", "m": 10, "y": 2021, "release_region": {"id": 8, "region": "worldwide"}}], "storage": "64 GB", "summary": "An upgraded model with a 7-inch OLED screen, wider kickstand, better speakers for handheld or tabletop play, and a LAN port built into the brand new dock for a better online experience.", "url": "https://www.igdb.com/platforms/switch/version/oled-model"}, {"id": 173, "connectivity": "802.11 a/b/g/n/ac, Bluetooth 4.0 (TV Mode Only), 2x USB 3.0, 1x USB 2.0, 1x USB-C, HDMI", "cpu": "Custom NVIDIA Tegra", "graphics": "Nvidia GM20B Maxwell-based GPU @ 307.2 - 384 MHz while undocked, 307.2 - 768 MHz while docked", "media": "Nintendo Switch Game Card, microSD Card", "memory": "4GB LPDDR4", "name": "Initial version", "os": "Nintendo Switch system software", "output": "HDMI, 3.5mm headphone jack, DisplayPort over USB-C (internal)", "platform_logo": {"id": 227, "url": "//images.igdb.com/igdb/image/upload/t_thumb/pl6b.jpg"}, "platform_version_release_dates": [{"id": 217, "date": 1488499200, "human": "Mar 03, 2017", "m": 3, "y": 2017, "release_region": {"id": 8, "region": "worldwide"}}, {"id": 796, "date": 1600387200, "human": "Sep 18, 2020", "m": 9, "y": 2020, "release_region": {"id": 10, "region": "brazil"}}, {"id": 795, "date": 1575936000, "human": "Dec 10, 2019", "m": 12, "y": 2019, "release_region": {"id": 6, "region": "china"}}, {"id": 925, "date": 1512086400, "human": "Dec 01, 2017", "m": 12, "y": 2017, "release_region": {"id": 9, "region": "korea"}}], "resolutions": "1280x720 on integrated screen, up to 1920x1080 through HDMI", "sound": "5.1 channel Linear PCM (HDMI), analog stereo (3.5mm headphone jack)", "storage": "32 GB NAND flash, expandable via microSD cards", "summary": "Nintendo Switch is a hybrid console/tablet. The tablet becomes a console via a docking station connected to a tv set. Nintendo regards the concept as mainly a home gaming system rather than portable. The Switch features two wireless controllers, which may be used individually or attached to a grip to get a more traditional controller.", "url": "https://www.igdb.com/platforms/switch/version/initial-version"}], "platform_type": {"id": 1, "name": "Console"}, "game_count": 27442}}