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// napi_threadsafe_function over CFRunLoop.
//
// The invariant the whole file is built around: a producer thread never enters
// the target isolate. It takes this object's mutex, appends to the queue and
// leaves; every step that touches JS runs in a block posted to the env's own
// runloop. Taking the isolate's Locker from a foreign thread would reintroduce
// the cross-isolate class-initialization deadlock (issue #420).
// Must precede every include: without NAPI_EXPERIMENTAL, NAPI_VERSION defaults
// to 8 and the version-gated declarations in node_api.h stay invisible, so the
// definitions below would silently not match anything.
#define NAPI_EXPERIMENTAL
#define NODE_API_EXPERIMENTAL_NO_WARNING
#include <condition_variable>
#include <memory>
#include <mutex>
#include <queue>
#include <unordered_map>
#include <utility>
#include <vector>
#include "node_api.h"
#include "js_native_api_v8.h"
#include "NapiEnv.h"
#include "NapiThreadSafeFunction.h"
#include "runtime/Helpers.h"
#include "runtime/NativeScriptException.h"
#include "runtime/Runtime.h"
struct napi_threadsafe_function__
: public std::enable_shared_from_this<napi_threadsafe_function__> {
~napi_threadsafe_function__() {
if (loop != nullptr) {
CFRelease(loop);
}
}
// Read from producer threads, so they are fixed at construction and only
// cleared once the function is closed for good. The runloop is retained for
// the object's lifetime and used for thread-identity checks only: a producer
// may compare against it after the owning thread exits, and comparing a
// deallocated pointer is fine where calling into it would not be. Work is
// posted through the event loop, whose weak_ptr goes null once the runtime
// shuts it down.
tns::NapiEnv* env = nullptr;
v8::Isolate* isolate = nullptr;
CFRunLoopRef loop = nullptr;
std::weak_ptr<tns::EventLoop> eventLoop;
// Touched on the env's thread only, which is where the abort path and every
// dispatch run.
napi_ref callbackRef = nullptr;
napi_threadsafe_function_call_js callJs = nullptr;
napi_finalize finalizeCb = nullptr;
void* finalizeData = nullptr;
void* context = nullptr;
std::mutex mutex;
std::condition_variable spaceAvailable;
std::queue<void*> queue;
size_t maxQueueSize = 0;
size_t threadCount = 0;
bool closing = false;
bool envAlive = true;
bool dispatchPosted = false;
bool finalized = false;
bool refed = true;
};
namespace {
using TsfnRef = std::shared_ptr<napi_threadsafe_function__>;
// Owns the reference that stands in for the handle the addon holds: a
// threadsafe function outlives its JS side (blocks in flight keep their own
// reference) and its JS side outlives the handle, so neither can own it alone.
struct TsfnRegistry {
std::mutex mutex;
std::unordered_map<napi_threadsafe_function__*, TsfnRef> live;
};
TsfnRegistry& Registry() {
static TsfnRegistry* registry = new TsfnRegistry();
return *registry;
}
void DropHandleRef(napi_threadsafe_function__* tsfn) {
// Declared before the lock so it outlives it: dropping the last reference
// runs the destructor, which must not happen under the registry's mutex.
TsfnRef dropped;
TsfnRegistry& registry = Registry();
std::lock_guard<std::mutex> lock(registry.mutex);
auto it = registry.live.find(tsfn);
if (it == registry.live.end()) {
return;
}
dropped = std::move(it->second);
registry.live.erase(it);
}
// Node deletes the function as soon as it is finalized, which leaves the
// handles of threads that have not released yet dangling. Holding on until
// every thread has released costs one map entry and makes a late
// napi_release_threadsafe_function safe.
void DropHandleRefIfDone(const TsfnRef& tsfn) {
{
std::lock_guard<std::mutex> lock(tsfn->mutex);
if (!tsfn->finalized || tsfn->threadCount > 0) {
return;
}
}
DropHandleRef(tsfn.get());
}
// The env's thread, with the isolate locked and a handle scope open.
void FinalizeOnJsThread(const TsfnRef& tsfn) {
std::queue<void*> undelivered;
{
std::lock_guard<std::mutex> lock(tsfn->mutex);
if (tsfn->finalized) {
return;
}
tsfn->finalized = true;
undelivered.swap(tsfn->queue);
}
if (tsfn->callbackRef != nullptr) {
napi_delete_reference(tsfn->env, tsfn->callbackRef);
tsfn->callbackRef = nullptr;
}
// Node hands undelivered items back with a null env so the producer's data
// can still be freed; there is no JS left to run for them. This must happen
// before the finalize callback, which is where addons free the context these
// calls receive.
while (!undelivered.empty()) {
if (tsfn->callJs != nullptr) {
tsfn->callJs(nullptr, nullptr, tsfn->context, undelivered.front());
}
undelivered.pop();
}
if (tsfn->finalizeCb != nullptr) {
tsfn->env->CallFinalizer(tsfn->finalizeCb, tsfn->finalizeData, tsfn->context);
}
}
void CallJsOnJsThread(const TsfnRef& tsfn, void* data) {
napi_env env = tsfn->env;
v8::HandleScope handle_scope(env->isolate);
v8::Context::Scope context_scope(env->context());
napi_value callback = nullptr;
if (tsfn->callbackRef != nullptr) {
napi_get_reference_value(env, tsfn->callbackRef, &callback);
}
env->CallIntoModule(
[&](napi_env moduleEnv) {
if (tsfn->callJs != nullptr) {
tsfn->callJs(moduleEnv, callback, tsfn->context, data);
return;
}
if (callback != nullptr) {
napi_value recv = nullptr;
napi_get_undefined(moduleEnv, &recv);
napi_call_function(moduleEnv, recv, callback, 0, nullptr, nullptr);
}
},
[](napi_env moduleEnv, v8::Local<v8::Value> exception) {
if (moduleEnv->terminatedOrTerminating()) {
return;
}
tns::NativeScriptException::ReportToJsHandlersAndLog(
moduleEnv->isolate, exception, v8::Local<v8::Message>());
});
}
void PostDispatch(const TsfnRef& tsfn);
// A producer that pushes faster than the callback returns would otherwise keep
// one runloop block busy forever, starving timers, messages and the UI. Node
// re-arms its async handle per item; this yields every so many.
constexpr size_t kMaxCallsPerDispatch = 64;
void RunDispatch(const TsfnRef& tsfn) {
size_t delivered = 0;
for (;;) {
void* data = nullptr;
bool haveData = false;
bool finalize = false;
{
std::lock_guard<std::mutex> lock(tsfn->mutex);
if (!tsfn->envAlive) {
tsfn->dispatchPosted = false;
return;
}
if (tsfn->closing) {
finalize = true;
} else if (!tsfn->queue.empty()) {
data = tsfn->queue.front();
tsfn->queue.pop();
haveData = true;
} else if (tsfn->threadCount == 0) {
tsfn->closing = true;
finalize = true;
} else {
tsfn->dispatchPosted = false;
return;
}
}
tsfn->spaceAvailable.notify_all();
if (finalize) {
FinalizeOnJsThread(tsfn);
{
std::lock_guard<std::mutex> lock(tsfn->mutex);
tsfn->dispatchPosted = false;
}
DropHandleRefIfDone(tsfn);
return;
}
if (haveData) {
CallJsOnJsThread(tsfn, data);
if (++delivered >= kMaxCallsPerDispatch) {
{
std::lock_guard<std::mutex> lock(tsfn->mutex);
tsfn->dispatchPosted = false;
}
PostDispatch(tsfn);
return;
}
}
}
}
void PostDispatch(const TsfnRef& tsfn) {
std::weak_ptr<tns::EventLoop> weakLoop;
{
// Read under the mutex: this runs on producer threads, and teardown
// closes the function as soon as the env starts tearing down.
std::lock_guard<std::mutex> lock(tsfn->mutex);
if (tsfn->dispatchPosted || !tsfn->envAlive) {
return;
}
tsfn->dispatchPosted = true;
weakLoop = tsfn->eventLoop;
}
// The entry owns a reference: the handle may be released, and the queue
// drained by an earlier dispatch, before this one runs. It runs under the
// loop's Locker/scopes, and EventLoop::Shutdown drops queued entries before
// the env dies, so no liveness re-check is needed inside.
TsfnRef ref = tsfn;
std::shared_ptr<tns::EventLoop> loop = weakLoop.lock();
if (loop == nullptr || !loop->PostInternal([ref]() { RunDispatch(ref); })) {
std::lock_guard<std::mutex> lock(ref->mutex);
ref->dispatchPosted = false;
}
}
} // namespace
namespace tns {
void NapiAbortThreadSafeFunctions(NapiEnv* env) {
std::vector<TsfnRef> victims;
{
TsfnRegistry& registry = Registry();
std::lock_guard<std::mutex> lock(registry.mutex);
for (auto& entry : registry.live) {
if (entry.second->env == env) {
victims.push_back(entry.second);
}
}
}
for (const TsfnRef& tsfn : victims) {
{
std::lock_guard<std::mutex> lock(tsfn->mutex);
tsfn->closing = true;
tsfn->envAlive = false;
}
// Producers blocked on a full queue have to be let go before anything
// else: they are answered with napi_closing.
tsfn->spaceAvailable.notify_all();
v8::Isolate::Scope isolate_scope(env->isolate);
v8::HandleScope handle_scope(env->isolate);
v8::Context::Scope context_scope(env->context());
FinalizeOnJsThread(tsfn);
// The runloop stays retained until the object dies; a producer may still
// compare against it, and only `envAlive` gates posting to it.
{
std::lock_guard<std::mutex> lock(tsfn->mutex);
tsfn->env = nullptr;
tsfn->isolate = nullptr;
}
DropHandleRefIfDone(tsfn);
}
}
} // namespace tns
//=== Entry points =========================================================
napi_status NAPI_CDECL
napi_create_threadsafe_function(napi_env env,
napi_value func,
napi_value async_resource,
napi_value async_resource_name,
size_t max_queue_size,
size_t initial_thread_count,
void* thread_finalize_data,
napi_finalize thread_finalize_cb,
void* context,
napi_threadsafe_function_call_js call_js_cb,
napi_threadsafe_function* result) {
CHECK_ENV(env);
CHECK_ARG(env, async_resource_name);
RETURN_STATUS_IF_FALSE(env, initial_thread_count > 0, napi_invalid_arg);
CHECK_ARG(env, result);
// There is no async_hooks here, so the resource object carries no behaviour.
(void)async_resource;
if (func == nullptr) {
CHECK_ARG(env, call_js_cb);
}
tns::NapiEnv* tnsEnv = static_cast<tns::NapiEnv*>(env);
RETURN_STATUS_IF_FALSE(env, tnsEnv->RuntimeLoop() != nullptr,
napi_generic_failure);
TsfnRef tsfn = std::make_shared<napi_threadsafe_function__>();
tsfn->env = tnsEnv;
tsfn->isolate = env->isolate;
tsfn->loop = tnsEnv->RuntimeLoop();
CFRetain(tsfn->loop);
tsfn->eventLoop = tnsEnv->GetEventLoop();
tsfn->callJs = call_js_cb;
tsfn->finalizeCb = thread_finalize_cb;
tsfn->finalizeData = thread_finalize_data;
tsfn->context = context;
tsfn->maxQueueSize = max_queue_size;
tsfn->threadCount = initial_thread_count;
if (func != nullptr) {
napi_status status =
napi_create_reference(env, func, 1, &tsfn->callbackRef);
if (status != napi_ok) {
return napi_set_last_error(env, status);
}
}
{
TsfnRegistry& registry = Registry();
std::lock_guard<std::mutex> lock(registry.mutex);
registry.live[tsfn.get()] = tsfn;
}
*result = tsfn.get();
return napi_clear_last_error(env);
}
napi_status NAPI_CDECL napi_get_threadsafe_function_context(
napi_threadsafe_function func, void** result) {
if (func == nullptr || result == nullptr) {
return napi_invalid_arg;
}
*result = func->context;
return napi_ok;
}
napi_status NAPI_CDECL
napi_call_threadsafe_function(napi_threadsafe_function func,
void* data,
napi_threadsafe_function_call_mode is_blocking) {
if (func == nullptr) {
return napi_invalid_arg;
}
{
std::unique_lock<std::mutex> lock(func->mutex);
while (!func->closing && func->maxQueueSize > 0 &&
func->queue.size() >= func->maxQueueSize) {
if (is_blocking == napi_tsfn_nonblocking) {
return napi_queue_full;
}
// The thread that drains the queue is the one that would have to wake
// this wait, so blocking on it there can only stall forever. Node blocks
// regardless and leaves this status unused; wedging the runloop is worse
// than a status an addon may not expect.
if (CFRunLoopGetCurrent() == func->loop) {
return napi_would_deadlock;
}
func->spaceAvailable.wait(lock);
}
if (func->closing) {
return napi_closing;
}
func->queue.push(data);
}
PostDispatch(func->shared_from_this());
return napi_ok;
}
napi_status NAPI_CDECL
napi_acquire_threadsafe_function(napi_threadsafe_function func) {
if (func == nullptr) {
return napi_invalid_arg;
}
std::lock_guard<std::mutex> lock(func->mutex);
if (func->closing) {
return napi_closing;
}
func->threadCount++;
return napi_ok;
}
napi_status NAPI_CDECL napi_release_threadsafe_function(
napi_threadsafe_function func, napi_threadsafe_function_release_mode mode) {
if (func == nullptr) {
return napi_invalid_arg;
}
TsfnRef tsfn = func->shared_from_this();
bool dispatch = false;
{
std::lock_guard<std::mutex> lock(tsfn->mutex);
if (tsfn->threadCount == 0) {
return napi_invalid_arg;
}
tsfn->threadCount--;
if (!tsfn->closing &&
(mode == napi_tsfn_abort || tsfn->threadCount == 0)) {
tsfn->closing = (mode == napi_tsfn_abort);
dispatch = true;
}
}
// A producer waiting for queue space has to see the close, and the JS side
// has to notice that it can finalize.
tsfn->spaceAvailable.notify_all();
if (dispatch) {
PostDispatch(tsfn);
}
DropHandleRefIfDone(tsfn);
return napi_ok;
}
// The runloop this runtime drives has no libuv-style reference count: it
// belongs to the app (or the worker) and never exits because a Node-API addon
// asked it to. The flag is tracked so napi_ref/unref pair up, and gates
// nothing.
napi_status NAPI_CDECL napi_unref_threadsafe_function(
node_api_basic_env env, napi_threadsafe_function func) {
CHECK_ENV(env);
CHECK_ARG(env, func);
std::lock_guard<std::mutex> lock(func->mutex);
func->refed = false;
return napi_clear_last_error(env);
}
napi_status NAPI_CDECL napi_ref_threadsafe_function(
node_api_basic_env env, napi_threadsafe_function func) {
CHECK_ENV(env);
CHECK_ARG(env, func);
std::lock_guard<std::mutex> lock(func->mutex);
func->refed = true;
return napi_clear_last_error(env);
}