-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathnet-server.h
More file actions
112 lines (94 loc) · 3.64 KB
/
Copy pathnet-server.h
File metadata and controls
112 lines (94 loc) · 3.64 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
// Copyright (c) 2014 Justin Walsh.
// All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#ifndef STACKD_SERVER_H_
#define STACKD_SERVER_H_
#include <iostream>
#include <functional>
#include <unordered_map>
#include "uv.h"
#include "stackd/core.h"
#include "stackd/coroutine.h"
namespace stackd
{
class Net;
// NetServer Delegate struct for maintaining function pointers to the proper handlers
template <typename T>
struct NetServerDelegate
{
delegate<T, int> listening;
delegate<T, float> connection;
delegate<T, const char *> close;
delegate<T, const char *> error;
};
// NetServerInterface ensures we have the proper delegate wired into a class that want's to handle requests
template <typename T>
class NetServerInterface
{
public:
virtual NetServerDelegate<T> delegate() = 0;
};
// Default implementation to rely on classic inheritance for defining your net server
class NetServerListener : public NetServerInterface<NetServerListener>
{
virtual void listening(int) = 0;
virtual void connection(float) = 0;
virtual void close(const char *) = 0;
virtual void error(const char *) = 0;
public:
NetServerDelegate<NetServerListener> delegate()
{
return { &NetServerListener::listening, &NetServerListener::connection, &NetServerListener::close, &NetServerListener::error };
}
};
// The net server class that controls server flow
class NetServer
{
public:
~NetServer();
void listen(int port);
void listen(int port, int address);
void close();
protected:
friend Net;
NetServer(Core *core);
template <class T>
void bind(T* delegate, NetServerDelegate<T> delegates)
{
onListening = coroutine_delegate<int>(delegates.listening.bind(delegate));
onConnecting = coroutine_delegate<float>(delegates.connection.bind(delegate));
onClose = coroutine_delegate<const char *>(delegates.close.bind(delegate));
onError = coroutine_delegate<const char *>(delegates.error.bind(delegate));
};
protected:
static std::unordered_map<uv_handle_t*, NetServer*> uv_binding;
static void on_connection(uv_stream_t *server, int status);
static void on_close(uv_handle_t *server);
private:
Core *core;
uv_tcp_t tcp_server;
coroutine_delegate<int> onListening;
coroutine_delegate<float> onConnecting;
coroutine_delegate<const char *> onClose;
coroutine_delegate<const char *> onError;
};
}
#endif