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73 lines (62 loc) · 2.4 KB
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// Copyright (c) 2014 Justin Walsh.
// All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "stackd/net-server.h"
#include <iostream>
#include "uv.h"
namespace stackd
{
NetServer::NetServer(Core *core) : core(core)
{
NetServer::uv_binding[(uv_handle_t*)&tcp_server] = this;
uv_tcp_init(core->loop(), &tcp_server);
}
NetServer::~NetServer()
{
close();
}
void NetServer::listen(int port)
{
listen(port, 1234);
}
void NetServer::listen(int port, int address)
{
//struct sockaddr_in bind_addr;
//uv_ip4_addr("0.0.0.0", port, &bind_addr);
//uv_tcp_bind(&tcp_server, (sockaddr*)&bind_addr, 0);
//int error = uv_listen((uv_stream_t*)&tcp_server, 128, NetServer::on_connection);
core->execute<int>(&onListening, port);
}
void NetServer::close()
{
uv_close((uv_handle_t*)&tcp_server, NetServer::on_close);
core->execute<const char*>(&onClose, "success");
}
std::unordered_map<uv_handle_t*, NetServer*> NetServer::uv_binding;
void NetServer::on_connection(uv_stream_t *server, int status)
{
NetServer *net_server = uv_binding[(uv_handle_t*)server];
//net_server->onNewConnection(server, status);
}
void NetServer::on_close(uv_handle_t *server)
{
NetServer *net_server = uv_binding[(uv_handle_t*)server];
}
}