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Copy pathencoder.go
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44 lines (37 loc) · 1.22 KB
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package wsjson
import (
"context"
"encoding/json"
"golang.org/x/xerrors"
"github.com/coder/websocket"
)
type Encoder[T any] struct {
conn *websocket.Conn
typ websocket.MessageType
}
func (e *Encoder[T]) Encode(v T) error {
w, err := e.conn.Writer(context.Background(), e.typ)
if err != nil {
return xerrors.Errorf("get websocket writer: %w", err)
}
defer w.Close()
j := json.NewEncoder(w)
err = j.Encode(v)
if err != nil {
return xerrors.Errorf("encode json: %w", err)
}
return nil
}
// nolint: revive // complains that Decoder has the same function name
func (e *Encoder[T]) Close(c websocket.StatusCode) error {
return e.conn.Close(c, "")
}
// NewEncoder creates a JSON-over websocket encoder for the type T, which must be JSON-serializable.
// You may then call Encode() to send objects over the websocket. Creating an Encoder closes the
// websocket for reading, turning it into a unidirectional write stream of JSON-encoded objects.
func NewEncoder[T any](conn *websocket.Conn, typ websocket.MessageType) *Encoder[T] {
// Here we close the websocket for reading, so that the websocket library will handle pings and
// close frames.
_ = conn.CloseRead(context.Background())
return &Encoder[T]{conn: conn, typ: typ}
}