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Universal Windows Platform (UWP) apps embody a set of design principles that emphasize simple user interfaces that are centered around content that automatically adjusts for different screen sizes on different devices. You create the UI in XAML markup, and the code-behind in native C++. You can also create components (DLLs) that can be consumed by UWP apps that are written in other languages. The API surface for UWP apps is the Windows Runtime, which is a well-factored library that provides a wide variety of operating system services.
Describes how to use DirectX and C++ to create games.
UWP Apps that Use the Windows Runtime C++ Template Library (WRL)
The Windows Runtime C++ Template Library provides the low-level COM interfaces by which ISO C++ code can access the Windows Runtime in an exception-free environment. In most cases, we recommend that you use C++/CX instead of the Windows Runtime C++ Template Library for UWP app development. For information about the Windows Runtime C++ Template Library, see Windows Runtime C++ Template Library (WRL).