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40 lines (31 loc) · 1.56 KB
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
#pragma once
//-----------------------------------------------------------------------------
// V8Isolate
//-----------------------------------------------------------------------------
class V8Isolate: public WeakRefTarget<V8Isolate>
{
public:
struct Options
{
bool EnableDebugging = false;
bool EnableRemoteDebugging = false;
int DebugPort = 0;
};
static V8Isolate* Create(const StdString& name, const V8IsolateConstraints* pConstraints, const Options& options);
static size_t GetInstanceCount();
virtual size_t GetMaxHeapSize() = 0;
virtual void SetMaxHeapSize(size_t value) = 0;
virtual double GetHeapSizeSampleInterval() = 0;
virtual void SetHeapSizeSampleInterval(double value) = 0;
virtual size_t GetMaxStackUsage() = 0;
virtual void SetMaxStackUsage(size_t value) = 0;
virtual void AwaitDebuggerAndPause() = 0;
virtual V8ScriptHolder* Compile(const V8DocumentInfo& documentInfo, const StdString& code) = 0;
virtual V8ScriptHolder* Compile(const V8DocumentInfo& documentInfo, const StdString& code, V8CacheType cacheType, std::vector<std::uint8_t>& cacheBytes) = 0;
virtual V8ScriptHolder* Compile(const V8DocumentInfo& documentInfo, const StdString& code, V8CacheType cacheType, const std::vector<std::uint8_t>& cacheBytes, bool& cacheAccepted) = 0;
virtual void GetHeapInfo(V8IsolateHeapInfo& heapInfo) = 0;
virtual void CollectGarbage(bool exhaustive) = 0;
virtual ~V8Isolate() {}
};