/* * Some portions of this file have been modified by Robert Hanson hansonr.at.stolaf.edu 2012-2017 * for use in SwingJS via transpilation into JavaScript using Java2Script. * * Copyright (c) 1997, 2007, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package jsjava.awt; import swingjs.JSToolkit; import jsjava.awt.image.BufferedImage; import jsjava.util.Locale; /** * * The GraphicsEnvironment class describes the collection * of {@link GraphicsDevice} objects and {@link java.awt.Font} objects * available to a Java(tm) application on a particular platform. * The resources in this GraphicsEnvironment might be local * or on a remote machine. GraphicsDevice objects can be * screens, printers or image buffers and are the destination of * {@link Graphics2D} drawing methods. Each GraphicsDevice * has a number of {@link GraphicsConfiguration} objects associated with * it. These objects specify the different configurations in which the * GraphicsDevice can be used. * @see GraphicsDevice * @see GraphicsConfiguration */ public abstract class GraphicsEnvironment { private static GraphicsEnvironment localEnv; // /** // * The headless state of the Toolkit and GraphicsEnvironment // */ // private static Boolean headless; // // /** // * The headless state assumed by default // */ // private static Boolean defaultHeadless; // /** * This is an abstract class and cannot be instantiated directly. * Instances must be obtained from a suitable factory or query method. */ protected GraphicsEnvironment() { } /** * Returns the local GraphicsEnvironment. * @return the local GraphicsEnvironment */ public static synchronized GraphicsEnvironment getLocalGraphicsEnvironment() { if (localEnv == null) { localEnv = (GraphicsEnvironment) JSToolkit.getInstance("swingjs.JSGraphicsEnvironment"); // String nm = null; //// final String def = null; //// String nm = (String) jsjava.security.AccessController.doPrivileged //// (new jssun.security.action.GetPropertyAction //// ("java.awt.graphicsenv", def)); //// // try { ////// long t0 = System.currentTimeMillis(); // localEnv = // (GraphicsEnvironment) Class.forName(nm).newInstance(); ////// long t1 = System.currentTimeMillis(); ////// System.out.println("GE creation took " + (t1-t0)+ "ms."); ////// if (isHeadless()) { ////// localEnv = new HeadlessGraphicsEnvironment(localEnv); ////// } // } catch (ClassNotFoundException e) { // throw new Error("Could not find class: "+nm); // } catch (InstantiationException e) { // throw new Error("Could not instantiate Graphics Environment: " // + nm); // } catch (IllegalAccessException e) { // throw new Error ("Could not access Graphics Environment: " // + nm); // } } return localEnv; } /** * Tests whether or not a display, keyboard, and mouse can be * supported in this environment. If this method returns true, * a HeadlessException is thrown from areas of the Toolkit * and GraphicsEnvironment that are dependent on a display, * keyboard, or mouse. * @return true if this environment cannot support * a display, keyboard, and mouse; false * otherwise * @see java.awt.HeadlessException * @since 1.4 */ public static boolean isHeadless() { return false;//getHeadlessProperty(); } // /** // * @return warning message if headless state is assumed by default; // * null otherwise // * @since 1.5 // */ // static String getHeadlessMessage() { // if (headless == null) { // getHeadlessProperty(); // initialize the values // } // return defaultHeadless != Boolean.TRUE ? null : // "\nNo X11 DISPLAY variable was set, " + // "but this program performed an operation which requires it."; // } /** * @return the value of the property "java.awt.headless" * @since 1.4 */ private static boolean getHeadlessProperty() { return false; // if (headless == null) { // jsjava.security.AccessController.doPrivileged( // new jsjava.security.PrivilegedAction() { // public Object run() { // String nm = System.getProperty("java.awt.headless"); // // if (nm == null) { // /* No need to ask for DISPLAY when run in a browser */ // if (System.getProperty("javaplugin.version") != null) { // headless = defaultHeadless = Boolean.FALSE;retrr // } else { // String osName = System.getProperty("os.name"); // headless = defaultHeadless = // Boolean.valueOf(("Linux".equals(osName) || "SunOS".equals(osName)) && // (System.getenv("DISPLAY") == null)); // } // } else if (nm.equals("true")) { // headless = Boolean.TRUE; // } else { // headless = Boolean.FALSE; // } // return null; // } // } // ); // } // return headless.booleanValue(); } /** * Check for headless state and throw HeadlessException if headless * @since 1.4 */ static void checkHeadless() { //{throws HeadlessException { // if (isHeadless()) { // throw new HeadlessException(); // } } /** * Returns whether or not a display, keyboard, and mouse can be * supported in this graphics environment. If this returns true, * HeadlessException will be thrown from areas of the * graphics environment that are dependent on a display, keyboard, or * mouse. * @return true if a display, keyboard, and mouse * can be supported in this environment; false * otherwise * @see java.awt.HeadlessException * @see #isHeadless * @since 1.4 */ public boolean isHeadlessInstance() { // By default (local graphics environment), simply check the // headless property. return getHeadlessProperty(); } // /** // * Returns an array of all of the screen GraphicsDevice // * objects. // * @return an array containing all the GraphicsDevice // * objects that represent screen devices // * @exception HeadlessException if isHeadless() returns true // * @see #isHeadless() // */ // public abstract GraphicsDevice[] getScreenDevices() // throws HeadlessException; /** * Returns the default screen GraphicsDevice. * @return the GraphicsDevice that represents the * default screen device * @exception HeadlessException if isHeadless() returns true * @see #isHeadless() */ public abstract GraphicsDevice getDefaultScreenDevice(); // throws HeadlessException; /** * Returns a Graphics2D object for rendering into the * specified {@link BufferedImage}. * @param img the specified BufferedImage * @return a Graphics2D to be used for rendering into * the specified BufferedImage * @throws NullPointerException if img is null */ public abstract Graphics2D createGraphics(BufferedImage img); /** * Returns an array containing a one-point size instance of all fonts * available in this GraphicsEnvironment. Typical usage * would be to allow a user to select a particular font. Then, the * application can size the font and set various font attributes by * calling the deriveFont method on the choosen instance. *

* This method provides for the application the most precise control * over which Font instance is used to render text. * If a font in this GraphicsEnvironment has multiple * programmable variations, only one * instance of that Font is returned in the array, and * other variations must be derived by the application. *

* If a font in this environment has multiple programmable variations, * such as Multiple-Master fonts, only one instance of that font is * returned in the Font array. The other variations * must be derived by the application. * * @return an array of Font objects * @see #getAvailableFontFamilyNames * @see java.awt.Font * @see java.awt.Font#deriveFont * @see java.awt.Font#getFontName * @since 1.2 */ public abstract Font[] getAllFonts(); /** * Returns an array containing the names of all font families in this * GraphicsEnvironment localized for the default locale, * as returned by Locale.getDefault(). *

* Typical usage would be for presentation to a user for selection of * a particular family name. An application can then specify this name * when creating a font, in conjunction with a style, such as bold or * italic, giving the font system flexibility in choosing its own best * match among multiple fonts in the same font family. * * @return an array of String containing font family names * localized for the default locale, or a suitable alternative * name if no name exists for this locale. * @see #getAllFonts * @see java.awt.Font * @see java.awt.Font#getFamily * @since 1.2 */ public abstract String[] getAvailableFontFamilyNames(); /** * Returns an array containing the names of all font families in this * GraphicsEnvironment localized for the specified locale. *

* Typical usage would be for presentation to a user for selection of * a particular family name. An application can then specify this name * when creating a font, in conjunction with a style, such as bold or * italic, giving the font system flexibility in choosing its own best * match among multiple fonts in the same font family. * * @param l a {@link Locale} object that represents a * particular geographical, political, or cultural region. * Specifying null is equivalent to * specifying Locale.getDefault(). * @return an array of String containing font family names * localized for the specified Locale, or a * suitable alternative name if no name exists for the specified locale. * @see #getAllFonts * @see java.awt.Font * @see java.awt.Font#getFamily * @since 1.2 */ public abstract String[] getAvailableFontFamilyNames(Locale l); /** * Registers a created Fontin this * GraphicsEnvironment. * A created font is one that was returned from calling * {@link Font#createFont}, or derived from a created font by * calling {@link Font#deriveFont}. * After calling this method for such a font, it is available to * be used in constructing new Fonts by name or family name, * and is enumerated by {@link #getAvailableFontFamilyNames} and * {@link #getAllFonts} within the execution context of this * application or applet. This means applets cannot register fonts in * a way that they are visible to other applets. *

* Reasons that this method might not register the font and therefore * return false are: *

* @return true if the font is successfully * registered in this GraphicsEnvironment. * @since 1.6 */ public boolean registerFont(Font font) { // if (font == null) { // throw new NullPointerException("font cannot be null."); // } // return sun.font.FontManager.registerFont(font); return true; } /** * Indicates a preference for locale-specific fonts in the mapping of * logical fonts to physical fonts. Calling this method indicates that font * rendering should primarily use fonts specific to the primary writing * system (the one indicated by the default encoding and the initial * default locale). For example, if the primary writing system is * Japanese, then characters should be rendered using a Japanese font * if possible, and other fonts should only be used for characters for * which the Japanese font doesn't have glyphs. *

* The actual change in font rendering behavior resulting from a call * to this method is implementation dependent; it may have no effect at * all, or the requested behavior may already match the default behavior. * The behavior may differ between font rendering in lightweight * and peered components. Since calling this method requests a * different font, clients should expect different metrics, and may need * to recalculate window sizes and layout. Therefore this method should * be called before user interface initialisation. * @since 1.5 */ public void preferLocaleFonts() { // SwingJS ?? sun.font.FontManager.preferLocaleFonts(); } /** * Indicates a preference for proportional over non-proportional (e.g. * dual-spaced CJK fonts) fonts in the mapping of logical fonts to * physical fonts. If the default mapping contains fonts for which * proportional and non-proportional variants exist, then calling * this method indicates the mapping should use a proportional variant. *

* The actual change in font rendering behavior resulting from a call to * this method is implementation dependent; it may have no effect at all. * The behavior may differ between font rendering in lightweight and * peered components. Since calling this method requests a * different font, clients should expect different metrics, and may need * to recalculate window sizes and layout. Therefore this method should * be called before user interface initialisation. * @since 1.5 */ public void preferProportionalFonts() { //sun.font.FontManager.preferProportionalFonts(); } /** * Returns the Point where Windows should be centered. * It is recommended that centered Windows be checked to ensure they fit * within the available display area using getMaximumWindowBounds(). * @return the point where Windows should be centered * * @exception HeadlessException if isHeadless() returns true * @see #getMaximumWindowBounds * @since 1.4 */ public Point getCenterPoint() { return null; // TODO // // Default implementation: return the center of the usable bounds of the // // default screen device. // Rectangle usableBounds = // SunGraphicsEnvironment.getUsableBounds(getDefaultScreenDevice()); // return new Point((usableBounds.width / 2) + usableBounds.x, // (usableBounds.height / 2) + usableBounds.y); } // /** // * Returns the maximum bounds for centered Windows. // * These bounds account for objects in the native windowing system such as // * task bars and menu bars. The returned bounds will reside on a single // * display with one exception: on multi-screen systems where Windows should // * be centered across all displays, this method returns the bounds of the // * entire display area. // *

// * To get the usable bounds of a single display, use // * GraphicsConfiguration.getBounds() and // * Toolkit.getScreenInsets(). // * @return the maximum bounds for centered Windows // * // * @exception HeadlessException if isHeadless() returns true // * @see #getCenterPoint // * @see GraphicsConfiguration#getBounds // * @see Toolkit#getScreenInsets // * @since 1.4 // */ // public Rectangle getMaximumWindowBounds() { // return null; // toDO? //// // Default implementation: return the usable bounds of the default screen //// // device. This is correct for Microsoft Windows and non-Xinerama X11. //// return SunGraphicsEnvironment.getUsableBounds(getDefaultScreenDevice()); // } }