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Name: pass
Type: control structure
Syntax: pass <messageName> [to top]
Summary:
Stops the current <handler> and <pass|passes> the <message> to the next
<object(glossary)> in the <message path>.
Introduced: 1.0
OS: mac, windows, linux, ios, android
Platforms: desktop, server, mobile
Parameters:
messageName:
The name of the handler in which the pass control structure appears.
Description:
Use the <pass> <control structure> to end a <handler> while letting the
<message> continue along the <message path>.
**Form:** The <pass> <statement> appears on a line by itself, anywhere
inside a <handler>.
When the <pass> <control structure> is <execute|executed>, any remaining
<statement|statements> in the <handler> are skipped. Hence, the <pass>
<control structure> is usually used either at the end of a <handler> or
within an <if> <control structure>.
Use the <pass> <control structure> at the end of a <handler> to make
sure that <object|objects> further up the <message path>, or LiveCode
itself, receive the <message>. For example, if a <stack|stack's>
<script> contains a <closeCard> <handler> that does housekeeping tasks,
and a particular <card(keyword)> needs to perform additional tasks if
the <stack> is closed when on that <card(keyword)>, the
<card(object)|card's> <closeCard> <handler> can perform those additional
tasks, and then use the <pass> <control structure> to let the
<closeCard> <handler> in the <stack|stack's> <script> receive the
message and be <execute|executed>. The following example demonstrates
the idea:
on closeCard -- in card script
put empty into field "Search"
pass closeCard -- give stack script a crack at it
end closeCard
Built-in messages that perform a task, such as keyDown and
<closeStackRequest>, must be received by the <engine> or the task will
not be performed. For example, LiveCode enters a typed character into a
<field> when it receives the <keyDown> <message>, and starts closing a
<stack> when it receives the <closeStackRequest> <message>. For this
reason, if you create a <handler> for a <built-in message> that performs
a task, make sure to use the <pass> <control structure> to ensure that
the <engine> receives the <message> after the <handler> is finished with
it.
Similarly, if you set a custom property, the setProp <trigger> must be
received by the <engine>, or the <custom property> will not be set. This
means that if you create a <setProp> <handler> to intercept requests to
set a <custom property>, the <property> is not set unless you include a
<pass> <control structure> in the <setProp> <handler>.
When a handler executes a <pass> <statement>, the <message> is
<pass|passed> to the next <object(glossary)> in the <message path>. If
you use the pass...to top form of the <pass> <control structure>, the
<message> is <pass|passed> directly to the <engine>, without being
<pass|passed> through any other <object(glossary)> in the
<message path>.
To halt the current handler without passing the message on through the
message path, use the <exit> <control structure> instead. To halt the
current <handler> and return a result, use the <return>
<control structure> instead.
>*Important:* You cannot use the <pass> <command> to pass a <message>
> that was originally sent with the <send> <command>.
Changes:
The pass...to top form was added in version 2.1.
References: call (command), send (command), return (constant),
pass (control structure), exit (control structure),
setProp (control structure), if (control structure), pass (glossary),
engine (glossary), built-in message (glossary), property (glossary),
statement (glossary), execute (glossary), command (glossary),
control structure (glossary), trigger (glossary),
custom property (glossary), message path (glossary), field (glossary),
message (glossary), script (glossary), handler (glossary),
object (glossary), end (keyword), card (keyword), closeCard (message),
closeStackRequest (message), keyDown (message), stack (object),
card (object), dynamicPaths (property), backgroundBehavior (property)
Tags: messages