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Copy pathCharacter.cpp
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121 lines (112 loc) · 2.31 KB
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Copy pathCharacter.cpp
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121 lines (112 loc) · 2.31 KB
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#include "Character.hpp"
Character::Character(std::string name): name(name), leftBehind(NULL)
{
for (int i = 0; i < 4; i++)
inventory[i] = NULL;
}
Character::Character(const Character ©)
{
this->name = copy.name;
this->leftBehind = copy.leftBehind;
for (int i = 0; i < 4; i++)
inventory[i] = copy.getItem(i)->clone();
}
Character &Character::operator=(const Character &src)
{
for (int i = 0; i < 4; i++)
{
delete inventory[i];
inventory[i] = NULL;
}
for (int i = 0; i < 4; i++)
inventory[i] = src.getItem(i)->clone();
return (*this);
}
Character::~Character()
{
for (int i = 0; i < 4; i++)
{
delete inventory[i];
inventory[i] = NULL;
}
delete leftBehind;
leftBehind = NULL;
}
std::string const &Character::getName() const
{
return (this->name);
}
void Character::equip(AMateria *m)
{
if (m == NULL)
{
std::cout << "Invalid Materia" << std::endl;
return;
}
for (int i = 0; i < 4; i++)
{
if (inventory[i] == m)
{
std::cout << "Materia already exists, not equipped" << std::endl;
return ;
}
else if (inventory[i] == NULL)
{
inventory[i] = m;
std::cout << this->name << " equipped materia " << m->getType() << std::endl;
return ;
}
}
std::cout << this->name << " was unable to equip " << m->getType() << ", full inventory." << std::endl;
}
void Character::unequip(int idx)
{
if (idx < 0 || idx > 3 || !inventory[idx])
{
std::cout << "invalid" << std::endl;
return;
}
castAway(inventory[idx]);
std::cout << "Materia unequipped" << std::endl;
inventory[idx] = NULL;
}
void Character::use(int idx, ICharacter &target)
{
if (idx < 0 || idx > 3 || !inventory[idx])
{
std::cout << "invalid" << std::endl;
return;
}
if (inventory[idx])
inventory[idx]->use(target);
}
const AMateria *Character::getItem(int idx) const
{
if (idx < 0 || idx > 3)
return (NULL);
return (inventory[idx]);
}
void Character::castAway(AMateria *outcast)
{
if (leftBehind == NULL)
leftBehind = new UnWanted(outcast);
else
{
UnWanted *temp = leftBehind;
while (temp->getNext() != NULL)
{
if (temp->getCurrent() == outcast)
{
std::cout << "Already casted away" << std::endl;
return ;
}
temp = temp->getNext();
}
if (temp->getCurrent() == outcast)
{
std::cout << "Already casted away" << std::endl;
return ;
}
temp->setNext(new UnWanted(outcast));
}
}