.. dfhack-tool::
:summary: Automatically manage dwarf labors.
:tags: fort auto labors
The autolabor command runs the plugin's legacy engine, which writes the
labor matrix directly and bypasses the work detail system. The same plugin
also provides the labormanager command, a modern engine that works through
the work detail system instead. A third monitor mode watches the job
board and shows task starvation warnings without managing labors at all.
Only one mode can be active at a time;
autolabor mode [legacy|modern|monitor] or the overlay on the work
details screen switches between them, and the selected mode persists
across save/load.
Autolabor attempts to keep as many dwarves as possible busy while allowing dwarves to specialize in specific skills.
Autolabor frequently checks how many jobs of each type are available and sets labors proportionally in order to get them all done quickly. Labors with equipment -- mining, hunting, and woodcutting -- which are abandoned if labors change mid-job, are handled slightly differently to minimize churn.
Dwarves on active military duty or dwarves assigned to burrows are left untouched by autolabor.
Warning
This plugin is still being tested. Use at your own risk.
The algorithms that autolabor uses to choose labor assignments have not been updated for version 50 of Dwarf Fortress. There is no particular guarantee that the labor assignments autolabor is making are optimal, and it is entirely possible that the assignments it makes will lead to unforeseen consequences. You should monitor what your dwarves are doing, and more importantly not doing, when using autolabor.
At this time there is no way to easily see what labors are being assigned to whom, as there is no longer
any vanilla means for seeing the labor assignment table. Until manipulator is once again available,
probably the best way to see what autolabor is doing is to use
Dwarf Therapist. You can also increase autolabor's
logging level using the debugfilter<debug> command (setting either debug or trace level for the
cycle mode) but be warned that this may generate a large amount of console spam, especially in a large fort.
When it is enabled in legacy mode, autolabor automatically disables the work detail system. You cannot use legacy autolabor and work details at the same time. The DFHack overlay panel on the work details screen (the same panel that provides the gui/settings-manager save/load buttons) shows the active mode and warns you when legacy mode is preventing changes on that screen from taking effect.
Should you disable autolabor or switch to modern mode, the vanilla work detail system is automatically reenabled and all citizens' labors are recomputed from the work details.
autolabor enable
Anything beyond this is optional - autolabor works well with the default settings. Once you have enabled it in a fortress, it stays enabled until you explicitly disable it, even if you save and reload your game.
By default, each labor is assigned to between 1 and 200 dwarves (2-200 for mining). 33% of the workforce become haulers, who handle all hauling jobs as well as cleaning, pulling levers, recovering wounded, removing constructions, and filling ponds. Other jobs are automatically assigned as described above. Each of these settings can be adjusted.
Jobs are rarely assigned to nobles with responsibilities for meeting diplomats or merchants, never to the chief medical dwarf, and less often to the bookkeeper and manager.
Hunting is never assigned without a butchery, and fishing is never assigned without a fishery.
For each labor, a preference order is calculated based on skill, excluding those who can't do the job. Dwarves who are masters of a skill are deprioritized for other skills. The labor is then added to the best <minimum> dwarves for that labor, then to additional dwarfs that meet any of these conditions:
- The dwarf is idle and there are no idle dwarves assigned to this labor
- The dwarf has non-zero skill associated with the labor
- The labor is mining, hunting, or woodcutting and the dwarf currently has it enabled.
We stop assigning dwarves when we reach the maximum allowed.
Autolabor uses DFHack's debug functionality to display information about the changes it makes. The amount of
information displayed can be controlled through appropriate use of the debugfilter command.
autolabor MINE 5- Keep at least 5 dwarves with mining enabled.
autolabor CUT_GEM 1 1- Keep exactly 1 dwarf with gem cutting enabled.
autolabor COOK 1 1 3- Keep 1 dwarf with cooking enabled, selected only from the top 3.
autolabor FEED_WATER_CIVILIANS haulers- Have haulers feed and water wounded dwarves.
autolabor CUTWOOD disable- Turn off autolabor for wood cutting.
autolabor list- List current status of all labors. Use this command to see the IDs for all labors.
autolabor status- Show basic status information.
autolabor <labor> <minimum> [<maximum>] [<talent pool>]- Set range of dwarves assigned to a labor, optionally specifying the size of the pool of most skilled dwarves that will ever be considered for this labor.
autolabor <labor> haulers- Set a labor to be handled by hauler dwarves.
autolabor <labor> disable- Turn off autolabor for a specific labor.
autolabor reset-all|<labor> reset- Return a labor (or all labors) to the default handling.
autolabor mode [legacy|modern|monitor]- Show or change which engine runs when the plugin is enabled. Monitor mode performs no labor management; it only watches the job board and reports starving job postings via the DFHack notification panel.
See autolabor-artisans for a differently-tuned setup.