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Copy pathcheckpoint.go
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51 lines (45 loc) · 1.02 KB
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package agent
import (
"context"
"runtime"
"sync"
"cdr.dev/slog"
)
// checkpoint allows a goroutine to communicate when it is OK to proceed beyond some async condition
// to other dependent goroutines.
type checkpoint struct {
logger slog.Logger
mu sync.Mutex
called bool
done chan struct{}
err error
}
// complete the checkpoint. Pass nil to indicate the checkpoint was ok. It is an error to call this
// more than once.
func (c *checkpoint) complete(err error) {
c.mu.Lock()
defer c.mu.Unlock()
if c.called {
b := make([]byte, 2048)
n := runtime.Stack(b, false)
c.logger.Critical(context.Background(), "checkpoint complete called more than once", slog.F("stacktrace", b[:n]))
return
}
c.called = true
c.err = err
close(c.done)
}
func (c *checkpoint) wait(ctx context.Context) error {
select {
case <-ctx.Done():
return ctx.Err()
case <-c.done:
return c.err
}
}
func newCheckpoint(logger slog.Logger) *checkpoint {
return &checkpoint{
logger: logger,
done: make(chan struct{}),
}
}