forked from Source-Python-Dev-Team/Source.Python
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathundefined_symbols.cpp
More file actions
192 lines (155 loc) · 6.31 KB
/
Copy pathundefined_symbols.cpp
File metadata and controls
192 lines (155 loc) · 6.31 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
/**
* =============================================================================
* Source Python
* Copyright (C) 2012-2015 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
//-----------------------------------------------------------------------------
// Includes.
//-----------------------------------------------------------------------------
#include "utilities/wrap_macros.h"
#include "utilities/baseentity.h"
#include "game/shared/entitylist_base.h"
#include "game/server/entitylist.h"
#include "utilities/conversions.h"
#include "game/shared/ipredictionsystem.h"
#include "game/server/basetempentity.h"
#include ENGINE_INCLUDE_PATH(undefined_symbols.h)
//-----------------------------------------------------------------------------
// g_pPredictionSystems definition.
//-----------------------------------------------------------------------------
IPredictionSystem* IPredictionSystem::g_pPredictionSystems = NULL;
//-----------------------------------------------------------------------------
// SendProp destructor declaration.
//-----------------------------------------------------------------------------
SendProp::~SendProp()
{
}
//-----------------------------------------------------------------------------
// Returns true if the trace did hit the world, false otherwise.
//-----------------------------------------------------------------------------
bool CGameTrace::DidHitWorld() const
{
CBaseEntity* pBaseEntity;
if (!BaseEntityFromIndex(WORLD_ENTITY_INDEX, pBaseEntity))
return false;
return pBaseEntity == m_pEnt;
}
//-----------------------------------------------------------------------------
// Returns the index of the entity that was hit by the trace.
//-----------------------------------------------------------------------------
int CGameTrace::GetEntityIndex() const
{
unsigned int iEntityIndex;
if (!IndexFromBaseEntity(m_pEnt, iEntityIndex))
return INVALID_ENTITY_INDEX;
return iEntityIndex;
}
//-----------------------------------------------------------------------------
// Sets the Variant value as an entity.
//-----------------------------------------------------------------------------
void variant_t::SetEntity(CBaseEntity *pValue)
{
eVal = pValue;
fieldType = FIELD_EHANDLE;
}
//-----------------------------------------------------------------------------
// Returns the IChangeInfoAccessor instance of the CBaseEdict.
//-----------------------------------------------------------------------------
IChangeInfoAccessor *CBaseEdict::GetChangeAccessor()
{
return engine->GetChangeAccessor( (const edict_t *)this );
}
const IChangeInfoAccessor *CBaseEdict::GetChangeAccessor() const
{
return engine->GetChangeAccessor( (const edict_t *)this );
}
//-----------------------------------------------------------------------------
// Adds the given listener to the list of callbacks.
//-----------------------------------------------------------------------------
void CGlobalEntityList::AddListenerEntity( IEntityListener *pListener )
{
m_entityListeners.AddToTail( pListener );
}
//-----------------------------------------------------------------------------
// Removes the given listener from the list of callbacks.
//-----------------------------------------------------------------------------
void CGlobalEntityList::RemoveListenerEntity( IEntityListener *pListener )
{
m_entityListeners.FindAndRemove( pListener );
}
//-----------------------------------------------------------------------------
// Default OnAddEntity callback definitions.
//-----------------------------------------------------------------------------
void CBaseEntityList::OnAddEntity( IHandleEntity *pEnt, CBaseHandle handle )
{
}
void CGlobalEntityList::OnAddEntity( IHandleEntity *pEnt, CBaseHandle handle )
{
}
//-----------------------------------------------------------------------------
// Default OnRemoveEntity callback definitions.
//-----------------------------------------------------------------------------
void CBaseEntityList::OnRemoveEntity( IHandleEntity *pEnt, CBaseHandle handle )
{
}
void CGlobalEntityList::OnRemoveEntity( IHandleEntity *pEnt, CBaseHandle handle )
{
}
//-----------------------------------------------------------------------------
// Returns the name of the temp entity.
//-----------------------------------------------------------------------------
const char *CBaseTempEntity::GetName()
{
return m_pszName;
}
//-----------------------------------------------------------------------------
// Returns the next temp entity in the chain.
//-----------------------------------------------------------------------------
CBaseTempEntity *CBaseTempEntity::GetNext()
{
return m_pNext;
}
// Since all of them are virtual functions and we do not allow creating objects
// of this class, we can simply implement them by doing nothing. Subclasses
// have their own implementation.
// TODO: Can we compile basetempentity.cpp? That might be easier.
CBaseTempEntity::~CBaseTempEntity( void )
{
}
void CBaseTempEntity::Test( const Vector& current_origin, const QAngle& current_angles )
{
}
void CBaseTempEntity::Precache( void )
{
}
void CBaseTempEntity::Create( IRecipientFilter& filter, float delay )
{
}
ServerClass* CBaseTempEntity::GetServerClass()
{
return NULL;
}
int CBaseTempEntity::YouForgotToImplementOrDeclareServerClass()
{
return 0;
}