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Copy pathgeometryTriTri.cpp
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683 lines (614 loc) · 36.3 KB
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// This file is part of the AliceVision project.
// Copyright (c) 2017 AliceVision contributors.
// This Source Code Form is subject to the terms of the Mozilla Public License,
// v. 2.0. If a copy of the MPL was not distributed with this file,
// You can obtain one at https://mozilla.org/MPL/2.0/.
#include "geometryTriTri.hpp"
/* Triangle/triangle intersection test routine,
* by Tomas Moller, 1997.
* See article "A Fast Triangle-Triangle Intersection Test",
* Journal of Graphics Tools, 2(2), 1997
* updated: 2001-06-20 (added line of intersection)
*
* int tri_tri_intersect(double V0[3],double V1[3],double V2[3],
* double U0[3],double U1[3],double U2[3])
*
* parameters: vertices of triangle 1: V0,V1,V2
* vertices of triangle 2: U0,U1,U2
* result : returns 1 if the triangles intersect, otherwise 0
*
* This version computes the line of intersection as well (if they are not coplanar):
* int tri_tri_intersect_with_isectline(double V0[3],double V1[3],double V2[3],
* double U0[3],double U1[3],double U2[3],int *coplanar,
* double isectpt1[3],double isectpt2[3]);
* coplanar returns whether the tris are coplanar
* isectpt1, isectpt2 are the endpoints of the line of intersection
*/
#include <cmath>
namespace aliceVision {
#define FABS(x) ((double)fabs(x)) /* implement as is fastest on your machine */
/* if USE_EPSILON_TEST is true then we do a check:
if |dv|<EPSILON then dv=0.0;
else no check is done (which is less robust)
*/
#define USE_EPSILON_TEST true
#define EPSILON 0.000001
/* some macros */
#define CROSS(dest, v1, v2) \
dest[0] = v1[1] * v2[2] - v1[2] * v2[1]; \
dest[1] = v1[2] * v2[0] - v1[0] * v2[2]; \
dest[2] = v1[0] * v2[1] - v1[1] * v2[0];
#define DOT(v1, v2) (v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2])
#define SUB(dest, v1, v2) \
dest[0] = v1[0] - v2[0]; \
dest[1] = v1[1] - v2[1]; \
dest[2] = v1[2] - v2[2];
#define ADD(dest, v1, v2) \
dest[0] = v1[0] + v2[0]; \
dest[1] = v1[1] + v2[1]; \
dest[2] = v1[2] + v2[2];
#define MULT(dest, v, factor) \
dest[0] = factor * v[0]; \
dest[1] = factor * v[1]; \
dest[2] = factor * v[2];
#define SET(dest, src) \
dest[0] = src[0]; \
dest[1] = src[1]; \
dest[2] = src[2];
/* sort so that a<=b */
#define SORT(a, b) \
if(a > b) \
{ \
double c; \
c = a; \
a = b; \
b = c; \
}
#define ISECT(VV0, VV1, VV2, D0, D1, D2, isect0, isect1) \
isect0 = VV0 + (VV1 - VV0) * D0 / (D0 - D1); \
isect1 = VV0 + (VV2 - VV0) * D0 / (D0 - D2);
#define COMPUTE_INTERVALS(VV0, VV1, VV2, D0, D1, D2, D0D1, D0D2, isect0, isect1) \
if(D0D1 > 0.0f) \
{ \
/* here we know that D0D2<=0.0 */ \
/* that is D0, D1 are on the same side, D2 on the other or on the plane */ \
ISECT(VV2, VV0, VV1, D2, D0, D1, isect0, isect1); \
} \
else if(D0D2 > 0.0f) \
{ \
/* here we know that d0d1<=0.0 */ \
ISECT(VV1, VV0, VV2, D1, D0, D2, isect0, isect1); \
} \
else if(D1 * D2 > 0.0f || D0 != 0.0f) \
{ \
/* here we know that d0d1<=0.0 or that D0!=0.0 */ \
ISECT(VV0, VV1, VV2, D0, D1, D2, isect0, isect1); \
} \
else if(D1 != 0.0f) \
{ \
ISECT(VV1, VV0, VV2, D1, D0, D2, isect0, isect1); \
} \
else if(D2 != 0.0f) \
{ \
ISECT(VV2, VV0, VV1, D2, D0, D1, isect0, isect1); \
} \
else \
{ \
/* triangles are coplanar */ \
return coplanar_tri_tri(N1, V0, V1, V2, U0, U1, U2); \
}
/* this edge to edge test is based on Franlin Antonio's gem:
"Faster Line Segment Intersection", in Graphics Gems III,
pp. 199-202 */
#define EDGE_EDGE_TEST(V0, U0, U1) \
Bx = U0[i0] - U1[i0]; \
By = U0[i1] - U1[i1]; \
Cx = V0[i0] - U0[i0]; \
Cy = V0[i1] - U0[i1]; \
f = Ay * Bx - Ax * By; \
d = By * Cx - Bx * Cy; \
if((f > 0 && d >= 0 && d <= f) || (f < 0 && d <= 0 && d >= f)) \
{ \
e = Ax * Cy - Ay * Cx; \
if(f > 0) \
{ \
if(e >= 0 && e <= f) \
return 1; \
} \
else \
{ \
if(e <= 0 && e >= f) \
return 1; \
} \
}
#define EDGE_AGAINST_TRI_EDGES(V0, V1, U0, U1, U2) \
\
{ \
double Ax, Ay, Bx, By, Cx, Cy, e, d, f; \
Ax = V1[i0] - V0[i0]; \
Ay = V1[i1] - V0[i1]; \
/* test edge U0,U1 against V0,V1 */ \
EDGE_EDGE_TEST(V0, U0, U1); \
/* test edge U1,U2 against V0,V1 */ \
EDGE_EDGE_TEST(V0, U1, U2); \
/* test edge U2,U1 against V0,V1 */ \
EDGE_EDGE_TEST(V0, U2, U0); \
}
#define POINT_IN_TRI(V0, U0, U1, U2) \
\
{ \
double a, b, c, d0, d1, d2; \
/* is T1 completly inside T2? */ \
/* check if V0 is inside tri(U0,U1,U2) */ \
a = U1[i1] - U0[i1]; \
b = -(U1[i0] - U0[i0]); \
c = -a * U0[i0] - b * U0[i1]; \
d0 = a * V0[i0] + b * V0[i1] + c; \
\
a = U2[i1] - U1[i1]; \
b = -(U2[i0] - U1[i0]); \
c = -a * U1[i0] - b * U1[i1]; \
d1 = a * V0[i0] + b * V0[i1] + c; \
\
a = U0[i1] - U2[i1]; \
b = -(U0[i0] - U2[i0]); \
c = -a * U2[i0] - b * U2[i1]; \
d2 = a * V0[i0] + b * V0[i1] + c; \
if(d0 * d1 > 0.0) \
{ \
if(d0 * d2 > 0.0) \
return 1; \
} \
}
int coplanar_tri_tri(const double N[3], const double V0[3], const double V1[3], const double V2[3], const double U0[3], const double U1[3], const double U2[3])
{
double A[3];
short i0, i1;
/* first project onto an axis-aligned plane, that maximizes the area */
/* of the triangles, compute indices: i0,i1. */
A[0] = fabs(N[0]);
A[1] = fabs(N[1]);
A[2] = fabs(N[2]);
if(A[0] > A[1])
{
if(A[0] > A[2])
{
i0 = 1; /* A[0] is greatest */
i1 = 2;
}
else
{
i0 = 0; /* A[2] is greatest */
i1 = 1;
}
}
else /* A[0]<=A[1] */
{
if(A[2] > A[1])
{
i0 = 0; /* A[2] is greatest */
i1 = 1;
}
else
{
i0 = 0; /* A[1] is greatest */
i1 = 2;
}
}
/* test all edges of triangle 1 against the edges of triangle 2 */
EDGE_AGAINST_TRI_EDGES(V0, V1, U0, U1, U2);
EDGE_AGAINST_TRI_EDGES(V1, V2, U0, U1, U2);
EDGE_AGAINST_TRI_EDGES(V2, V0, U0, U1, U2);
/* finally, test if tri1 is totally contained in tri2 or vice versa */
POINT_IN_TRI(V0, U0, U1, U2);
POINT_IN_TRI(U0, V0, V1, V2);
return 0;
}
int tri_tri_intersect(const double V0[3], const double V1[3], const double V2[3], const double U0[3], const double U1[3], const double U2[3])
{
double E1[3], E2[3];
double N1[3], N2[3], d1, d2;
double du0, du1, du2, dv0, dv1, dv2;
double D[3];
double isect1[2], isect2[2];
double du0du1, du0du2, dv0dv1, dv0dv2;
short index;
double vp0, vp1, vp2;
double up0, up1, up2;
double b, c, max;
/* compute plane equation of triangle(V0,V1,V2) */
SUB(E1, V1, V0);
SUB(E2, V2, V0);
CROSS(N1, E1, E2);
d1 = -DOT(N1, V0);
/* plane equation 1: N1.X+d1=0 */
/* put U0,U1,U2 into plane equation 1 to compute signed distances to the plane*/
du0 = DOT(N1, U0) + d1;
du1 = DOT(N1, U1) + d1;
du2 = DOT(N1, U2) + d1;
/* coplanarity robustness check */
#if USE_EPSILON_TEST == true
if(fabs(du0) < EPSILON)
du0 = 0.0;
if(fabs(du1) < EPSILON)
du1 = 0.0;
if(fabs(du2) < EPSILON)
du2 = 0.0;
#endif
du0du1 = du0 * du1;
du0du2 = du0 * du2;
if(du0du1 > 0.0f && du0du2 > 0.0f) /* same sign on all of them + not equal 0 ? */
return 0; /* no intersection occurs */
/* compute plane of triangle (U0,U1,U2) */
SUB(E1, U1, U0);
SUB(E2, U2, U0);
CROSS(N2, E1, E2);
d2 = -DOT(N2, U0);
/* plane equation 2: N2.X+d2=0 */
/* put V0,V1,V2 into plane equation 2 */
dv0 = DOT(N2, V0) + d2;
dv1 = DOT(N2, V1) + d2;
dv2 = DOT(N2, V2) + d2;
#if USE_EPSILON_TEST == true
if(fabs(dv0) < EPSILON)
dv0 = 0.0;
if(fabs(dv1) < EPSILON)
dv1 = 0.0;
if(fabs(dv2) < EPSILON)
dv2 = 0.0;
#endif
dv0dv1 = dv0 * dv1;
dv0dv2 = dv0 * dv2;
if(dv0dv1 > 0.0f && dv0dv2 > 0.0f) /* same sign on all of them + not equal 0 ? */
return 0; /* no intersection occurs */
/* compute direction of intersection line */
CROSS(D, N1, N2);
/* compute and index to the largest component of D */
max = fabs(D[0]);
index = 0;
b = fabs(D[1]);
c = fabs(D[2]);
if(b > max)
max = b, index = 1;
if(c > max)
max = c, index = 2;
/* this is the simplified projection onto L*/
vp0 = V0[index];
vp1 = V1[index];
vp2 = V2[index];
up0 = U0[index];
up1 = U1[index];
up2 = U2[index];
/* compute interval for triangle 1 */
COMPUTE_INTERVALS(vp0, vp1, vp2, dv0, dv1, dv2, dv0dv1, dv0dv2, isect1[0], isect1[1]);
/* compute interval for triangle 2 */
COMPUTE_INTERVALS(up0, up1, up2, du0, du1, du2, du0du1, du0du2, isect2[0], isect2[1]);
SORT(isect1[0], isect1[1]);
SORT(isect2[0], isect2[1]);
if(isect1[1] < isect2[0] || isect2[1] < isect1[0])
return 0;
return 1;
}
#define NEWCOMPUTE_INTERVALS(VV0, VV1, VV2, D0, D1, D2, D0D1, D0D2, A, B, C, X0, X1) \
\
{ \
if(D0D1 > 0.0f) \
{ \
/* here we know that D0D2<=0.0 */ \
/* that is D0, D1 are on the same side, D2 on the other or on the plane */ \
A = VV2; \
B = (VV0 - VV2) * D2; \
C = (VV1 - VV2) * D2; \
X0 = D2 - D0; \
X1 = D2 - D1; \
} \
else if(D0D2 > 0.0f) \
{ \
/* here we know that d0d1<=0.0 */ \
A = VV1; \
B = (VV0 - VV1) * D1; \
C = (VV2 - VV1) * D1; \
X0 = D1 - D0; \
X1 = D1 - D2; \
} \
else if(D1 * D2 > 0.0f || D0 != 0.0f) \
{ \
/* here we know that d0d1<=0.0 or that D0!=0.0 */ \
A = VV0; \
B = (VV1 - VV0) * D0; \
C = (VV2 - VV0) * D0; \
X0 = D0 - D1; \
X1 = D0 - D2; \
} \
else if(D1 != 0.0f) \
{ \
A = VV1; \
B = (VV0 - VV1) * D1; \
C = (VV2 - VV1) * D1; \
X0 = D1 - D0; \
X1 = D1 - D2; \
} \
else if(D2 != 0.0f) \
{ \
A = VV2; \
B = (VV0 - VV2) * D2; \
C = (VV1 - VV2) * D2; \
X0 = D2 - D0; \
X1 = D2 - D1; \
} \
else \
{ \
/* triangles are coplanar */ \
return coplanar_tri_tri(N1, V0, V1, V2, U0, U1, U2); \
} \
}
/* sort so that a<=b */
#define SORT2(a, b, smallest) \
if(a > b) \
{ \
double c; \
c = a; \
a = b; \
b = c; \
smallest = 1; \
} \
else \
smallest = 0;
inline void isect2(const double VTX0[3], const double VTX1[3], const double VTX2[3], double VV0, double VV1, double VV2, double D0, double D1,
double D2, double* isect0, double* isect1, double isectpoint0[3], double isectpoint1[3])
{
double tmp = D0 / (D0 - D1);
double diff[3];
*isect0 = VV0 + (VV1 - VV0) * tmp;
SUB(diff, VTX1, VTX0);
MULT(diff, diff, tmp);
ADD(isectpoint0, diff, VTX0);
tmp = D0 / (D0 - D2);
*isect1 = VV0 + (VV2 - VV0) * tmp;
SUB(diff, VTX2, VTX0);
MULT(diff, diff, tmp);
ADD(isectpoint1, VTX0, diff);
}
#if 0
#define ISECT2(VTX0, VTX1, VTX2, VV0, VV1, VV2, D0, D1, D2, isect0, isect1, isectpoint0, isectpoint1) \
tmp = D0 / (D0 - D1); \
isect0 = VV0 + (VV1 - VV0) * tmp; \
SUB(diff, VTX1, VTX0); \
MULT(diff, diff, tmp); \
ADD(isectpoint0, diff, VTX0); \
tmp = D0 / (D0 - D2);
/* isect1=VV0+(VV2-VV0)*tmp; \ */
/* SUB(diff,VTX2,VTX0); \ */
/* MULT(diff,diff,tmp); \ */
/* ADD(isectpoint1,VTX0,diff); */
#endif
inline int compute_intervals_isectline(const double VERT0[3], const double VERT1[3], const double VERT2[3], double VV0, double VV1, double VV2,
double D0, double D1, double D2, double D0D1, double D0D2, double* isect0,
double* isect1, double isectpoint0[3], double isectpoint1[3])
{
if(D0D1 > 0.0f)
{
/* here we know that D0D2<=0.0 */
/* that is D0, D1 are on the same side, D2 on the other or on the plane */
isect2(VERT2, VERT0, VERT1, VV2, VV0, VV1, D2, D0, D1, isect0, isect1, isectpoint0, isectpoint1);
}
else if(D0D2 > 0.0f)
{
/* here we know that d0d1<=0.0 */
isect2(VERT1, VERT0, VERT2, VV1, VV0, VV2, D1, D0, D2, isect0, isect1, isectpoint0, isectpoint1);
}
else if(D1 * D2 > 0.0f || D0 != 0.0f)
{
/* here we know that d0d1<=0.0 or that D0!=0.0 */
isect2(VERT0, VERT1, VERT2, VV0, VV1, VV2, D0, D1, D2, isect0, isect1, isectpoint0, isectpoint1);
}
else if(D1 != 0.0f)
{
isect2(VERT1, VERT0, VERT2, VV1, VV0, VV2, D1, D0, D2, isect0, isect1, isectpoint0, isectpoint1);
}
else if(D2 != 0.0f)
{
isect2(VERT2, VERT0, VERT1, VV2, VV0, VV1, D2, D0, D1, isect0, isect1, isectpoint0, isectpoint1);
}
else
{
/* triangles are coplanar */
return 1;
}
return 0;
}
#define COMPUTE_INTERVALS_ISECTLINE(VERT0, VERT1, VERT2, VV0, VV1, VV2, D0, D1, D2, D0D1, D0D2, isect0, isect1, \
isectpoint0, isectpoint1) \
if(D0D1 > 0.0f) \
{ \
/* here we know that D0D2<=0.0 */ \
/* that is D0, D1 are on the same side, D2 on the other or on the plane */ \
isect2(VERT2, VERT0, VERT1, VV2, VV0, VV1, D2, D0, D1, &isect0, &isect1, isectpoint0, isectpoint1); \
}
#if 0
else if(D0D2>0.0f) \
{ \
/* here we know that d0d1<=0.0 */ \
isect2(VERT1,VERT0,VERT2,VV1,VV0,VV2,D1,D0,D2,&isect0,&isect1,isectpoint0,isectpoint1); \
} \
else if(D1*D2>0.0f || D0!=0.0f) \
{ \
/* here we know that d0d1<=0.0 or that D0!=0.0 */ \
isect2(VERT0,VERT1,VERT2,VV0,VV1,VV2,D0,D1,D2,&isect0,&isect1,isectpoint0,isectpoint1); \
} \
else if(D1!=0.0f) \
{ \
isect2(VERT1,VERT0,VERT2,VV1,VV0,VV2,D1,D0,D2,&isect0,&isect1,isectpoint0,isectpoint1); \
} \
else if(D2!=0.0f) \
{ \
isect2(VERT2,VERT0,VERT1,VV2,VV0,VV1,D2,D0,D1,&isect0,&isect1,isectpoint0,isectpoint1); \
} \
else \
{ \
/* triangles are coplanar */ \
coplanar=1; \
return coplanar_tri_tri(N1,V0,V1,V2,U0,U1,U2); \
}
#endif
int tri_tri_intersect_with_isectline(const double V0[3], const double V1[3], const double V2[3], const double U0[3], const double U1[3], const double U2[3],
int* coplanar, double isectpt1[3], double isectpt2[3])
{
double E1[3], E2[3];
double N1[3], N2[3], d1, d2;
double du0, du1, du2, dv0, dv1, dv2;
double D[3];
double isect1[2], isect2[2];
double isectpointA1[3], isectpointA2[3];
double isectpointB1[3], isectpointB2[3];
double du0du1, du0du2, dv0dv1, dv0dv2;
short index;
double vp0, vp1, vp2;
double up0, up1, up2;
double b, c, max;
int smallest1, smallest2;
/* compute plane equation of triangle(V0,V1,V2) */
SUB(E1, V1, V0);
SUB(E2, V2, V0);
CROSS(N1, E1, E2);
d1 = -DOT(N1, V0);
/* plane equation 1: N1.X+d1=0 */
/* put U0,U1,U2 into plane equation 1 to compute signed distances to the plane*/
du0 = DOT(N1, U0) + d1;
du1 = DOT(N1, U1) + d1;
du2 = DOT(N1, U2) + d1;
/* coplanarity robustness check */
#if USE_EPSILON_TEST == true
if(fabs(du0) < EPSILON)
du0 = 0.0;
if(fabs(du1) < EPSILON)
du1 = 0.0;
if(fabs(du2) < EPSILON)
du2 = 0.0;
#endif
du0du1 = du0 * du1;
du0du2 = du0 * du2;
if(du0du1 > 0.0f && du0du2 > 0.0f) /* same sign on all of them + not equal 0 ? */
return 0; /* no intersection occurs */
/* compute plane of triangle (U0,U1,U2) */
SUB(E1, U1, U0);
SUB(E2, U2, U0);
CROSS(N2, E1, E2);
d2 = -DOT(N2, U0);
/* plane equation 2: N2.X+d2=0 */
/* put V0,V1,V2 into plane equation 2 */
dv0 = DOT(N2, V0) + d2;
dv1 = DOT(N2, V1) + d2;
dv2 = DOT(N2, V2) + d2;
#if USE_EPSILON_TEST == true
if(fabs(dv0) < EPSILON)
dv0 = 0.0;
if(fabs(dv1) < EPSILON)
dv1 = 0.0;
if(fabs(dv2) < EPSILON)
dv2 = 0.0;
#endif
dv0dv1 = dv0 * dv1;
dv0dv2 = dv0 * dv2;
if(dv0dv1 > 0.0f && dv0dv2 > 0.0f) /* same sign on all of them + not equal 0 ? */
return 0; /* no intersection occurs */
/* compute direction of intersection line */
CROSS(D, N1, N2);
/* compute and index to the largest component of D */
max = fabs(D[0]);
index = 0;
b = fabs(D[1]);
c = fabs(D[2]);
if(b > max)
max = b, index = 1;
if(c > max)
max = c, index = 2;
/* this is the simplified projection onto L*/
vp0 = V0[index];
vp1 = V1[index];
vp2 = V2[index];
up0 = U0[index];
up1 = U1[index];
up2 = U2[index];
/* compute interval for triangle 1 */
*coplanar = compute_intervals_isectline(V0, V1, V2, vp0, vp1, vp2, dv0, dv1, dv2, dv0dv1, dv0dv2, &isect1[0],
&isect1[1], isectpointA1, isectpointA2);
if(*coplanar != 0)
return coplanar_tri_tri(N1, V0, V1, V2, U0, U1, U2);
/* compute interval for triangle 2 */
compute_intervals_isectline(U0, U1, U2, up0, up1, up2, du0, du1, du2, du0du1, du0du2, &isect2[0], &isect2[1],
isectpointB1, isectpointB2);
SORT2(isect1[0], isect1[1], smallest1);
SORT2(isect2[0], isect2[1], smallest2);
if(isect1[1] < isect2[0] || isect2[1] < isect1[0])
return 0;
/* at this point, we know that the triangles intersect */
if(isect2[0] < isect1[0])
{
if(smallest1 == 0)
{
SET(isectpt1, isectpointA1);
}
else
{
SET(isectpt1, isectpointA2);
}
if(isect2[1] < isect1[1])
{
if(smallest2 == 0)
{
SET(isectpt2, isectpointB2);
}
else
{
SET(isectpt2, isectpointB1);
}
}
else
{
if(smallest1 == 0)
{
SET(isectpt2, isectpointA2);
}
else
{
SET(isectpt2, isectpointA1);
}
}
}
else
{
if(smallest2 == 0)
{
SET(isectpt1, isectpointB1);
}
else
{
SET(isectpt1, isectpointB2);
}
if(isect2[1] > isect1[1])
{
if(smallest1 == 0)
{
SET(isectpt2, isectpointA2);
}
else
{
SET(isectpt2, isectpointA1);
}
}
else
{
if(smallest2 == 0)
{
SET(isectpt2, isectpointB2);
}
else
{
SET(isectpt2, isectpointB1);
}
}
}
return 1;
}
} // namespace aliceVision